One serves an actual purpose even if it gets tiresome to see, and the other...the other is just posts made by people looking to stir the pot.Halcyon_blue wrote: »
Halcyon_blue wrote: »@MojaveHeld you can clear nearly all vetdlc hm, Vmol hm and vcr+3 using BURN strategies... that is my evidence for dps being too high. A burn strategy means you have essentially used your dps to skip mechanics that the fights were designed with.
Whether the majority of the current player base has this level of dps is not my argument.
Where is your evidence for your claims that DPS of 80k+ is necessary to clear vet content?
Or are you implying that *you* need people with 80k+ dps in order to clear content?
Halcyon_blue wrote: »Hmm I'm not sure I follow your argument Mojave. You're saying that 80k is necessary for all but the best guilds in the world?
The average dps in an end game guild is not 80k+.
I've been in clears where the average dps was 45k or less. If you are doing mechanics, in many cases that puts your dps around that rate using today's game rules. You can do vmol hm, vas+2, vcr+x, vhof hm, etc with an average dps of 45k. Anything on top makes it faster and facilitates a burn strategy.
If you cannot clear a vet trial without an 80k burn, the problem is not dps ... the problem is that you are failing mechanics.
And mechanics is not what is being argued here.
Also, you still have provided no evidence or statement for your "facts".
MojaveHeld wrote: »You couldn't be more hilariously wrong if you tried. Current dps is where it needs to be for the vet dlc trials ZOS has been putting out. You're correct that this isn't debatable, but what isn't up for debate is the fact that dps isn't too high, and that anyone claiming otherwise is either delusional, a liar, or both.
Halcyon_blue wrote: »Tomo is a disgruntled former guild member from a pvp guild, so I'm going to ignore him for this thread much like I did in-game as his personal drama and vendetta is of no value to this discussion and nor am I going to be baited by ad hominems. Tomo hasn't been in any vet trials at all since at least a week ago, let alone a clear so if you wish to involve yourself be decent and focus on the information at hand thank you
Let's check some eso logs for clears that have been made publicly available - the top 200 dps from clears of vhof hm:-
https://www.esologs.com/zone/rankings/6#boss=20&page=2
The max was low 70's while the average is far below that... in fact the second 100 average is around the 30k zone.
There's your empirical evidence. And no, anecdotal evidence from your years of experience is not something I could regard as factual - please link us your eso logs or describe a particular issue in detail.
As I stated earlier, your problem is not dps, it's mechanics. Your post above confirms that. In which case, make a thread and points about that, but this has nothing to do with proposed dps changes on the PTS right now.
One serves an actual purpose even if it gets tiresome to see, and the other...the other is just posts made by people looking to stir the pot.Halcyon_blue wrote: »
At least the players expressing anger over the changes are providing ZOS feedback and driving discussion. If you dont like it, just dont go into those threads. Plenty of conversations going on that dont revolve around the patch notes.
Just like literally every single update ever, even sustain nerf fest that came with Morrowind(I may be wrong in this one, but we all know the one I'm talking about).
I get you're sad and upset, but you're just making yourself look silly... A month after this hits live, everyone of you Meta chasers will be super happy again with your new builds, doing probably the same damage or close to what you have today.
Again, this has always been true, patch after patch, nerf after nerf, and still, power creep is a thing. It's not CP anymore, that's been frozen for a while, and yet, dos is going up, and up, and up... And I'm certain it'll be fine after this patch too.
Cry all you need to cry, it's good to let it out, it may even soften the changes on next pts cycles, but still... Changes will come, and we will eventually work around them. It's the nature of the beast... Not just ESO, any MMO ever. This isn't new, just weird and aggressive, but definitely nothing all that bad.
Have a good day and try to have some fun.
This, its also depend a lot on that you are doing in the game. New players doing the quests the first time stays.redspecter23 wrote: »redspecter23 wrote: »The people that left the game during changes that they disliked in the past are not here to tell you that they left. People will leave for a variety of reasons every patch. Don't go thinking that it's all just crying and no action. A great many left with Morrowind. I'm sure more than a few will leave with this patch. Will the game go on? Of course it will. People complain because they want to stay and enjoy the game, not leave to try and find something better.
