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DOT damage should be similar to the damage from Update 22

Czekoludek
Czekoludek
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Ok ZoS, I think all people are glad that you understand that increasing DoT damage so much in U23 was a big mistake. Now, for once, listen to the players when they say that decreasing its damage so much is just another mistake. Give dots more power, single target dot should hit more, like 1,75 of the ST spammable damage, the 1,25 value is so low that it is better right now to just use one ST dot, one AoE dot and spam spammable. This is not a fun gameplay. Nerfs to sustain are not fun. Don't embarass yourselfs with fixing it in U25, ppl have enough of this increase 50%, decrease 70% BS every patch.

PS. Could you also give NB ANYTHING? Like really, wardens have almost every major buff in they toolkit, easy access to minor berserk and vuln, templars are godmode, necros have the most powerful debuf (still), sorcs even got new ability tthat looks like old grim focus which was nerfed because "it was too much". 7 patches of nerfs make NB look like a sad joke
  • Fawn4287
    Fawn4287
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    Czekoludek wrote: »
    Ok ZoS, I think all people are glad that you understand that increasing DoT damage so much in U23 was a big mistake. Now, for once, listen to the players when they say that decreasing its damage so much is just another mistake. Give dots more power, single target dot should hit more, like 1,75 of the ST spammable damage, the 1,25 value is so low that it is better right now to just use one ST dot, one AoE dot and spam spammable. This is not a fun gameplay. Nerfs to sustain are not fun. Don't embarass yourselfs with fixing it in U25, ppl have enough of this increase 50%, decrease 70% BS every patch.

    PS. Could you also give NB ANYTHING? Like really, wardens have almost every major buff in they toolkit, easy access to minor berserk and vuln, templars are godmode, necros have the most powerful debuf (still), sorcs even got new ability tthat looks like old grim focus which was nerfed because "it was too much". 7 patches of nerfs make NB look like a sad joke

    Stamblade was the relatively unrivalled pvp meta from like dark brotherhood up until last update
  • Czekoludek
    Czekoludek
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    Fawn4287 wrote: »
    Czekoludek wrote: »
    Ok ZoS, I think all people are glad that you understand that increasing DoT damage so much in U23 was a big mistake. Now, for once, listen to the players when they say that decreasing its damage so much is just another mistake. Give dots more power, single target dot should hit more, like 1,75 of the ST spammable damage, the 1,25 value is so low that it is better right now to just use one ST dot, one AoE dot and spam spammable. This is not a fun gameplay. Nerfs to sustain are not fun. Don't embarass yourselfs with fixing it in U25, ppl have enough of this increase 50%, decrease 70% BS every patch.

    PS. Could you also give NB ANYTHING? Like really, wardens have almost every major buff in they toolkit, easy access to minor berserk and vuln, templars are godmode, necros have the most powerful debuf (still), sorcs even got new ability tthat looks like old grim focus which was nerfed because "it was too much". 7 patches of nerfs make NB look like a sad joke

    Stamblade was the relatively unrivalled pvp meta from like dark brotherhood up until last update

    Not really, they were very good from Morrowind till Summerset, after SS they were in okay spot, not great, not terrible. Don't let me start about magblades...
  • ecru
    ecru
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    Single target magicka dots are overtuned now, but dots like rending slashes or the dk dots were fine in U22 because they required you to get into melee range to apply them, so the risk vs reward was balanced. Not only did you have to get into melee to apply them, since you're playing melee you have to stay in melee to apply pressure on top of those dots. It made sense for stam to have access to those strong dots.

    Giving everyone dots equal to those dots that they can apply and stack from 28m range was the major mistake that never should have happened. If melee dots or melee abilities do equal or less damage than ranged abilities, there is no incentive to play melee.

    Rending Slashes seems to have gotten the biggest nerf, with it doing less damage than every direct damage ability I could compare it to. Like 20% less damage than Flurry, which is hilarious. IMO melee dots should not be touched at all, and while ranged dots needed a nerf, they were drastically overnerfed. Ground AOEs too, besides ritual of retribution which deserved a nerf because of the gigantic area it covers.
    Edited by ecru on September 18, 2019 4:34AM
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  • Vapirko
    Vapirko
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    Czekoludek wrote: »
    Ok ZoS, I think all people are glad that you understand that increasing DoT damage so much in U23 was a big mistake. Now, for once, listen to the players when they say that decreasing its damage so much is just another mistake. Give dots more power, single target dot should hit more, like 1,75 of the ST spammable damage, the 1,25 value is so low that it is better right now to just use one ST dot, one AoE dot and spam spammable. This is not a fun gameplay. Nerfs to sustain are not fun. Don't embarass yourselfs with fixing it in U25, ppl have enough of this increase 50%, decrease 70% BS every patch.

    PS. Could you also give NB ANYTHING? Like really, wardens have almost every major buff in they toolkit, easy access to minor berserk and vuln, templars are godmode, necros have the most powerful debuf (still), sorcs even got new ability tthat looks like old grim focus which was nerfed because "it was too much". 7 patches of nerfs make NB look like a sad joke

    As soon as you say godmode any validity to your post goes in the trash. I trash almost every Templar I come across and next patch it will be way easier. But, NBs are a bit lacking these days.
  • Vapirko
    Vapirko
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    On PTS with about 4K weapon damage 34k stam and 60+ points into thaum my twin slashes is just over 7k lol.
  • Nerhesi
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    If it’s not over double spammable then it is a sub optimal trap. If you’ve done any high end pvp , especially small scale so you can get a clear picture, that dot builds were not the top end meta.

