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I question the direction the game is going.

Oakmontowls_ESO
Oakmontowls_ESO
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With the changes in the last two patches I am honestly not sure what the developers are trying to do. Scale breaker had buffs to single target DoTs at the expense of around 30% of AoE DoTs. Then this patch, either due to a lack of foresight or a knee-jerk reaction to the community reception, reduced single target DoTs even more than they were buffed previously. I'm just going to list some examples from the night blade class as that is my most played class. I will list the changes from scale breaker followed by the changes currently on the pts.

Shade: - 9% - 15% (and lost the 20% on the aoe attack)
Twisting path: - 14% - 33%
Wall of Elements: - 33% - 32%
Twin slashes : +37% - 63% (used as a stand in for cripple due to cripple receiving a buff to the initial damage)

As you can see we are now at lower damage than pre scalebreaker with cleave damage in particular taking a huge hit. While this is a good way to lower damage in pve, it was not a goal that we were told. Personally I think they should have taken smaller steps to balance DoTs maybe reducing them by a smaller amount until they find the correct balance. Alternatively, since there was a large outcry in the pvp community, they could have added some DoT resistance to medium armor or introduced a new pvp set that reduces DoT damage. Overall I hope the developers see that they made a mistake and make the necessary changes.
Edited by Oakmontowls_ESO on September 17, 2019 5:39PM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.

    Game lags like crazy, and PVP feels like complete *** with even a tiny bit of latency due to dependency on weapon swaps and weaving. Events are basically just grind-fests except I usually enjoy MMO grinds, but these are mostly spent in loading screens as you go from zone to zone and hope you dont get the infinite loadingscreen glitch. Mounting and mounted riding feels clunky and is highly prone to latency issues.

    But na, they nerfed some AOE and DOT ***. You do slightly less damage now than you did last update where everyone was going insane DPS. Game ruined I guess... /shrug
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Major_Lag
    Major_Lag
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    Direction? There sure ain't any.

    Nerf... buff... nerf... buff... nerf... buff...

    All of this feels like someone rolls a d20 - and based on the number rolled, the phase of the moon, and the alignment of the outer planets, decides which classes/abilities to destroy in the next patch.
  • Sandman929
    Sandman929
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    When they buffed DoTs last update, I thought it was a direction so I embraced it. Why would they buff this type of damage to the admittedly painful-when-stacked level if it wasn't part of a larger design philosophy? Before, everything but a few strong DoTs were barely noticeable as pressure in PvP. Entropy was for Sorcery when you didn't have a better option, Soul Trap was a long forgotten skill, so ZOS must have had a reason to elevate them into relevance and a bit beyond.

    The very next update, they're going to undo everything and in addition to undoing ranged pressure with DoTs, they're going to cripple melee as well. I don't get it.

    I thought the live stream would help with the explanations more than the Dev Comments ever would, but giving Wheeler the mouse just result in a quick skim with very little insight so now we're left to conclude that it's all guessing...the lawn darts have been tossed again at ZOS HQ and we'll see if these results are good.
  • Rehdaun
    Rehdaun
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    the devs know exactly what they're doing I'm sure
    giphy.gif
  • maboleth
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    I too thought this was part of some bigger picture... but the recent changes say otherwise.

    Anyhow, whatever the case it's getting tired seeing drastic back and forth chagnges every 3 months.

    I couldn't believe pts was even released, because for me, I just scratched the surface of the latest patch. Seeing next big patch inc. soon with drastic changes AGAIN, I feel exhausted more than hyped.

    You guys at zos have some hectic release times. Too many changes for such a short time.
  • SodanTok
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    Try questioning your ability to know their direction. What if I told you buffing dots wasnt the direction, but making them perform equally and this patch number change is just some tweaking, not direction to make dots bad.
  • Pevey
    Pevey
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    I feel like it was sleight of hand. What we have ended up with after these 2 patches is a massive across-the-board decrease in damage and sustain. THAT was their direction. They should have had the guts to just come out and say it.

    So much for better and more open communication. There was a whole live stream yesterday meant as damage control because they knew people would be unhappy, and they COULD have come out and said, “We are decreasing dps, and you may disagree, but let me explain our reasoning...” etc. But instead, we were essentially lied to. Yes, grouping skills, normalizing them, blah blah blah. That is fine, we don’t care about that. Grouping skills doesn’t require a massive decrease to damage and increase in cost. It is just “hey look over here, not over there.” Obviously, it didn’t work, we all understand this patch for what it is, even those few who agree with the dps nerf.
  • redspecter23
    redspecter23
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    You mention a good point. The current direction is clearly to lower overall damage output. Fair enough. The question is, what changed between now and last update when overall dps went up arguably more than people were expecting only to be blasted into oblivion a couple months later?

