VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
I don't want to rain on your parade, but there are plenty of ways to earn AP that do not involve "PvP" by the common definition of actually fighting other players.VaranisArano wrote: »And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
VaranisArano wrote: »VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
Really, how hard is it to just play the game? You want BOP PVE gear? Just run the PVE content. You want the rewards from PVP activities? Prepare for PVP, give it your best shot, and persevere.
I don't want to rain on your parade, but there are plenty of ways to earn AP that do not involve "PvP" by the common definition of actually fighting other players.VaranisArano wrote: »And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
For example:
- Repairing doors/walls, when buying repair kits with gold (expensive but very safe),
- Sieging from keep walls (fairly safe, very common),
- PvDooring empty keeps/outposts,
- etc.
Besides, some players simply hate PvP, or refuse to participate in it for whatever reasons.
Or they are not interested, but want the geodes, for which PvP is the most efficient source.
Such players will invariably go down the path of least resistance, no matter what.
In that way it's similar to the fake tanks and fake healers you see in dungeons.
Except that instead of those, we have fake PvPers in Cyrodiil who can't and don't actually PvP.
OP, what exactly is "Pure PvE gear"? Can you give an example?VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
Varanis said "rewards", which are not only limited to gear. From a totally non-combat perspective, there are some really nice dyes you can get in Cyrodiil.
VaranisArano wrote: »VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
Really, how hard is it to just play the game? You want BOP PVE gear? Just run the PVE content. You want the rewards from PVP activities? Prepare for PVP, give it your best shot, and persevere.
Yes I want to play the game as I enjoy it. But I am forced to spend some time for something that I dont enjoy. Imagine if some BIS pve gear was locked behind PvP and all the gear was bop.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
Really, how hard is it to just play the game? You want BOP PVE gear? Just run the PVE content. You want the rewards from PVP activities? Prepare for PVP, give it your best shot, and persevere.
Yes I want to play the game as I enjoy it. But I am forced to spend some time for something that I dont enjoy. Imagine if some BIS pve gear was locked behind PvP and all the gear was bop.
So what?
Seriously. Skills like Vigor, Caltrops, Purge, and Warhorn are still locked behind PVP, even if its a lower minimum of one character at rank 10 in order to buy them.
If you want a reward bad enough, you'll suck it up and play the content. ZOS knows that.
ESO is not a game where you get instant gratification. Its a game where, yeah, you might have to play content you don't like in order to get the rewards you want. Sometimes ZOS makes it easier under limited circumstances (transmutation, selling skill lines, Golden Vendor, etc.) They don't, as a general rule, let you skip content entirely without paying for it - as in *real money* paying for it.
I should hope the reasons for that from a financial and game design standpoint are obvious.
Trials gear with damage increased or decreased vs monsters. Useless for pvp.
Yes I want to play the game as I enjoy it. But I am forced to spend some time for something that I dont enjoy. Imagine if some BIS pve gear was locked behind PvP and all the gear was bop.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
Really, how hard is it to just play the game? You want BOP PVE gear? Just run the PVE content. You want the rewards from PVP activities? Prepare for PVP, give it your best shot, and persevere.
Yes I want to play the game as I enjoy it. But I am forced to spend some time for something that I dont enjoy. Imagine if some BIS pve gear was locked behind PvP and all the gear was bop.
So what?
Seriously. Skills like Vigor, Caltrops, Purge, and Warhorn are still locked behind PVP, even if its a lower minimum of one character at rank 10 in order to buy them.
If you want a reward bad enough, you'll suck it up and play the content. ZOS knows that.
ESO is not a game where you get instant gratification. Its a game where, yeah, you might have to play content you don't like in order to get the rewards you want. Sometimes ZOS makes it easier under limited circumstances (transmutation, selling skill lines, Golden Vendor, etc.) They don't, as a general rule, let you skip content entirely without paying for it - as in *real money* paying for it.
I should hope the reasons for that from a financial and game design standpoint are obvious.
I dotn want it for free, or to pay real money, I want to spend some currency that I earned. It is just economy. I think it will be better for the game as the PvE players will not be so annoyed when an item drops in impentetrable trait as they will be able to sell it for AP.
