love entropy - best magicka change i've seen since 2017. finally gives mag toons a viable ability to slot for major sorcery that actually does something.
living dark - annoying but I think maybe necessary. magdk feels tanky enough to sorta get by with their defense to fight melee in light armor. most of the other mag toons need something to be able to fight melee and in light. magblade has cloak. my magden is unfortunately using vamp (which does work but was about the only way to do it). My magplar before this patch used vamp with mist to have survival. I dropped vamp and picked up living dark to give it a shot. I can confidently say that without living dark, i would definitely have to go back to vamp in order to play bg's on magplar with the toppling/puncture sweeps type approach. For those that feel the skill is to much, i would suggest playing as a melee magplar in bg's and give it another consideration. Without living dark, you're have all the mobility issues of a stamplar and lack the ability to dodge roll avoid tons of damage that they do.
dizzy swing - dont notice alot of difference
stam healing changes (i.e. removal of aoe healing on vigor) - single worst change of the patch. has made dedicated healers in BG's even more oppressive than they already were. If your team has no heals and the other team has a full spec healer - you're toast. Part of the reason damage from all sources, including dots, seems so strong this patch is because healing took a major nose dive with no group vigor healing occurring anymore in bg's.
soul trap - good universal dot for anyone/everyone to use. it's not oppressive. you sacrifice something if you choose to run this and that is not inconsequential.
Overall - mag toons feel more interesting and versatile in bg's with this patch. which i think is a good thing. dots are no where near as ridiculous as people claim, especially with the proliferation of rituals running around. Healing changes are terrible. premades vs. pugs are still - as always - an issue.
oh - and RIP to sword and board. a complete gut job for a line that was totally unnecessary. tone damage down if you must, but gutting the debuffs of a utility line meant to debuff/control is extremely unfortunate.
love entropy - best magicka change i've seen since 2017. finally gives mag toons a viable ability to slot for major sorcery that actually does something.
living dark - annoying but I think maybe necessary. magdk feels tanky enough to sorta get by with their defense to fight melee in light armor. most of the other mag toons need something to be able to fight melee and in light. magblade has cloak. my magden is unfortunately using vamp (which does work but was about the only way to do it). My magplar before this patch used vamp with mist to have survival. I dropped vamp and picked up living dark to give it a shot. I can confidently say that without living dark, i would definitely have to go back to vamp in order to play bg's on magplar with the toppling/puncture sweeps type approach. For those that feel the skill is to much, i would suggest playing as a melee magplar in bg's and give it another consideration. Without living dark, you're have all the mobility issues of a stamplar and lack the ability to dodge roll avoid tons of damage that they do.
dizzy swing - dont notice alot of difference
stam healing changes (i.e. removal of aoe healing on vigor) - single worst change of the patch. has made dedicated healers in BG's even more oppressive than they already were. If your team has no heals and the other team has a full spec healer - you're toast. Part of the reason damage from all sources, including dots, seems so strong this patch is because healing took a major nose dive with no group vigor healing occurring anymore in bg's.
soul trap - good universal dot for anyone/everyone to use. it's not oppressive. you sacrifice something if you choose to run this and that is not inconsequential.
Overall - mag toons feel more interesting and versatile in bg's with this patch. which i think is a good thing. dots are no where near as ridiculous as people claim, especially with the proliferation of rituals running around. Healing changes are terrible. premades vs. pugs are still - as always - an issue.
oh - and RIP to sword and board. a complete gut job for a line that was totally unnecessary. tone damage down if you must, but gutting the debuffs of a utility line meant to debuff/control is extremely unfortunate.
You can still do well as magicka. You just have to adjust to the changes and think outside the box. I’d say how I’m doing well but there are too many ‘experts’ who will tell me I’m wrong. It’s a bit of an adjustment but if you’re clever it should be obvious.
Almost as balanced as the 9.6k Dizzying Swing I kept taking the other day ... with a hardened ward of 7,7k.
A spammable that deals more damage than the main burst defensive tool and also stuns you for ages b/c breaking it gets massively delayed seems really balanced @ZOS. Why didn't you learn from back in the days like 4 years ago when we had the exact same thing ...
Vigor change is atrocius for sure, and i agree healers are much more needed now.
As someone who play(among other things) melee magplar too, i agree the healing from living dark is much needed. Unfortunately, it makes templar healers way too tanky, especially since those dont have to drop block to servr their purpose.
Rebirthment wrote: »
Is it worth slotting onslaught or the other morph over dawnbreaker? To me it looks like it could be stronger but then it has a small cast time and costs more.
irstarkey57 wrote: »Why do I feel like the people complaining the most about the changes are the ones refusing to revamp their builds to suit the "meta"? Honestly, you do realize Hist and Curse Eater sets exist right? Sure you lose out on some of your previous patches build damage but from the looks of PvP in this new patch, straight damage isn't the way to go anymore but a balance of defense and damage.
P.S. I don't play the 3 meta classes (DK, Warden and Templar) so drop that assumption before you even make it.
Ummm, Magsorc not meta??????
Emma_Overload wrote: »irstarkey57 wrote: »Why do I feel like the people complaining the most about the changes are the ones refusing to revamp their builds to suit the "meta"? Honestly, you do realize Hist and Curse Eater sets exist right? Sure you lose out on some of your previous patches build damage but from the looks of PvP in this new patch, straight damage isn't the way to go anymore but a balance of defense and damage.
P.S. I don't play the 3 meta classes (DK, Warden and Templar) so drop that assumption before you even make it.
Ummm, Magsorc not meta??????
Mag Sorc is only meta for masochists.
I do hate the new perma-root Living Dark, but I love D-Swing and feel like it's perfectly balanced now.
Most of the other changes have been fine with me. Healers are still aids but that's nothing new vs last patch.