    This very clearly shows a lack of direction. If the dev team doesn't know how they want the players to play, how are we supposed to know? The lack of knowing the general game direction gets extremely frustrating for players.
  • lucky_Sage
    lucky_Sage
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    yeah I thought this update was going to balance out the DoT meta by maybe a slight nerf to DoTs and little higher to out of class DoTs then Buffing thing that make the class but they had almost zero buffs and rest nerfs
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • MJallday
    MJallday
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    I believe the phrase people are looking for is

    “Used a sledgehammer to crack a nut”
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    SodanTok wrote: »
    Try questioning your ability to know their direction. What if I told you buffing dots wasnt the direction, but making them perform equally and this patch number change is just some tweaking, not direction to make dots bad.

    Oh they definitely had a goal of standardizing damage types which they accomplished. However the changes in the current PTS patch go beyond simple "tweaking." Toning down the numbers a little to find the perfect balance would be tweaking. They did a complete 180 and changed a buff into a substantial nerf. Hopefully this is just the first patch on the PTS and there is some more balancing on the way but I remain sceptical.
  • kojou
    kojou
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    Its the latest performance tweaks to align skills with server resource consumption. The more CPU cycles a skill costs the servers the more player resource costs are incurred.

    Direct damage skills with few effects use less CPU cycles, so they stay the same. Area affecting skills with special bonuses and additional calculations cost more to compute, so therefore they should cost a lot more to reduce the server load.

    Rejoice in your lag free gaming!
    Playing since beta...
  • Elsonso
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    I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.

    While I have never agreed with their causal approach (rip that bandaid off), they do seem to have a direction at the moment. That is one thing that I feel under Wheeler that I did not get the feel for before he took over. I do admit that, under Wheeler, they seem to be accelerating the pace. More bold. Bigger steps. They are still doing it in "passes", though. Multiple passes give a false impression of directionless because each pass can still impact and change prior work. If they were doing this all in one Update, we would never see the back and forth. It would still exist, but we would not see it.

    Some players fail to agree with the direction. Some of the direction is undoing changes that have been in the game for a while, and that is bound to cause stress among players who liked that direction.

    No disrespect to the previous Combat Lead, but from what I see, and after having met Wheeler, I like his style a lot better.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • LiquidPony
    LiquidPony
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    I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.

    While I have never agreed with their causal approach (rip that bandaid off), they do seem to have a direction at the moment. That is one thing that I feel under Wheeler that I did not get the feel for before he took over. I do admit that, under Wheeler, they seem to be accelerating the pace. More bold. Bigger steps. They are still doing it in "passes", though. Multiple passes give a false impression of directionless because each pass can still impact and change prior work. If they were doing this all in one Update, we would never see the back and forth. It would still exist, but we would not see it.

    Some players fail to agree with the direction. Some of the direction is undoing changes that have been in the game for a while, and that is bound to cause stress among players who liked that direction.

    No disrespect to the previous Combat Lead, but from what I see, and after having met Wheeler, I like his style a lot better.

    This all seems like empty platitudes to me.

    What is the direction, then?

    IMO, bring back Wrobel.
  • maboleth
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    Well, fair enough, direction can be the overall loss of damage, which can be a good thing. Personally, I don't care for numbers much, but don't remove the fun. I complained a lot when U23 was released but after I adjusted it was even more fun to play. So let's see when this gets released... It's still pts1 after all.
  • WeylandLabs
    WeylandLabs
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    With the changes in the last two patches I am honestly not sure what the developers are trying to do. Scale breaker had buffs to single target DoTs at the expense of around 30% of AoE DoTs. Then this patch, either due to a lack of foresight or a knee-jerk reaction to the community reception, reduced single target DoTs even more than they were buffed previously. I'm just going to list some examples from the night blade class as that is my most played class. I will list the changes from scale breaker followed by the changes currently on the pts.

    Shade: - 9% - 15% (and lost the 20% on the aoe attack)
    Twisting path: - 14% - 33%
    Wall of Elements: - 33% - 32%
    Twin slashes : +37% - 63% (used as a stand in for cripple due to cripple receiving a buff to the initial damage)

    As you can see we are now at lower damage than pre scalebreaker with cleave damage in particular taking a huge hit. While this is a good way to lower damage in pve, it was not a goal that we were told. Personally I think they should have taken smaller steps to balance DoTs maybe reducing them by a smaller amount until they find the correct balance. Alternatively, since there was a large outcry in the pvp community, they could have added some DoT resistance to medium armor or introduced a new pvp set that reduces DoT damage. Overall I hope the developers see that they made a mistake and make the necessary changes.


    I commend you on your efforts to see that.