If some PvE players try to farm gear and make easy AP, if there are a lot of supply the AP price will be low so they will not earn easy AP. It is simple economy.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
Really, how hard is it to just play the game? You want BOP PVE gear? Just run the PVE content. You want the rewards from PVP activities? Prepare for PVP, give it your best shot, and persevere.
Yes I want to play the game as I enjoy it. But I am forced to spend some time for something that I dont enjoy. Imagine if some BIS pve gear was locked behind PvP and all the gear was bop.
So what?
Seriously. Skills like Vigor, Caltrops, Purge, and Warhorn are still locked behind PVP, even if its a lower minimum of one character at rank 10 in order to buy them.
If you want a reward bad enough, you'll suck it up and play the content. ZOS knows that.
ESO is not a game where you get instant gratification. Its a game where, yeah, you might have to play content you don't like in order to get the rewards you want. Sometimes ZOS makes it easier under limited circumstances (transmutation, selling skill lines, Golden Vendor, etc.) They don't, as a general rule, let you skip content entirely without paying for it - as in *real money* paying for it.
I should hope the reasons for that from a financial and game design standpoint are obvious.
I dotn want it for free, or to pay real money, I want to spend some currency that I earned. It is just economy. I think it will be better for the game as the PvE players will not be so annoyed when an item drops in impentetrable trait as they will be able to sell it for AP.
If some PvE players try to farm gear and make easy AP, if there are a lot of supply the AP price will be low so they will not earn easy AP. It is simple economy.
You fundamentally misunderstand some basics of how ESO is designed.
ESO is not designed so that you can do one type of content to the exclusion of other types and still get all the rewards. You might want that, but that's detrimental to the game as a whole.
ESO is designed, for very good reasons, so that you must do all of the content to get all of the rewards. ESO encourages players to play ALL of the game, or at least try out ALL of the game.
Reasons:
A. Encouraging players to try out different content increases the likelihood that they will find something they enjoy, which in turn increases the longevity of their time playing the game. It doesnt work for everyone in every content, but it works for a lot of players. (Personally, I only started to PVP because I wanted the Cyrodiil fish for Master Angler.)
B. ESO balances PVE and PVP together, and so it benefits when players understand how to PVE and PVP. Game balance works a lot better when players have at least a basic experience with both types of content. The Class Reps are typically individuals with experience in both types. We see a lot of problems arising when players make suggestions based on either PVE or PVP exclusively.
When you suggest that PVE players should be able to trade in BOP gear for AP, or that all players should be able to buy BOP gear for AP, you are, among the other issues I've listed:
A. Lowering the longevity of dungeon/arena content, since players can avoid the dungeons and get all the rewards by AP or by farming other dungeons for BOP gear.
B. Making arena rewards laughable, since your suggestion includes purchasing vMA and vBRP weapons for AP.
C. Diminishing the value of New DLC Dungeons by making their BOP gear immediately available for AP. This alone would be the nail in the coffin for your idea because there's no way ZOS is going to make it easy to get their newest BOP sets without buying and playing the DLC.
Now, all that may sound great to you. After all, you get great PVE gear from doing the PVP content that appeals to you. And PVE players can get AP and thus BOP gear from harder dungeons by farming Fungal Grotto 1 to their heart's content! What's not to love about this idea from a player's perspective? It makes BOP gear so much easier to obtain!
Its not gonna happen for that exact reason. ZOS wants you to actually run the content if you want the rewards. Whether you like it or whether you are just sucking it up for the rewards.
Its not really about what you want, because players are always going to want the easy way out and to acquire good gear for the least effort. Part of good game design is making players put in the effort so they experience all that your game has to offer.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »As a PVPer with millions of AP? No. The Golden Vendor is quite enough.
One of the fundamental design principles of ESO is that if you want all of the rewards, you have to play all of the game. If you want dungeon gear - or if you want Arena Gear which I note you did not exclude - you need to run the dungeons and arenas.
The Golden Vendor is a slight exception in that you can acquire BOP dungeon items, but it's extremely dependent on RNG. If you wanted Earthgore, on PC/NA you waited about a year after launch if you got it from the Golden.
And I'm definitely against the idea that PVE players can farm AP via selling items that has nothing to do with PVP. AP is a PVP currency. Farming AP ought to require PVP or activities in a PVP-enabled zone.
