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No CC EsO (bye stamina builds)

  • Runkorko
    Runkorko
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    Morgul667 wrote: »
    It seems they want every class to have a “stack 5 of them type of skills” so they made it a damage spammable with a weird function

    Damage spamable should be in damage skill line (ardent flame)
    Fist was never been damaging skill.
    I will understand if they put it inside arden flame skill line and make it proc Molten Whip.
    Otherwise is a joke/troll change
  • usmguy1234
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    Juhasow wrote: »
    Looks like this is the way ZoS have found to fix bugs. If something is not working properly then just remove it. Can't fix break free from knockbaks ? Remove the knockbacks. That's brilliant. That way we can be sure they'll "fix" all the bugs :D

    Exactly this.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Emma_Overload
    Emma_Overload
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    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    There's a famous 1vXer named Kristofer who does this ALL THE TIME. He even explains how to do it in his videos. You don't have to do a "full" heavy attack, either, a medium attack is fine. Also, all you have to do is roll dodge to set people off balance if you have the right CP passive.

    Watch his videos here, you might learn something: https://www.youtube.com/user/kristofersommermusic

    Even medium attack add 1.5 seconds and almost no dmg to your execute rotation. Kris do it with the right set and build/ and there are max 2 variations of it. Do we all need to run same 1 set/2 builds to be "meta" viable ? I`m sure most of the mid lvl pvpers can make a video where they wreck 810 cp pvers in Cyro only spaming heavy attacks. Do this make heavy attack spam style viable agains decent pvp players ? Stuned player cant block. Now first we need to land 1 second "cast" d/swing followed by 1.5 sec medium attack, to get stun. About roll dodge putting ppl off balance. Yes is neat, and its a great addition to roll dodge bulds, because is literaly free. Wana see you roll dodging in heavy armor :D
    Whatever we say, ZoS screw it hard.
    Good thing is, they stil have time to revert it.
    p4l4mu7 wrote: »

    I really wonder if the game devs really know how this game works.

    Hardly

    Why do they need to revert it? Did they revert all the nerfs to Destructive Reach? No, they are just going to nerf it even more. If Destruction staff can't have a spammable hard CC that does decent damage, why does 2-Handed need a spammable hard CC that does a TON of damage, even after the latest nerf?
    Edited by ZOS_GregoryV on September 18, 2019 1:35AM
    #CAREBEARMASTERRACE
  • susmitds
    susmitds
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    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    There's a famous 1vXer named Kristofer who does this ALL THE TIME. He even explains how to do it in his videos. You don't have to do a "full" heavy attack, either, a medium attack is fine. Also, all you have to do is roll dodge to set people off balance if you have the right CP passive.

    Watch his videos here, you might learn something: https://www.youtube.com/user/kristofersommermusic

    Even medium attack add 1.5 seconds and almost no dmg to your execute rotation. Kris do it with the right set and build/ and there are max 2 variations of it. Do we all need to run same 1 set/2 builds to be "meta" viable ? I`m sure most of the mid lvl pvpers can make a video where they wreck 810 cp pvers in Cyro only spaming heavy attacks. Do this make heavy attack spam style viable agains decent pvp players ? Stuned player cant block. Now first we need to land 1 second "cast" d/swing followed by 1.5 sec medium attack, to get stun. About roll dodge putting ppl off balance. Yes is neat, and its a great addition to roll dodge bulds, because is literaly free. Wana see you roll dodging in heavy armor :D
    Whatever we say, ZoS screw it hard.
    Good thing is, they stil have time to revert it.
    p4l4mu7 wrote: »

    I really wonder if the game devs really know how this game works.

    Hardly

    Why do they need to revert it? Did they revert all the nerfs to Destructive Reach? No, they are just going to nerf it even more. If Destruction staff can't have a spammable hard CC that does decent damage, why does 2-Handed need a spammable hard CC that does a TON of damage, even after the latest nerf?

    Ranged builds should never have as much raw damage as a melee build. Max range high damage DoTs is what caused this massacre of all DoTs.
    Edited by ZOS_GregoryV on September 18, 2019 1:36AM
  • Emma_Overload
    Emma_Overload
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    susmitds wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass]

    There's a famous 1vXer named Kristofer who does this ALL THE TIME. He even explains how to do it in his videos. You don't have to do a "full" heavy attack, either, a medium attack is fine. Also, all you have to do is roll dodge to set people off balance if you have the right CP passive.

