Have you calculated any estimated % value that could be hit without a 10% cap?
Olupajmibanan wrote: »Have you calculated any estimated % value that could be hit without a 10% cap?
Without building specifically for max spell damage using just my standard trial setup (Zaan, False God, Zens Redress, Maelstrom Inferno) I would do 12% debuff. Switching Zen's Redress to Burning Spellweave would bring me to 14%.
WrathOfInnos wrote: »Olupajmibanan wrote: »Have you calculated any estimated % value that could be hit without a 10% cap?
Without building specifically for max spell damage using just my standard trial setup (Zaan, False God, Zens Redress, Maelstrom Inferno) I would do 12% debuff. Switching Zen's Redress to Burning Spellweave would bring me to 14%.
Seems like the max you could reasonably hit would be Perf Siroria + Spell Strat + 1 Kena + 1 Balorgh with Nirnhoned front bar, infused Berserker back, Major and Minor Courage and Sorcery, and 7 divines Apprentice Stone. Total is 6.5k Spell Damage for 19%. That build would be pretty terrible though, lacking crit chance, crit damage, sustain, damage procs, and Max Magicka. Could maybe hit 20% if you give up Bloodthirsty for 3 Infused Spell Damage jewelry.
I think this could be a cool idea. Even if the Engulfing buff ended up more powerful than in Scalebreaker, there is going to be less flame damage in general, so it evens out. Most builds will by dropping Scalding Rune and Flame Reach, so really only Wall (which is weak now), Light Attacks, and maybe a Flame glyph (If Absorb Mag is not required for sustain) will get buffed. Even class skills like Vamp Bane and Burning Embers are hard to justify slotting in their PTS state.
Basically in Scalebreaker Engulfing was 10% on 40-50% of most builds’ damage, so 4-5% overall. In Dragonhold it could be up to 20% on 25-30% of most builds’ damage or 5-6% overall on a MagDK buff build (taking a personal loss), or 7% on that same 25-30% if used on a tank for about 2% DPS increase (similar to pre-Scalebreaker).
Olupajmibanan wrote: »WrathOfInnos wrote: »Olupajmibanan wrote: »Have you calculated any estimated % value that could be hit without a 10% cap?
Without building specifically for max spell damage using just my standard trial setup (Zaan, False God, Zens Redress, Maelstrom Inferno) I would do 12% debuff. Switching Zen's Redress to Burning Spellweave would bring me to 14%.
Seems like the max you could reasonably hit would be Perf Siroria + Spell Strat + 1 Kena + 1 Balorgh with Nirnhoned front bar, infused Berserker back, Major and Minor Courage and Sorcery, and 7 divines Apprentice Stone. Total is 6.5k Spell Damage for 19%. That build would be pretty terrible though, lacking crit chance, crit damage, sustain, damage procs, and Max Magicka. Could maybe hit 20% if you give up Bloodthirsty for 3 Infused Spell Damage jewelry.
I think this could be a cool idea. Even if the Engulfing buff ended up more powerful than in Scalebreaker, there is going to be less flame damage in general, so it evens out. Most builds will by dropping Scalding Rune and Flame Reach, so really only Wall (which is weak now), Light Attacks, and maybe a Flame glyph (If Absorb Mag is not required for sustain) will get buffed. Even class skills like Vamp Bane and Burning Embers are hard to justify slotting in their PTS state.
Basically in Scalebreaker Engulfing was 10% on 40-50% of most builds’ damage, so 4-5% overall. In Dragonhold it could be up to 20% on 25-30% of most builds’ damage or 5-6% overall on a MagDK buff build (taking a personal loss), or 7% on that same 25-30% if used on a tank for about 2% DPS increase (similar to pre-Scalebreaker).
Not sure if Spell Strategist works with new Engulfing Flames. For example, Elemental Succession doesn't work.
Cap removal is bringing Zenimax's idea to give magDK group utility unsubstitutable by tanks to final state.
T3hasiangod wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »Olupajmibanan wrote: »Have you calculated any estimated % value that could be hit without a 10% cap?
Without building specifically for max spell damage using just my standard trial setup (Zaan, False God, Zens Redress, Maelstrom Inferno) I would do 12% debuff. Switching Zen's Redress to Burning Spellweave would bring me to 14%.
Seems like the max you could reasonably hit would be Perf Siroria + Spell Strat + 1 Kena + 1 Balorgh with Nirnhoned front bar, infused Berserker back, Major and Minor Courage and Sorcery, and 7 divines Apprentice Stone. Total is 6.5k Spell Damage for 19%. That build would be pretty terrible though, lacking crit chance, crit damage, sustain, damage procs, and Max Magicka. Could maybe hit 20% if you give up Bloodthirsty for 3 Infused Spell Damage jewelry.
