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Open Letter on class identity.

  • Dusk_Coven
    Dusk_Coven
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    Heyodude wrote: »
    But how the game arrived at this point was because players kept complaining that their stam sorc, and night blade healers weren't good enough and should be just as good.

    Not good enough by who's standards? People blindly following online builds? Who's benchmark?
    Meta builds are the wrong benchmark. If that's really the benchmark, there'd only be three classes: "Tank", "Healer", and "Damage". Don't even bother naming them anything Lore-wise or giving them any identity because people who benchmark by meta are only interested in numbers.
    Might as well then devolve it into a tap clicker.

    ZOS wants us to have choices. Online builds are the reverse of that -- "do it my way or you won't get the biggest numbers".
    Except a lot of people are here not just for combat, pvp, trials, dungeons... They are here for ELDER SCROLLS WORLD combat, pvp, trials, dungeons, fashion, furnishings, etcetera. The IP -- intellectual property -- matters. The lore matters.
    That's why choice matters and Class Identity matters and the player's character concept matters.

    Because ZOS feels choice matters they are having a hard time balancing the game. They DON'T want to just present each class with their version of meta builds. But that results in more variables, more permutations -- and subsequently, more headaches.

    If not, probably they'd have ditched it for another game that satisfies their vision of how mechanics should be. People who complain too much should really just do that and move on to what they feel is a better game.
    Edited by Dusk_Coven on September 28, 2019 11:55PM
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Dusk_Coven wrote: »
    Heyodude wrote: »
    If ZOS really has any idea how to address class identity within the framework of an MMO; then, there are some solid rules they have to outline and never break. It starts with DPS roles, because no one is clambering over one another to make their class as viable as a Dragon Knight tank or as strong of a healer as Templar. It all comes back to the DPS side of things and how this whole MMO has gone off the rails.



    If you pick a Sorcerer, and expect it to be better at wielding swords, you shouldn't be catered to. If you pick a nightblade and want to be the best healer you should regret your decision. If you wear light armor and run two ice staffs to tank DLC content, you should be kicked from your group.

    Maybe "no one is clambering over one another to make their class as viable as a Dragon Knight tank or as strong of a healer as Templar" because too many people don't want to think for themselves. Too many people follow online builds and shoot for the biggest numbers and the "best build".
    As soon as people start doing that, they are actually DISCARDING class identity and have no right to talk about it.
    They were never interested in class identity. They are interested in numbers.

    This is not a new issue. This is the issue that roleplayers way back in the age of pen and paper RPGs recognized. There are min-maxers who don't really care about identity or character concept. They care about numbers only. These people should just stop pretending to care about class identity and continue to jig-saw what they think will output the best numbers after every patch.

    ZOS wants to make the game fun to look at and to play. ZOS doesn't mind min-maxers. But from the last post about class identity, it seems to me ZOS doesn't want everyone to feel that they need to follow an internet guide or feel bullied by community pressure to conform tightly.

    Class Identity starts with IDENTITY. Not numbers. Not even dungeon ROLE. It starts with your personal idea of what you like to play, what you think looks and feels fun. Each class is a bag of SFX to help you find a class you feel is fun to play.
    After that, you make reasonable decisions about skills and gear to align with how you want to play that character. What do you envision them doing? Do you want to be tank? Healer? Damage dealer? A generalist to clear tough solo content like Maelstrom?
    ZOS wants you to be able to do that competently with any class so that people aren't automatically going to be Templar healer or Dragonknight Tank -- and probably especially to avoid situations where they get passed over because they are not playing a particular class-role combination.

    NWO had that problem. For their version of trials, internet guides were recommending exactly what mix of sub-classes. And if you weren't on the list, you either got carried or you didn't get picked because everyone else was too scared to do anything else because they were too scared to fail.
    Heyodude wrote: »
    If you wear light armor and run two ice staffs to tank DLC content, you should be kicked from your group.

    This is the sort of attitude that, taken too far, dumbs down the game to Tank-Healer-DPS. Don't even bother with naming them anything else or any subclasses because there's only one mathematical "best" for a role and that's the only thing you should play for the role.

