SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
Not really, no. Do you think the trial bosses are complaining about dots? Are they on here calling for nerfs?
Did you see the livestream? Basically every change was about PvP. Horse change- Cyrodiil. Dizzy swing? PvP. Draining shot? PvP. And then every once in a while they would pause and say something like; “And our dungeon team says they can still clear content.”
The guy in charge of these changes is the PvP lead and he does not run dungeons.
The assistant lead says that the people “killing dragons” is not their focus.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
Not really, no. Do you think the trial bosses are complaining about dots? Are they on here calling for nerfs?
Did you see the livestream? Basically every change was about PvP. Horse change- Cyrodiil. Dizzy swing? PvP. Draining shot? PvP. And then every once in a while they would pause and say something like; “And our dungeon team says they can still clear content.”
The guy in charge of these changes is the PvP lead and he does not run dungeons.
The assistant lead says that the people “killing dragons” is not their focus.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
Not really, no. Do you think the trial bosses are complaining about dots? Are they on here calling for nerfs?
Did you see the livestream? Basically every change was about PvP. Horse change- Cyrodiil. Dizzy swing? PvP. Draining shot? PvP. And then every once in a while they would pause and say something like; “And our dungeon team says they can still clear content.”
The guy in charge of these changes is the PvP lead and he does not run dungeons.
The assistant lead says that the people “killing dragons” is not their focus.
If you believe that
It sure has nothing to do with the fact they want to stop power creep
I still remember when they cried about pvp when they nerfed shields and in the end they wanted to make healers useful
https://youtu.be/Yb9H1kwF25wSydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
Not really, no. Do you think the trial bosses are complaining about dots? Are they on here calling for nerfs?
Did you see the livestream? Basically every change was about PvP. Horse change- Cyrodiil. Dizzy swing? PvP. Draining shot? PvP. And then every once in a while they would pause and say something like; “And our dungeon team says they can still clear content.”
The guy in charge of these changes is the PvP lead and he does not run dungeons.
The assistant lead says that the people “killing dragons” is not their focus.
If you believe that
It sure has nothing to do with the fact they want to stop power creep
I still remember when they cried about pvp when they nerfed shields and in the end they wanted to make healers useful
If I believe that?!!!!!https://youtu.be/Yb9H1kwF25w
Brian Wheeler 58:45 min: "We have dedicated testing group, that runs through the dungeons, to make sure, that they can still complete the dungeons."
Not; “I ran some dungeons...” Not even; “The dungeon team and I ran them...” No some other people told him dungeons can still be cleared. Like it was an after thought.
So let that sink in, the guy in charge of combat does not do dungeons.
I used to play wow, and they had a developer there called Ghostcrawler who gave very detailed reason why they buffed and nerfed abilities. He went through each one and made sure that the final dps output was exactly what was needed for each class.
So why is Wheeler NOT running those same dungeons with them?
What we get here is a blanket dps nerf and conversation that seems like it went;
Wheeler; "Dungeon team, can you still run the dungeons?"
Dungeon team; "...Sure... But-"
Wheeler; "Good enough! Moving on!"
And who is on this dungeon team anyway? Are they people who are doing 100k+ dps? Because determining if a high end player can complete a dungeon with a major dps nerf is not really helpful. Yes, the guilds who can clear Vet Sunspire in less then 30 minutes will be fine. What about the rest of us?
••••
GilliamtheRogue 1:01:50 min: "..what kind of players experience the game in different ways, and what is our target audience with some these changes. So like in some of these cases it's a numbers game which not everyone really cares about. The average player who's going to come on and just kill some dragons or stuff like that, they don't care if they're spammable is doing a billion damage..." (Emphasis mine.)
Wheeler: "Well I would."
Gina and wheeler tried to walk it back, but it was pretty clear. The people doing dailies and killing dragons is not a concern for them.
If they wanted to address power creep then they can say that. But they don’t talk about pve power creep. And why would they? Are they worried that TOO many people are clearing content? Was that dungeon dlc too popular or something?
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
Not really, no. Do you think the trial bosses are complaining about dots? Are they on here calling for nerfs?
Did you see the livestream? Basically every change was about PvP. Horse change- Cyrodiil. Dizzy swing? PvP. Draining shot? PvP. And then every once in a while they would pause and say something like; “And our dungeon team says they can still clear content.”
