Why can’t Stam DK get a stam whip? Throwing rocks as a spammable and class identity is silly.

Skoomah
Skoomah
✭✭✭✭✭
✭✭
Come on ZOS... you’re killing the joy from this game...
Edited by Skoomah on September 18, 2019 6:07PM
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Players: Hey ZOS, can we get a stam whip?

    ZOS: We have something very special for you :)

    Players:

    2a4nqt8dya2v.png
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    It’s real easy. Just change the color of the whip to green. Make it scale off and use stamina. And then give it some cool effect that is poison themed.

    How much coding is that? Half a days worth?
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    Kadoin wrote: »
    Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...

    Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Skoomah wrote: »
    Kadoin wrote: »
    Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...

    Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?

    Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.

    The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.

    If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.
  • Szende
    Szende
    ✭✭✭
    "Toph is blind."
    PC-EU
    Kyra Leith - PvP Stamina Nightblade
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    Kadoin wrote: »
    Skoomah wrote: »
    Kadoin wrote: »
    Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...

    Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?

    Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.

    The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.

    If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.

    Mag DKs get utility from almost every DK skill in the three trees. Why you trying to pick a fight between Stam and Mag Dks.

    Go start your own thread asking for an execute for your Mag DK.

    This thread is about how dumb the rock throwing is as a Stam DK spammable.
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    The passives are better with the rock, change my mind.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Skoomah wrote: »
    Kadoin wrote: »
    Skoomah wrote: »
    Kadoin wrote: »
    Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...

    Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?

    Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.

    The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.

    If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.

    Mag DKs get utility from almost every DK skill in the three trees. Why you trying to pick a fight between Stam and Mag Dks.

    Go start your own thread asking for an execute for your Mag DK.

    This thread is about how dumb the rock throwing is as a Stam DK spammable.

    Trying to pick a fight? Are you serious? I am saying a stam whip is a bad suggestion. Mag DK execute, by the way, is also a bad suggestion. Precisely because of the power of whip and the classes' utility skills for both mag and stam.

    I don't cheerlead for a class or spec; I'm just not going to pretend something would be balanced and a good idea when its not.

    By the way, I've used hybrid DK builds and had my whip around 3/4ths the power of my mag DK with 54% crit and 22% crit power and guess what? It's extremely powerful to use powerlash then spam bloodthrist or exectuioner every time. In fact, its comical.

    Now, imagining if that hybrid did not have any downsides (it uses light armor, can't benefit fully from CP, and has only 11K resist and terrible sustain in exchange for raw power output), I can imagine a stam whip being a BAD idea as long as bloodthirst and executioner is only a button away. Is it clearer now?
  • The_Lex
    The_Lex
    ✭✭✭✭✭
    ✭✭
    It's simple. ZOS changed the sDK identity to be poison themed. Logic dictates that we would get a poison-based spammable. The rock is just...well, a rock. It's not poisoned, diseased, nothing. On ESO Live, they specifically said that stonefist was the new spammable "like it was at launch." Uh, hello, the DK theme was different at launch.

    I swear, ZOS does so many pendulum swinging changes that not even they can keep up.
  • josh.lackey_ESO
    josh.lackey_ESO
    ✭✭✭✭✭
    Hey now you can be as cool as Jedi on SWTOR. Throwing rocks. 😂
  • Szende
    Szende
    ✭✭✭
    But seriously guys... its sounds cool. Nothing fancy... just SMASH A ***** ROCK IN THEIR FACE! Sounds fun
    PC-EU
    Kyra Leith - PvP Stamina Nightblade
  • The_Lex
    The_Lex
    ✭✭✭✭✭
    ✭✭
    I really don't have a problem with Stonefist, per se. Imo, the animation looks pretty dumb, but I can deal with animations I don't like. The problem is the stun stacking. In PvP, there's no way that you're hitting someone 5 times in a row with the same skill (for a proc). If you are, then you're not really getting any kills anyway.
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
    ✭✭✭✭✭
    Remember to help your fellow Dragonknights out by also pelting their opponent with rocks.