    Watch his videos here, you might learn something: https://www.youtube.com/user/kristofersommermusic

    Even medium attack add 1.5 seconds and almost no dmg to your execute rotation. Kris do it with the right set and build/ and there are max 2 variations of it. Do we all need to run same 1 set/2 builds to be "meta" viable ? I`m sure most of the mid lvl pvpers can make a video where they wreck 810 cp pvers in Cyro only spaming heavy attacks. Do this make heavy attack spam style viable agains decent pvp players ? Stuned player cant block. Now first we need to land 1 second "cast" d/swing followed by 1.5 sec medium attack, to get stun. About roll dodge putting ppl off balance. Yes is neat, and its a great addition to roll dodge bulds, because is literaly free. Wana see you roll dodging in heavy armor :D
    Whatever we say, ZoS screw it hard.
    Good thing is, they stil have time to revert it.
    p4l4mu7 wrote: »

    I really wonder if the game devs really know how this game works.

    Hardly

    Why do they need to revert it? Did they revert all the nerfs to Destructive Reach? No, they are just going to nerf it even more. If Destruction staff can't have a spammable hard CC that does decent damage, why does 2-Handed need a spammable hard CC that does a TON of damage, even after the latest nerf?

    Ranged builds should never have as much raw damage as a melee build. Max range high damage DoTs is what caused this massacre of all DoTs.

    Maybe that makes sense in PvE where the dungeon bosses don't have gap closers, but it PvP there is no such thing as ranged combat. Any decent melee build is gonna have a million ways to get up in your face and stay there.
    Edited by ZOS_GregoryV on September 18, 2019 1:37AM
    #CAREBEARMASTERRACE
  • p4l4mu7
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    susmitds wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    There's a famous 1vXer named Kristofer who does this ALL THE TIME. He even explains how to do it in his videos. You don't have to do a "full" heavy attack, either, a medium attack is fine. Also, all you have to do is roll dodge to set people off balance if you have the right CP passive.

    Watch his videos here, you might learn something: https://www.youtube.com/user/kristofersommermusic

    Even medium attack add 1.5 seconds and almost no dmg to your execute rotation. Kris do it with the right set and build/ and there are max 2 variations of it. Do we all need to run same 1 set/2 builds to be "meta" viable ? I`m sure most of the mid lvl pvpers can make a video where they wreck 810 cp pvers in Cyro only spaming heavy attacks. Do this make heavy attack spam style viable agains decent pvp players ? Stuned player cant block. Now first we need to land 1 second "cast" d/swing followed by 1.5 sec medium attack, to get stun. About roll dodge putting ppl off balance. Yes is neat, and its a great addition to roll dodge bulds, because is literaly free. Wana see you roll dodging in heavy armor :D
    Whatever we say, ZoS screw it hard.
    Good thing is, they stil have time to revert it.
    p4l4mu7 wrote: »

    I really wonder if the game devs really know how this game works.

    Hardly

    Why do they need to revert it? Did they revert all the nerfs to Destructive Reach? No, they are just going to nerf it even more. If Destruction staff can't have a spammable hard CC that does decent damage, why does 2-Handed need a spammable hard CC that does a TON of damage, even after the latest nerf?

    Ranged builds should never have as much raw damage as a melee build. Max range high damage DoTs is what caused this massacre of all DoTs.

    Maybe that makes sense in PvE where the dungeon bosses don't have gap closers, but it PvP there is no such thing as ranged combat. Any decent melee build is gonna have a million ways to get up in your face and stay there.

    Bow players in pvp are just pieces of paper not a threat at all they are just playing to annoy people. But there is definitely such thing as ranged combat think about those dot build magblades applying dot > cloak waiting > reapplying spamming these from distant, nb is already the easy class for causal players in pvp and magblades are abusing it a lot. Zos should have reworked the cloak in my opinion to make it a total stealth kill tool only, it is too powerfull escape tool if you don't have an aoe skill, they are the main reason i am using dw on my sorc so i can pull them out of cloak. With anyother class you have to kite, use landscape, manage your cc cooldown but with nb just cloak and if noone hits you with an aoe right away you can just sneak away.
  • Runkorko
    Runkorko
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    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    There's a famous 1vXer named Kristofer who does this ALL THE TIME. He even explains how to do it in his videos. You don't have to do a "full" heavy attack, either, a medium attack is fine. Also, all you have to do is roll dodge to set people off balance if you have the right CP passive.

    Watch his videos here, you might learn something: https://www.youtube.com/user/kristofersommermusic

    Even medium attack add 1.5 seconds and almost no dmg to your execute rotation. Kris do it with the right set and build/ and there are max 2 variations of it. Do we all need to run same 1 set/2 builds to be "meta" viable ? I`m sure most of the mid lvl pvpers can make a video where they wreck 810 cp pvers in Cyro only spaming heavy attacks. Do this make heavy attack spam style viable agains decent pvp players ? Stuned player cant block. Now first we need to land 1 second "cast" d/swing followed by 1.5 sec medium attack, to get stun. About roll dodge putting ppl off balance. Yes is neat, and its a great addition to roll dodge bulds, because is literaly free. Wana see you roll dodging in heavy armor :D
    Whatever we say, ZoS screw it hard.
    Good thing is, they stil have time to revert it.
    p4l4mu7 wrote: »

    I really wonder if the game devs really know how this game works.

