Lazarus_Rising wrote: »Don't sell your assumptions as proof. There is no proof that he does not run dungeons just because he has a team doing it. Additional he is the lead and not a tester. I assume he is doing the math and stuff and the team is testing it and gives him feedback. (The Engineer has the Idea - The Designer makes the CAD-Drawing).
Gilliam is also completelly right, these changes are not for the casuals and its good that they don't care for them that much.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence
Dusk_Coven wrote: »SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence
If this is true, then unfortunately they took the impossible route.
Because PvE is balanced against targets the devs have 100% control over -- is the encounter too weak? Too strong? To complicated? They can tweak that.
PvP is balanced against what is for all intents and purposes an infinite number of permutations -- not just any one build, but also when those builds come together in a team or a zerg, and the various environments they are used.
I think what they are counting on is for PvE to just muddle through with enough dps and heals. In that last twitch stream there was a mention that they "did parses" and could finish trials. By that did they mean they did parses on dummies to look at the numbers and calculated a boss kill time that had an acceptable margin before soft enrage? Or did they actually put together a team.
If the latter, what sort of team?
Alienoutlaw wrote: »
“Gilliam is also completelly right, these changes are not for the casuals and its good that they don't care for them that much.” @Lazarus_Rising
And this, Ladies and Gentlemen, is why we have such an awful combat team.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Trinity_Is_My_Name wrote: »SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
100% accurate.
Every nerf this nerf that thread is PVP related. Every balance change is for PVP.
Seems a bit strange to me. PVP players make up an extremely low population of the total player base yet here we are with PVP players making ZOS dance like a puppet on strings.
Zerowaffles wrote: »As long as gear and skills are the same in pve and pvp zenimax will always go back and forth with nerfs and buffs and the game will never be balanced.
The only way to actually balance the game out is to separate them and have a skill tree for pvp and one for pve.
Multiple mmos already do this because its only logical to do so.
To be honest I don't even know why I am even typing this since zenimax doesn't care and will continue to buff and nerf *** every 3 months till the game dies.