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[Suggestion] Rich survey nodes

Maggi12
Maggi12
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This is a small QoL for those, who have a lot of survey maps.

Problem definiton:
Imagine you have several surveys in stack (lets say 5). You travel to survey location and farm them. Call you mount and run away from survey location. After reaching certain distance you run back and farm next spawned survey nodes. And you have to do such "ping-pong" minigame 4 times! The more surveys you have, the more time you will spend in repetitive process.

How to solve:
  • 'Rich' nodes, wich could contain xN raw mats (where N is the amount of current investigating surveys in stack).
  • Introduce LARGE survey maps. And an npc or some sort of service in the game which is used to transform every 10 simple survey maps into 1 large survey map with x10 reward.
  • Simplest solution is to change survey node respawn logic. After harvesting survey, system starts countdown timer (3 or 5 seconds). When countdown expires, system respawns new survey nodes. I dont understand why developers did not implemented it that way.
  • Another solution
    richo262 wrote: »
    The best QoL surveys could get would be for the survey to direct us to a place that has 1 giant node that your character can strike 6 times (12 without CP passive) that if you have 2 surveys, you get to strike it 12 times (24 without CP passive), and so on. It is just one super node that your character will just keep smacking until you run out of surveys.

    This way, you won't need to keep running away and back again, which is probably the most tedious part of survey farming.


PS: I understand that survey system's (as well as treasure maps) intention is to give a player some exploration mini quests, the reason to TRAVEL and EXPLORE.
Edited by Maggi12 on September 21, 2019 8:54PM
  • MaleAmazon
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    I don't see a suggestion. :#

    Edit: ok there it came. More hassle than it is worth imo. Your character should be fast enough that this isn't much of an issue. If you save surveys for a 'survey vacuum cleaner run' like I do, expect some minor inconvenience. Minor.

    Tbh I am thankful you just have to ride off some distance, and not relog.
    Edited by MaleAmazon on September 18, 2019 12:26PM
  • Rungar
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    just log out and log back in. takes like 10 seconds
  • Maggi12
    Maggi12
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    Rungar wrote: »
    just log out and log back in. takes like 10 seconds
    Dude, imagine there is ppl who have tons of surveys. They collect them during some period of time and then go and farm.
    10 seconds for relog? it is not funny. For me, it is about 1-2 minutes. Just waste of time. Imagine i would have spent 1 minute x 60 stacks = 1 hour of real time!!!
    Edited by Maggi12 on September 18, 2019 12:47PM
  • Gundug
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    The last time I did a serious survey run, I cleared something like 700 surveys out. I used the ping pong method sometimes as much as 12 times per survey location. Logging out and back in does not take merely 10 seconds, but even if it did, that’s nearly two hours just in load time to solve the above example.

    I would welcome anything that took some of the hassle out of clearing multiple surveys at the same location. Some of the locations are lousy to reset, particularly in Wrothgar, where you are required to repeatedly climb up and jump down cliffs.
  • pod88kk
    pod88kk
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    Yes please, I'm currently working my way through 1200 surveys and would hate to have to got through something like this again..... I don't get to play enough to do them as they come up so its easier for me to do them in bulk....just not this sort of bulk lol
  • ArenGesus
    ArenGesus
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    Am in the process of clearing several hundred surveys - would be nice if nodes would just increase by the number of surveys for that location held in quick slot so they all clear simultaneously.
  • Ingroll
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    Agree, its annoying. Found out though that the distance you have to run/ride is decreased if you decrease "viewdistance" in settings. It's just a view meters when it is set to low...
  • zvavi
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    Maggi12 wrote: »
    PS: I understand that survey system's (as well as treasure maps) intention is to give a player some exploration mini quests, the reason to TRAVEL and EXPLORE.
    Wait, what? Since when?
    PS. I would like to ask for that too though, multi survey taking, but since multicraft i might be greedy, but i believe it is justified
    Edited by zvavi on September 18, 2019 3:33PM
  • Runkorko
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    Nope. We flooded with mats anyway ...
    Ok read it wrong/ ok i just read the title...
    But stil NOPE. Just relog or go 50y away and come back.
    Why ask ZoS for changes? Which will be more likely bugged, or "bugged" with hiden reduced loot.
    Edited by Runkorko on September 18, 2019 3:38PM
  • DaveMoeDee
    DaveMoeDee
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    I think I should turn off a lot of addons before collecting surveys for faster load times. 10 seconds?
    Maggi12 wrote: »
    ...
    PS: I understand that survey system's (as well as treasure maps) intention is to give a player some exploration mini quests, the reason to TRAVEL and EXPLORE.