    If you feel such-and-such a build is "wrong" and people must be kicked out, I recommend you go play another game because that's not the direction ZOS is going.
    I personally do not support any sort of move to kick anyone as long as they can perform their role. If it's a DPS who slaps on an Ice Staff to "tank" a dungeon they can solo... I don't really care. He's "tanking" and the job's getting done.
    If they CAN'T -- trying to fake tank in a Trial? -- then they're gonna get found out in a hurry anyway. Sure they could have Class Identity and a vision for their character, but they also need to be realistic and adjust their skills. And ZOS wants them to be able to do that instead of starting an alt.

    Dusk Coven has it EXACTLY right.
  • barney2525
    barney2525
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  • CambionDaemon
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    In your write up you mentioned that the Sorcerer is a ranged magicka caster (in the lore), that is wrong, in the lore the Sorcerer is a close up blade wielding spellcaster (using quick powerful destruction magic) whilst wearing heavy armour and summoning daedra. Now I am up for that class to be the game, but what passes as a Sorcerer in ESO is not what they are in the lore. Also Nightblades are thieves(sometime assassin's) that use magic for stealth (invisibility/muffle) while also using destruction spells.

    The biggest problem that ESO has (apart from poor performance) is the shoehorning all toons into magicka or stamina, remove that and then make other changes for balance etc. I know that some people have an issue with softcaps/hybrids, but if a character can use magicka and stamina abilities with attributes spread across all three, then you can actually have class identity and classes would not be so similar i.e. not all Sorcerers would run the same skill set, because you would have a larger pool of abilities to choose from.

    Just an idea.
  • OG_Kaveman
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    Raideen wrote: »
    Sorcerers should not be good with swords, its ludicrous. They do not possess the fitness to wield heavy, iron weapons such as a sword.

    Should they be able to conjure up magical blades, sure but its just stupid to have a 1 class can do anything game and be the best in all aspects, outside of the fact it is literally impossible to balance.

    Umm-
    . Sorcerer
    Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.

    From the Oblivion flavor text for the class. People need to get over putting each class into a single box. That is not elder scrolls. That is not the game ZoS is trying to make.
  • Ratzkifal
    Ratzkifal
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    Are you serious? I mean, are you serious?!
    Heyodude wrote: »
    [...] no one is clambering over one another to make their class as viable as a Dragon Knight tank [...]
    I would very much like to live out my Crusader and Paladin fantasies with my Templar tank and actually be let into endgame trials instead of being told to make a new DK because I don't offer anything to the group despite being sturdy enough to do my job.
    And I'm sure there are plenty of people who want to be Deathknights and Nature's Guardians and their classes support these fantasies. I don't see how mastering an Akaviri martial art and shouting technique makes you somehow the only person deserving to be a "viable tank". Let's be honest, getting bulky alone isn't what makes a tank in this game. It's only the ability to support the group that matters when we are talking about viability.
    Heyodude wrote: »
    [...]
    Night Blade, stamina melee fighter<--- its in the lore, none of the elder scrolls lore has these guys flinging magic
    [...]

    And don't spout nonsense like this if you haven't even done your research! Let me remind you of what NIGHTBLADE major skills were in TES3 Morrowind.
    • Mysticism
    • Illusion
    • Alteration
    • Sneak
    • Short Blade
    "Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat."
    Could it be that you have Nightblades confused with Assassins and Rogues? Because Nightblades are the magical stealth characters out of the bunch. And yes, Nightblades had a bonus to destruction too, as a minor skill, although the health sapping effects would be attributed to Mysticism.

    As much as your statements make sense if you generalize them - set clear expectations and stick to them - your interpretation of them are truly horrifying and I am glad you are not in charge of the changes, OP.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Play as you want and class identity can not exist in the same space. The concepts behind both conflict with each other. Im not against players trying to use less than optimized builds and approaches to the content. And I dont think they should be penalized for it in the majority of content (ie overland content). But these classes can not maintain their unique identity in a game that sells players on a lie. It will push developers to continuously change their game as they try and fail to please different subsets of players.

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Kel
    Kel
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    My main concern is that we're 5 years deep into this game, class identity is something that should've been nailed down by now.

    That this is even a discussion at this point of the games life cycle is highly worrisome.
  • Opalblade
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    I don't see how letting classes have the freedom to perform any role negatively effects class identity. I ONLY play tanks, yet all of my characters still feel completely different from each other. The option to be creative with builds is one of the main things I look for in an MMO. If the only identity a class has is "dps", "healer", or "tank", it needs a rework to be less boring.
  • Glurin
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    Heyodude wrote: »
    This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.

