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Patch looks pretty damn good

  • Idinuse
    Idinuse
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    MaleAmazon wrote: »
    No, really.

    -
    Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.
    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.


    With 0 Mount Stamina you would immediately be thrown off your horse if hit by a ranged LA. This had a risk/reward tied to it, it wasn't just a free ride. It made the Horse Simulator™ in Cyrodiil somewhat endurable, without it it's unbearable.

    ZOS seems determined to slow this game down to a crawl, Rapids nerf and this, I can only imagine they want the game take far longer to finish for new players (what ever task or quest they be on). Maybe they won't get bored so quick. As usual the effect will be 180 degrees the opposite.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Luckylancer
    Luckylancer
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    MaleAmazon wrote: »
    No, really.


    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.


    - Generally seemingly good changes like dizzying swing.


    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    Mounts are there to carry us from point A to point B. They are not in game to make sense. I will QQ untill it is fixed.

    D swing is not a change. It is rework because old one is completely dead.

    People that want to leave should stay, qq, make changes in game so they can play in peace. Those who dont like "whiners" should leave the forums or even better the game completely. Why? Because I say so
  • SpiderCultist
    SpiderCultist
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    the problem is not the patch or the nerfs or whatever, the problem is we don't see a goal, they just take blind steps towards nowhere, as if they (devs and combat system team) did not know about their own game
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Bam_Bam
    Bam_Bam
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    Ummm, hasn't anyone actually tried the new patch on the PTS yet?

    And, y'know, actually tested some of the changes and offered some constructive criticism that the devs can actually work with, as opposed to "they've broken the game?!! the sky is falling!!!"? Or are you all going to whine and cry without even trying/testing the upcoming changes?

    If you think that they haven't play-tested the changes themselves, already, then that is some very silly thinking. There is plenty of time to get on the PTS and do some research and testing.
    Joined January 2014
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  • SpiderCultist
    SpiderCultist
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    Bam_Bam wrote: »
    Ummm, hasn't anyone actually tried the new patch on the PTS yet?

    And, y'know, actually tested some of the changes and offered some constructive criticism that the devs can actually work with, as opposed to "they've broken the game?!! the sky is falling!!!"? Or are you all going to whine and cry without even trying/testing the upcoming changes?

    If you think that they haven't play-tested the changes themselves, already, then that is some very silly thinking. There is plenty of time to get on the PTS and do some research and testing.

    testing? that is THEIR job, not ours
    I already pay a sub
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • MaleAmazon
    MaleAmazon
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    I never said I liked every change.

    My prediction is that the whiners will stay, change skills somewhat, and then keep zerging, complaining about everything in their death recaps, and teabagging. The rest of us will put them on ignore and keep enjoying the game.
    Edited by MaleAmazon on September 17, 2019 11:46AM
  • Grymmoire
    Grymmoire
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    MaleAmazon wrote: »

    But like I said, most of the patch are good changes and I don't think the bad ones will make it to Live.

    I would like to believe that too, however, Zos' history with these patches does not support that opinion. Case in point, the last patch that introduced the Dot-meta that was way over the top and now needs part of this patch to remedy. That has a been an ongoing story with these patch releases.

    It reminds me of someone blindly swatting at a Pinata, swinging way above its head, then below its feet, over and over again while the children anxiously await the sweet spot hit that will release the candy and prizes.


  • Mrs_Malaka
    Mrs_Malaka
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    This thread has been brought to you by the Crown Store! Remember to tune into ESO twitch streams for your free useless crud! And never forget to only write GOOD things about ESO :D

    lel
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    PC/NA & EU
  • MaleAmazon
    MaleAmazon
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    I would like to believe that too, however, Zos' history with these patches does not support that opinion. Case in point, the last patch that introduced the Dot-meta that was way over the top and now needs part of this patch to remedy. That has a been an ongoing story with these patch releases.

    It's true that ZOS has made really weird changes they immediately reverted in the past (dw enchantment strength comes to mind). However I made this thread since there were so many whine threads just from reading the patch notes, and imo it looks like ZOS is shaping up. And if you look at what they are doing it does seem like they try to listen:

    - People complained about performance and several changes have been made to try to improve it.

    - People complained about dizzying swing and they tried to address that.

    - People have complained (somewhat) about 5 + 5 + 2 meta and now 3-sets are improved. (And recently they have changed several old sets).