    Are we calling visiting the same locations for the 100th time "exploration"?

    While I would love to not have to do the run away-run back nonsense (esp when I have to do it again because I didn't go far enough the first time), I am just grateful surveys stack now.
  • barney2525
    barney2525
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    Rungar wrote: »
    just log out and log back in. takes like 10 seconds



    exactly

    thats what I do. IMHO its no big deal


    :#
  • Jeremy
    Jeremy
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    Maggi12 wrote: »
    This is a small QoL for those, who have a lot of survey maps.
    Problem definiton:
    Imagine you have several surveys in stack (lets say 5). You travel to survey location and farm them. Call you mount and run away from survey location. After reaching sertain distance you run back and farm next spawned survey nodes. And you have to do such "ping-pong" minigame 4 times! The more surveys you have, the more time you will spend in repetitive process.
    How to solve:
    There can be a few solutions. One of them is to make 'rich' nodes, wich could contain xN raw mats (where N is the amount of current investigating surveys in stack).


    PS: I understand that survey system's (as well as treasure maps) intention is to give a player some exploration mini quests, the reason to TRAVEL and EXPLORE.

    I just log out and in when that happens.
  • redspecter23
    redspecter23
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    Log in/out works for the most part, but I have my doubts that anyone is doing it in 10 seconds total. You'll get a 10 second timer just to initiate the log out, not even counting your load screens.

    I do understand the desire for a way to make harvesting more efficient. I don't think ZOS ever intended for players to have hundreds of surveys in their bags and 5 - 20 of any specific survey. I know in the past they made the surveys twice as rare while increasing the yield by double. I'd be fine if they did that yet again. Make the surveys 10 times as rare with 10 times the yield. It would be a massive times savings, which is probably not something ZOS wants. The time investment to harvest is factored into the reward structure. Removing some of the time cost would have to come with a penalty of some sort to keep it balanced.
  • Maggi12
    Maggi12
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    Log in/out works for the most part, but I have my doubts that anyone is doing it in 10 seconds total. You'll get a 10 second timer just to initiate the log out, not even counting your load screens.
    ...

    While reading your post i had got some thoughts.
    A.) intruduce LARGE survey maps. And an npc or some sort of service in the game which is used to transform every 10 simple survey maps into 1 large survey map with x10 reward.
    B.) Simplest solution is to change survey node respawn logic. After harvesting survey, system starts countdown timer (3 or 5 seconds) and then immediately respawns new survey nodes. I dont understand why developers did not implemented it that way.
    Edited by Maggi12 on September 18, 2019 6:55PM
  • Taleof2Cities
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    Maggi12 wrote: »
    Rungar wrote: »
    just log out and log back in. takes like 10 seconds
    Dude, imagine there is ppl who have tons of surveys. They collect them during some period of time and then go and farm.
    10 seconds for relog? it is not funny. For me, it is about 1-2 minutes. Just waste of time. Imagine i would have spent 1 minute x 60 stacks = 1 hour of real time!!!

    I don’t want the game changed because of a player that doesn’t have time to collect survey reports on a regular basis.

    If you don’t have time to run surveys destroy them.

    Edited by Taleof2Cities on September 18, 2019 7:28PM
  • FlopsyPrince
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    Maggi12 wrote: »
    Rungar wrote: »
    just log out and log back in. takes like 10 seconds
    Dude, imagine there is ppl who have tons of surveys. They collect them during some period of time and then go and farm.
    10 seconds for relog? it is not funny. For me, it is about 1-2 minutes. Just waste of time. Imagine i would have spent 1 minute x 60 stacks = 1 hour of real time!!!

    I agree. Having to go back to the character screen is a major delay in this process as well.

    It is especially annoying since it is completely unnecessary. Material surveys are a reward for running the dailies, gathering them should not be so painful and time consuming.

    Several reasonable solutions have been noted. I would prefer to just multiply the content of each node to the number of surveys we have, but I would like almost any solution that kept me from having to run away and back or logout and back in.