    ...kinda sounds like a Monty Python sketch.
  • LoneStar2911
    LoneStar2911
    ✭✭✭✭✭
    I agree that the stamina DK's identity feels tied to poison. Having a green poison whip would be SO much more fun (and better looking) than chunking boring rocks.

    What are we doing to do? Pour a little poison on a pebble and hope it makes it into the enemy's drink? Or straight into their mouth? What? Are we seriously making a rock-throwing ability a spam ability? LOL.

    From the impression I got from people's responses, a stamina whip would have to work differently than the magicka whip so it wouldn't be over-powered or whatnot. But a green stamina whip would indeed be awesome. There's no denying that!!
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I actually like the idea of throwing rocks, but the auxiliary effect of spamming it 5 times for a stun is pathetic.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    Maybe they could change it to throwing mini-meat bags and do disease damage? It is the "Earthen Heart" skill line though, so it does make sense to be a rock.

    I actually like the choice in general. Ranged spammables > melee spammables.

    Playing since beta...
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    How about take one morph of dks chain and turn it into a flail?
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    Just wanna chime in on this as an avid Stam DK player or at-least when I still actively played I laid it out pretty simple. The reason why I'm against Stam Whip is because it would be too powerful and would then have to result in nerfing everything else to compensate for that one skill.

    I've stated the best option for us Stam DKs is opening up more utility skills to Stamina while giving us passives that fill us out better (passives back in 2016 were regarding battle roar n helping hands were really good) and changing some useless passives like the block one would be better. Example Keep block the same way but add after holding block for 2s increase Wep/Spell dmg by X for 10 seconds. This is because ZOS wants to keep this we gotta block mentality so this would fit that ideology.
    Wep/Spell increase would benefit skills that are self healing proving to be a benefit to PvP/PvE damage wise & PvP/PvE self survive wise.

    They need to remove Stone fist imo and change it entirely, make the other version of fossilize,,FoO, and talons Stamina. #1
    Fossilizes morph I think its petrify should cause targets affected to be off-balance to proc extra damage from CP/ in general.
    I could literally go on tbh imma end it here.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    We all know there is something magical about whips so it makes no sense to give stam a morph for whip.

    Crack that whip
    https://www.youtube.com/watch?v=j_QLzthSkfM
  • InvictusApollo
    InvictusApollo
    ✭✭✭✭✭
    Skoomah wrote: »
    Come on ZOS... you’re killing the joy from this game...

    You know what is really silly? That whipping animation. It's the main reason I haven't made a magdk and don't plan to make any.
  • Robo_Hobo
    Robo_Hobo
    ✭✭✭✭✭
    Yeah not a fan of the animation. Would look better if it was changed to your fist turning into stone and then punching them.
  • Somewhere
    Somewhere
    ✭✭✭✭
    Well let's imagine we did get a poison whip: how do you implement it with the current two morphs? Both morphs of lava whip enjoy decent usage.

    Do you remove one morph? Which one? Take your pick, a large group of people will be annoyed either way. Do you combine morphs? Now we run into a situation where the morph is either over or undermined because it's trying to do too much.

    My guess is ZOS likes how the morphs of lava whip function at the moment and do not think it is worth while to add it to the toolkit. If we did have a stam whip then we ask, what is the difference between stamdk and mDk? Is it color? One uses weapon skills and one uses class skills more? This just seems homogenizing to me.
    Edited by Somewhere on September 18, 2019 9:24PM
  • TrinityBreaker
    TrinityBreaker
    ✭✭✭✭✭
    Kadoin wrote: »
    Skoomah wrote: »
    Kadoin wrote: »
    Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...

    Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?

    Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.

    The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.

    If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.

