With all the complaining about update 24

  • rotaugen454
    rotaugen454
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    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    I have a character for every class in a Stamina and a Magicka version, and after reading the patch notes, I was thinking that my DPS Stamden is looking really good. Maybe a bit too good, where I better be ready for it to get dialed back.
    "Get off my lawn!"
  • Alienoutlaw
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    I have tested on the PTS and my complaints are a result of performance
    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    I have a character for every class in a Stamina and a Magicka version, and after reading the patch notes, I was thinking that my DPS Stamden is looking really good. Maybe a bit too good, where I better be ready for it to get dialed back.

    it is very good :)
  • hasi
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    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    i think the idea of this patch is to stem the "meta" and encourage creative builds....hybrid builds are working very nice (i even tried a stam pet sorc) and i agree a free purge for warden is way to much (i main a warden PvP)

    Yes, the "Spammable, Dot or a Mix of Both"-META is what I meant by that. Their Plan obviously is to encourage Players to play how they like and create a own META, which is viable for harder Content. But I think they missed that a tiny bit by Nerfing some things too hard and Buffing others, when not necessary.
  • xxthir13enxx
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    I legit feel bad for the ppl who still take this game seriously and don’t just play it for Sheep’s n Giggles....
  • AhPook_Is_Here
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    I haven't been complaining but i really like polls. nothing like a little democracy with the morning coffee.
    “Whatever.”
    -Unknown American
  • Alienoutlaw
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    I have tested on the PTS and my complaints are a result of performance
    hasi wrote: »
    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    i think the idea of this patch is to stem the "meta" and encourage creative builds....hybrid builds are working very nice (i even tried a stam pet sorc) and i agree a free purge for warden is way to much (i main a warden PvP)

    Yes, the "Spammable, Dot or a Mix of Both"-META is what I meant by that. Their Plan obviously is to encourage Players to play how they like and create a own META, which is viable for harder Content. But I think they missed that a tiny bit by Nerfing some things too hard and Buffing others, when not necessary.

    gotcha :) i agree some things have been cut back to hard but the direction is right, hopefully over the next few weeks on PTS they will close those gaps as best they can, there will always be one class that out performs that the nature of the beast
  • Alienoutlaw
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    I have tested on the PTS and my complaints are a result of performance
    I legit feel bad for the ppl who still take this game seriously and don’t just play it for Sheep’s n Giggles....

    well i thank you for your heart felt concern :)
  • rotaugen454
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    The cynic in me wonders if Wardens are set up like this to sell more of the Warden class, only for them to be “adjusted” later. I’m just a grumpy old man though...
    "Get off my lawn!"
  • Tommy_The_Gun
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    3azedl.jpg
  • pdblake
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    I think they were using the GoT character’s line...

    Actually it was a bit of both. I had no idea what it meant but couldn't resist the GoT line (line?) either lol.

    Edited by pdblake on September 20, 2019 8:50AM
  • HidesFromSun
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    I have done neither but a friend watched a youtube video so im complaining to look cool
    Couldn't resist that option :D
  • Kel
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    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    i think the idea of this patch is to stem the "meta" and encourage creative builds....hybrid builds are working very nice (i even tried a stam pet sorc) and i agree a free purge for warden is way to much (i main a warden PvP)

    This is indeed what the devs seem to be saying in this video. It sounds like, as much as PvP gets blamed for all the changes, it's the PvE meta chasers that are the driving force behind these changes.

    https://youtu.be/LXg7S0WxAMQ

    This isn't being said to flame or cause arguments. How can it be when these words are coming from Zos's own combat team. THEY are the ones saying they'd like to see more variety in playstyles and reduce the "if you're not doing it this way, you're doing it wrong" force feeding that happens in this game.

