The best QoL surveys could get would be for the survey to direct us to a place that has 1 giant node that your character can strike 6 times (12 without CP passive) that if you have 2 surveys, you get to strike it 12 times (24 without CP passive), and so on. It is just one super node that your character will just keep smacking until you run out of surveys.
This way, you won't need to keep running away and back again, which is probably the most tedious part of survey farming.
Dude, imagine there is ppl who have tons of surveys. They collect them during some period of time and then go and farm.just log out and log back in. takes like 10 seconds
Wait, what? Since when?PS: I understand that survey system's (as well as treasure maps) intention is to give a player some exploration mini quests, the reason to TRAVEL and EXPLORE.
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PS: I understand that survey system's (as well as treasure maps) intention is to give a player some exploration mini quests, the reason to TRAVEL and EXPLORE.
This is a small QoL for those, who have a lot of survey maps.
Problem definiton:
Imagine you have several surveys in stack (lets say 5). You travel to survey location and farm them. Call you mount and run away from survey location. After reaching sertain distance you run back and farm next spawned survey nodes. And you have to do such "ping-pong" minigame 4 times! The more surveys you have, the more time you will spend in repetitive process.
How to solve:
There can be a few solutions. One of them is to make 'rich' nodes, wich could contain xN raw mats (where N is the amount of current investigating surveys in stack).
PS: I understand that survey system's (as well as treasure maps) intention is to give a player some exploration mini quests, the reason to TRAVEL and EXPLORE.
redspecter23 wrote: »Log in/out works for the most part, but I have my doubts that anyone is doing it in 10 seconds total. You'll get a 10 second timer just to initiate the log out, not even counting your load screens.
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Dude, imagine there is ppl who have tons of surveys. They collect them during some period of time and then go and farm.just log out and log back in. takes like 10 seconds
10 seconds for relog? it is not funny. For me, it is about 1-2 minutes. Just waste of time. Imagine i would have spent 1 minute x 60 stacks = 1 hour of real time!!!
Dude, imagine there is ppl who have tons of surveys. They collect them during some period of time and then go and farm.just log out and log back in. takes like 10 seconds
10 seconds for relog? it is not funny. For me, it is about 1-2 minutes. Just waste of time. Imagine i would have spent 1 minute x 60 stacks = 1 hour of real time!!!
What do you know about server loadings, and what affects (and how strong) to the server performance?xenowarrior92eb17_ESO wrote: »increased server load? I say no.
You travel to survey location and farm them. Call you mount and run away from survey location. After reaching certain distance you run back and farm next spawned survey nodes.
The best QoL surveys could get would be for the survey to direct us to a place that has 1 giant node that your character can strike 6 times (12 without CP passive) that if you have 2 surveys, you get to strike it 12 times (24 without CP passive), and so on. It is just one super node that your character will just keep smacking until you run out of surveys.
This way, you won't need to keep running away and back again, which is probably the most tedious part of survey farming.