Try questioning your ability to know their direction. What if I told you buffing dots wasnt the direction, but making them perform equally and this patch number change is just some tweaking, not direction to make dots bad.
validifyedneb18_ESO wrote: »I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.
lordrichter wrote: »validifyedneb18_ESO wrote: »I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.
While I have never agreed with their causal approach (rip that bandaid off), they do seem to have a direction at the moment. That is one thing that I feel under Wheeler that I did not get the feel for before he took over. I do admit that, under Wheeler, they seem to be accelerating the pace. More bold. Bigger steps. They are still doing it in "passes", though. Multiple passes give a false impression of directionless because each pass can still impact and change prior work. If they were doing this all in one Update, we would never see the back and forth. It would still exist, but we would not see it.
Some players fail to agree with the direction. Some of the direction is undoing changes that have been in the game for a while, and that is bound to cause stress among players who liked that direction.
No disrespect to the previous Combat Lead, but from what I see, and after having met Wheeler, I like his style a lot better.
Oakmontowls_ESO wrote: »With the changes in the last two patches I am honestly not sure what the developers are trying to do. Scale breaker had buffs to single target DoTs at the expense of around 30% of AoE DoTs. Then this patch, either due to a lack of foresight or a knee-jerk reaction to the community reception, reduced single target DoTs even more than they were buffed previously. I'm just going to list some examples from the night blade class as that is my most played class. I will list the changes from scale breaker followed by the changes currently on the pts.
Shade: - 9% - 15% (and lost the 20% on the aoe attack)
Twisting path: - 14% - 33%
Wall of Elements: - 33% - 32%
Twin slashes : +37% - 63% (used as a stand in for cripple due to cripple receiving a buff to the initial damage)
As you can see we are now at lower damage than pre scalebreaker with cleave damage in particular taking a huge hit. While this is a good way to lower damage in pve, it was not a goal that we were told. Personally I think they should have taken smaller steps to balance DoTs maybe reducing them by a smaller amount until they find the correct balance. Alternatively, since there was a large outcry in the pvp community, they could have added some DoT resistance to medium armor or introduced a new pvp set that reduces DoT damage. Overall I hope the developers see that they made a mistake and make the necessary changes.
Well, fair enough, direction can be the overall loss of damage, which can be a good thing. Personally, I don't care for numbers much, but don't remove the fun. I complained a lot when U23 was released but after I adjusted it was even more fun to play. So let's see when this gets released... It's still pts1 after all.
validifyedneb18_ESO wrote: »I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.
Game lags like crazy, and PVP feels like complete *** with even a tiny bit of latency due to dependency on weapon swaps and weaving. Events are basically just grind-fests except I usually enjoy MMO grinds, but these are mostly spent in loading screens as you go from zone to zone and hope you dont get the infinite loadingscreen glitch. Mounting and mounted riding feels clunky and is highly prone to latency issues.
But na, they nerfed some AOE and DOT ***. You do slightly less damage now than you did last update where everyone was going insane DPS. Game ruined I guess... /shrug
validifyedneb18_ESO wrote: »I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.
Game lags like crazy, and PVP feels like complete *** with even a tiny bit of latency due to dependency on weapon swaps and weaving. Events are basically just grind-fests except I usually enjoy MMO grinds, but these are mostly spent in loading screens as you go from zone to zone and hope you dont get the infinite loadingscreen glitch. Mounting and mounted riding feels clunky and is highly prone to latency issues.
But na, they nerfed some AOE and DOT ***. You do slightly less damage now than you did last update where everyone was going insane DPS. Game ruined I guess... /shrug
I don't think they are. Before the commander keen mobile game people heard about another game being worked on an assumed it was another mmo but that was months ago.If I have heard correctly, ZoS is working on a new MMO. Wouldn't be a good idea to trash your current one and think it will help with the launch of the new one.
Red_Feather wrote: »I don't think they are. Before the commander keen mobile game people heard about another game being worked on an assumed it was another mmo but that was months ago.If I have heard correctly, ZoS is working on a new MMO. Wouldn't be a good idea to trash your current one and think it will help with the launch of the new one.
Red_Feather wrote: »I don't think they are. Before the commander keen mobile game people heard about another game being worked on an assumed it was another mmo but that was months ago.If I have heard correctly, ZoS is working on a new MMO. Wouldn't be a good idea to trash your current one and think it will help with the launch of the new one.
ZoS currently has job openings for working on their next AAA game. Since they deal with online titles, there has to be something in the pipeline.