The players that stay will move on and play whatever the meta shifts to or continue playing what they did before. It's the players that leave that have no voice after the fact.
I agree with you, but my point is that those that stayed and adapted are now even better than before. You know why? Because they stayed, learned and improved.
If anything, going back to my title, in a couple months it'll be all fine again, as long as you stay.
I'm not denying the frustrating aspect of this whole thing, just the fact that people make it feel like the world has ended, and it's not. Just a bit of chaos and uncertainty, but it'll not last long. Never does, never will.
For those that choose to stay, it will be fine. My point was that each person has a breaking point. For some it will be when the servers finally go down. I've seen some people quit because they said sorcs didn't have a large enough army of pets for their liking. 20 minutes into the game they were on to something else. Most other people fall in the middle somewhere. Each and every update has made sacrifices in player count, some more than others. I'm not sure it's a good idea to throw long term players away to attrition unless it's absolutely necessary. The dev team has run the numbers and are ok with the calculated losses. That's their prerogative. From my point of view, I don't want to see friends and guildmates leave over such drastic changes and I'd hate to be leaving myself when I hit my break point eventually.
I guess I'm saying that I don't personally feel these current proposed changes are worth the loss in players, even if the game continues. I'd like to think they could accomplish some sort of similar goal without aggravating the playerbase. They knew what they were doing was going to be controversial. I'd hate to think about what ideas they threw away before settling on these proposed changes.
Halcyon_blue wrote: »Mojave, you just literally discounted esologs in favour of your unsubstantiated anecdotal claims.
Not sure there's anywhere we need to go further on that.
And while yes, dps and mechs are interwoven in a fight, the root cause and solution are different - is there a specific mechanic, say in vhof hm, such as execute missiles, that is causing say over 50% (or other desired hurdle) of trial groups to wipe at?
And if so, would addressing that specific mechanic be much more useful than justifying across the board dps increases to bypass said mechanic?
We're going on a tangent to the OP's point so in respect to that I'll leave it there.
There are two social experiments that you can look at on the ESO forum.
1. There will always people complaining.
2. There will always be people who defend just about anything.
The irony is that the second group somehow feel that their opinion is more just/correct than the first group.
SydneyGrey wrote: »Developers need to understand how players feel about the ridiculously frequent changes.
People are just sick of the ADHD. The changes are just too frequent and too severe.
SydneyGrey wrote: »Developers need to understand how players feel about the ridiculously frequent changes.
People are just sick of the ADHD. The changes are just too frequent and too severe.
THIS. this I can get behind. It isn't about the nerf for me, it's about the annoyance. Game is fine, game will remain fine, the rollercoaster isn't fun though.
LiquidPony wrote: »Just like literally every single update ever, even sustain nerf fest that came with Morrowind(I may be wrong in this one, but we all know the one I'm talking about).
I get you're sad and upset, but you're just making yourself look silly... A month after this hits live, everyone of you Meta chasers will be super happy again with your new builds, doing probably the same damage or close to what you have today.
Again, this has always been true, patch after patch, nerf after nerf, and still, power creep is a thing. It's not CP anymore, that's been frozen for a while, and yet, dos is going up, and up, and up... And I'm certain it'll be fine after this patch too.
Cry all you need to cry, it's good to let it out, it may even soften the changes on next pts cycles, but still... Changes will come, and we will eventually work around them. It's the nature of the beast... Not just ESO, any MMO ever. This isn't new, just weird and aggressive, but definitely nothing all that bad.
Have a good day and try to have some fun.
So your logic is that because people reacted badly to patches before, and it turned out OK, that it must be true again this patch?
That's ... irrational. You're just being contrary and not actually paying attention to what changed.
Wouldn't it be more irrational to assume it wouldn't? If it's worked out in the previous patches and turned out OK - why wouldn't it be rational to assume it would this time as well? It seems to me that is the very definition of rational behavior.
