classes should never have been put into eso.
just like in morrowind SP there should be the ability to make your own class and have a classless option.
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
classes should never have been put into eso.
just like in morrowind SP there should be the ability to make your own class and have a classless option.
thats not an mmo though, thats a single player rpg, this game is based off of early iterations of the elderscrolls when it was more akin to dungeons and dragons. Where your character couldnt be awesome at everything. Its alright for your character to have weaknesses, that way the developers can determine what your really frickin good at.
classes should never have been put into eso.
just like in morrowind SP there should be the ability to make your own class and have a classless option.
thats not an mmo though, thats a single player rpg, this game is based off of early iterations of the elderscrolls when it was more akin to dungeons and dragons. Where your character couldnt be awesome at everything. Its alright for your character to have weaknesses, that way the developers can determine what your really frickin good at.
But I don't want the developers determining that. I want me to determine that. The more freedom we have to develop our characters as we want them to be, the better.
That doesn't mean we want to be best at everything all at once with no weaknesses. It just means we don't want to be arbitrarily restricted to 50 year old stereotypes. Why in the hell would there ever be a law dictating that just because you know how to pick a lock you have to give yourself a lobotomy so you can never use any kind of magic? How does learning to light a candle with magic make it physically impossible for you to pick up a sword or wear anything but a silk dress?
Night Blade, stamina melee fighter<--- its in the lore, none of the elder scrolls lore has these guys flinging magic
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
Im not saying you shouldnt be able to pick up a sword and shield and think youre a tank, im just saying its alright if your class will never be better than a dragon knight. Vice versa, a dk should never hold a staff and beat a sorcerer in a game of who can shoot magic harder. there has to be predifined strengths and weaknesses if you want this to be an mmo with balanced content.
If ZOS really has any idea how to address class identity within the framework of an MMO; then, there are some solid rules they have to outline and never break. It starts with DPS roles, because no one is clambering over one another to make their class as viable as a Dragon Knight tank or as strong of a healer as Templar. It all comes back to the DPS side of things and how this whole MMO has gone off the rails.
…
If you pick a Sorcerer, and expect it to be better at wielding swords, you shouldn't be catered to. If you pick a nightblade and want to be the best healer you should regret your decision. If you wear light armor and run two ice staffs to tank DLC content, you should be kicked from your group.
If you wear light armor and run two ice staffs to tank DLC content, you should be kicked from your group.
Night Blade, stamina melee fighter<--- its in the lore, none of the elder scrolls lore has these guys flinging magic
???
Nightblades have magic as Major skills in every game though. A quick Google/ES wikis search confirms this, with Major skills in Morrowind being: Mysticism, Illusion, Alteration, Sneak, Short Blade; They all also have "Favored Attributes" with Willpower being consistently there.
I get what you're trying to say though, but shoehorning them in to being a cliche "rogue" archetype is... Boring and limiting. That's like everyone saying Alteration Staff for tanking when their only reasoning is "you use Alteration magic to make yourself tanky"...
It also feels as though you want classes to be rigidly defined; Templars can only heal, Dragonknights can only tank, Sorcerers can only be magic users, Necromancers can only summon/raise the dead and should probably have whole armies at their disposal, Wardens can only use bow/bow, Nightblades can only be sneaky dagger rogue. If you're going to do that, might as well get rid of all but one skill lines that each class has, maybe move a few skills and passive in and around it, prevent Sorcerers, Templars and Necromancers from obtaining and using the Fighter's Guild skill line and vice versa for Dragonknights, Wardens and Nightblades, while also limiting what weapons and armor types they can use.
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
MartiniDaniels wrote: »Also why sorcerer can't be good with swords? Nothing prevents using magicka to enhance your martial ability. Yeah, it all should come in form of temporary buffs, but still that is ok from lore point of view, both TES lore and overall fantasy genre lore.
NBs don't use offensive magic, they use alteration and mysticism to do what? Get into close quarters combat with their prey. they dont fling magick like sorcs do. But the only thing resembling this is cloak and that's all well and well. which is on the par for all rogues in all mmo's and what all people who play mmo's love about rogues coincidentally.
Im not saying you shouldnt have the option to do everything, im saying that you dont deserve be awesome at everything if thats how you want to play the game. Certain classes should outstrip other classes in differing aspects of the game. Its an MMO Rpg not a single player game. Its alright for you to be superman in Skyrim. Its quite selfish for you to expect that in a multiplayer game.
