But how the game arrived at this point was because players kept complaining that their stam sorc, and night blade healers weren't good enough and should be just as good.
Dusk_Coven wrote: »If ZOS really has any idea how to address class identity within the framework of an MMO; then, there are some solid rules they have to outline and never break. It starts with DPS roles, because no one is clambering over one another to make their class as viable as a Dragon Knight tank or as strong of a healer as Templar. It all comes back to the DPS side of things and how this whole MMO has gone off the rails.
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If you pick a Sorcerer, and expect it to be better at wielding swords, you shouldn't be catered to. If you pick a nightblade and want to be the best healer you should regret your decision. If you wear light armor and run two ice staffs to tank DLC content, you should be kicked from your group.
Maybe "no one is clambering over one another to make their class as viable as a Dragon Knight tank or as strong of a healer as Templar" because too many people don't want to think for themselves. Too many people follow online builds and shoot for the biggest numbers and the "best build".
As soon as people start doing that, they are actually DISCARDING class identity and have no right to talk about it.
They were never interested in class identity. They are interested in numbers.
This is not a new issue. This is the issue that roleplayers way back in the age of pen and paper RPGs recognized. There are min-maxers who don't really care about identity or character concept. They care about numbers only. These people should just stop pretending to care about class identity and continue to jig-saw what they think will output the best numbers after every patch.
ZOS wants to make the game fun to look at and to play. ZOS doesn't mind min-maxers. But from the last post about class identity, it seems to me ZOS doesn't want everyone to feel that they need to follow an internet guide or feel bullied by community pressure to conform tightly.
Class Identity starts with IDENTITY. Not numbers. Not even dungeon ROLE. It starts with your personal idea of what you like to play, what you think looks and feels fun. Each class is a bag of SFX to help you find a class you feel is fun to play.
After that, you make reasonable decisions about skills and gear to align with how you want to play that character. What do you envision them doing? Do you want to be tank? Healer? Damage dealer? A generalist to clear tough solo content like Maelstrom?
ZOS wants you to be able to do that competently with any class so that people aren't automatically going to be Templar healer or Dragonknight Tank -- and probably especially to avoid situations where they get passed over because they are not playing a particular class-role combination.
NWO had that problem. For their version of trials, internet guides were recommending exactly what mix of sub-classes. And if you weren't on the list, you either got carried or you didn't get picked because everyone else was too scared to do anything else because they were too scared to fail.If you wear light armor and run two ice staffs to tank DLC content, you should be kicked from your group.
This is the sort of attitude that, taken too far, dumbs down the game to Tank-Healer-DPS. Don't even bother with naming them anything else or any subclasses because there's only one mathematical "best" for a role and that's the only thing you should play for the role.
If you feel such-and-such a build is "wrong" and people must be kicked out, I recommend you go play another game because that's not the direction ZOS is going.
I personally do not support any sort of move to kick anyone as long as they can perform their role. If it's a DPS who slaps on an Ice Staff to "tank" a dungeon they can solo... I don't really care. He's "tanking" and the job's getting done.
If they CAN'T -- trying to fake tank in a Trial? -- then they're gonna get found out in a hurry anyway. Sure they could have Class Identity and a vision for their character, but they also need to be realistic and adjust their skills. And ZOS wants them to be able to do that instead of starting an alt.
Sorcerers should not be good with swords, its ludicrous. They do not possess the fitness to wield heavy, iron weapons such as a sword.
Should they be able to conjure up magical blades, sure but its just stupid to have a 1 class can do anything game and be the best in all aspects, outside of the fact it is literally impossible to balance.
. Sorcerer
Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.
I would very much like to live out my Crusader and Paladin fantasies with my Templar tank and actually be let into endgame trials instead of being told to make a new DK because I don't offer anything to the group despite being sturdy enough to do my job.[...] no one is clambering over one another to make their class as viable as a Dragon Knight tank [...]
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Night Blade, stamina melee fighter<--- its in the lore, none of the elder scrolls lore has these guys flinging magic
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Zorgon_The_Revenged wrote: »MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
Im not saying you shouldnt be able to pick up a sword and shield and think youre a tank, im just saying its alright if your class will never be better than a dragon knight. Vice versa, a dk should never hold a staff and beat a sorcerer in a game of who can shoot magic harder. there has to be predifined strengths and weaknesses if you want this to be an mmo with balanced content.
A dk should never hold a staff and beat a sorc in a game of who can shoot magic harder?.....what, even if they try really hard?
Korah_Eaglecry wrote: »Play as you want and class identity can not exist in the same space. The concepts behind both conflict with each other. Im not against players trying to use less than optimized builds and approaches to the content. And I dont think they should be penalized for it in the majority of content (ie overland content). But these classes can not maintain their unique identity in a game that sells players on a lie. It will push developers to continuously change their game as they try and fail to please different subsets of players.
