If your idea of a "defensive play" is to "constantly spam" very expensive shields (which have been repeatedly nerfed to Oblivion, no less!), then you won't be surviving for very long in PvPdaedalusAI wrote: »A majority of the defensive plays is either constant spamming of shield/absorb abilities, constant roll-dodging or just swapping to a 1h&shield back-bar
This part is sadly true. The range of TTKs in ESO is stupidly wide, as you have yourself observed.daedalusAI wrote: »The typical scenario is going from certain death within seconds up to both participants hitting each other for ages without no one dying at all
There's plenty of counterplay for that "100% unavoidable CC".daedalusAI wrote: »Abilities with a 100% unavoidable CC seem to be rather weird in terms of PvP, as you're fixated in place just waiting to die
Welcome to the ESO PvP stamina meta, please leave your staves by the doordaedalusAI wrote: »I feel like 90%+ are either spamming bow attacks or 2H charging in, Dizzying Swing + Execute spam
If you're regularly running out of stamina in PvP, that's a L2P issue (and potentially also a build issue). Resource management is one of the basic pillars of successful PvPing.daedalusAI wrote: »If you're of of stamina you can't roll-dodge as one of the primary defense mechanism which means you're dead meat
You are not going to be killing any competent PvPers without some form of limiting their mobility and/or preventing them from healing.daedalusAI wrote: »The only avenues of initiation seems to be stun -> burst burst burst, DoT spamming, bow spamming or invisibility -> stun -> burst burst burst
I am not really what you are driving at OP, with these tragically oversimplified statements about ESO.
Did I miss any defensive play other than roll-dodging, shield spamming, or blocking using 1h&shield?If your idea of a "defensive play" is to "constantly spam" very expensive shields (which have been repeatedly nerfed to Oblivion, no less!), then you won't be surviving for very long in PvP
I try to, but in quite a lot of cases I can't break free, can't roll-dodge out of it, which means I just stand there to watch me die.There's plenty of counterplay for that "100% unavoidable CC".
It won't affect you at all if you're already CC immune, for a start.
Also, CC break is a thing. Use it.
No doubt it's mainly a L2P issue, but that doesn't take away the fact that roll-dodging is one, if not the major defensive play you can do.If you're regularly running out of stamina in PvP, that's a L2P issue (and potentially also a build issue). Resource management is one of the basic pillars of successful PvPing.
daedalusAI wrote: »Did I miss the actual PvP parts, because currently I can hardly see something which warrants the title PvP.
@daedalusAI : The depth is approaching pvp yourself from a more involved standpoint. You said yourself you see spamming abilities for offense, spamming shields/heals for defense, and spamming break free/ waiting helpless when CC locked.
You get out of pvp what you put into it, and what you described putting into it is very shallow gameplay.
daedalusAI wrote: »I am not really what you are driving at OP, with these tragically oversimplified statements about ESO.
Not really sure what you're driving at with such a pointless comment when I clearly stated I want to understand where the actual PvP in ESO is.
From my limited experience its depth is shallow, mostly about spamming abilities in the hope someone dies, limited counter-plays, resources are mostly a non-factor except running out of stamina due to constant roll-dodging etc.
Where is the actual depth?
Tell me, I really want to know.
daedalusAI wrote: »I couldn't care less about PvP in a PvE game, but I want to understand where the actual PvP in ESO is.
As far as I can tell:
- A majority of the defensive plays is either constant spamming of shield/absorb abilities, constant roll-dodging or just swapping to a 1h&shield back-bar
- The typical scenario is going from certain death within seconds up to both participants hitting each other for ages without no one dying at all
- Abilities with a 100% unavoidable CC seem to be rather weird in terms of PvP, as you're fixated in place just waiting to die
- I feel like 90%+ are either spamming bow attacks or 2H charging in, Dizzying Swing + Execute spam
- If you're of of stamina you can't roll-dodge as one of the primary defense mechanism which means you're dead meat
- The only avenues of initiation seems to be stun -> burst burst burst, DoT spamming, bow spamming or invisibility -> stun -> burst burst burst
Did I miss the actual PvP parts, because currently I can hardly see something which warrants the title PvP.
daedalusAI wrote: »I am not really what you are driving at OP, with these tragically oversimplified statements about ESO.
Not really sure what you're driving at with such a pointless comment when I clearly stated I want to understand where the actual PvP in ESO is.
From my limited experience its depth is shallow, mostly about spamming abilities in the hope someone dies, limited counter-plays, resources are mostly a non-factor except running out of stamina due to constant roll-dodging etc.
