it would also make it possible for wws to tank with frost staves which would be nice
Royalthought wrote: »Perhaps I shouldn't be but I'm rather suprised at how badly werewolf has been nerfed.
Could be so cool. Such potential. Completely wasted.
it doesnt need to be viable since wws clearly arent so good even as dps its just for fun for some vet dungeons and for nothing harder, would be nice to have that option too
it doesnt need to be viable since wws clearly arent so good even as dps its just for fun for some vet dungeons and for nothing harder, would be nice to have that option too
'It doesn't need to be viable'???
If you try tanking on a WW then all you do is annoy 3 other people!
Unless you stick to normal where you don't need tank or heals
James-Wayne wrote: »Werewolf got nerfed because Blood Moon got buffed next patch.
James-Wayne wrote: »Werewolf got nerfed because Blood Moon got buffed next patch.
It's the other way around tho........
+ werewolf have been consecutively nerfed 2-3 patches in a row now...
But ye, give us weapon passives in ww form, why not (without further drawbacks/nerfs that is)
But ye, give us weapon passives in ww form, why not (without further drawbacks/nerfs that is)
It needs a rework/overhaul ... even if it got one some patches before.
To make ww viable around blood moon is stupidity as its finest.
Why not give each class build 1 special set, so only with this special set you can be good in endgame?
--> tbh, that's how a lot of mmorpgs work BUT eso is build the other way ...
tbh I dont even care anymore, let ww die, patch it out of the game and everything is fine. As ww player who loved his ww, this is just a middle finger straight up in the face. Therefore, never gonna reroll on a ww build again... NEVER
Edit : with bloodmoon , goldened out everything you will not be in endgame tier, something between mediocre and laughable forgot to mention that.
KingExecration wrote: »
it doesnt need to be viable since wws clearly arent so good even as dps its just for fun for some vet dungeons and for nothing harder, would be nice to have that option too
'It doesn't need to be viable'???
If you try tanking on a WW then all you do is annoy 3 other people!
Unless you stick to normal where you don't need tank or heals
Werewolf should rival vamp in usefulness.
Situational but not necessary. On live I tried many builds but I felt I would have succeeded far more without transforming. A stam archetype shouldn’t have it’s heal Magicka and scale with health or so I’ve heard. The fear should cost Magicka at the very least so I can heal more than once.
It just feels lackluster to still be getting nerfs. The devs must be wreaking havoc on the world in werewolf form to still be laying nerfs on it.
They could give WWs an AoE taunt attached to fear and then you could wear the swarm mother helmet to pull in the adds. There are very minor changes that could make it work. Honestly though the fear itself holds most adds still long enough for the dps to AoE them down in most content.
The magic loss on blocking is the issue as someone else mentioned. Maybe now would be the perfect time for them to add wands, then we could dual wield a wand and a sword for a little mag and stam back on a heavy =D
On topic though, WWs were put in a good place a handful of patches back and now they have become after thoughts of all the nerfs. They need some love ASAP the WW community is huge on ESO.
They could give WWs an AoE taunt attached to fear and then you could wear the swarm mother helmet to pull in the adds. There are very minor changes that could make it work. Honestly though the fear itself holds most adds still long enough for the dps to AoE them down in most content.
The magic loss on blocking is the issue as someone else mentioned. Maybe now would be the perfect time for them to add wands, then we could dual wield a wand and a sword for a little mag and stam back on a heavy =D
On topic though, WWs were put in a good place a handful of patches back and now they have become after thoughts of all the nerfs. They need some love ASAP the WW community is huge on ESO.
Even if the thought of tanking in WW form enters your head you should slap yourself! Why gimp yourself and your group? no buffs for group which is 40% tanks job and minimum debuffs to mob which is 40% tanks job, the other 20% taunts and chain the easy part.
They should never include an aoe taunt, and a few patches back they were over performing not 'in a good place' (pvp)
FenrisWolf1136 wrote: »
They could give WWs an AoE taunt attached to fear and then you could wear the swarm mother helmet to pull in the adds. There are very minor changes that could make it work. Honestly though the fear itself holds most adds still long enough for the dps to AoE them down in most content.
The magic loss on blocking is the issue as someone else mentioned. Maybe now would be the perfect time for them to add wands, then we could dual wield a wand and a sword for a little mag and stam back on a heavy =D
On topic though, WWs were put in a good place a handful of patches back and now they have become after thoughts of all the nerfs. They need some love ASAP the WW community is huge on ESO.
Even if the thought of tanking in WW form enters your head you should slap yourself! Why gimp yourself and your group? no buffs for group which is 40% tanks job and minimum debuffs to mob which is 40% tanks job, the other 20% taunts and chain the easy part.
They should never include an aoe taunt, and a few patches back they were over performing not 'in a good place' (pvp)
Yeah, werewolves should never be a tank. Even if we were to remove the timer entirely, they are set up as a dps only style of play. They aren't natural group healers or tanks like any other class could be. Even adding a taunt, the lack of skills and the incredibly expensive magicka heal on an all stam setup would make that a very hard task. Not to mention we don't get many passives that carry over into ww form.
We have a very limited range of skills, and have next to no range when it comes to attacks so we should make up for that with some good close range dps. They may have been a bit overpowered a few patches back in pvp, but they fall short in pve, and now they have been overnerfed to an extreme. Pack leader morph is useless, the heal is too costly, the timer is too short plus will not pause in load screens, and the few dots we have have been nerfed without any thought. Needs adjustment to say the least.