In any case: even if this patch is somehow disastrous for the game (which I severely doubt) the boy who cries wolf parable would aptly apply here. So you can't really blame anyone for taking the approach the OP has considering every previous update in memory has had exactly this kind of apocalyptic reaction. There is only so many times someone can cry wolf before people stop taking it seriously. And I believe we are well passed that point.
But as the author of this thread suggested - power creep is a real thing and it's not the end of the world for developers to take steps to address it. If they over step it they'll likely take steps to correct it - as they did with the recent DoT damage changes.
LiquidPony wrote: »Just like literally every single update ever, even sustain nerf fest that came with Morrowind(I may be wrong in this one, but we all know the one I'm talking about).
I get you're sad and upset, but you're just making yourself look silly... A month after this hits live, everyone of you Meta chasers will be super happy again with your new builds, doing probably the same damage or close to what you have today.
Again, this has always been true, patch after patch, nerf after nerf, and still, power creep is a thing. It's not CP anymore, that's been frozen for a while, and yet, dos is going up, and up, and up... And I'm certain it'll be fine after this patch too.
Cry all you need to cry, it's good to let it out, it may even soften the changes on next pts cycles, but still... Changes will come, and we will eventually work around them. It's the nature of the beast... Not just ESO, any MMO ever. This isn't new, just weird and aggressive, but definitely nothing all that bad.
Have a good day and try to have some fun.
So your logic is that because people reacted badly to patches before, and it turned out OK, that it must be true again this patch?
That's ... irrational. You're just being contrary and not actually paying attention to what changed.
Wouldn't it be more irrational to assume it wouldn't? If it's worked out in the previous patches and turned out OK - why wouldn't it be rational to assume it would this time as well? It seems to me that is the very definition of rational behavior.
In any case: even if this patch is somehow disastrous for the game (which I severely doubt) the boy who cries wolf parable would aptly apply here. So you can't really blame anyone for taking the approach the OP has considering every previous update in memory has had exactly this kind of apocalyptic reaction. There is only so many times someone can cry wolf before people stop taking it seriously. And I believe we are well passed that point.
But as the author of this thread suggested - power creep is a real thing and it's not the end of the world for developers to take steps to address it. If they over step it they'll likely take steps to correct it - as they did with the recent DoT damage changes.
kringled_1 wrote: »Halcyon_blue wrote: »They buffed dots last patch by 50% ish... forum goes up in flames about a skill-less DOT meta.
They adjust dots a proportion back down again... forum goes up in flames about the "constant" nerfs.
This is why humans can't have nice things.
You say this like we're back where we were at Elsweyr launch. But Scalebreaker nerfed all ground AOE dots by 30-40%. And the proposed Dragonhold adjustment takes them down by another 30% or so, and then tacks on a 50% cost increase. (for the most part). There's nothing being substantially buffed that will compensate for that, so yes, people are looking at losing significant amounts of damage.
I'm almost willing to bet parses will be even higher than before, just because it would be hilarious.
Seriously though... You're thinking about a current meta that's being nerfed, but you forget that the game has so many other skills that people simply stopped using this time around in favor of more dots. They are called spammables... Hehe new rotations will come and DPS will be fine. I promise you. All it takes is replacing skills and getting new rotation, as per usual. How much of that 30-40% relative loss will be recovered, hard to say yet, but it will be close enough that it won't matter for most people. Remember... 5% loss for most people isn't even 1k damage... That's RNG range.... You can lose 1k DPS of you sneeze during a fight...
So all this only matters for the 35k+ people, where 5% is close to 2k DPS and that's already on appreciable range. And even here... Only against a dummy. On real world situations, maybe not so much of a difference either.
No... This isn't a good patch for DPS at all, but far from being terrible, even further from being what the forum dwellers seem to believe. Let's give it a week and see what comes...
There are two social experiments that you can look at on the ESO forum.
1. There will always people complaining.
2. There will always be people who defend just about anything.
The irony is that the second group somehow feel that their opinion is more just/correct than the first group.