Where is the actual depth?
Tell me, I really want to know.

daedalusAI wrote: »I am not really what you are driving at OP, with these tragically oversimplified statements about ESO.
Not really sure what you're driving at with such a pointless comment when I clearly stated I want to understand where the actual PvP in ESO is.
From my limited experience its depth is shallow, mostly about spamming abilities in the hope someone dies, limited counter-plays, resources are mostly a non-factor except running out of stamina due to constant roll-dodging etc.
Where is the actual depth?
Tell me, I really want to know.
daedalusAI wrote: »I couldn't care less about PvP in a PvE game, but I want to understand where the actual PvP in ESO is.
As far as I can tell:
- A majority of the defensive plays is either constant spamming of shield/absorb abilities, constant roll-dodging or just swapping to a 1h&shield back-bar
- The typical scenario is going from certain death within seconds up to both participants hitting each other for ages without no one dying at all
- Abilities with a 100% unavoidable CC seem to be rather weird in terms of PvP, as you're fixated in place just waiting to die
- I feel like 90%+ are either spamming bow attacks or 2H charging in, Dizzying Swing + Execute spam
- If you're of of stamina you can't roll-dodge as one of the primary defense mechanism which means you're dead meat
- The only avenues of initiation seems to be stun -> burst burst burst, DoT spamming, bow spamming or invisibility -> stun -> burst burst burst
Did I miss the actual PvP parts, because currently I can hardly see something which warrants the title PvP.
daedalusAI wrote: »I am not really what you are driving at OP, with these tragically oversimplified statements about ESO.
Not really sure what you're driving at with such a pointless comment when I clearly stated I want to understand where the actual PvP in ESO is.
From my limited experience its depth is shallow, mostly about spamming abilities in the hope someone dies, limited counter-plays, resources are mostly a non-factor except running out of stamina due to constant roll-dodging etc.
Where is the actual depth?
Tell me, I really want to know.
OP since you got so much salt in our system you should just find another “actual PVP” game. I’m guessing instead of trying to learn how to be good at PVP you’re simply losing to some low tier players spamming your aforementioned techniques to “defeat” you in a “not so PVP” fashion. “...defensive mechanism is dodge roll and stun” lmao, what are heals, shields, and kiting. What do you want for a better “defensive mechanism”? Do you want to play a card that makes you immune to damage for 2 seconds after the opponent activated your trap card? “Just spam dizzy onslaught” maybe that’s why dizzy is getting a nerf no? “If you’re out of stamina” no ***? Can you roll in dark souls when you have no stamina? Manage your damn resources.
TL;DR OP is frustrated at being bad at pvp and simplifies PvP to “his own realm” in order to complain about it instead of learning to pvp.
ZarkingFrued wrote: »daedalusAI wrote: »I couldn't care less about PvP in a PvE game, but I want to understand where the actual PvP in ESO is.
As far as I can tell:
- A majority of the defensive plays is either constant spamming of shield/absorb abilities, constant roll-dodging or just swapping to a 1h&shield back-bar
- The typical scenario is going from certain death within seconds up to both participants hitting each other for ages without no one dying at all
- Abilities with a 100% unavoidable CC seem to be rather weird in terms of PvP, as you're fixated in place just waiting to die
- I feel like 90%+ are either spamming bow attacks or 2H charging in, Dizzying Swing + Execute spam
- If you're of of stamina you can't roll-dodge as one of the primary defense mechanism which means you're dead meat
- The only avenues of initiation seems to be stun -> burst burst burst, DoT spamming, bow spamming or invisibility -> stun -> burst burst burst
Did I miss the actual PvP parts, because currently I can hardly see something which warrants the title PvP.
Describes PVP then claims it's not PVP. Angry that he lost. Next.
daedalusAI wrote: »daedalusAI wrote: »I am not really what you are driving at OP, with these tragically oversimplified statements about ESO.
Not really sure what you're driving at with such a pointless comment when I clearly stated I want to understand where the actual PvP in ESO is.
From my limited experience its depth is shallow, mostly about spamming abilities in the hope someone dies, limited counter-plays, resources are mostly a non-factor except running out of stamina due to constant roll-dodging etc.
Where is the actual depth?
Tell me, I really want to know.
