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Why remove Major Sorcery from base Entropy and only give it to a moprh?

HowlKimchi
HowlKimchi
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What's the reasoning behind this change? Seems like a weird change.
previously @HaruKamui but I outgrew my weeb phase (probably)

PC/NA - EP - Howl Bragi/Howl Kimchi
  • blnchk
    blnchk
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    So they could remove the sustain component of the morph and still have it do something "new" compared to the base skill.
  • HowlKimchi
    HowlKimchi
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    blnchk wrote: »
    So they could remove the sustain component of the morph and still have it do something "new" compared to the base skill.

    They could've just weakened the DoT significally on the sustain morph and kept the major sorcery on both morphs. This way non-DOT builds have the option of having a major sorc skill that gives sustain without being overloaded.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • blnchk
    blnchk
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    HaruKamui wrote: »
    blnchk wrote: »
    So they could remove the sustain component of the morph and still have it do something "new" compared to the base skill.

    They could've just weakened the DoT significally on the sustain morph and kept the major sorcery on both morphs. This way non-DOT builds have the option of having a major sorc skill that gives sustain without being overloaded.

    Alas, sustain is a no-no.
  • LiquidPony
    LiquidPony
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    blnchk wrote: »
    HaruKamui wrote: »
    blnchk wrote: »
    So they could remove the sustain component of the morph and still have it do something "new" compared to the base skill.

    They could've just weakened the DoT significally on the sustain morph and kept the major sorcery on both morphs. This way non-DOT builds have the option of having a major sorc skill that gives sustain without being overloaded.

    Alas, sustain is a no-no.

    Spot on.

    No fun allowed this patch.
  • Baphomet
    Baphomet
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    Major sorcery must stay on the standard ability.

    They finally got this ability right with scalebreaker - all they need to do it reduce the damage a little.
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  • Nordic__Knights
    Nordic__Knights
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    Baphomet wrote: »
    Major sorcery must stay on the standard ability.

    They finally got this ability right with scalebreaker - all they need to do it reduce the damage a little.

    A lil is the sledgehammer a lot is a cutting board and it's on the floor so I say they did Nerf it a little remember who you're talking about
  • Mayrael
    Mayrael
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    Nah, you guys don't get it. Magicka is meant to be only support, if you want to be competitive you need to play stam!

    Magicka can't have easy access to major sorcery, magicka can't have access to reliable self heal, magicka can't have easy access to burst, magicka can't have easy access to strong dots.
    Magicka is meant to support real heroes!
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    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Saril_Durzam
    Saril_Durzam
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    I dont understand why sustain is so bad for ZoS. Do they want us to use pots, or HAs?
  • HowlKimchi
    HowlKimchi
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    Yeah it's weird.

    Entropy's role has always been to be the skill that gives any class major sorcery. The stam counterpart is basically rally (but rally is miles better because it gives either a burst heal or snare immunity and it doesn't require a target).

    Then entropy was overbuffed to be an over performing dot.

    Then they wanted to tone it down, but they still thought it was overloaded, so they removed major sorcery.

    Like... they changed the core concept of the skill.... Why?

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
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