This is a transparent attempt to get out of doing content that players don't like, and that's just not going to fly with ZOS. The Devs who balance PVE and PVP together arent going to make it easier for players to skip doing dungeons and arenas or to farm AP with non-PVP activities.
Can you tell me why shall I pvp? What gear is locked behind pvp that is not tradable? I am talking about gear not skill lines.
Really, how hard is it to just play the game? You want BOP PVE gear? Just run the PVE content. You want the rewards from PVP activities? Prepare for PVP, give it your best shot, and persevere.
Yes I want to play the game as I enjoy it. But I am forced to spend some time for something that I dont enjoy. Imagine if some BIS pve gear was locked behind PvP and all the gear was bop.
So what?
Seriously. Skills like Vigor, Caltrops, Purge, and Warhorn are still locked behind PVP, even if its a lower minimum of one character at rank 10 in order to buy them.
If you want a reward bad enough, you'll suck it up and play the content. ZOS knows that.
ESO is not a game where you get instant gratification. Its a game where, yeah, you might have to play content you don't like in order to get the rewards you want. Sometimes ZOS makes it easier under limited circumstances (transmutation, selling skill lines, Golden Vendor, etc.) They don't, as a general rule, let you skip content entirely without paying for it - as in *real money* paying for it.
I should hope the reasons for that from a financial and game design standpoint are obvious.
I dotn want it for free, or to pay real money, I want to spend some currency that I earned. It is just economy. I think it will be better for the game as the PvE players will not be so annoyed when an item drops in impentetrable trait as they will be able to sell it for AP.
If some PvE players try to farm gear and make easy AP, if there are a lot of supply the AP price will be low so they will not earn easy AP. It is simple economy.
You fundamentally misunderstand some basics of how ESO is designed.
ESO is not designed so that you can do one type of content to the exclusion of other types and still get all the rewards. You might want that, but that's detrimental to the game as a whole.
ESO is designed, for very good reasons, so that you must do all of the content to get all of the rewards. ESO encourages players to play ALL of the game, or at least try out ALL of the game.
Reasons:
A. Encouraging players to try out different content increases the likelihood that they will find something they enjoy, which in turn increases the longevity of their time playing the game. It doesnt work for everyone in every content, but it works for a lot of players. (Personally, I only started to PVP because I wanted the Cyrodiil fish for Master Angler.)
B. ESO balances PVE and PVP together, and so it benefits when players understand how to PVE and PVP. Game balance works a lot better when players have at least a basic experience with both types of content. The Class Reps are typically individuals with experience in both types. We see a lot of problems arising when players make suggestions based on either PVE or PVP exclusively.
When you suggest that PVE players should be able to trade in BOP gear for AP, or that all players should be able to buy BOP gear for AP, you are, among the other issues I've listed:
A. Lowering the longevity of dungeon/arena content, since players can avoid the dungeons and get all the rewards by AP or by farming other dungeons for BOP gear.
B. Making arena rewards laughable, since your suggestion includes purchasing vMA and vBRP weapons for AP.
C. Diminishing the value of New DLC Dungeons by making their BOP gear immediately available for AP. This alone would be the nail in the coffin for your idea because there's no way ZOS is going to make it easy to get their newest BOP sets without buying and playing the DLC.
Now, all that may sound great to you. After all, you get great PVE gear from doing the PVP content that appeals to you. And PVE players can get AP and thus BOP gear from harder dungeons by farming Fungal Grotto 1 to their heart's content! What's not to love about this idea from a player's perspective? It makes BOP gear so much easier to obtain!
Its not gonna happen for that exact reason. ZOS wants you to actually run the content if you want the rewards. Whether you like it or whether you are just sucking it up for the rewards.
Its not really about what you want, because players are always going to want the easy way out and to acquire good gear for the least effort. Part of good game design is making players put in the effort so they experience all that your game has to offer.
I guess you cannot understand that I am not asking for all rewards, I am asking for tradable gear. All PvP gear is tradable and can be used by PvE players it is not the case with the PvE gear.
You can keep the rewards as titles, dyes, mounts and costumes for the completed content, they are not important for your builds.