    Im not saying you shouldnt be able to pick up a sword and shield and think youre a tank, im just saying its alright if your class will never be better than a dragon knight. Vice versa, a dk should never hold a staff and beat a sorcerer in a game of who can shoot magic harder. there has to be predifined strengths and weaknesses if you want this to be an mmo with balanced content.

    A dk should never hold a staff and beat a sorc in a game of who can shoot magic harder?.....what, even if they try really hard?

    Ok, I just have to say it. I just got an image in my head of such a duel taking place.

    The sorcerer starts gathering magical energy into his staff to cast one of his most powerful and deadly spells.

    In response the DK lifts his staff high into the air and.....clubs the sorcerer over the head with it. :D
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Zacuel
    Zacuel
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    Open letter?

    ... How about I open your face!! *Pinwheels arms at*

    ... Sorry. Sometimes I get triggered for no reason at all. It's not your fault.
  • Canned_Apples
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    This game will NEVER have class identity. They've made that pretty clear.
  • barney2525
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    Play as you want and class identity can not exist in the same space. The concepts behind both conflict with each other. Im not against players trying to use less than optimized builds and approaches to the content. And I dont think they should be penalized for it in the majority of content (ie overland content). But these classes can not maintain their unique identity in a game that sells players on a lie. It will push developers to continuously change their game as they try and fail to please different subsets of players.

    This is silly.

    Class identity is not defined by your role. Tactics, strategy and style of play are dependent on your Class skills, and thus, are the Class identity. You use those skills to play any of the 3 roles.

    Class determines HOW to play a specific role, not IF you can play a specific role.

    IMHO

    :#
  • Ysbriel
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    The problem with class identity in this game is the player with the whole "Play as you like" thing because apparently people were able to do all things with their main SKYRIM character and the reason I mention skyrim is because classes were a thing in the early days though you had a chance to create a custom one. Skyrim was the only one that you had 100% blank slate. This game however people want to accept it or not, has more class identity than previous TES games since each class has unique skills when previous ones the only difference was passives but now matter the class all spells were basically the same available. And the is also the class participation diversity narrative.

    players f: I want to be a DPS/HEALER/TANK at the same time, what a about playing as you want?

    Also players: Nerf X class this class has too much damage, healing and tankiness.

    ZOS: nerfs applied.

    end result: people who were sticking to a roll with their class and making builds for solo content end up screwed and now have to use skill outside the class tool kit to be effective once more.

    Players: I want to play like I want to play

    Also players: ZOS please put a limit on the amount of each classes that queue up for dungeons or participate in dungeon raids, for the sake of class diversity.

    Everybody has their own perspective on what "play as you want" ,Class identity and class diversity mean.

    For me class identity is to be able to do any roll that im allowed to by the games design, using as much of the class toolkit as possible.

    For me class diversity does not relate to what is the most popular class used but the amount available and its tied to identity as well. What if I want to run a whole Warden only group? or even better have a class specific guild for all content?

    This leaves ZOS with a lot of mixed signals on what needs to be done, except for that DK stone fist, everybody wanted a stam whip and that was pretty clear. This is the first game I have played where you don't have a predetermined Class for a roll and that is awesome but if the community carries on whit the whole BiS class thug of war we will end having the whole pick a class just for the passive.


  • Nisekev
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    I wouldn't say I agree with you on putting tight lines around class roles, but I disagree with whole ESO classes thing. They came up with a nice idea of skill lines, but instead of balancing them around "create your own class" of older Elder Scrolls titles they just made it so that measly 6 classes (2 locked behind paywall) can play any role they want, even if it makes no sense. Tbh this "you can be anyone while choosing from 6 basic character archetypes" idea feels more limiting than any other.
  • Sahidom
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    Glurin wrote: »
    Sahidom wrote: »
    Playing an actual class is meaningless in today's ESO except which has better passives, useful skills, and better synergies with sets for builds: that's the meta.

    And that's the problem. Too many metasheep.

    Meta is not the game. You shouldn't have to follow what is meta to be viable.

    And several of the Class Reps are the leading meta lemming brigade, no offense. I agree meta shouldn't be the driving force whether you're viable or optimal. Unfortunately, developers don't agree. It's like high school where clicks made trends that shaped the climate and environment of the school. Same social dynamics influences ESO.
    Edited by Sahidom on September 29, 2019 5:51AM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.

