So they could remove the sustain component of the morph and still have it do something "new" compared to the base skill.
So they could remove the sustain component of the morph and still have it do something "new" compared to the base skill.
They could've just weakened the DoT significally on the sustain morph and kept the major sorcery on both morphs. This way non-DOT builds have the option of having a major sorc skill that gives sustain without being overloaded.
So they could remove the sustain component of the morph and still have it do something "new" compared to the base skill.
They could've just weakened the DoT significally on the sustain morph and kept the major sorcery on both morphs. This way non-DOT builds have the option of having a major sorc skill that gives sustain without being overloaded.
Alas, sustain is a no-no.
Major sorcery must stay on the standard ability.
They finally got this ability right with scalebreaker - all they need to do it reduce the damage a little.