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Do swords need a bit of love?

MurderMostFoul
MurderMostFoul
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I can only speak from a PvP perspective, where the 3%/6% damage boost is far less useful than the bonuses offered by other melee weapons. However, I don't know whether or not swords are in a good place PvE wise.

What do you say PvEers, should swords get a little love this patch?
“There is nothing either good or bad, but thinking makes it so.”
  • Davadin
    Davadin
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    im good if they can up it to 5%/10%.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • hakan
    hakan
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    considering everyone using dagger/axe combo on pve, they seem like a bad choice if you dont have any other choice.
  • Nemesis7884
    Nemesis7884
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    ur kidding? swords were recently buffed and 6% is a hefty bonus....and if u like other weapons more - use those
    Edited by Nemesis7884 on September 24, 2019 2:47PM
  • WrathOfInnos
    WrathOfInnos
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    Yes, they are also weak from a PVE perspective. I made a thread on it a while back (when they were 2.5% damage bonus), and it did get buffed to 3% a couple patches ago. IMO it needs to be at least 4% to be competitive.

    https://forums.elderscrollsonline.com/en/discussion/380834/sword-could-use-a-small-buff-twin-blade-and-blunt/p1

    Edit: Looking back at that thread from 2 years ago, I see that it’s actually gotten worse since then. Daggers are more powerful with the updates Shadow Stone, and Axe bleed was buffed recently.
    Edited by WrathOfInnos on September 24, 2019 2:59PM
  • AhPook_Is_Here
    AhPook_Is_Here
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    Dagger n' axe is best; watch The Patriot and Mel will show you, as him and his two ~10 year old sons take on a regiment of really 'crack' brits with mostly a dagger and axe and come out patriots 200, red coat losers 0.

    Get mad as Mel!

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    “Whatever.”
    -Unknown American
  • Solariken
    Solariken
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    Swords are in a good spot, even though they are a bit niche. They are BIS for DW mag burst builds, Stam builds that use magic-ish sets like Red Mountain, etc
  • WrathOfInnos
    WrathOfInnos
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    Solariken wrote: »
    Swords are in a good spot, even though they are a bit niche. They are BIS for DW mag burst builds, Stam builds that use magic-ish sets like Red Mountain, etc

    I don’t think I’ve seen either of those builds used in the last couple years. Not sure how something so niche could possibly justify swords underperforming in every effective build currently available.
  • Davadin
    Davadin
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    Solariken wrote: »
    Swords are in a good spot, even though they are a bit niche. They are BIS for DW mag burst builds, Stam builds that use magic-ish sets like Red Mountain, etc

    a bit?

    Swords are BiS for nobody. it doesn't beats dagger's crit or the newly buffed axe bleed or the 20-freakin-percent maul...

    people who uses sword are forced because it's the drop they got (like vMA weapon), or wanted to look cool without using the Outfit station. or stubborn people. like me.

    Let me repeat: Sword/Greatswords are NOT BiS for ANY build.

    Trust me.


    I *LOVE* swords. got a gold set of sword singers and dozens of greatsword/sword.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • kojou
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    I would support a buff to swords.

    The way I see it, Templars and Nightblades should always use at least one dagger by design because they have a crit damage passive.

    Swords could be buffed to be a weapon of choice for some of the other classes. The problem is major and minor force (and now Shadow Mundus) make it so we favor builds with more crit chance on all classes.

    If the combat team would adjust passives, etc, so it was equally effective to stack weapon damage on some classes and then update swords to amplify weapon damage then we might see some other options where swords would have a use.
    Playing since beta...
  • kathandira
    kathandira
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    Swords bonus is touchy. Over buff it and it can make everything else obsolete. Underbuff it and no one will use it.

    I say redesign it.

    [Has 40% chance to add 1,000 Damage to your next Light Attack and restore 150 Stamina]

    Bonus adjustment open to discussion.