    Honestly as a life long fan started this series in the late 90s you can’t have the normal TES freedoms here and have the game work. I’m a strong believer in the idea of all classes being about to be any role but in different ways.
    DKs are master tanks and and eat a lot of damage but NBs should be able to tank while outputting so hard DPS for a tank. Templar tanks should be able to heal the group with buffing the team and holding the boss/heavy hitters.
    Everyone should be able to play the role just not the same way what ZoS is doing now is giving away class powers to the masses. When all classes are the same way even have them?
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Sahidom
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    Alright. Here's a scenario that happened today. I'm playing and cruised over to visit a friend at their guild house, and another player was parsing on the target dummy; and posting 13k DPS. So, I came to a scene where my friend was trying to help the player improve their DPS. So, I chimed in. How are you setup? What gear are you running? How do you have your skill bars setup? Some basic questions to get an idea on what their using. Their response was, he's using the build from Dotz gaming and geared identical to his posted build.

    This is a perfect case scenario where a player overly relies on online builds and expects the same results. I couldn't help but face palm myself and feel obligated to put him on the right path with my friend. It's absolutely unfortunate because he spent over 500k gold to mimic Dotz gaming build with crappy results. Sorry Dotz gaming, you were the build he tried and wasted all the gold prematurely than trying to learn the game and his class/build.

    This is what regularly happens when meta forces players into builds they a) do not comprehend, b) not fluent to their play style, and c) not always the right build. Unfortunately, trial parse minimums (besides bad online advice) to be "qualified" to join trials is at fault here. After we explained some basic game mechanics and helped him (more spent gold) getting him into sets where he'll benefit the most (contrary to the online build described); the player doubled his DPS.

    This is the power of meta and how "elitism" on parses to join trial groups have pushed players before they've learned how to use their class skills, how to add non-class skills for the most benefit to their play style, and the fastest way to lose tons of gold over broken online builds: Dotz gaming isn't the only site with under performing builds.
  • Dusk_Coven
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    Sahidom wrote: »
    It's absolutely unfortunate because he spent over 500k gold to mimic Dotz gaming build with crappy results.

    AND he didn't even get to play what he wanted. He played what someone else played. Might as well just watch Youtubes of people doing trials.
    I think part of play-your-way and class identity that the devs are pushing for is, "You don't have to be a clone to get things done". I 100% support that.

    I don't want to poo-poo online builds and metas -- they have a place. When you are genuinely lost, don't you google for help? But I think people should allow themselves to get lost first in the process of learning the game. That way you approach the information knowing what you are looking for.
    Those people who tried it their way and find they are NOT lost, find they ARE capable of clearing the content they want -- that's the kind of win ZOS is looking for -- they build a toon based on their idea of fun, and managed to make it work.
    Sahidom wrote: »
    And several of the Class Reps are the leading meta lemming brigade, no offense. I agree meta shouldn't be the driving force whether you're viable or optimal. Unfortunately, developers don't agree.

    I think part of the reason the "meta brigade" are in the Class Reps is because these people experiment with the game. How many skill loadouts do you try? Or do you settle into one that you like?
    I think ZOS is counting on these people having a passion to experiment with everything and find out what has the potential to be too potent, what is so overshadowed by other things it won't be used, etcetera. They are like a very concentrated PTS crew.
    Most forum people that post on PTS -- sometimes you don't even know if they actually tried it on PTS, how much, and what the test scenario was. But they sure are vocal.
    Edited by Dusk_Coven on September 29, 2019 6:45AM
  • Heyodude
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    Glurin wrote: »
    Heyodude wrote: »
    When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?

    Yeah, I know exactly what you're sayin.

    "Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."

    You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.
    Glurin wrote: »
    Heyodude wrote: »
    When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?

    Yeah, I know exactly what you're sayin.

    "Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."

    You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.

    You are dumb, I dont care that this will get snipped, how you tried to implement generic daytime tv sexism as my narrative is stupid.
  • Dusk_Coven
    Dusk_Coven
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    Heyodude wrote: »
    Glurin wrote: »
    Heyodude wrote: »
    When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?

    Yeah, I know exactly what you're sayin.

    "Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."

    You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.

    You are dumb, I dont care that this will get snipped, how you tried to implement generic daytime tv sexism as my narrative is stupid.