    Hardly

    Why do they need to revert it? Did they revert all the nerfs to Destructive Reach? No, they are just going to nerf it even more. If Destruction staff can't have a spammable hard CC that does decent damage, why does 2-Handed need a spammable hard CC that does a TON of damage, even after the latest nerf?

    Tons of dmg? Sure, when you go with zero crit resist and 10k mits, then yes. it do tons of dm.
    To answer your question. "Why do they need to revert it?"
    Because all magica builds have atleast 1 cc in their CLASS skills.
    Tell me one stamina class cc ? Yea? Waiting...
    And how d/r is nerfed ? Its stil reliable cc and stil do decent dmg.
    To "enlight you, cc is not supose to be spamable, so no point of you to ask for had hitting spamable cc.
    Dont look at the kids spaming d/swings. Its easily avoidable skill and its usualy used as part of combo.
    If you get killed from someone spaming uppercuts, its your foult, dont blame the skill.
    I dont defend stamina builds, i have plenty of toons and can easily switch to diferent class or build.
    I`m against it because is meaningless changes, and all we get is nerfs nerfs nerfs.
    ZoS must google what "BALANCE" means, and stop trowing sockets to the walls, picking the one who stick ...
    i`m not very social so i have few friends in game, but what i hear from them is not ecouraging,
    Even the ones who spend their time mosty with decorating and housing are pissed from the last pts changes and are about to quit.
    Long time players, spending tons of real money in game.
    And when i say tons i mean tousands of $.
    I do aprove the effot to change and improve things. Even if they fail. But ZoS know they do a mistake with most skill changes and will stil let them go live. This is unaceptable.


    Edited by ZOS_GregoryV on September 18, 2019 1:39AM
  • Tan9oSuccka
    Tan9oSuccka
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    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    There's a famous 1vXer named Kristofer who does this ALL THE TIME. He even explains how to do it in his videos. You don't have to do a "full" heavy attack, either, a medium attack is fine. Also, all you have to do is roll dodge to set people off balance if you have the right CP passive.

    Watch his videos here, you might learn something: https://www.youtube.com/user/kristofersommermusic

    Even medium attack add 1.5 seconds and almost no dmg to your execute rotation. Kris do it with the right set and build/ and there are max 2 variations of it. Do we all need to run same 1 set/2 builds to be "meta" viable ? I`m sure most of the mid lvl pvpers can make a video where they wreck 810 cp pvers in Cyro only spaming heavy attacks. Do this make heavy attack spam style viable agains decent pvp players ? Stuned player cant block. Now first we need to land 1 second "cast" d/swing followed by 1.5 sec medium attack, to get stun. About roll dodge putting ppl off balance. Yes is neat, and its a great addition to roll dodge bulds, because is literaly free. Wana see you roll dodging in heavy armor :D
    Whatever we say, ZoS screw it hard.
    Good thing is, they stil have time to revert it.
    p4l4mu7 wrote: »

    I really wonder if the game devs really know how this game works.

    Hardly

    Why do they need to revert it? Did they revert all the nerfs to Destructive Reach? No, they are just going to nerf it even more. If Destruction staff can't have a spammable hard CC that does decent damage, why does 2-Handed need a spammable hard CC that does a TON of damage, even after the latest nerf?

    I’m not sure I agree here. With reach it was guaranteed to hit, and you could safely spam at a huge range.

    With dizzying swing, you have to be in melee range and it’s easily avoided.

    Now everyone can sit back and pew pew pew each other from range.
    Edited by ZOS_GregoryV on September 18, 2019 1:42AM
  • Runkorko
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    khajiitNPC wrote: »
    . If you’re a “1vXer” hate to break it to you, you were only 1vXing potatoes.

    Agree with the rest, but this.
    You can kill person under 5-6 seconds.
    If i menage to score one kill on a "pvp" grp, i condiser it win.
    And there we have bomb builds too.
    So nope, sorry to break it for ya, but not all 1vX are 1vPotatioes.

    Yet cant justify CC removal.
    In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly.
    Edited by Runkorko on September 17, 2019 10:41PM
  • Kadoin
    Kadoin
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    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)
    Edited by ZOS_GregoryV on September 18, 2019 1:51AM
  • Runkorko
    Runkorko
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    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What duels have to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"
    Edited by Runkorko on September 17, 2019 11:24PM
  • khajiitNPC
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    I rarely see any 1vx where I’m like, “why don’t they just hard cc that person” or “why aren’t they working as a group?” Typically the answer is because potatoes. I do it myself. The only real successful bombs I get off are people on flags or on choke points. I probably have as many successful bombs and failed.
  • Kadoin
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    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.
    Edited by ZOS_GregoryV on September 18, 2019 1:44AM
  • Jeremy
    Jeremy
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    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.
    Edited by ZOS_GregoryV on September 18, 2019 1:51AM
  • Runkorko
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    khajiitNPC wrote: »
    I rarely see any 1vx where I’m like, “why don’t they just hard cc that person” or “why aren’t they working as a group?” Typically the answer is because potatoes. I do it myself. The only real successful bombs I get off are people on flags or on choke points. I probably have as many successful bombs and failed.

