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Simple solution: Vampire/Werewolf Camping Abusers

Sarenia
Sarenia
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Common complaint: Players keep killing vampire/werewolf infection NPCs.

Simple solution:
If a player is converted to a vampire or werewolf, the clan that converted them becomes non-attackable to them. They are now kin, through blood and curse.

It satisfies roleplay aspects, opens the door for vampire/werewolf faction quests from these NPCs in the future, and denies infected people from killing them off just to keep others from becoming infected.

Feel free to pass that suggestion on in /feedback.
[beta_group_85b_9]
  • neocomab16_ESO
    neocomab16_ESO
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    I dont care. Everyone who pays for it is an idiot anyway.
  • Sarenia
    Sarenia
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    I dont care. Everyone who pays for it is an idiot anyway.

    Some people like to try and fix problems and add to a project, rather than lean back in their chair, eat an entire bag of Cheetos, and making useless posts.
    [beta_group_85b_9]
  • Shimond
    Shimond
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    Yea that would be a good way to do it, or you are transported to a unique phase where they're all friendly to you. Either way.
  • Lonzrick
    Lonzrick
    There may be a reason why the Devs might want you to be able to attack NPCs of your own clan. But I do think that once you (or any character on your account) is infected then you cannot attack the NPCs that spawn and do the initial turning. Of course, a$$hats will get around that by having an account with no infection and use those 'toons to kill the spawns. So...maybe have a counter on the character that keeps track of how many times you've killed an infector. When it gets to a certain point, the "clan" comes to get you. They "sneak" up on you and one-shot you, taking you to a very remote dungeon somewhere. Your equipment is gone (in a chest at the top), you're bumped down to level 1 powers, and you have to fight your way out of a very, very, very long dungeon. /stuck, etc., won't work, and death sends you back to the start....and there's no loot except your gear at the top.
  • dw0011nrb19_ESO
    One way
    @Hrotha - EU
  • zaria
    zaria
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    As this problem goes away as soon as the game runs out of people desperate enough to pay 10k gold to get bitten with an high chance of getting scammed, the ones camping can only bite once a week, high chance they have already done so.

    Using time to change the mechanism would be like increasing the drop rate of racial style books in the next patch.

    Add that as the vampire and werewolf population increases it will be easier to get bitten of one of them avoiding the spawn totally.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sarenia
    Sarenia
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    zaria wrote: »

    Using time to change the mechanism would be like increasing the drop rate of racial style books in the next patch.

    Sorry, but these posts are a peeve of mine. Players don't have the inside knowledge to dictate what is or isn't a meaningful use of a company's resources.

    They have 600 employees. We should offer suggestions to them, and let them decide how to allocate workload to their hundreds of employees.
    [beta_group_85b_9]
  • icengr_ESO
    icengr_ESO
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    mmmm Cheetos
  • Melian
    Melian
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    Of course, that won't stop them from killing the spawns on non-vamp alts.
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