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
and your belief in how the game should be is why the masses are finding it more and more tiresome to play.
Diversity is cool, homogenization is not.
NBs don't use offensive magic, they use alteration and mysticism to do what? Get into close quarters combat with their prey. they dont fling magick like sorcs do. But the only thing resembling this is cloak and that's all well and well. which is on the par for all rogues in all mmo's and what all people who play mmo's love about rogues coincidentally.
Im not saying you shouldnt have the option to do everything, im saying that you dont deserve be awesome at everything if thats how you want to play the game. Certain classes should outstrip other classes in differing aspects of the game. Its an MMO Rpg not a single player game. Its alright for you to be superman in Skyrim. Its quite selfish for you to expect that in a multiplayer game.
???
Nightblades in Morrowind and Oblivion also have Destruction as a Minor and Major skill, respectively.
First and foremost this is an Elder Scrolls game, secondly it's an MMO. If every MMO had all classes firmly follow the same archetype that they've always been, they'd be the same thing over and over again, which I highly doubt anyone wants.
I'm awesome at everything I do because I put forth the time and effort needed to make them work; I can heal some of the hardest content with my Dragonknight healer even though it's difficult. I have my Templar, sure, but sometimes I want to play something different. Classes do "outstrip" others in many aspects of the game. Everyone knows Dragonknights are the "best" tanks because they're the easiest, same with Templars and healing.
Nobody's being selfish for wanting to add some unique utility to a class that lacks it; nobody's selfish for wanting their class to have a niche; nobody's selfish for wanting to play their favorite class in a way that others won't because "it's not meta". If they can make it work, then more power to them. Take the time and effort and make it your own; become the best.
People are being selfish if you only want Templar healers, only Dragonknight tanks, only stamina Nightblades, meta races for meta specs. People are being selfish if you're kicking them when they're using light armor and double ice staves (though I don't advocate that, at least have S&B and ice). If they can do it, why stop them? Why tell them they're bad? Is it optimal? Hell no. Do I trust them? Hell no pugs are a consistent let down. But that's because they're probably learning; we all had to learn at some point.
And no, nobody's asking to be perfect at every aspect in the game no matter what race, class or role they choose, no matter what skills they do and don't use, item sets, or the lack thereof, or types of weapons and armor. It doesn't hurt if they get a little bit that makes it easier though.
Playing an actual class is meaningless in today's ESO except which has better passives, useful skills, and better synergies with sets for builds: that's the meta.
Playing an actual class is meaningless in today's ESO except which has better passives, useful skills, and better synergies with sets for builds: that's the meta.
Playing an actual class is meaningless in today's ESO except which has better passives, useful skills, and better synergies with sets for builds: that's the meta.
And that's the problem. Too many metasheep.
Meta is not the game. You shouldn't have to follow what is meta to be viable. The very definition of viable means not necessarily meta. A tank sorcerer and a healer nightblade does not strip away any part of the DK or templar identities. But it seems that there's a rather vocal group of people around here who think it does because they can't wrap their head around anything outside of what is meta. Damage meter numbers, resistance numbers, healing numbers, crit values, boss battle time, that's all they care about. Actual character identity doesn't even register on the list of concerns. It's all about whether or not their DK is still going to be the meta tank after the next update.
Playing an actual class is meaningless in today's ESO except which has better passives, useful skills, and better synergies with sets for builds: that's the meta.
And that's the problem. Too many metasheep.
Meta is not the game. You shouldn't have to follow what is meta to be viable. The very definition of viable means not necessarily meta. A tank sorcerer and a healer nightblade does not strip away any part of the DK or templar identities. But it seems that there's a rather vocal group of people around here who think it does because they can't wrap their head around anything outside of what is meta. Damage meter numbers, resistance numbers, healing numbers, crit values, boss battle time, that's all they care about. Actual character identity doesn't even register on the list of concerns. It's all about whether or not their DK is still going to be the meta tank after the next update.
Did you notice there is no mention whatsover about the dragon knight changes and what it means to have no class identity?
Is having no identity, the new class identity?
When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
Im not saying you shouldnt be able to pick up a sword and shield and think youre a tank, im just saying its alright if your class will never be better than a dragon knight. Vice versa, a dk should never hold a staff and beat a sorcerer in a game of who can shoot magic harder. there has to be predifined strengths and weaknesses if you want this to be an mmo with balanced content.