    Daggers - Crit Bonus
    Axe - Applies DoT
    Mace - Lowers Resistance
    Sword - Direct Damage/Sustain*
    Edited by kathandira on September 24, 2019 4:19PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • WrathOfInnos
    WrathOfInnos
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    kojou wrote: »
    I would support a buff to swords.

    The way I see it, Templars and Nightblades should always use at least one dagger by design because they have a crit damage passive.

    Swords could be buffed to be a weapon of choice for some of the other classes. The problem is major and minor force (and now Shadow Mundus) make it so we favor builds with more crit chance on all classes.

    If the combat team would adjust passives, etc, so it was equally effective to stack weapon damage on some classes and then update swords to amplify weapon damage then we might see some other options where swords would have a use.

    That’s an interesting idea, swap out the % damage increase for weapon damage. Maybe make it weapon and spell damage just in case there are still some dual wield Magicka builds around (may as well let daggers give Spell Crit too). It could be balanced pretty easily, looking at set bonuses 129 damage = 3.8% crit, or Mundus Stones 238 damage = 7% crit, therefore 34 weapon damage = 1% crit. To make swords equivalent to daggers, we could then say 5% crit (per dagger) = 170 weapon damage (per sword). And two handed swords could be given double this, with a value of 340 weapon (and spell?) damage.
  • ATreeGnome
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    I think the issue with swords is that a general % increase to all damage is so universal that making it good would push everything else out of viability, so it has to be kept a little subpar to balance the flexibility.

    I would like to see swords given a utility or defensive function so that they aren't trying to compete as directly with axes, daggers, and maces for damage. Something like a 3% cost reduction, or even damage mitigation, per sword could be attractive to a lot of players and offers something unique compared to the other choices. Even a Jack-of-all-trades bonus like 2% damage/cost reduction/damage mitigation would give swords room to be a situationally better option without boosting the damage modifier.
  • MurderMostFoul
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    kojou wrote: »
    I would support a buff to swords.

    The way I see it, Templars and Nightblades should always use at least one dagger by design because they have a crit damage passive.

    Swords could be buffed to be a weapon of choice for some of the other classes. The problem is major and minor force (and now Shadow Mundus) make it so we favor builds with more crit chance on all classes.

    If the combat team would adjust passives, etc, so it was equally effective to stack weapon damage on some classes and then update swords to amplify weapon damage then we might see some other options where swords would have a use.

    That’s an interesting idea, swap out the % damage increase for weapon damage. Maybe make it weapon and spell damage just in case there are still some dual wield Magicka builds around (may as well let daggers give Spell Crit too). It could be balanced pretty easily, looking at set bonuses 129 damage = 3.8% crit, or Mundus Stones 238 damage = 7% crit, therefore 34 weapon damage = 1% crit. To make swords equivalent to daggers, we could then say 5% crit (per dagger) = 170 weapon damage (per sword). And two handed swords could be given double this, with a value of 340 weapon (and spell?) damage.

    I like this
    “There is nothing either good or bad, but thinking makes it so.”
  • susmitds
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    In PvP, Greatswords are BiS for pure weapon damage Onslaught builds.
  • CerbinTalYalas
    There's one context in which I prefer Swords over other 1handed : when you play Bomber in PvP. The raw damages offered by the Dual Wield passive helps a lot when it comes to bombing, better than the destro staff passives. I play it with a fire staff and two nirnhorned swords, it seems to work well !
    EU Server
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  • SeaUnicorn
    SeaUnicorn
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    Ye mb slight buff so you could adjust your build and get same dps output as from axe and dagger. Maces/mauls also are kinda meh.
  • Gnortranermara
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    What really needs to be fixed is that this is an "Elder Scrolls" game with no spellswords. Swords should be viable for melee mag DPS.
  • Olupajmibanan
    Olupajmibanan
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    Isn't Greatsword actualy the go-to weapon on live for Dizzy->Onslaught builds? Maul bonus is negated by Onslaught buff.
    Edited by Olupajmibanan on September 24, 2019 5:37PM
  • Gnortranermara
    Gnortranermara
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    There's one context in which I prefer Swords over other 1handed : when you play Bomber in PvP. The raw damages offered by the Dual Wield passive helps a lot when it comes to bombing, better than the destro staff passives. I play it with a fire staff and two nirnhorned swords, it seems to work well !

