Enemy-of-Coldharbour wrote: »Quote:
"To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines."
And that is the problem. IMO every class should not be viable at every role. You just end up watering-down the class. I believe each class should be better at certain roles than other classes. That's what what makes each class unique.
Enemy-of-Coldharbour wrote: »Quote:
"To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines."
And that is the problem. IMO every class should not be viable at every role. You just end up watering-down the class. I believe each class should be better at certain roles than other classes. That's what what makes each class unique.
Enemy-of-Coldharbour wrote: »Quote:
"To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines."
And that is the problem. IMO every class should not be viable at every role. You just end up watering-down the class. I believe each class should be better at certain roles than other classes. That's what what makes each class unique.
Except then you get the Magdens who can’t do damage, the Magplars relegated to healing duties only (again in the damage front) StamDKs who can only be tanks...etc
All that text would matter if they had any idea what they're talking about. The devs don't know what to do with the game.scorpius2k1 wrote: »Seems we have their attention, which is a GOOD thing...so here's this from them:
https://elderscrollsonline.com/en-us/news/post/57025
Thoughts?
SpiderCultist wrote: »this is weird, sounds fishy
they have never written something like this on the news section in spite of all previous (bad) changes
this has to be like they forsee a total population decline
Enemy-of-Coldharbour wrote: »Quote:
"To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines."
And that is the problem. IMO every class should not be viable at every role. You just end up watering-down the class. I believe each class should be better at certain roles than other classes. That's what what makes each class unique.
In Update 24 we are giving Dragonknights, Wardens, and Sorcerers several updates to reinforce class identity, and in some cases, grant new gameplay options.
FrancisCrawford wrote: »That article makes no sense unless they envision class DPS skills being more powerful (not necessarily just doing more damage, but more worth slotting overall) than class-independent ones. So presumably they really mean it when they suggest that first they're making all skills equal, and then they'll make them unequal again.
This pace of change seems likely to continue for a while ...
MisterBigglesworth wrote: »I think it's time to get rid of the Major/Minor buffs system.
Make them class-specific buffs that don't have to be standardized.
Also, each class gets it's own unique Champion System tree
Cut out half of the weapon/guild/world skills and replace with and equal amount (or more) of additional class skills
]I think it's time to get rid of the Major/Minor buffs system.
Make them class-specific buffs that don't have to be standardized.
Cut out half of the weapon/guild/world skills and replace with and equal amount (or more) of additional class skills
Also, each class gets it's own unique Champion System tree
They might as well rollback all skills and item changes <VMA daggers etc> to Elseywere launch and start from scratch with the ability audit.
FrancisCrawford wrote: »That article makes no sense unless they envision class DPS skills being more powerful (not necessarily just doing more damage, but more worth slotting overall) than class-independent ones. So presumably they really mean it when they suggest that first they're making all skills equal, and then they'll make them unequal again.
This pace of change seems likely to continue for a while ...