    Now if players only saw how long they been doing this it might shock you. I don't play anymore for that reason of pattern and trends they follow. But seems like they create it to fix it - don't believe me ?

    Go back to 2016,2017 and compare a few its kinda shocking. Imagine creating a system of similar fixes all while selling DLC's in different lore gear and zones. 😂

    Once you take a step back it becomes clear. Don't get caught up in the hype cause your blinded by it.


    2019's "Best Topic" ! 🏅
  • daedalusAI
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    maboleth wrote: »
    Well, fair enough, direction can be the overall loss of damage, which can be a good thing. Personally, I don't care for numbers much, but don't remove the fun. I complained a lot when U23 was released but after I adjusted it was even more fun to play. So let's see when this gets released... It's still pts1 after all.

    I'm quite sure you will find people claiming the same "It's still in PTS" during U23 when pointed towards the massive single-target DoT scaling.
  • mikemacon
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    The direction the game is going sits on a metal folding chair in a darkened room, hands cuffed to a bare metal table in front of it. A single overhead lamp shines down on the scene, a lonely cone of illumination that also deepens the gloom outside its bounds. The sound of someone moving can be heard, circling slowly outside this cone of light. Finally, a thick manila file folder slams onto the table, startling the direction the game is going.

    DETECTIVE: Where were you? That night?

    THE DIRECTION THE GAME IS GOING: {{remains defiantly silent}}

    DETECTIVE: Hey! I’m talking to you! I’m questioning you! Admit it - you were there!

    And so it goes for hours, as he continues to question the direction the game is going.
    Edited by mikemacon on September 18, 2019 1:59PM
  • Sureshawt
    Sureshawt
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    There is no direction or long term vision for the game and there hasn't been any for some time.

    It's basically YO-YO development ....back and forth ...back and forth.

    I think it may be so they can show the management the patch notes and say "see look at all the work we are doing" and management just sees the volume of work without any knowledge that we are just going back and forth over the same ground over and over.
  • imwargasmo
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    I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.

    Game lags like crazy, and PVP feels like complete *** with even a tiny bit of latency due to dependency on weapon swaps and weaving. Events are basically just grind-fests except I usually enjoy MMO grinds, but these are mostly spent in loading screens as you go from zone to zone and hope you dont get the infinite loadingscreen glitch. Mounting and mounted riding feels clunky and is highly prone to latency issues.

    But na, they nerfed some AOE and DOT ***. You do slightly less damage now than you did last update where everyone was going insane DPS. Game ruined I guess... /shrug

    In what world is a 20-30% decrease slightly less?

    The game has performance issues, but most of the content is still playable and enjoyable most of the time. Does it need improvement? Yeah it does, and should be a priority but these changes are a big deal too. There are tonnes of trial groups that struggle to complete HM Craglorns already, these changes will put this content completely out of reach for them; never mind the newer dlc trials. These changes are really bad for the PVE trial community and more so the manner in which they are done i.e. extreme blanket nerfs, just frustrates people.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    I dont question the direction, I question the lack of direction. Changing numbers, meh, who really cares. *Direction* would be directing resources towards complete system replacement/redesigns. This is just changing numbers to keep an old game fresh.

    Game lags like crazy, and PVP feels like complete *** with even a tiny bit of latency due to dependency on weapon swaps and weaving. Events are basically just grind-fests except I usually enjoy MMO grinds, but these are mostly spent in loading screens as you go from zone to zone and hope you dont get the infinite loadingscreen glitch. Mounting and mounted riding feels clunky and is highly prone to latency issues.

    But na, they nerfed some AOE and DOT ***. You do slightly less damage now than you did last update where everyone was going insane DPS. Game ruined I guess... /shrug

    I can't comment on the first part of your post as I don't pvp nor do I experience the problems you describe. However, slightly less is a gross understatement. We are seeing AoE DoTs like blockade doing 60% less (Someone correct me if my math is wrong) and single target DoTs doing 30% less than they did in Elsweyr when no one was complaining about them. This is a massive nerf with no adjustments elsewhere to compensate nor adjustments to PVE content to keep them completeable for the mid level players much less the elite of the elite. With the changes as they are, Sunspire's hardest achievement is most likely impossible to earn. That being said if ZOS came out and said that this was meant to combat power creep I wouldn't be happy but I'd accept it.
  • Wayshuba
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    If people haven't figured it out, this is going to be a massive disaster if it goes live. There are a lot of players that don't frequent the forums or read PTS notes. They are especially going to be shocked by these changes.