    - People complained about DoTs being overtuned so they nerfed them.

    And in the past we wanted jewelry crafting and got that, QoL improvements like batch refining and we got that, shields were way too strong back when they lasted a long time and that got nerfed, etc.

    So people including me can disagree with changes as well as stuff that is untouched (no onslaught change?), but the changes aren't even final, and to say that ZOS doesn't care or that they have no plan is simply wrong. They spell out their plan in the patch notes. Someone not liking their plan is something different.
  • TirantLoBlanch
    TirantLoBlanch
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    WoppaBoem wrote: »
    Lol the whinging is plenty full, the 50% reduction is a start they need to do test, it will end up around the 1.5 / 1.75 mark.


    really do they need to test the obvious?if they want feedback, this is our feedback. This patch can´t see the light in live servers.
  • Halcyon_blue
    Halcyon_blue
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    Dps has been buffed significantly over the last nine months, and dots incredibly so over the last month.

    Adjusting them back down to pretty much where they were is a nerf.

    Okay, did you complain about the buff when they were increased then or just take the free kick? And now that free kick is gone, the world ends?

    This appears to be at best somewhat selective amnesia, or at worst a manipulative set of histrionics in favour of power creep.

    Either is fine, but at least be open and honest about it.

    @Nefi87 you don't get the maelstrom inferno staff for the wall of ements damage, you get it for the incremental dps on your Light Attacks for your front bar.
    Edited by Halcyon_blue on September 17, 2019 3:43PM
  • ArchMikem
    ArchMikem
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    Finally a sensible OP.
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  • Jeremy
    Jeremy
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    MaleAmazon wrote: »
    No, really.

    - Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.

    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.

    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.

    It looks promising to me as well.

    It's nice to see I'm not the only one who isn't freaking out over "damage nerfs" on a game where I find it hard to believe that any objective person wouldn't admit the DPS has gone over the top as you correctly put it. Because it most certainly has.

    I also agree about this combat team having a lot of "guts". They aren't afraid to do what is needed. I also agree this game has done nothing but improve under their direction.

    A veteran questing mode: yes, please. ^^
    Edited by Jeremy on September 17, 2019 5:28PM
  • SpiderKnight
    SpiderKnight
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    I started to take this seriously and continue reading...right up until you referred to your werewolf form as furry form.
    Unsubbed.
  • Austinseph1
    Austinseph1
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    It’s crazy to see a move like blockade go from 2.5k/s for 3k mag to 900/s for 5k.. the biggest thing about the patch is how expensive moves are even with having to spec for sustain. To get even 80% of the old dps youbpretty much have to use false god and maybe even be Breton. Maybe the meta will shift to an off balance&heavy spam meta to make up for it, but seeing off balance was always difficult to actually notice on bosses with a base UI so I feel bad that console can’t use addons to help raise awareness. Hopefully everybody lowers their expectations for dps in content because dungeons will for sure feel more tedious and tanking will feel more boring during add pulls that last twice as long. I’m glad I just finished leveling undaunted on all characters and have 450 keys saved up.
    Edited by Austinseph1 on September 17, 2019 5:26PM
  • Casterial
    Casterial
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    Been here for ever. The 1.5-6/CP was the biggest change, don't care for the rest

    My biggest complaint is my rending went for 19k /10s to 7.8k/10s.. too big of a Nerf, skills basically useless.
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  • ZOS_RogerJ
    ZOS_RogerJ
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    Greetings!

    Remember, it’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.

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  • krachall
    krachall
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    Nothing of the other changes matter if they killed the dps of every single class because a top few facerolled stuff. No one goes full 50% damage nerfs, dont think it ever happened in any game. The Devs just went full *** there

    63% nerfs, not 50%. On skills that are 5+ years old. It's a clear sign of incompetence when you feel the need to make changes that significant to your legacy game.
  • Davor
    Davor
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    Rip ESO

    Been seeing this for over 5 years. Just goes to show you the "internet" doesn't know anything. Not defending but just tired when people say this thinking they are so smart and know what will happen. People were wrong last year when they said this. Were wrong the year before that as well.

    5 years and still going. How or why? Not a clue. They are doing something right if all the "Rip ESO" are always wrong.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • Runkorko
    Runkorko
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    Davor wrote: »
    They are doing something right if all the "Rip ESO" are always wrong.

