Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The maintenance is complete, and the PTS is now available.
PTS Testing Ideas: Current Process is Inadequate
Let me preface this post by saying that I love ESO at its core. The underlying fast paced action oriented combat system and theorycrafting is second to none. ESO is a dungeon and dragons roleplayer's dream come true.
At the moment, PTS testing is woefully inadequate. There just aren't enough people testing to simulate a live game play environment. Beating up a stationary target dummy that doesn't hit back and/or doesn't have the clever mind of a human being to counter your actions doesn't come close to real live gameplay. I'm a fan of numbers but stat sheets alone don't cut it.
I recommend the following:
- Host officially sponsored events on the PTS server that simulate key group content.
- Compensate participants with gold. Gold would be good so players can afford to theorycraft new builds on the live servers.
- Do not compensate with in-game rewards. Then the console population who can't participate and live PC community that doesn't wish to participate will feel left out.
- Hop into Twitch and live stream the testing. Explain in greater detail what you are seeing in terms of how players are performing vs. what you expected to happen. Let people show you how they would "break the game", so you can prevent bad changes from going live.
PVP Content
- Cyrodiil Keep Seiges: Test to see how raid vs raid battles play out.
- Battleground Matches: Test to see how small group vs. small group battles play out.
- Duels: Test to see how individual duels play out.
Check out the strategies and tactics used. Observe the offensive vs. defensive choices. Observe the utility of skills in addition to the offensive vs. defensive numbers to judge the overall power of skills. Observe the combination of skills/full skill bars selected by testers to see how people actually play and counter each other in a live setting. Is the gameplay still fun for different classes and roles? How does one class perform vs. another class?
PVE Content
- PVE Trials: Test to see how effective raids can still clear the content.
- PVE Veteran Dungeons: Test to see how effective small groups can still clear the content.
Can achievements still be accomplished? Is the gameplay still fun for different classes and roles? Break out the groups by experienced vs. newer players to observe differing levels of gameplay experiences.
Edited by Skoomah on September 22, 2019 3:04PM