I think this could be a cool idea. Even if the Engulfing buff ended up more powerful than in Scalebreaker, there is going to be less flame damage in general, so it evens out. Most builds will by dropping Scalding Rune and Flame Reach, so really only Wall (which is weak now), Light Attacks, and maybe a Flame glyph (If Absorb Mag is not required for sustain) will get buffed. Even class skills like Vamp Bane and Burning Embers are hard to justify slotting in their PTS state.
Basically in Scalebreaker Engulfing was 10% on 40-50% of most builds’ damage, so 4-5% overall. In Dragonhold it could be up to 20% on 25-30% of most builds’ damage or 5-6% overall on a MagDK buff build (taking a personal loss), or 7% on that same 25-30% if used on a tank for about 2% DPS increase (similar to pre-Scalebreaker).
Not sure if Spell Strategist works with new Engulfing Flames. For example, Elemental Succession doesn't work.
Cap removal is bringing Zenimax's idea to give magDK group utility unsubstitutable by tanks to final state.
Spell Strategist and other "increase Spell Damage by x when y is happening" will not scale. From what I've been able to gather, Engulfing Flames takes your character sheet Spell Damage.
Olupajmibanan wrote: »T3hasiangod wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »Olupajmibanan wrote: »Have you calculated any estimated % value that could be hit without a 10% cap?
Without building specifically for max spell damage using just my standard trial setup (Zaan, False God, Zens Redress, Maelstrom Inferno) I would do 12% debuff. Switching Zen's Redress to Burning Spellweave would bring me to 14%.
Seems like the max you could reasonably hit would be Perf Siroria + Spell Strat + 1 Kena + 1 Balorgh with Nirnhoned front bar, infused Berserker back, Major and Minor Courage and Sorcery, and 7 divines Apprentice Stone. Total is 6.5k Spell Damage for 19%. That build would be pretty terrible though, lacking crit chance, crit damage, sustain, damage procs, and Max Magicka. Could maybe hit 20% if you give up Bloodthirsty for 3 Infused Spell Damage jewelry.
I think this could be a cool idea. Even if the Engulfing buff ended up more powerful than in Scalebreaker, there is going to be less flame damage in general, so it evens out. Most builds will by dropping Scalding Rune and Flame Reach, so really only Wall (which is weak now), Light Attacks, and maybe a Flame glyph (If Absorb Mag is not required for sustain) will get buffed. Even class skills like Vamp Bane and Burning Embers are hard to justify slotting in their PTS state.
Basically in Scalebreaker Engulfing was 10% on 40-50% of most builds’ damage, so 4-5% overall. In Dragonhold it could be up to 20% on 25-30% of most builds’ damage or 5-6% overall on a MagDK buff build (taking a personal loss), or 7% on that same 25-30% if used on a tank for about 2% DPS increase (similar to pre-Scalebreaker).
Not sure if Spell Strategist works with new Engulfing Flames. For example, Elemental Succession doesn't work.
Cap removal is bringing Zenimax's idea to give magDK group utility unsubstitutable by tanks to final state.
Spell Strategist and other "increase Spell Damage by x when y is happening" will not scale. From what I've been able to gather, Engulfing Flames takes your character sheet Spell Damage.
I'll add another observation. The debuff scales dynamicaly with your CURRENT spell damage. It is not fixed x% for entire duration of Engulfing Flames debuff. When your spell damage falls (e.g. due to Sorcery buffs wearing off), the debuff will automaticaly scale down as well.
WrathOfInnos wrote: »Olupajmibanan wrote: »T3hasiangod wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »Olupajmibanan wrote: »Have you calculated any estimated % value that could be hit without a 10% cap?
Without building specifically for max spell damage using just my standard trial setup (Zaan, False God, Zens Redress, Maelstrom Inferno) I would do 12% debuff. Switching Zen's Redress to Burning Spellweave would bring me to 14%.
Seems like the max you could reasonably hit would be Perf Siroria + Spell Strat + 1 Kena + 1 Balorgh with Nirnhoned front bar, infused Berserker back, Major and Minor Courage and Sorcery, and 7 divines Apprentice Stone. Total is 6.5k Spell Damage for 19%. That build would be pretty terrible though, lacking crit chance, crit damage, sustain, damage procs, and Max Magicka. Could maybe hit 20% if you give up Bloodthirsty for 3 Infused Spell Damage jewelry.
I think this could be a cool idea. Even if the Engulfing buff ended up more powerful than in Scalebreaker, there is going to be less flame damage in general, so it evens out. Most builds will by dropping Scalding Rune and Flame Reach, so really only Wall (which is weak now), Light Attacks, and maybe a Flame glyph (If Absorb Mag is not required for sustain) will get buffed. Even class skills like Vamp Bane and Burning Embers are hard to justify slotting in their PTS state.