    @CerbinTalYalas, Main hand Nirn and off-hand Sharpened will give you better results. The off-hand weapon only gets a tiny fraction (6%, I think) of its WD counted, so the Nirn trait almost entirely goes to waste on off-hand.
    Edited by Gnortranermara on September 24, 2019 5:38PM
  • WrathOfInnos
    WrathOfInnos
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    susmitds wrote: »
    In PvP, Greatswords are BiS for pure weapon damage Onslaught builds.

    That is true, but only because Onslaught doesn’t benefit from Maul Penetration and Axe bleed is damage over time that isn’t useful for burst. If there were a two handed equivalent to daggers (10% crit) I bet it would outperform Greatsword in most cases (maybe not against targets with a lot of crit resistance).
  • Finedaible
    Finedaible
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    Swords are used in some Bomber builds, but idk where else they would be used.
  • Davadin
    Davadin
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    susmitds wrote: »
    In PvP, Greatswords are BiS for pure weapon damage Onslaught builds.

    I'd like to argue that.

    6% extra damage or 10 - 15k bleeding?

    In my Onslaught/DS experience, 6% doesn't matter that much, but bleeding finishes off a couple runaways...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Solariken
    Solariken
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    Solariken wrote: »
    Swords are in a good spot, even though they are a bit niche. They are BIS for DW mag burst builds, Stam builds that use magic-ish sets like Red Mountain, etc

    I don’t think I’ve seen either of those builds used in the last couple years. Not sure how something so niche could possibly justify swords underperforming in every effective build currently available.
    Davadin wrote: »
    Solariken wrote: »
    Swords are in a good spot, even though they are a bit niche. They are BIS for DW mag burst builds, Stam builds that use magic-ish sets like Red Mountain, etc

    a bit?

    Swords are BiS for nobody. it doesn't beats dagger's crit or the newly buffed axe bleed or the 20-freakin-percent maul...

    people who uses sword are forced because it's the drop they got (like vMA weapon), or wanted to look cool without using the Outfit station. or stubborn people. like me.

    Let me repeat: Sword/Greatswords are NOT BiS for ANY build.

    Trust me.


    I *LOVE* swords. got a gold set of sword singers and dozens of greatsword/sword.

    Do you guys even PvP? Plenty of great builds would use swords/greatsword. Have you heard of Onslaught?
  • Davadin
    Davadin
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    Solariken wrote: »
    Solariken wrote: »
    Swords are in a good spot, even though they are a bit niche. They are BIS for DW mag burst builds, Stam builds that use magic-ish sets like Red Mountain, etc

    I don’t think I’ve seen either of those builds used in the last couple years. Not sure how something so niche could possibly justify swords underperforming in every effective build currently available.
    Davadin wrote: »
    Solariken wrote: »
    Swords are in a good spot, even though they are a bit niche. They are BIS for DW mag burst builds, Stam builds that use magic-ish sets like Red Mountain, etc

    a bit?

    Swords are BiS for nobody. it doesn't beats dagger's crit or the newly buffed axe bleed or the 20-freakin-percent maul...

    people who uses sword are forced because it's the drop they got (like vMA weapon), or wanted to look cool without using the Outfit station. or stubborn people. like me.

    Let me repeat: Sword/Greatswords are NOT BiS for ANY build.

    Trust me.


    I *LOVE* swords. got a gold set of sword singers and dozens of greatsword/sword.

    Do you guys even PvP? Plenty of great builds would use swords/greatsword. Have you heard of Onslaught?

    i still use Axe with Onslaught.

    I use other skills other than 1 ultimate, y'know? and during all those rotation, bleed outweigh 6%.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Kadoin
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    I use sword on my mag builds and hybrids and don't think they need a buff :D
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