The guy in charge of these changes is the PvP lead and he does not run dungeons.
The assistant lead says that the people “killing dragons” is not their focus.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
Not really, no. Do you think the trial bosses are complaining about dots? Are they on here calling for nerfs?
Did you see the livestream? Basically every change was about PvP. Horse change- Cyrodiil. Dizzy swing? PvP. Draining shot? PvP. And then every once in a while they would pause and say something like; “And our dungeon team says they can still clear content.”
The guy in charge of these changes is the PvP lead and he does not run dungeons.
The assistant lead says that the people “killing dragons” is not their focus.
The sustain nerf was one of the biggest changes and when that change was made they announced it was because PvE wasn't going in the intended direction. They also warned us future changes would be considered to bring PvE back in line with their visions. Sure a trial boss might not complain but having raid groups clear the hardest content the day of release and having many groups able to ignore mechanics in all but the hardest of content isn't good for the game and the developers know it.
“Gilliam is also completelly right, these changes are not for the casuals and its good that they don't care for them that much.” @Lazarus_Rising
And this, Ladies and Gentlemen, is why we have such an awful combat team.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
KappaKid83 wrote: »No other MMO gives you the option of allotting your attribute points into 3 different trees. In WoW it is easy, you play a mage/lock/priest/druid and you get magic skills(druid being the niche) and half the skills are good for PVE where half are good for PVP. Warrior/DK/Pally you tank so you worry about HP and block/evasion stuff where again half your skills are good for PVE or PVP. It is much easier to balance a class when that class is always going to be one thing or another, not having the option to do all 3 roles(like in ESO).
This game will never balance in its current state, it is simply impossible. You have people who want the "every class can play every role" mantra to stand true while you have some people who want a more defined role for every class. It is impossible to please everyone and this game will actually suffer from having entirely too much diversity.
barney2525 wrote: »KappaKid83 wrote: »No other MMO gives you the option of allotting your attribute points into 3 different trees. In WoW it is easy, you play a mage/lock/priest/druid and you get magic skills(druid being the niche) and half the skills are good for PVE where half are good for PVP. Warrior/DK/Pally you tank so you worry about HP and block/evasion stuff where again half your skills are good for PVE or PVP. It is much easier to balance a class when that class is always going to be one thing or another, not having the option to do all 3 roles(like in ESO).
This game will never balance in its current state, it is simply impossible. You have people who want the "every class can play every role" mantra to stand true while you have some people who want a more defined role for every class. It is impossible to please everyone and this game will actually suffer from having entirely too much diversity.
Just being nitpicky.
Never say " No other " when the fact is "Most other".
Archeage and Archeage:Unchained use 3 skill tress that the player has complete control over. Depending on the combination of skill trees you want to use, you can create one of 220 different classes. You select the trees And you decide which skills in those trees you want to actually use.
SydneyGrey wrote: »They've decided it's "too hard" to balance PvP and PvE separately, so instead they've decided that PvP always takes precedence, and they'll just destroy the game for PvEers over and over with their frequent bipolar changes.
Yeah right cause a major dps loss has nothing to do with pve ...
Not really, no. Do you think the trial bosses are complaining about dots? Are they on here calling for nerfs?
Did you see the livestream? Basically every change was about PvP. Horse change- Cyrodiil. Dizzy swing? PvP. Draining shot? PvP. And then every once in a while they would pause and say something like; “And our dungeon team says they can still clear content.”
The guy in charge of these changes is the PvP lead and he does not run dungeons.
The assistant lead says that the people “killing dragons” is not their focus.
stewhead2ub17_ESO wrote: »What a redundant and silly post. Bottom line is this game is the property of ZOS. They don't seem to want separate pve/pvp. It's their vision and their decision. So people can either reconcile themselves to that fact or move on.
AhPook_Is_Here wrote: »I don't know if it's a great idea, take warframe, PVP is so different, nobody plays in that mode because it's basically like learning a totally new game and that makes it very unfriendly to new players trying to get any traction.
Probs better if they just nerf hard PVE content in conjunction with PVP related balance changes to keep content easy enough for most players but still hard enough that you can't totally zone out on netflix while auto-hot-key weaves and you mindlessly tap 1, 2, 3, 4.