    Why they chose skills and not gear sets, though, is a mystery and is a contradiction to what they are saying in the video, but that's a different topic.
    But yes, stemming the meta is exactly, by thier own words, is what they are attempting to do.
  • Cadbury
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    I have read the patch notes but reserve judgement as i play console
    Kel wrote: »
    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    i think the idea of this patch is to stem the "meta" and encourage creative builds....hybrid builds are working very nice (i even tried a stam pet sorc) and i agree a free purge for warden is way to much (i main a warden PvP)

    This is indeed what the devs seem to be saying in this video. It sounds like, as much as PvP gets blamed for all the changes, it's the PvE meta chasers that are the driving force behind these changes.

    https://youtu.be/LXg7S0WxAMQ

    This isn't being said to flame or cause arguments. How can it be when these words are coming from Zos's own combat team. THEY are the ones saying they'd like to see more variety in playstyles and reduce the "if you're not doing it this way, you're doing it wrong" force feeding that happens in this game.

    Why they chose skills and not gear sets, though, is a mystery and is a contradiction to what they are saying in the video, but that's a different topic.
    But yes, stemming the meta is exactly, by thier own words, is what they are attempting to do.

    Huh. It almost sounds like they're trying to save the game.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • JAwtunes
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    Other.
    You seem to have missed the option for those of us who have tested on PTS and are not complaining, but are instead looking forward to finding ways to adapt.
  • Recent
    Recent
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    Why do you feel you have the right to challenge our opinions? Who are you? Oh a person with his own opinion who wants to be heard? Yes so am I and so are the rest of is opposed to this patch, deal with it.
  • SipofMaim
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    I've checked what I needed to check on the PTS. I will never test updates for ZOS again. I'm expecting more changes, and for some of the nerfs to be walked back.

    Waiting to see. We've been here before.
  • Heimpai
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    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    I have a character for every class in a Stamina and a Magicka version, and after reading the patch notes, I was thinking that my DPS Stamden is looking really good. Maybe a bit too good, where I better be ready for it to get dialed back.

    it is very good :)
    PvP or PvE? If pvp is it bad for someone who has used Dswing since the dawn of time?

    I only ask since I’ve ran everything on mine and that’s what i prefer long before the buff..cutting dive has never done well for me 😑
  • p_tsakirisb16_ESO
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    Biased poll. How about we did the tests and we are fine with it?
  • ZeroXFF
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    I read the patch notes, and there are some things that will definitely break my builds (like the resist changes on gear that will make it impossible for me to balance resistances on my templar and DK tanks).

    When it comes to less obvious things though, like the DoT changes, I'd try to test it, but I don't have enough space left on my SSD, and the launcher doesn't let me install the PTS on the HDD.
  • AbysmalGhul
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    I have a character for every class in a Stamina and a Magicka version, and after reading the patch notes, I was thinking that my DPS Stamden is looking really good. Maybe a bit too good, where I better be ready for it to get dialed back.

    Don't worry, someone is going to come in and say " It needs to be tuned down a bit"

  • Tavore1138
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    Boring biased poll.
  • Cadbury
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    I have read the patch notes but reserve judgement as i play console
    I have a character for every class in a Stamina and a Magicka version, and after reading the patch notes, I was thinking that my DPS Stamden is looking really good. Maybe a bit too good, where I better be ready for it to get dialed back.

    Don't worry, someone is going to come in and say " It needs to be tuned down a bit"

    Stamden and magden need to be tuned down a bit














    :)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • TirantLoBlanch
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    I´m the only one thinking that someone is not taking in account how the mentality of the gaming comunity uses to work?

    You can make all efforts you want to make hibrid buildings viable, they will not be used if they aren´t the meta, and if they are the meta, is the specialized builds what is gonna dissapear.

    Before the patch, There is plenty of good sets and setups that can put really good numbers in competent hands. Simply, they are not the meta, and are considered sub optimal.

    I dont think it´s possible to achieve diversity via standarization.
    A class and a setup will perform better, and if all classes do the same, the rest of the classes are redundant and useless.

    The only way to bring some variety is making every class UNIQUE and the better doing a certain thing.

