
Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...
Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...
Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?
Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...
Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?
Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.
The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.
If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.
Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...
Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?
Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.
The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.
If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.
Mag DKs get utility from almost every DK skill in the three trees. Why you trying to pick a fight between Stam and Mag Dks.
Go start your own thread asking for an execute for your Mag DK.
This thread is about how dumb the rock throwing is as a Stam DK spammable.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
https://www.youtube.com/watch?v=j_QLzthSkfMBecause whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...
Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?
Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.
The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.
If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.
I really don't have a problem with Stonefist, per se. Imo, the animation looks pretty dumb, but I can deal with animations I don't like. The problem is the stun stacking. In PvP, there's no way that you're hitting someone 5 times in a row with the same skill (for a proc). If you are, then you're not really getting any kills anyway.
TrinityBreaker wrote: »Because whip is powerful and so is executioner. Have you every played a hybrid DK in PvP? Imagine that power, except no drawbacks. Whip damage would have to be toned down to account for the execute, but then there is mag DK...
Are you serious... are you defending the rock throwing as a okay spammable? What game you playing bruh?
Are you serious? Where did I say that? I just said as long as stam DK has access to an execute, stam whip is a bad idea.
The only way it would happen is if it were significantly toned down and/or did not synergize with off balance like flame lash does. Stam DK has access to executes through weapon skill lines and mag DK has no access to one through weapon lines or the class. That's the only thing that makes whip balanced, other than it losing its stun on powerlash and the cd.
If an execute gets added to mag, or stam DK gains whip, then one of those two things going to need to be toned down.
So you're trying to say Mag DK doesn't need an execute because it has Whip as a spammable? If so, I wonder why that logic doesn't apply to NightBlade
Urzigurumash wrote: »I really don't have a problem with Stonefist, per se. Imo, the animation looks pretty dumb, but I can deal with animations I don't like. The problem is the stun stacking. In PvP, there's no way that you're hitting someone 5 times in a row with the same skill (for a proc). If you are, then you're not really getting any kills anyway.
I'm on console, so I can't test it, but the notes read as though it takes 6 Stonefists to stun, not 5, and presumably the target must not be CC immune when hit with the 6th Stonefist.
I like the rock part of DK's theme, and I've been using Stonefist this last patch as a replacement for Fossilize and as a way to proc 7th Legion. It won't serve either of those purposes now, the latter not being a major concern, but this consummatory stun function does not entice me to use this skill over the more expensive Fossilize, or other non-DK sources of stun.
However, the damage amplification aspect of these Stonefist stacks is interesting and encouraging. I look forward to results from those who test, but I sort of feel as though doing away with the stun altogether and improving this damage amplification aspect will make the skill more enticing to use for many StamDKs.