    Not for a players who already quit

  • Mannix1958
    Mannix1958
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    richo262 wrote: »
    MaleAmazon wrote: »
    No, really.

    - Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).

    - 3-p sets now better meaning the unique 2-p sets will be used more.

    - Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.

    - Standardizing dots and aoes is fundamentally good. Numbers are debatable.

    - Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.

    - Generally seemingly good changes like dizzying swing.

    -Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.

    - They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.

    Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.

    Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.

    Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.

    I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.

    Now we just need veteran questing mode.

    <3 to all.

    Pretty sure this was part way toward vet questing mode. As DPS gets nerfed, overland gets harder.

    I did not find it any harder on the PTS....in this aspect it missed the mark. If you have not tried it...please do. See if its seems any harder there.
  • WuffyCerulei
    WuffyCerulei
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    ReDuCiNg ThE PoWeR CrEeP.

    You don’t reduce the power creep by constantly raising the ceiling and then lowering the floor 20 times in 2 patches.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • khajiitNPC
    khajiitNPC
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    Yes the new PTS notes are really good. I’m not quite sure why people are QQing. Combat team has a very clear direction finally fixing mistakes made by good ol’ wrobel. Power creep is getting put in check which is great. No more bypassing mechanics in PvE (well some of us will still be able to). Also current team stated no changes are set in stone (see nerf to single target DoTs). What we are having is a selective reading problem.

    MMO’s are constantly changing. I agree with OP these changes are great. Lots of good stuff getting overlooked because lil ja’khajiit are acting like little kittens instead of training to be prime hunters. Refine your builds. With each patch I have had to do very little to change any of my builds, for both PvP and PvE.

    So tired of this tribalism regarding PvE and PvP. Anyone worth their salt does both.

    I think it’s absolutely ridiculous that anyone would think the devs don’t have designated teams to test these changes.

    Looking forward to the changes ESO has in store. Especially with standardization of abilities. My only concern is that they risk homogenization with classes — BUT as they said in the stream, class identity will be looked at next patch. This awesome.
  • Jeremy
    Jeremy
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    khajiitNPC wrote: »
    Yes the new PTS notes are really good. I’m not quite sure why people are QQing. Combat team has a very clear direction finally fixing mistakes made by good ol’ wrobel. Power creep is getting put in check which is great. No more bypassing mechanics in PvE (well some of us will still be able to). Also current team stated no changes are set in stone (see nerf to single target DoTs). What we are having is a selective reading problem.

    MMO’s are constantly changing. I agree with OP these changes are great. Lots of good stuff getting overlooked because lil ja’khajiit are acting like little kittens instead of training to be prime hunters. Refine your builds. With each patch I have had to do very little to change any of my builds, for both PvP and PvE.

    So tired of this tribalism regarding PvE and PvP. Anyone worth their salt does both.

    I think it’s absolutely ridiculous that anyone would think the devs don’t have designated teams to test these changes.

    Looking forward to the changes ESO has in store. Especially with standardization of abilities. My only concern is that they risk homogenization with classes — BUT as they said in the stream, class identity will be looked at next patch. This awesome.

    Very true. This new team is going to end up taking a lot of undeserved heat because they are having to clean up what the previous development teams left them to deal with. The amount of "power creep" as it's commonly called should have never been allowed to reach the levels it did. That is the only reason they are having to make such dramatic changes in the first place. So if anyone is to blame, I would say it's the other combat teams that neglected the game to where it got so out of sorts to begin with.
  • Jhalin
    Jhalin
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    Some very dedicated white knights in here today
  • RoninOfNight
    RoninOfNight
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    Rip ESO

    It was good once. A long time ago.

  • khajiitNPC
    khajiitNPC
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    @Jhalin, it’s not matter of WK it’s a matter of being logical. Games as big as ESO have a lot happening under the hood. The current team has stated not everything is set in stone, hence the them reverting the single target DoT damage. ESO has a lot of code to go through. Anyone who has dealt with coding knows you can screw a lot up by just making small adjustments. While I know a large group of people warned about DoTs before going live — I’m willing to bet those testing PTS are too small of a sample group to actually make changes in the code the devs are going to implement.