    I just validated that the survey is used up even if you deposit it in your mobile banker after reaching the spot, so just multiplying the nodes and using up all the surveys should work the same way without significant additional coding.

    (I was not trying to exploit that, I just wanted to know if the system handled it, as it should.)
    PC
    PS4/PS5
  • Maggi12
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    thanks for replies, i have updated 1-st post. I hope devs will see that suggestions.
  • Maggi12
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    My guildmate have offered another idea But i dont like it.
    Here it is:
    Add an NPC hireling who would fulfil certain boring tasks (like running for surveys).
    Edited by Maggi12 on September 20, 2019 10:26AM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    increased server load? I say no.
  • Maggi12
    Maggi12
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    increased server load? I say no.
    What do you know about server loadings, and what affects (and how strong) to the server performance?
    Why should generic player worry about server performance? do you have access to the game's server-side source code?
    Or you want to look smarter?
    Our job, as players (fans) is to bring ideas, suggestions. We shouldn't worry about performance (server-side), it is just not our task!
  • TheShadowScout
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    Nah.
    Just don't let your surveys pile up like that. Collect as they come, and you will enver have such issues...

    One thing I -could- see was a "prospectors guild" that takes surveys you don't want to collect off your hands for a reward, tho definitely less then you could get by going there and taking the stuff yourself...
  • pdblake
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    I was doing this with treasure maps last night. It is tedious when you have a stack of them.

    I like the idea that the nodes (or even treasure chest) contents multiply by however many maps you have in your inventory. Only treasure maps don't stack.
  • zaria
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    Then your done the survey location some time you know the move distance.
    Sometimes you can even spot the re-spawning, if you have to ride far try another direction.
    Riding is much faster than re-loging.
    I tend to burn trough surveys while waiting for group activity so rarely get stacks.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • redlink1979
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    It would be good
    Maggi12 wrote: »
    You travel to survey location and farm them. Call you mount and run away from survey location. After reaching certain distance you run back and farm next spawned survey nodes.

    All this steps take seconds (console player here without add-ons)... I collect 10 surveys from the same location in less than 2 minutes...

    Advise: Don't let the survey reports stack get higher than 10.

    Edited by redlink1979 on September 20, 2019 2:10PM
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  • Nestor
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    Just pick a zone or two for each day. Do those surveys, then go off and do your other activities. Every two or three weeks you will cycle through all the zone.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Ardaghion
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    It is rather silly that you have to run away and back to the survey node, or login/logout to get it to respawn. So long as you have more that one of the same survey in your possession, the node should respawn immediately. Login/logout for each survey node will certainly put more strain on the servers than running off and back.

    Personally, I don't mind too much, it gives me time to kill a few enemies or harvest a few other nodes here and there but it would be more efficient to just have the survey respawn immediately after you've harvested all the mats. Maybe 5 seconds would be enough time to let them respawn but maybe there's a reason ZOS made it work the way it does, possibly some server related limitations.
  • richo262
    richo262
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    The best QoL surveys could get would be for the survey to direct us to a place that has 1 giant node that your character can strike 6 times (12 without CP passive) that if you have 2 surveys, you get to strike it 12 times (24 without CP passive), and so on. It is just one super node that your character will just keep smacking until you run out of surveys.

    This way, you won't need to keep running away and back again, which is probably the most tedious part of survey farming.
  • Taloros
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    Would be really great. Good suggestion. The survey problem actually keeps me from doing crafting quests.
  • Maggi12
    Maggi12
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    richo262 wrote: »
    The best QoL surveys could get would be for the survey to direct us to a place that has 1 giant node that your character can strike 6 times (12 without CP passive) that if you have 2 surveys, you get to strike it 12 times (24 without CP passive), and so on. It is just one super node that your character will just keep smacking until you run out of surveys.

    This way, you won't need to keep running away and back again, which is probably the most tedious part of survey farming.

    not bad idea, i wll add it to the 1-st post later.
  • richo262
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    I was thinking it would be like

    Blacksmithing - A huge mineral vein in a the cliff face (they seem to be placed under near cliff faces)
    Jewelry - Also, a large mineral vein
    Woodworking - A large fallen tree
    Enchanting - A rune totem
    Clothing - A large field and a boar (or whatever is native to area) nearby you need to hunt, one shot kill, doesn't run away.
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