VaranisArano wrote: »VaranisArano wrote: »Its really funny how there were so many complaints in the past, and then it turns out that the grass is always greener on the other side.
You've seen Wrobel man... He was hated. He nerfed everyone. He caused Morrowind. He... was a hero. He was the one stopping Wheeler from getting his hands on combat lead spot.
We should have listened. But really, who could have imagined that Wrobel was the good guy?!
And yet nobody comes to the obvious conclusion: give us a year with the new guys after Wheeler and Co. eventually leave, and we'll be eulogizing the golden days with them too.
Nostalgia is a powerful drug.
VaranisArano wrote: »Its really funny how there were so many complaints in the past, and then it turns out that the grass is always greener on the other side.
Ikr 🤣🤣Nordic__Knights wrote: »ThePhantomThorn wrote: »
They listen 😆 😆 😢 😢 😆 😆 😆 😢 😢 😆 😆 😆 😆
ThePhantomThorn wrote: »Ikr 🤣🤣Nordic__Knights wrote: »ThePhantomThorn wrote: »
They listen 😆 😆 😢 😢 😆 😆 😆 😢 😢 😆 😆 😆 😆
I just started laughing hysterically at the ‘do u main Templar?’
And the poop rocks...
MehrunesFlagon wrote: »usmcjdking wrote: »New.
Old combat team was massively reactive to player complaints and performance. You could literally tell what was going to get curbstomped and what was going to get buffed by virtue of forum posts with absolutely zero respect to the system they had originally designed. If you failed to notice this, then you actually just suck at basic unbiased attribution. This is not to speak bad on Wrobel and Co, it was blatantly evident he had neither the tools nor people to handle the herculean task that we were demanding of him - he did his best and should be vindicated from the hate and vitriol thrown his way over many years.
New team is infinitely more proactive and have a clear and distinct vision in front of them that they are working towards. Which is exactly what the vast majority of self-affirmed forum juggernauts have been outright crying for. Now that it's happening and those same individuals are imploding, you can get first hand experience at seeing why self-affirmation isn't confirmation.
My ass.
usmcjdking wrote: »MehrunesFlagon wrote: »usmcjdking wrote: »New.
Old combat team was massively reactive to player complaints and performance. You could literally tell what was going to get curbstomped and what was going to get buffed by virtue of forum posts with absolutely zero respect to the system they had originally designed. If you failed to notice this, then you actually just suck at basic unbiased attribution. This is not to speak bad on Wrobel and Co, it was blatantly evident he had neither the tools nor people to handle the herculean task that we were demanding of him - he did his best and should be vindicated from the hate and vitriol thrown his way over many years.
New team is infinitely more proactive and have a clear and distinct vision in front of them that they are working towards. Which is exactly what the vast majority of self-affirmed forum juggernauts have been outright crying for. Now that it's happening and those same individuals are imploding, you can get first hand experience at seeing why self-affirmation isn't confirmation.
My ass.
The best thing about this patch is that it is much easier to tell whose posts contain no credible information within the sea of sweaty basement princes.

VaranisArano wrote: »VaranisArano wrote: »Its really funny how there were so many complaints in the past, and then it turns out that the grass is always greener on the other side.
You've seen Wrobel man... He was hated. He nerfed everyone. He caused Morrowind. He... was a hero. He was the one stopping Wheeler from getting his hands on combat lead spot.
We should have listened. But really, who could have imagined that Wrobel was the good guy?!
And yet nobody comes to the obvious conclusion: give us a year with the new guys after Wheeler and Co. eventually leave, and we'll be eulogizing the golden days with them too.
Nostalgia is a powerful drug.
TheNightflame wrote: »VaranisArano wrote: »VaranisArano wrote: »Its really funny how there were so many complaints in the past, and then it turns out that the grass is always greener on the other side.
You've seen Wrobel man... He was hated. He nerfed everyone. He caused Morrowind. He... was a hero. He was the one stopping Wheeler from getting his hands on combat lead spot.
We should have listened. But really, who could have imagined that Wrobel was the good guy?!
And yet nobody comes to the obvious conclusion: give us a year with the new guys after Wheeler and Co. eventually leave, and we'll be eulogizing the golden days with them too.
