Imagine my pain as a MagWarden with No reliable CC/Stun with Clench changes. I keep getting CC and hit with 10 different things with barely anything to counter that and dont forget self healing is as *** as it was.
Imagine my pain as a MagWarden with No reliable CC/Stun with Clench changes. I keep getting CC and hit with 10 different things with barely anything to counter that and dont forget self healing is as *** as it was.
The first few games I played were awful and I was melting within seconds of being out in the open (despite being in Heavy Armor). After a short period of trial and error, I switched from my usual mundus (the Warrior) to the Steed/Lady. I also started using Lingering Health Potions (the Elsweyr ones) instead of Immovable or Weapon Crit potions. BGs are still playable, you just have to invest in more defense.
I do hate the new perma-root Living Dark, but I love D-Swing and feel like it's perfectly balanced now.
Most of the other changes have been fine with me. Healers are still aids but that's nothing new vs last patch.
It has actual counterplay (tapping block / dodging) and also promotes a more bursty game which is infinitely better than everyone being tanky.
Why do I feel like the people complaining the most about the changes are the ones refusing to revamp their builds to suit the "meta"? Honestly, you do realize Hist and Curse Eater sets exist right? Sure you lose out on some of your previous patches build damage but from the looks of PvP in this new patch, straight damage isn't the way to go anymore but a balance of defense and damage.
redspecter23 wrote: »As upset as you are about these changes, I assure you there were many people equally upset with all the changes you defended in the past. A change is just something to adapt to until it's a change with a massive negative effect to the one experiencing it. The impact will vary from person to person. This is the change that got to you. There will be plenty of people defending this particular change that will at some point have something else that negatively affects them more in the future.
Why do I feel like the people complaining the most about the changes are the ones refusing to revamp their builds to suit the "meta"? Honestly, you do realize Hist and Curse Eater sets exist right? Sure you lose out on some of your previous patches build damage but from the looks of PvP in this new patch, straight damage isn't the way to go anymore but a balance of defense and damage.
P.S. I don't play the 3 meta classes (DK, Warden and Templar) so drop that assumption before you even make it.
irstarkey57 wrote: »Why do I feel like the people complaining the most about the changes are the ones refusing to revamp their builds to suit the "meta"? Honestly, you do realize Hist and Curse Eater sets exist right? Sure you lose out on some of your previous patches build damage but from the looks of PvP in this new patch, straight damage isn't the way to go anymore but a balance of defense and damage.
P.S. I don't play the 3 meta classes (DK, Warden and Templar) so drop that assumption before you even make it.
Ummm, Magsorc not meta??????
Trancestor wrote: »I do hate the new perma-root Living Dark, but I love D-Swing and feel like it's perfectly balanced now.
Most of the other changes have been fine with me. Healers are still aids but that's nothing new vs last patch.
A practically insta cast spammable that deals 40%+ more dmg than any other spammable and stuns at the same time is balanced ok.
Why do I feel like the people complaining the most about the changes are the ones refusing to revamp their builds to suit the "meta"? Honestly, you do realize Hist and Curse Eater sets exist right? Sure you lose out on some of your previous patches build damage but from the looks of PvP in this new patch, straight damage isn't the way to go anymore but a balance of defense and damage.
P.S. I don't play the 3 meta classes (DK, Warden and Templar) so drop that assumption before you even make it.