    When ZOS links the class identity of DragonKnights to fire, they are already stereotyping, but in a necessary way. They have limited resources to implement things in the game. So they give us a bunch of stereotypes to choose and hope it's enough to satisfy people's "power fantasy" -- their idea of what is cool and fun to play in the Elder Scrolls Universe.
    But this high-level stereotyping is one which does NOT unnecessarily limit choices and they are trying very hard to keep it that way.

    If you propose "Dragonknights should be good/better/best/superior/whatever at Tanking"... now you are narrowing the stereotype, and in a dangerous way. People might start choosing to tank ONLY as Dragonknights. Worse, groups might accept ONLY DragonKnight tanks because they are mathematically "the best". Suddenly anyone who Tanks with something other than a DK might as well forget about end-game Tanking because no one wants them. Those groups are afraid they won't succeed if they don't have "the best" and "the best" is DK Tank. And they might be right if ZOS gives a mathematical advantage and starts to benchmark their content around it.

    The comparison to what you call "generic TV sexism" is a warning that too much stereotyping restricts choices and has consequences rooted in human nature.
    By asking ZOS to stereotype classes with roles, you are basically asking them to add a mechanical/gameplay advantage. That'll just make the problem worse. It's a slippery slope into another paradigm -- keep your eyes open and look where you might be headed.

    Another example: Combat metrics ZOS implemented can be anonymous. Why? Probably because ZOS knows that it's a short step before raid groups start using it to decide who they want to allow and who they don't based on the numbers. Once that starts, elitism sets in and only people who can let them bulldoze a trial will be allowed to join so that they have an easy time, don't have to do mechanics, etcetera. Even though those people at the bottom of the chart can theoretically complete the content, just in the way that ZOS intended, with full metrics.
    The person who can see their own numbers and realize they are holding the group back -- they are the ones who really need to decide whether they want to compromise their character concept and change their build in order to hit better numbers. Or if it's not fun for them to do so and they don't need to do the top tier content.
    Edited by Dusk_Coven on September 29, 2019 9:11AM
  • Kittytravel
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    I'll throw my own two cents in cause why not.

    The problem with current classes is that everyone uses the same buids, caltrops is required in any stam build, wall of elements in almost every DPS build, and the actual issue with DPS as a whole is that the game relies on one form of DPS; a rotation of buffs and DoTs. There is no other form of DPS viable builds and that's because the alternative skill lines are more impactful than the other skill lines.

    The way to enforce a better class identity is to just... literally give the classes an identity.
    Heyodude wrote: »
    Im not saying you shouldnt be able to pick up a sword and shield and think youre a tank, im just saying its alright if your class will never be better than a dragon knight. Vice versa, a dk should never hold a staff and beat a sorcerer in a game of who can shoot magic harder. there has to be predifined strengths and weaknesses if you want this to be an mmo with balanced content.

    The thought process that a DK could never beat a Sorcerer in a fight of magic is a shaky one because we can look at lore for this.
    Dragonknight: These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them.
    Sorcerer: Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.

    From those descriptions? They both sound like pretty powerful mage classes and they'd be able to go toe to toe regularly. And contrary to popular belief giving classes singular identities actually makes it much harder to balance them (see WoW for example where every raid one class blows all the others out of the water in DPS because their kit is just simply better.)

    One way to handle class identity is just by making certain things stronger on them. Maybe Sorcerers get a damage buff everytime they use a new elemental spell stacking for each element. This would give the sorc a much more unique feel to other classes than it does now certainly, for one you'd see Flame/Ice being used in conjunction with their baseline Magicka and Lightning spells to maximize the passive.
    Maybe Nightblades deal progressively more damage with poisons and disease/bleed damage as the fight goes on. Yeah it'd make them the premier DoT class but that's already what they are anyhow.
    You can make Templar DPS do more damage the longer they remain on a single target. Make them the "FOR THE CRUSADES" type vindicator. This doesn't fix the DoT playstyle but it does markedly put them in a bad/good setup for certain trials and dungeons.

    And that kinda brings us to the core problem of reinventing class identities; the thing that pretty much started it all. "Sorry your class is bad so we aren't taking you in our group." ZOS pretty much leaned away from class identities to fix this issue of exclusivity within the elite gameplay; but the game was younger then and a lot more casual players have shown up since then.

