Common complaint: Players keep killing vampire/werewolf infection NPCs.
Simple solution:
If a player is converted to a vampire or werewolf, the clan that converted them becomes non-attackable to them. They are now kin, through blood and curse.
It satisfies roleplay aspects, opens the door for vampire/werewolf faction quests from these NPCs in the future, and denies infected people from killing them off just to keep others from becoming infected.
Feel free to pass that suggestion on in /feedback.
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