    This is the case with all MMOs. The forums cry the loudest but very few actually hop into the PTS. Very few understand the forums is a minuscule amount of people. Most people might notice a change when it goes live, but they just adapt, plain and simple.

    Most of the changes are well needed. I’m glad they are finally addressing a lot of the power creep. Do I agree with all the changes? No. But do I let it ruin my experience? No. It’s a video game. There are far more pressing matters than “how do I supplement my build”.

    Like I’ve stated many times, the problem with chasing FotM is that those are generally things that are overtuned. Right now my only concern long term is homogenization which is already happening. Hopefully with update 25 they return some class identity. Outside that I really hope these under the hood changes address the problems with code set by the previous dev team. Right now you have a lot of people lamenting Wrobel, but he in part is the reason why some of this is so horrendous, and I did say in part.

    Forum is always doom and gloom. Basically those who excelled in the past will still excel. Not because there is some sort of elitist agenda, but because people refuse to understand the game. The game isn’t that hard. At all.
  • heaven13
    heaven13
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    khajiitNPC wrote: »
    @Jhalin, it’s not matter of WK it’s a matter of being logical. Games as big as ESO have a lot happening under the hood. The current team has stated not everything is set in stone, hence the them reverting the single target DoT damage. ESO has a lot of code to go through. Anyone who has dealt with coding knows you can screw a lot up by just making small adjustments. While I know a large group of people warned about DoTs before going live — I’m willing to bet those testing PTS are too small of a sample group to actually make changes in the code the devs are going to implement.

    This is the case with all MMOs. The forums cry the loudest but very few actually hop into the PTS. Very few understand the forums is a minuscule amount of people. Most people might notice a change when it goes live, but they just adapt, plain and simple.

    Most of the changes are well needed. I’m glad they are finally addressing a lot of the power creep. Do I agree with all the changes? No. But do I let it ruin my experience? No. It’s a video game. There are far more pressing matters than “how do I supplement my build”.

    Like I’ve stated many times, the problem with chasing FotM is that those are generally things that are overtuned. Right now my only concern long term is homogenization which is already happening. Hopefully with update 25 they return some class identity. Outside that I really hope these under the hood changes address the problems with code set by the previous dev team. Right now you have a lot of people lamenting Wrobel, but he in part is the reason why some of this is so horrendous, and I did say in part.

    Forum is always doom and gloom. Basically those who excelled in the past will still excel. Not because there is some sort of elitist agenda, but because people refuse to understand the game. The game isn’t that hard. At all.

    The reason most people get upset about PTS is that few changes ever get made before live. Go ahead and keep repeating "they said nothing is set in stone" but for those of us who've actually gone on PTS, offered feedback, watched and followed along, we know that it may not actually be set in stone but it might as well be.

    As you yourself stated, there was feedback regarding the DoT meta. The current state of live was pushed through regardless and now there's a HUGE upheaval to revert back and, in a lot of cases, be worse off than before. Forgive people drawing the logical conclusion that, as usual, sweeping changes will not be made before U24 goes live.
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  • Hazurko_RaShan
    Hazurko_RaShan
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    Dirt Rally was free on steam recently... play that for some distraction.
  • khajiitNPC
    khajiitNPC
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    Of course it’s pushed through, live application versus tested are two different things. You think those testing on PTS (not you specifically) but those who see something obviously broken report it as so? So you have 2 groups of variables right there. Those who are like “yo, obviously broken” vs “hey I love what you did with my class. Amazing. Good work!” Plus I’m willing to bet PTS Is a very small sample of people testing. And that’s only 2 groups.

    I’m sure there’s a lot more happening than you’re even aware of under the hood, including myself. This is an MMO, some people see something and see a real clever way to exploit it. Others are honest. But, get this, most people don’t care! I know that’s crazy. They sign into the live game and just adjust their builds.

    Just because there are certain people whining on the forums doesn’t = everyone playing live is ready to take their ball and go home. People lament all these changes but I still see the same people on console and PC. Still playing. I see the same groups still completing trials. I see the same people still rocking VMA, VDSA, VContentgoeshere.

    The people not completing the content probably never will. It’s just how it is. So yes, I get why you’re frustrated I just don’t understand why, if it is such a tedious dilemma (when in reality eso has the EASIEST gear grind) do you even play? Like why play a game that you loathe?
    Edited by khajiitNPC on September 18, 2019 12:39AM
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