    Tldr: Main Issues with creating class identities is this.
    1. It's harder to balance when classes are more clear cut; because they start using more exclusive abilities and then you can't just tune one ability to fix half of the classes.
    2. PvP becomes marginally harder to balance because (WoW again) either every class has to be able to burst or every class has to be able to take 5,000,000 damage before dying.
    3. You'd have to change the core mechanics of the game in some way, namely for DPS and Healers. Currently all healers are heal sticks with mostly the same spells and all DPS are DOT sticks you shake at your enemies until they die. Tanks aren't much better (in my experience) with DKs being warhorn machines who hold right click all day and use some skills and Templars who offheal while tanking.

    Do I hope ZOS manages to do it? Hell yeah then I might play more than 3 characters. (Heal/Tank/DPS) and they'll feel different!
  • Heyodude
    Heyodude
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    Dusk_Coven wrote: »
    Heyodude wrote: »
    Glurin wrote: »
    Heyodude wrote: »
    When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?

    Yeah, I know exactly what you're sayin.

    "Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."

    You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.

    You are dumb, I dont care that this will get snipped, how you tried to implement generic daytime tv sexism as my narrative is stupid.

    When ZOS links the class identity of DragonKnights to fire, they are already stereotyping, but in a necessary way. They have limited resources to implement things in the game. So they give us a bunch of stereotypes to choose and hope it's enough to satisfy people's "power fantasy" -- their idea of what is cool and fun to play in the Elder Scrolls Universe.
    But this high-level stereotyping is one which does NOT unnecessarily limit choices and they are trying very hard to keep it that way.

    If you propose "Dragonknights should be good/better/best/superior/whatever at Tanking"... now you are narrowing the stereotype, and in a dangerous way. People might start choosing to tank ONLY as Dragonknights. Worse, groups might accept ONLY DragonKnight tanks because they are mathematically "the best". Suddenly anyone who Tanks with something other than a DK might as well forget about end-game Tanking because no one wants them. Those groups are afraid they won't succeed if they don't have "the best" and "the best" is DK Tank. And they might be right if ZOS gives a mathematical advantage and starts to benchmark their content around it.

    The comparison to what you call "generic TV sexism" is a warning that too much stereotyping restricts choices and has consequences rooted in human nature.
    By asking ZOS to stereotype classes with roles, you are basically asking them to add a mechanical/gameplay advantage. That'll just make the problem worse. It's a slippery slope into another paradigm -- keep your eyes open and look where you might be headed.

    Another example: Combat metrics ZOS implemented can be anonymous. Why? Probably because ZOS knows that it's a short step before raid groups start using it to decide who they want to allow and who they don't based on the numbers. Once that starts, elitism sets in and only people who can let them bulldoze a trial will be allowed to join so that they have an easy time, don't have to do mechanics, etcetera. Even though those people at the bottom of the chart can theoretically complete the content, just in the way that ZOS intended, with full metrics.
    The person who can see their own numbers and realize they are holding the group back -- they are the ones who really need to decide whether they want to compromise their character concept and change their build in order to hit better numbers. Or if it's not fun for them to do so and they don't need to do the top tier content.

    You dont endgame much do you? PvE or PvP. No one uses combat metrics to evaluate you in endgame material. Its all done through Eso logs and is very accurate. All these problems you mentioned, are already the reality of the game because the only option players have is one class with the mathematically superior ultimate. All because class identity isn't a thing anymore. The idea that somehow ZOS is going to make every class viable at every one thing, when they cant even define what their characters are good at for more than 3 months is ridiculous. Its been 6 years and they dont even know what their classes fundamentally do because the developers have been trying to deliver "Play your way".

    And it hasnt broadened any approach to endgame or pvp content at all. Its just forced everyone into the same copy pasta builds because the developers have given up trying to define what characters are best at what roles. Its an MMO that people somehow think is going to turn into single player rpg.
  • RavenSworn
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    Here's my view of what class identity should be, it might not be what you agree with but people will always disagree on certain things no matter what anyway.

    The problem with class identity is that it ties in closely with roles, theres no going around it. It's unfortunate but it is what it is.

    If there is an analogy that I feel is suitable, it's like going to the doctor for your ailment. It really depend on your ailments right? Like you can always go to any general practitioner but ultimately, you need to go to a specialist for certain things. You can't go to a neuro surgeon for a heart problem right? Neither can u go to an optometrist to check for dental issues. But generally, for regular stuff like the common cold or fever, any type of doctor will do.