    Example, let’s take sorc or necro, as they’re capable of the highest dot tooltips. I’ve done both and continued to gain a couple million alliance points since the last patch.

    Using dots means you’re dropping burst cc bar space. This sacrificed big-burst setup (the stupid boring single meta for years) to give you an edge against high-dodge rolling builds.

    However you also lost your edge against higher sustain builds that would now have an easier time with your dot build since you were effectively coordinating curse/execute/crystal. You simply don’t have the time to add 2 dots into a proper burst rotation unless your opponent is as asleep - they are ccing and pressuring you as well.


  • Czekoludek
    Czekoludek
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    Vapirko wrote: »
    Czekoludek wrote: »
    Ok ZoS, I think all people are glad that you understand that increasing DoT damage so much in U23 was a big mistake. Now, for once, listen to the players when they say that decreasing its damage so much is just another mistake. Give dots more power, single target dot should hit more, like 1,75 of the ST spammable damage, the 1,25 value is so low that it is better right now to just use one ST dot, one AoE dot and spam spammable. This is not a fun gameplay. Nerfs to sustain are not fun. Don't embarass yourselfs with fixing it in U25, ppl have enough of this increase 50%, decrease 70% BS every patch.

    PS. Could you also give NB ANYTHING? Like really, wardens have almost every major buff in they toolkit, easy access to minor berserk and vuln, templars are godmode, necros have the most powerful debuf (still), sorcs even got new ability tthat looks like old grim focus which was nerfed because "it was too much". 7 patches of nerfs make NB look like a sad joke

    As soon as you say godmode any validity to your post goes in the trash. I trash almost every Templar I come across and next patch it will be way easier. But, NBs are a bit lacking these days.

    Yeah, right. Templars are weak and thats why 3/4 of pvp right now are templars, because they are so weak and ppl love to play weak classes
  • BlackMadara
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    Agreed. Dots should be at a similar level to before update 23, using searing strike or cripple as a base. Entropy should be considered a utility skill first, and have its damage lowered to that of a utility skill, like volatile armor.

    Dot pressure should be an alternative to the burst playstyle. A 50% cut is far too much.
  • StShoot
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    or zos could reduce the dots by 10%(/20%), let it got to the pts, let the player test it and reduce it even more if they are still to strong, but i guess that would be to easy ?
  • Vapirko
    Vapirko
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    Czekoludek wrote: »
    Vapirko wrote: »
    Czekoludek wrote: »
    Ok ZoS, I think all people are glad that you understand that increasing DoT damage so much in U23 was a big mistake. Now, for once, listen to the players when they say that decreasing its damage so much is just another mistake. Give dots more power, single target dot should hit more, like 1,75 of the ST spammable damage, the 1,25 value is so low that it is better right now to just use one ST dot, one AoE dot and spam spammable. This is not a fun gameplay. Nerfs to sustain are not fun. Don't embarass yourselfs with fixing it in U25, ppl have enough of this increase 50%, decrease 70% BS every patch.

    PS. Could you also give NB ANYTHING? Like really, wardens have almost every major buff in they toolkit, easy access to minor berserk and vuln, templars are godmode, necros have the most powerful debuf (still), sorcs even got new ability tthat looks like old grim focus which was nerfed because "it was too much". 7 patches of nerfs make NB look like a sad joke

    As soon as you say godmode any validity to your post goes in the trash. I trash almost every Templar I come across and next patch it will be way easier. But, NBs are a bit lacking these days.

    Yeah, right. Templars are weak and thats why 3/4 of pvp right now are templars, because they are so weak and ppl love to play weak classes

    Did I say they were weak? *** outta here with the god mode bs though.
  • RighteousBacon
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    Yah they nerfed dots too much on PTS. They need to pump them back up by at least 30%. The point made about melee dots needing to be stronger is accurate too.
  • Bluestin
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    I'd take the Damage/DoT damage/ability mechanics (Except Bleeds and Wards which should use the current U23 mechanics) and output of U22; the armor set mechanics changes of 23, and the alleged performance enhancements coming in U24 rolled into one patch then see how things turn out.

    Honestly I'm just waiting on the sidelines until U24 is officially launched, interested in seeing where these proposed changes will ultimately end up.
    Edited by Bluestin on September 19, 2019 2:55PM
  • WrathOfInnos
    WrathOfInnos
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    You’re right, most DoTs were fine in U22. This list includes Rending Slashes, Poison Injection, Swarm, Vamp Bane, Embers/Claw, and Cripple, none of which needed a buff in U23. Entropy, Soul Trap, Scalding Rune, and Flame Reach did need a buff, but should have been brought up to the U22 ST DoT standard (approx 2X a spammable) instead of the overloaded U23 ST DoT standard (2.5X to 2.8X a spammable). They certainly did not need the massive nerf in U24, bringing them to 1.25X a spammable.

    All AoE DoTs were fine in U22, they did not need to have their damage reduced twice and definitely did not need the massive cost increases. Skills like Winter’s Revenge and Twisting Path are literally useless in the Dragonhold PTS, and even the AoE DoTs that have some utility like Liquid Lightning or Boneyard are detrimental to a rotation (DPS loss and unsustainable cost).
    Edited by WrathOfInnos on September 19, 2019 4:01PM
  • Casterial
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    Completely agree. I only used rending slashes and it was like a 11-12k tooltip, now it's a 19.8k, on pts it's 7.5k.. is this a joke?
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