    So you're trying to say Mag DK doesn't need an execute because it has Whip as a spammable? If so, I wonder why that logic doesn't apply to NightBlade
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    The_Lex wrote: »
    I really don't have a problem with Stonefist, per se. Imo, the animation looks pretty dumb, but I can deal with animations I don't like. The problem is the stun stacking. In PvP, there's no way that you're hitting someone 5 times in a row with the same skill (for a proc). If you are, then you're not really getting any kills anyway.

    I'm on console, so I can't test it, but the notes read as though it takes 6 Stonefists to stun, not 5, and presumably the target must not be CC immune when hit with the 6th Stonefist.

    I like the rock part of DK's theme, and I've been using Stonefist this last patch as a replacement for Fossilize and as a way to proc 7th Legion. It won't serve either of those purposes now, the latter not being a major concern, but this consummatory stun function does not entice me to use this skill over the more expensive Fossilize, or other non-DK sources of stun.

    However, the damage amplification aspect of these Stonefist stacks is interesting and encouraging. I look forward to results from those who test, but I sort of feel as though doing away with the stun altogether and improving this damage amplification aspect will make the skill more enticing to use for many StamDKs.

    Edited by Urzigurumash on September 18, 2019 11:40PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Kadoin wrote: »
    Skoomah wrote: »
    Kadoin wrote: »
    Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...

    Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?

    Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.

    The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.

    If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.

    So you're trying to say Mag DK doesn't need an execute because it has Whip as a spammable? If so, I wonder why that logic doesn't apply to NightBlade

    The same reason why cloak has not been targeted by ZOS' nerf squad: because nightblade! :D
  • The_Lex
    The_Lex
    ✭✭✭✭✭
    ✭✭
    The_Lex wrote: »
    I really don't have a problem with Stonefist, per se. Imo, the animation looks pretty dumb, but I can deal with animations I don't like. The problem is the stun stacking. In PvP, there's no way that you're hitting someone 5 times in a row with the same skill (for a proc). If you are, then you're not really getting any kills anyway.

    I'm on console, so I can't test it, but the notes read as though it takes 6 Stonefists to stun, not 5, and presumably the target must not be CC immune when hit with the 6th Stonefist.

    I like the rock part of DK's theme, and I've been using Stonefist this last patch as a replacement for Fossilize and as a way to proc 7th Legion. It won't serve either of those purposes now, the latter not being a major concern, but this consummatory stun function does not entice me to use this skill over the more expensive Fossilize, or other non-DK sources of stun.

    However, the damage amplification aspect of these Stonefist stacks is interesting and encouraging. I look forward to results from those who test, but I sort of feel as though doing away with the stun altogether and improving this damage amplification aspect will make the skill more enticing to use for many StamDKs.

    I only meant that you have to get through 5 to get to the stun (6th). Sorry for not being clearer.

    Either way, I think that if I were to use it as a spammable, it wouldn't be for the stun. I simply can't see hitting the same player 6 times with the same skill.

    I haven't tested it in PvE but I'm curious how it works on a parse.
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    From fire to poison. Now rocks. Whats coming next
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    Why would you want a copy past magDK?
    Why would you want to make the class a Templar?

    Why cant you see that stamDK makes use of weapon spammables but lacks stamina costing utilities?


    Have you seen how dump whip looks when a magDK holds SnB and the shield and sword dissapear?
    Same thing will happen to dual wield.
    Not to mention bows tranaforming in a whip or a greatsword becoming a whip.
    I rly dont understand the whole stamWhip cause.
    You just want something strong, no matter how ridiculous.
    Edited by GeorgeBlack on September 19, 2019 1:35AM
  • KingExecration
    KingExecration
    ✭✭✭✭
    Make it an actual stone fist. I wanna fight a dk who is decking my sheet and not throwing rocks at me like a bored kid at the lake. Stone fist as a melee spammable with an added effect would be way cooler than whip to me. What’s with the range spammables since warden release tho? Melee is fine for a MELEE class.
Sign In or Register to comment.