Basically in Scalebreaker Engulfing was 10% on 40-50% of most builds’ damage, so 4-5% overall. In Dragonhold it could be up to 20% on 25-30% of most builds’ damage or 5-6% overall on a MagDK buff build (taking a personal loss), or 7% on that same 25-30% if used on a tank for about 2% DPS increase (similar to pre-Scalebreaker).
Not sure if Spell Strategist works with new Engulfing Flames. For example, Elemental Succession doesn't work.
Cap removal is bringing Zenimax's idea to give magDK group utility unsubstitutable by tanks to final state.
Spell Strategist and other "increase Spell Damage by x when y is happening" will not scale. From what I've been able to gather, Engulfing Flames takes your character sheet Spell Damage.
I'll add another observation. The debuff scales dynamicaly with your CURRENT spell damage. It is not fixed x% for entire duration of Engulfing Flames debuff. When your spell damage falls (e.g. due to Sorcery buffs wearing off), the debuff will automaticaly scale down as well.
Interesting, so forget Spell Strat. And if it dynamically scales then things like BSW or Scathing Mage would not work very well. Even a Nirnhoned front bar would not be great if it still scales down when you bar swap, and it would not be worth going double nirn and giving up the Infused Berserker.
The best option would probably be New Moon Acolyte then (RIP sustain, many heavy attacks required). Max would be 19% bonus in that case, and that’s with Infused jewelry and 100% uptime on 20 Siroria stacks. A more reasonable build would probably peak at around 15%.
Olupajmibanan wrote: »WrathOfInnos wrote: »Olupajmibanan wrote: »T3hasiangod wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »Olupajmibanan wrote: »Have you calculated any estimated % value that could be hit without a 10% cap?
Without building specifically for max spell damage using just my standard trial setup (Zaan, False God, Zens Redress, Maelstrom Inferno) I would do 12% debuff. Switching Zen's Redress to Burning Spellweave would bring me to 14%.
Seems like the max you could reasonably hit would be Perf Siroria + Spell Strat + 1 Kena + 1 Balorgh with Nirnhoned front bar, infused Berserker back, Major and Minor Courage and Sorcery, and 7 divines Apprentice Stone. Total is 6.5k Spell Damage for 19%. That build would be pretty terrible though, lacking crit chance, crit damage, sustain, damage procs, and Max Magicka. Could maybe hit 20% if you give up Bloodthirsty for 3 Infused Spell Damage jewelry.
I think this could be a cool idea. Even if the Engulfing buff ended up more powerful than in Scalebreaker, there is going to be less flame damage in general, so it evens out. Most builds will by dropping Scalding Rune and Flame Reach, so really only Wall (which is weak now), Light Attacks, and maybe a Flame glyph (If Absorb Mag is not required for sustain) will get buffed. Even class skills like Vamp Bane and Burning Embers are hard to justify slotting in their PTS state.
Basically in Scalebreaker Engulfing was 10% on 40-50% of most builds’ damage, so 4-5% overall. In Dragonhold it could be up to 20% on 25-30% of most builds’ damage or 5-6% overall on a MagDK buff build (taking a personal loss), or 7% on that same 25-30% if used on a tank for about 2% DPS increase (similar to pre-Scalebreaker).
Not sure if Spell Strategist works with new Engulfing Flames. For example, Elemental Succession doesn't work.
Cap removal is bringing Zenimax's idea to give magDK group utility unsubstitutable by tanks to final state.
Spell Strategist and other "increase Spell Damage by x when y is happening" will not scale. From what I've been able to gather, Engulfing Flames takes your character sheet Spell Damage.
I'll add another observation. The debuff scales dynamicaly with your CURRENT spell damage. It is not fixed x% for entire duration of Engulfing Flames debuff. When your spell damage falls (e.g. due to Sorcery buffs wearing off), the debuff will automaticaly scale down as well.
Interesting, so forget Spell Strat. And if it dynamically scales then things like BSW or Scathing Mage would not work very well. Even a Nirnhoned front bar would not be great if it still scales down when you bar swap, and it would not be worth going double nirn and giving up the Infused Berserker.
The best option would probably be New Moon Acolyte then (RIP sustain, many heavy attacks required). Max would be 19% bonus in that case, and that’s with Infused jewelry and 100% uptime on 20 Siroria stacks. A more reasonable build would probably peak at around 15%.
Exactly that is the best part of removing the cap on Engulfing Flames. You must do sacrifices in order to boost your group dps, and it is up to you to find the sweet spot between your individual dps and group dps.
With the cap existing, we have only too choices. Either we take magDK with 10% debuff (you reach 3333 spell damage basicaly on any build), or we take some stronger dps and accept 6-7% debuff from tank. Sad thing is, reasonable leaders will choose the second, but cap removal could shake things up.