OP since you got so much salt in our system you should just find another “actual PVP” game. I’m guessing instead of trying to learn how to be good at PVP you’re simply losing to some low tier players spamming your aforementioned techniques to “defeat” you in a “not so PVP” fashion. “...defensive mechanism is dodge roll and stun” lmao, what are heals, shields, and kiting. What do you want for a better “defensive mechanism”? Do you want to play a card that makes you immune to damage for 2 seconds after the opponent activated your trap card? “Just spam dizzy onslaught” maybe that’s why dizzy is getting a nerf no? “If you’re out of stamina” no ***? Can you roll in dark souls when you have no stamina? Manage your damn resources.
TL;DR OP is frustrated at being bad at pvp and simplifies PvP to “his own realm” in order to complain about it instead of learning to pvp.
Do you always type like that when you're getting emotional?
So enlighten me how a "high tier" player plays ESO PvP, I'd really like to know.
I did mention shields, but I guess you're too emotional to even read properly. Additionally the kiting reminds me of WoW "PvP" in terms of pillar hugging.
How about actual counter-plays other than moving out of telegraphed ground spells, roll-dodging, spamming shields/absorbs or just swapping to 1h&shield and blocking?
The burden of proof is still on you to show me how my "ESO PvP simplification" is wrong by pointing towards the actual depth of PvP.
Line of sight is still very much a thing.daedalusAI wrote: »Did I miss any defensive play other than roll-dodging, shield spamming, or blocking using 1h&shield?If your idea of a "defensive play" is to "constantly spam" very expensive shields (which have been repeatedly nerfed to Oblivion, no less!), then you won't be surviving for very long in PvP
As far as I can tell there's hardly counter-play like e.g. dodging a skillshot.
That's usually caused by certain bugged abilities, and lag makes CC breaking even more unresponsive.daedalusAI wrote: »I try to, but in quite a lot of cases I can't break free, can't roll-dodge out of it, which means I just stand there to watch me die.There's plenty of counterplay for that "100% unavoidable CC".
It won't affect you at all if you're already CC immune, for a start.
Also, CC break is a thing. Use it.
Rolling is a powerful defensive tool, yes - but it also has to be used wisely, because of the stacking cost increase.daedalusAI wrote: »No doubt it's mainly a L2P issue, but that doesn't take away the fact that roll-dodging is one, if not the major defensive play you can do.If you're regularly running out of stamina in PvP, that's a L2P issue (and potentially also a build issue). Resource management is one of the basic pillars of successful PvPing.
daedalusAI wrote: »daedalusAI wrote: »I am not really what you are driving at OP, with these tragically oversimplified statements about ESO.
Not really sure what you're driving at with such a pointless comment when I clearly stated I want to understand where the actual PvP in ESO is.
From my limited experience its depth is shallow, mostly about spamming abilities in the hope someone dies, limited counter-plays, resources are mostly a non-factor except running out of stamina due to constant roll-dodging etc.
Where is the actual depth?
Tell me, I really want to know.
OP since you got so much salt in our system you should just find another “actual PVP” game. I’m guessing instead of trying to learn how to be good at PVP you’re simply losing to some low tier players spamming your aforementioned techniques to “defeat” you in a “not so PVP” fashion. “...defensive mechanism is dodge roll and stun” lmao, what are heals, shields, and kiting. What do you want for a better “defensive mechanism”? Do you want to play a card that makes you immune to damage for 2 seconds after the opponent activated your trap card? “Just spam dizzy onslaught” maybe that’s why dizzy is getting a nerf no? “If you’re out of stamina” no ***? Can you roll in dark souls when you have no stamina? Manage your damn resources.
TL;DR OP is frustrated at being bad at pvp and simplifies PvP to “his own realm” in order to complain about it instead of learning to pvp.
Do you always type like that when you're getting emotional?
So enlighten me how a "high tier" player plays ESO PvP, I'd really like to know.
I did mention shields, but I guess you're too emotional to even read properly. Additionally the kiting reminds me of WoW "PvP" in terms of pillar hugging.
How about actual counter-plays other than moving out of telegraphed ground spells, roll-dodging, spamming shields/absorbs or just swapping to 1h&shield and blocking?
The burden of proof is still on you to show me how my "ESO PvP simplification" is wrong by pointing towards the actual depth of PvP.
What is your idea of "real" PvP?
Maybe your simplified version of what PvP in this game is would be cleared up by your experience in other games or what you think PvP in this game "should" be.
And save the "it's on you" if that's going to be your response. You put this topic up for discussion. If you're not willing to clear up what you're getting at we can all assume this post was nothing more than argument bait.