Nostalgia is a powerful drug.
I disagree.
We've experienced both extremes: unbalanced, unaudited, unstandardized combat; and relatively balanced, audited, standardized combat. Even though it was far from the ideal (was unbalanced but had the potential to be balanced) people preferred the unaudited unstandardized combat that was created with the original team and lead
oh jeezus, Dottz laughing made me ROFLMAO
Yh but they could have just made stam frags and curse rather than a sorc relentless...TheNightflame wrote: »I will say though, i like the new bound armaments
Nordic__Knights wrote: »usmcjdking wrote: »MehrunesFlagon wrote: »usmcjdking wrote: »New.
Old combat team was massively reactive to player complaints and performance. You could literally tell what was going to get curbstomped and what was going to get buffed by virtue of forum posts with absolutely zero respect to the system they had originally designed. If you failed to notice this, then you actually just suck at basic unbiased attribution. This is not to speak bad on Wrobel and Co, it was blatantly evident he had neither the tools nor people to handle the herculean task that we were demanding of him - he did his best and should be vindicated from the hate and vitriol thrown his way over many years.
New team is infinitely more proactive and have a clear and distinct vision in front of them that they are working towards. Which is exactly what the vast majority of self-affirmed forum juggernauts have been outright crying for. Now that it's happening and those same individuals are imploding, you can get first hand experience at seeing why self-affirmation isn't confirmation.
My ass.
The best thing about this patch is that it is much easier to tell whose posts contain no credible information within the sea of sweaty basement princes.
AND WHO WHITEKNIGHTS FOR AN BROKEN SYSTEM THAT ON ONE LIKES NOT EVEN THEM DOING SO
GeorgeBlack wrote: »It's the size of the team that seems to be the prob.
GeorgeBlack wrote: »It's the size of the team that seems to be the prob.
But I thought size doesn't matter?
...
...
It doesn't its how far it swings and with the new team its a lot both ways with no length of time in betweenGeorgeBlack wrote: »It's the size of the team that seems to be the prob.
But I thought size doesn't matter?
...
...
VaranisArano wrote: »Its really funny how there were so many complaints in the past, and then it turns out that the grass is always greener on the other side.
VaranisArano wrote: »Its really funny how there were so many complaints in the past, and then it turns out that the grass is always greener on the other side.
I don't really see this as being the case. Most of the contentious changes came out of left field and the response is usually, at least in the player communities I follow, "who asked for this?!" Class reps are usually as baffled and frustrated as everyone else.
I don't think the individuals in the combat team are to blame. Recent history shows that changing the people didn't change the results. ZOS has had an overarching goal of raising the floor and lowering the ceiling for years and I think that's what drives most changes.
They designed a complex and fast paced game that their most profitable audience seems to have difficulty mastering. First they nerfed the content and lately they've been adjusting other aspects of the game to make it easier to digest.
In a recent ESO live, they state they have a goal of closing the gap between good and bad builds. Basically, they're nerfing their own ruleset. I think they want their most casual players with any build to be able to show up to a pick up raid and be accepted and be able to contribute whether they have a grasp of the game or not.
VaranisArano wrote: »Its really funny how there were so many complaints in the past, and then it turns out that the grass is always greener on the other side.
I don't really see this as being the case. Most of the contentious changes came out of left field and the response is usually, at least in the player communities I follow, "who asked for this?!" Class reps are usually as baffled and frustrated as everyone else.
I don't think the individuals in the combat team are to blame. Recent history shows that changing the people didn't change the results. ZOS has had an overarching goal of raising the floor and lowering the ceiling for years and I think that's what drives most changes.
They designed a complex and fast paced game that their most profitable audience seems to have difficulty mastering. First they nerfed the content and lately they've been adjusting other aspects of the game to make it easier to digest.
In a recent ESO live, they state they have a goal of closing the gap between good and bad builds. Basically, they're nerfing their own ruleset. I think they want their most casual players with any build to be able to show up to a pick up raid and be accepted and be able to contribute whether they have a grasp of the game or not.
https://clips.twitch.tv/SpinelessComfortableHorseradishNomNom