    More importantly, as many well known streamers are testing these changes they are even more of a disaster than the current patch note would indicate. Some of them are very upset with the changes after testing (and that is putting it mildly, their actual comments would be deleted from these forums). Some are more diplomatic but the phrase was, "I thought ZoS had a target they were shooting for with this audit. How do you overshoot that target by 50%? I just don't understand how you can be so far off if you had a plan that you were working towards." I didn't have the heart to post in this well known ESO community member and streamers chat that the issue is ZoS doesn't have any plan. They are making it up as they go along and destroying a really good MMO in the process.

    This is going to be bad. Really bad. And I have a feeling ZoS is going to see a marked decline in the player base if they actually let such out of control changes make it to live.

    U22 pulled out the knife. U23 opened a big wound in a lot of players and U24 as it stands right now, is going to rub salt into that wound. A lot of people are already at the end of their rope that ZoS can't seem to keep swinging from extreme to extreme every three months. This is NOT how you run an MMO. It really does make them look amateurish and, sorry to say, incompetent.

    I hope someone is reading these forums and reviewing the video feedback from prominent streamers and comes to the realization they are making a huge mistake with the skill changes this patch. On the patch notes stream they claim to listen to feedback. If true, then someone should realize they need to back off this and back off fast. If not, then these will go live and, I firmly believe, it will be the start of the exodus. Seen this shark jumping event in one to many MMOs to not recognize we are at this point. In addition, they decide to do this with the launch of WoW Classic... not a smart move in my opinion.

    But, this is Bethesda. The only time the wake up, like with Fallout 76, is AFTER the damage is caused that they could have prevented.

    If I have heard correctly, ZoS is working on a new MMO. Wouldn't be a good idea to trash your current one and think it will help with the launch of the new one.
  • Red_Feather
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    Wayshuba wrote: »
    If I have heard correctly, ZoS is working on a new MMO. Wouldn't be a good idea to trash your current one and think it will help with the launch of the new one.
    I don't think they are. Before the commander keen mobile game people heard about another game being worked on an assumed it was another mmo but that was months ago.
  • Wayshuba
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    Wayshuba wrote: »
    If I have heard correctly, ZoS is working on a new MMO. Wouldn't be a good idea to trash your current one and think it will help with the launch of the new one.
    I don't think they are. Before the commander keen mobile game people heard about another game being worked on an assumed it was another mmo but that was months ago.

    ZoS currently has job openings for working on their next AAA game. Since they deal with online titles, there has to be something in the pipeline.
  • WeylandLabs
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    Call me crazy but I predict in Q1 of 2020 - possibly buffs again ? 🤔

    Then Q2 maybe some nerfs 😔

    Q3 hits guess what ?

    Boom some buffs 😂

    To finaly end the year in Q4 2020 with some nerfs. 🤔

    And the same posts we see today followed bye legitimate insanity. Repeating the same rhetoric endlessly over and over and over !

  • lucky_Sage
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    I love eso it is a great game but I’ve already informed my guild leaders that I maybe quoting game for a while if the patch goes live close to how it is now this is the worst patch they have done. I’ve been playing this game for a long time.
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • mikemacon
    mikemacon
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    ...bye?
  • MehrunesFlagon
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    Wayshuba wrote: »
    Wayshuba wrote: »
    If I have heard correctly, ZoS is working on a new MMO. Wouldn't be a good idea to trash your current one and think it will help with the launch of the new one.
    I don't think they are. Before the commander keen mobile game people heard about another game being worked on an assumed it was another mmo but that was months ago.

    ZoS currently has job openings for working on their next AAA game. Since they deal with online titles, there has to be something in the pipeline.

    I'm guessing it's probably going to fail as hard as Fallout 76.
  • Sanguinor2
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    Considering how part of their changes for update 24 contradict part of their preview for changes for update 24 I too would Question the direction of the game. For example:
    From the preview: We are also looking to address feedback regarding Wardens, Sorcerers, and Dragonknights specifically in the realm of identity.

    From Update 23 Patch notes: These changes were done to ensure these abilities keep up with our current DoT standards, and to help emphasize the Dragonknight’s more attrition-based combat style.

    From Update 24:Fiery Breath:
    This ability and its morphs now last 10 seconds at base, up from 8 seconds.
    Increased base cost to 3510, up from 2808.
    Reduced the damage per tick of the Damage over Time portion of this ability by approximately 47%.
    Engulfing Flames (morph): This morph’s bonus Flame Damage taken now scales off your Spell Damage; 1% for every 333 Spell Damage you have, up to a maximum of the original 10%.
    Searing Strike:
    This ability and its morphs now last 10 seconds at base, up from 8 seconds.
    Increased the base cost to 2970, up from 2160.
    This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast.
    Reduced the damage per tick of the Damage over Time portion of the ability by approximately 60%.

    Conclusion: Something really doesnt line up here.

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