    "The fox knows many tricks; and the hedgehog only one; but that is the best one of all."
    Arquilocus.

    I have 9 toons because every one of them gave me a different taste, and was better of th rest for concrete content.
    After this patch, i feel i only have 2 toons, 1 magicka and 1 stamina.
    Next patch i will need just one.
  • AbysmalGhul
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    Cadbury wrote: »
    I have a character for every class in a Stamina and a Magicka version, and after reading the patch notes, I was thinking that my DPS Stamden is looking really good. Maybe a bit too good, where I better be ready for it to get dialed back.

    Don't worry, someone is going to come in and say " It needs to be tuned down a bit"

    Stamden and magden need to be tuned down a bit














    :)

    I'm happy you were the first. Now I can rest easy :)
  • fred4
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    I'm just dizzy from the amount of change in the last two major patches and now this one. Starting to not care about the game anymore.
  • Ysbriel
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    Performance issues is the paying customers priority. Performance Issues have persistent since launch. Performance issues are indeed the paying customers priority. The combat changes were made too soon. 4 years of performance issues is bad service. Did i tell you about performance issues being top priority for the paying customer?
  • Wayshuba
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    Kel wrote: »
    [This isn't being said to flame or cause arguments. How can it be when these words are coming from Zos's own combat team. THEY are the ones saying they'd like to see more variety in playstyles and reduce the "if you're not doing it this way, you're doing it wrong" force feeding that happens in this game.

    Why they chose skills and not gear sets, though, is a mystery and is a contradiction to what they are saying in the video, but that's a different topic.
    But yes, stemming the meta is exactly, by thier own words, is what they are attempting to do.

    This is a admirable goal... they want to achieve a balance so players could have a variety of builds that perform fairly similar.

    However, the reality we have faced over the last few patches is NOT how they are doing things. You don't increase DoTs by 40%-100% one patch and they dial the back the very next patch to be where they were before the U22 patch. These guys need to learn small incremental changes.

    For example, if they felt like not enough DoT skills were balanced with the spammable direct skills in U22, then they should have increased them maybe 10%-15% (along with associated cost increase). If you find out with U23 that works, fine. If it need to go up more, push it by another 5%-10%. If it need to go down a little, move it down 5%. Rinse and repeat until you find the sweet spot. Players are not going to get upset with 5%-10% increments.

    But that is not what they are doing here. We go to one extreme one patch (DoTs are overpowered), to the other extreme the next patch (DoTs are almost useless). Furthermore, they are completely destroying a lot of class identity because they are also trying to pigeon hole skills into standard categories. Class skills should be better than the "standard version" of skills.

    So, I commend what they want to do. I condemn how they go about doing it - and it's this approach that has so many people upset right now.

    Side Note: In addition, the very beginning where they talk about DoTs being overpowered in U23 is worrisome. Testers on PTS with U23 TOLD THEM this was going to be the case, but they went live with it anyway then get to this stream and act as if its a new discovery. This is why people are frustrated. A lot of these issues could be avoided if they actually LISTENED to PTS feedback and didn't just blindly dismiss it as whining.
    Edited by Wayshuba on September 20, 2019 12:16PM
  • Vahrokh
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    Voted other, because I have unsubbed since Scalebreaker, because of the abysmal PvE gameplay changes and classes identity destruction.

    I simply don't care about ESO any more, even now I am questioning why the hell I am wasting my time writing this.
    Edited by Vahrokh on September 20, 2019 12:23PM
  • Daedric_NB_187
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    Biased poll. I’ve read through the patch notes carefully and can do math. The hardest hit will be mid tier groups in group dungeons and trials.

    Pretty much. Apparently math is hard for some people. If my boss comes to me and tells me he's cutting my paycheck by 50-60%. I don't need to wait until payday to realize how much that's going to hurt.
  • FakeFox
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    At some point you don't need to actually test changes anymore to understand their consequences, because you know and understand the subject well enough to accurately calculate or prognosticate the results.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
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