SilverPaws wrote: »They successfuly killed both magdk and stamdk with this *** changes to dots.
Did they ? How ? Any proff ? Because on PTS both mag and stam DK are doing very decent DPS when compared to other classes. I also dont think dk lacks options for creating burst damage combos. So how ZoS excatly killed them with change to DoTs ?
Class has 0 passive that increases crit dmg, penetration or crit chance. Burst on DK is painful.
On mDK it could be the combo inhale + leap, but inhale is quite slow and leap requiers you to get max ulti
On sDK it used to be foss + WB + leap. With the current cost of foss that combo died. The only reliable option was noxious + claw + spamming executioner
Umm not entirely correct I think. Class may not have lot of passives that increase crit damage etc but class have ability that increase enemy dmg taken from fire (main dmg type of mag dk) by 10% so it's basically passives that increase dmg done on mag dk by 10%. Pretty significat I would say. Mag dk also recived lately very bursty option with molten whip.
On mag dk there is few combos to choose. Most bursty one is when You choose to use flames of oblivion which I think in ZoS's heads is dk representative of other classes burst abilities. You can use engulfing flames+flames of oblivion+burning embers as openers and then follow up with inhave+fossilize+whip+leap which basically causes enemy to take damage from inhale leap and flames of oblivion proc at the same time right after taking burst damage from whip a second earlier. Yes it requires ulti but almost all burst combos requites ultimates in them and frankly leap isnt that expensive considering its' damage ad fact it's undodgable AoE. To be fair I completly stopped to play mag dk lately depite liking that playstyle because of how easy mode it became with current changes game recived to DoTs. The amount of pressure You can make is just too high and too easy.
On stam DK it's kinda harder to perform burst combo as we know from other stamina classes. I think atm stam dk is more about just overpowering enemy with constant damage pressure for certain period of time while taking low amount of damage rather then just bursting him down is few seconds with timed combo but that second option is also possible and dk have ultis that supports both (corrisve armor and leap). Also here dk have some ways to pressurize enemy with once again flames of oblivion if You really want to be build with damage pressure not tankiness in mind and increasing damage from venomous claw. Fossilize is also still possible to use on stam dk. It's cost now is more reasonable considering how strong that CC is so instead of spamming it every 7 seconds You need to now think of what You're doing and choose right moment more strategically other then just brainleasly control enemy with very strong CC that have 2 controling effects at once. Also it's not like leap is not giving You a stun. You are still able to land a combo of WB+leap into executioner and with lucky crits burst enemy down. I agree bursting enemy down on stam dk sometimes may be slightly bigger hustle then on other stamina setups but I think that is price to pay for fact that most of stam dk for quite some time was choosing to play as tanks that deal damage while their hp is barely moving and that was keeping stam dk away from getting any significant burst damage options because it would just increase the issue of too much tankiness stam dk had for some time now in certain setups (especially heavy armor s&b). Stam dk dd in PvP is one of the examples where 1 setup is holding whole role hostage from getting the changes many people desires.
Problem with breath is: 1) It's almost obligation to use it 2) the cost increase, the DoT dmg reduction and the new mechanic that requires you to have 3330 Spell dmg to get a 10% extra dmg on fire base skills makes it less appealing.
It won't be used by tanks anymore
GeorgeBlack wrote: »SnB/2h 7th Fury BS was the scapegoat argument that lead stamDK lose fossilize, reflective plate.
It was the reason why passives were never updated.
It was the reason why Seething Fury was locked behind a magika spammable.
It was the reason why Nox breath, a Dot debuff was added the useless feature of extra initial dmg, instead of fixing the dot dmg and the targeting problem.
It was the reason why we get a stupid poop fist.
It will be another 2-3 years before ZOS realizes that the class needs serious improvements to be viable.
People should have reacted to SnB, 7th Ledgion and Fury long time ago.
Some people that play meta on 8 characters did not care.
Other main stamDK players also didnt want to admit the build was broken.
Well look what all the selfishness has done to the class.
GeorgeBlack wrote: »SnB/2h 7th Fury BS was the scapegoat argument that lead stamDK lose fossilize, reflective plate.
It was the reason why passives were never updated.
It was the reason why Seething Fury was locked behind a magika spammable.
It was the reason why Nox breath, a Dot debuff was added the useless feature of extra initial dmg, instead of fixing the dot dmg and the targeting problem.
It was the reason why we get a stupid poop fist.
It will be another 2-3 years before ZOS realizes that the class needs serious improvements to be viable.
People should have reacted to SnB, 7th Ledgion and Fury long time ago.
Some people that play meta on 8 characters did not care.
Other main stamDK players also didnt want to admit the build was broken.
Well look what all the selfishness has done to the class.
Actually when it comes fossilize and reflective plate nerfs it was never connected only to the heavy armor stam DK with s&b. For really long they were using reverb bash as a stun anyway and fossilize on stam dk was used mostly on DoT builds with dual wield. Reflective plate was also enabling high adventage over classes that had lot of projectiles in their kits for both stam and mag dk in any armor type. Problem with whip is that if You'll give one morph to stam dk then You take away 1 morph from mag dk and mag dk was always heavily reliant on that ability and when ZoS decided to give mag dk some burst option it's no suprise they've choose whip for that. As for the "poop fist" itself it's not a completly bad spammable. Only stupid thing there is basically animation but tooltip wise it's a spammable like any other. Cost is fine considering You always trigger helping hands passive with it. The stun part is wierd and requires some tweaking but in general it's not a horrible spammable. I think many people wants to trashtalk this ability only because it's not a stam whip.
GeorgeBlack wrote: »GeorgeBlack wrote: »SnB/2h 7th Fury BS was the scapegoat argument that lead stamDK lose fossilize, reflective plate.
It was the reason why passives were never updated.
It was the reason why Seething Fury was locked behind a magika spammable.
It was the reason why Nox breath, a Dot debuff was added the useless feature of extra initial dmg, instead of fixing the dot dmg and the targeting problem.
It was the reason why we get a stupid poop fist.
It will be another 2-3 years before ZOS realizes that the class needs serious improvements to be viable.
People should have reacted to SnB, 7th Ledgion and Fury long time ago.
Some people that play meta on 8 characters did not care.
Other main stamDK players also didnt want to admit the build was broken.
Well look what all the selfishness has done to the class.
Actually when it comes fossilize and reflective plate nerfs it was never connected only to the heavy armor stam DK with s&b. For really long they were using reverb bash as a stun anyway and fossilize on stam dk was used mostly on DoT builds with dual wield. Reflective plate was also enabling high adventage over classes that had lot of projectiles in their kits for both stam and mag dk in any armor type. Problem with whip is that if You'll give one morph to stam dk then You take away 1 morph from mag dk and mag dk was always heavily reliant on that ability and when ZoS decided to give mag dk some burst option it's no suprise they've choose whip for that. As for the "poop fist" itself it's not a completly bad spammable. Only stupid thing there is basically animation but tooltip wise it's a spammable like any other. Cost is fine considering You always trigger helping hands passive with it. The stun part is wierd and requires some tweaking but in general it's not a horrible spammable. I think many people wants to trashtalk this ability only because it's not a stam whip.
StamDK does not need a spammable.
Once the dot dmg is normilized again stamDK needs stamina costing utilities:
Chains
Melee CC (real stonefist)
Talons
Deep Breath tied to ultigen
Improved stamWings
Updated passives.
Stamwhip will not help with anything. It is an ugly animation for a warrior