Playing an actual class is meaningless in today's ESO except which has better passives, useful skills, and better synergies with sets for builds: that's the meta.
And that's the problem. Too many metasheep.
Meta is not the game. You shouldn't have to follow what is meta to be viable.
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
It's absolutely unfortunate because he spent over 500k gold to mimic Dotz gaming build with crappy results.
And several of the Class Reps are the leading meta lemming brigade, no offense. I agree meta shouldn't be the driving force whether you're viable or optimal. Unfortunately, developers don't agree.
When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?
Yeah, I know exactly what you're sayin.
"Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."
You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.
When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?
Yeah, I know exactly what you're sayin.
"Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."
You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.
When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?
Yeah, I know exactly what you're sayin.
"Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."
You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.
You are dumb, I dont care that this will get snipped, how you tried to implement generic daytime tv sexism as my narrative is stupid.
Im not saying you shouldnt be able to pick up a sword and shield and think youre a tank, im just saying its alright if your class will never be better than a dragon knight. Vice versa, a dk should never hold a staff and beat a sorcerer in a game of who can shoot magic harder. there has to be predifined strengths and weaknesses if you want this to be an mmo with balanced content.
Dusk_Coven wrote: »When someone says Necromancer, the first thing i think of is a Butchy looking two sword wielding barbarian, you know what I sayin?
Yeah, I know exactly what you're sayin.
"Women can't work in [insert industry]. That's a man's job. Women should be at home cleaning and making dinner and taking care of the kids. Not doing man work."
You believe in the stereotypes. Necromancers are all frail old men in black bath robes that spend all their time raising the dead to fight for them because they'd keel over if you sneezed on them.
You are dumb, I dont care that this will get snipped, how you tried to implement generic daytime tv sexism as my narrative is stupid.
When ZOS links the class identity of DragonKnights to fire, they are already stereotyping, but in a necessary way. They have limited resources to implement things in the game. So they give us a bunch of stereotypes to choose and hope it's enough to satisfy people's "power fantasy" -- their idea of what is cool and fun to play in the Elder Scrolls Universe.
But this high-level stereotyping is one which does NOT unnecessarily limit choices and they are trying very hard to keep it that way.
If you propose "Dragonknights should be good/better/best/superior/whatever at Tanking"... now you are narrowing the stereotype, and in a dangerous way. People might start choosing to tank ONLY as Dragonknights. Worse, groups might accept ONLY DragonKnight tanks because they are mathematically "the best". Suddenly anyone who Tanks with something other than a DK might as well forget about end-game Tanking because no one wants them. Those groups are afraid they won't succeed if they don't have "the best" and "the best" is DK Tank. And they might be right if ZOS gives a mathematical advantage and starts to benchmark their content around it.
The comparison to what you call "generic TV sexism" is a warning that too much stereotyping restricts choices and has consequences rooted in human nature.
By asking ZOS to stereotype classes with roles, you are basically asking them to add a mechanical/gameplay advantage. That'll just make the problem worse. It's a slippery slope into another paradigm -- keep your eyes open and look where you might be headed.
Another example: Combat metrics ZOS implemented can be anonymous. Why? Probably because ZOS knows that it's a short step before raid groups start using it to decide who they want to allow and who they don't based on the numbers. Once that starts, elitism sets in and only people who can let them bulldoze a trial will be allowed to join so that they have an easy time, don't have to do mechanics, etcetera. Even though those people at the bottom of the chart can theoretically complete the content, just in the way that ZOS intended, with full metrics.
The person who can see their own numbers and realize they are holding the group back -- they are the ones who really need to decide whether they want to compromise their character concept and change their build in order to hit better numbers. Or if it's not fun for them to do so and they don't need to do the top tier content.
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.
The idea that somehow ZOS is going to make every class viable at every one thing, when they cant even define what their characters are good at
All these problems you mentioned, are already the reality of the game because the only option players have is one class with the mathematically superior ultimate.
Dusk_Coven wrote: »The idea that somehow ZOS is going to make every class viable at every one thing, when they cant even define what their characters are good at
Right here. You are missing the point.
Maybe they CAN make every class VIABLE (not necessarily best -- they already said that) because they DON'T want to strictly define any class being particularly too good at one thing.
They also acknowledged the problem with classes trying to fulfill roles will be dependent on non-class skills to be optimal. However, there is a big gap between their "vision statement" to build class identity (by their definition) and the status quo.To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines.
The DPS stack crunch and combat mechanic changes is not the tip of the iceberg. IF, and big IF, the developers fully address this statement than they'll rewrite everything that's meta and played today.What we don’t want is to create scenarios where, to be effective, you feel obligated to fill a majority of your hotbar slots with non-class abilities. Forfeiting your class identity should be an option, but not a requirement to engage in PvE or PvP content.
MartiniDaniels wrote: »This is elder scrolls game, everybody can do everything, no need to turn it into class-role locked game with pre-defined abilities packs.