    However, in terms of basic understanding of the human physiology, all of them have it. All of them have basic understanding of medicines, of tools used. That's the key I feel for class identity. That all classes can do all content but certain class are good for pinnacle content, for hard modes. Even the devs have stated that "viable doesn't mean optimal". And that's a good thing.

    This is especially true in group content, because it's important to have the right group setup. I'd say right, not best, because a best setup might mean differently to players. For eg, a right group setup might be a DK tank, a templar healer, a necro stam dps and a mag blade. But perhaps you can also have a Warden tank that can help with off heals so a Sorcerer healer with a magplar and a mag blade might be the right setup.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • idk
    idk
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    I stopped at the sentence where OP says ""Your main shouldn't be able to do everything." You don't deserve that as a gamer."

    This is a person comes off as some MMORPG authority yet is extremely wrong. Beyond the seem to now understand the basics of a TES game they also fail to understand one of the most successful MMORPGs on the market now permits a player to perform all roles on a single character. While FF is not my cup of tea it is hard to argue they are doing it wrong as they are pretty lucrative.

    So being two of the top 5 MMORPGs out today permit all roles to be performed by one character it seems OP is off to a wrong start in trying to give advice on MMORPG design.

    OP stating that is the problem with ESO, well they are clearly flat out wrong. Skimming through the rest it seems that this is the foundation of their entire comment.
  • Shewolf075
    Shewolf075
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    This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.

    I'd like to add here that there should definitely be an option for class change and not some quick fix with tokens (I bet it would be). It would be good to have some tutorial or training involved if you wanted to pursue another class to get a sense of the theme. I understand the power fantasy and play patterns which players should be able to freely explore without having to re-roll characters.
  • Dusk_Coven
    Dusk_Coven
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    Heyodude wrote: »
    The idea that somehow ZOS is going to make every class viable at every one thing, when they cant even define what their characters are good at

    Right here. You are missing the point.
    Maybe they CAN make every class VIABLE (not necessarily best -- they already said that) because they DON'T want to strictly define any class being particularly too good at one thing.
    Heyodude wrote: »
    All these problems you mentioned, are already the reality of the game because the only option players have is one class with the mathematically superior ultimate.

    And trying to stereotype more will only make the problem worse. That's why ZOS is working to make all classes viable at all roles -- to release the pressure to conform to stereotypes.
    There will always be math people doing meta with their online builds. But for people who think for themselves, ZOS wants the tools available so they can play how they want to play instead of playing clones.
    Edited by Dusk_Coven on September 29, 2019 6:01PM
  • Sahidom
    Sahidom
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    Dusk_Coven wrote: »
    Heyodude wrote: »
    The idea that somehow ZOS is going to make every class viable at every one thing, when they cant even define what their characters are good at

    Right here. You are missing the point.
    Maybe they CAN make every class VIABLE (not necessarily best -- they already said that) because they DON'T want to strictly define any class being particularly too good at one thing.

    Their exact words were,
    To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines.
    They also acknowledged the problem with classes trying to fulfill roles will be dependent on non-class skills to be optimal. However, there is a big gap between their "vision statement" to build class identity (by their definition) and the status quo.
    What we don’t want is to create scenarios where, to be effective, you feel obligated to fill a majority of your hotbar slots with non-class abilities. Forfeiting your class identity should be an option, but not a requirement to engage in PvE or PvP content.
    The DPS stack crunch and combat mechanic changes is not the tip of the iceberg. IF, and big IF, the developers fully address this statement than they'll rewrite everything that's meta and played today.
  • craybest
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    i really like that we can have stamina mages or magicka nightblades, or healer necromancers, it opens lots of choices how to play. the issue now is that most people are using the same generi skills and class is pretyt much non important. I hope they can fix it.
    Also, to me, class identity also should include some more things in this game, like more lore, special chainquests for each class, make us feel like it matters and it's an important part on how we play, make nightblades have quests where we have to hide and hunt targets, make mages have quests where they have to cast powerful spells, give each class more things related to them :)
  • Joy_Division
    Joy_Division
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    This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.

    The problem is ZOS is falling between two stools here. We have to pick classes and those classes do have limitation which prevent everybody from doing everything (my templar cannot "Streak"). Because these limitations are in place and have very real impact on gameplay, ZOS needs to make them balanced and should make them meaningful.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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