ESO has a good gameplay template to it but I would disagree on how they implemented the market place in the game its just to much of a major hassle every day tbh, this market system is so easily exploitable compared to a world wide auction house.
StormChaser3000 wrote: »Nah, I bet they will just keep adding new zones with improved textures.
I do hope that one day they will introduce underwater exploration and sailing in ESO. Shipbuilding, whailing, fishing in the open ocean with upgraded mechanics, diving, naval battles... All those would be so cool. Ehh...
You forgot to add that the ever decreasing content per DLC/Chapter release. The ever increasing of monetization trhough microtransactions. The general ignorance of the developers about the classes and overall balancing of PvE and PvP elements.vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
Facefister wrote: »You forgot to add that the ever decreasing content per DLC/Chapter release. The ever increasing of monetization trhough microtransactions. The general ignorance of the developers about the classes and overall balancing of PvE and PvP elements.vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
Facefister wrote: »You forgot to add that the ever decreasing content per DLC/Chapter release. The ever increasing of monetization trhough microtransactions. The general ignorance of the developers about the classes and overall balancing of PvE and PvP elements.vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
Facefister wrote: »What gives you the idea that ESO has the "best" combat out there? It's different from other games, but it's most definitely not the best. It has still issues with the animations and the animation canceling.
MeadDrinker02 wrote: »Do you guys think ZOS should make an Elder Scrolls Online 2?
MeadDrinker02 wrote: »Who am I kidding.. They are just gonna milk this one dry cuz who would wanna do any work when you can make money doing nothing *cough* crown store *cough*

Respect4Elders wrote: »MeadDrinker02 wrote: »Who am I kidding.. They are just gonna milk this one dry cuz who would wanna do any work when you can make money doing nothing *cough* crown store *cough*
Respect4Elders wrote: »MeadDrinker02 wrote: »Who am I kidding.. They are just gonna milk this one dry cuz who would wanna do any work when you can make money doing nothing *cough* crown store *cough*
Easily one of the most disturbing images ever. ^^

xxthir13enxx wrote: »I’m still waiting for ESO to come out of Beta testing.....
vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
MeadDrinker02 wrote: »Do you guys think ZOS should make an Elder Scrolls Online 2?
I see no reason for a sequel at this point. The game is still one of the best MMORPG games on the market.
M O N O P O L Y
is what the mmo market is right now.
list off some popular mmo's that compete with TESO.
World of Warcraft and Final Fantasy 14 are the two most popular currently I believe - and ESO is superior to both of them in my opinion.
MeadDrinker02 wrote: »Do you guys think ZOS should make an Elder Scrolls Online 2?
I see no reason for a sequel at this point. The game is still one of the best MMORPG games on the market.
M O N O P O L Y
is what the mmo market is right now.
list off some popular mmo's that compete with TESO.
World of Warcraft and Final Fantasy 14 are the two most popular currently I believe - and ESO is superior to both of them in my opinion.
The delusion
James-Wayne wrote: »Zenimax Media are already working on a second MMO and I don't think its Elder Scrolls