    Look closely a vid when expirienced pvp player take down grp of mid/to low lvl pvpers.
    You may notice the removal potion use, or when hes rdy to take CC/literaly beging for it, so he can execute combo using that CC imunity gap he have after break free.
    You can also notice that he kite/los when is not CC imune.
    Low/mid lvl pvpers are not potatoes. Just have low skill lvl and didnt pvp outside zergs. Thats why most of them dont even have CC skill on their bars.
    Wont speak about PvE players who are there just to colect shards or t stones. They are not part of PvP
    Edited by Runkorko on September 17, 2019 10:50PM
  • Runkorko
    Runkorko
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    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D
    Edited by Runkorko on September 17, 2019 11:09PM
  • Kadoin
    Kadoin
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    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.


    waiting

    Just a quick question: you listed all skills that don't do any real damage in this patch and/or the next patch, and certainly not on the level of dizzy swing.

    What CC stamina has after PTS patch?

    I don't know, the same exact ones in the class that mag chars have to SLOT because they do not have a skill that does a massive amount of damage with CC attached to it.

    Also it's quite interesting that you mention turn evil like its bad for a CC, when I use it on my mag chars this patch and most likely the next one, esp. for that minor protection on mag DK and sorc! Not to mention how fun it is to fear NBs.
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Kadoin wrote: »
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.


    waiting

    Just a quick question: you listed all skills that don't do any real damage in this patch and/or the next patch, and certainly not on the level of dizzy swing.

    What CC stamina has after PTS patch?

    I don't know, the same exact ones in the class that mag chars have to SLOT because they do not have a skill that does a massive amount of damage with CC attached to it.

    Also it's quite interesting that you mention turn evil like its bad for a CC, when I use it on my mag chars this patch and most likely the next one, esp. for that minor protection on mag DK and sorc! Not to mention how fun it is to fear NBs.

    your incompetence is more than visible
    google "what does cc mean in games"
    or dont. you are helpless anyway.
    uppercut was always used to farm ppl who have no idea of pvp, seems you are one of them. against decent pvp players it require more than button spam to land. and its hardly punishable if you fail to land it.
    anyway i see no point to argue with you. with d/s stun or not, you will be always a "frag"
    see you in Cyro.
    (hope not in my aliance)
    Edited by Runkorko on September 17, 2019 11:47PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D

    In my experience CC is endemic to zerging. It's not a counter. Because nothing promotes zerging more than the ability to simply stun your opponent and them make them go splat with superior numbers while they are unable to move. That's exactly the kind of game play that promotes offensive strategies that depend on piling on a single target. Without CC - players are able to more effectively flee or escape when larger numbers approach them. So I'm not sure I agree with you that CC somehow gives players more of a fighting change against superior numbers. I more often than not see it turned against them to make zerging even more effective than it would otherwise be.

    But to end on a point of agreement, I do concur if they are going to remove CC they should remove it from both sides of the PvP spectrum and not concentrate on one or the other.
    Edited by Jeremy on September 18, 2019 12:00AM
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Jeremy wrote: »
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D

    In my experience CC is endemic to zerging. It's not a counter. Because nothing promotes zerging more than the ability to simply stun your opponent and them make them go splat with superior numbers while they are unable to move. That's exactly the kind of game play that promotes offensive strategies that depend on piling on a single target. Without CC - players are able to more effectively flee or escape when larger numbers approach them. So I'm not sure I agree with you that CC somehow gives players more of a fighting change against superior numbers. I more often than not see it turned against them to make zerging even more effective than it would otherwise be.

    Zerlings using CC?
    This should be new.
    You sure we play the same game ?
    Let me tell you smth m8
    The ability to smart CC is the thin line separating the keymashers from good players.
    I dont want to ofend you. You want to be able to run 24/7, jump and spam heals? Be my guest.
    But dont forget to ask ZoS to remove CC from mobs and especialy dungeon bosses, because this *** can be nasty ...
    Have fun.
    Kadoin wrote: »
    uppercut was always used to farm ppl who have no idea of pvp, seems you are one of them. against decent pvp players it require more than button spam to land. and its hardly punishable if you fail to land it.
    anyway i see no point to argue with you. with d/s stun or not, you will be always a "frag"
    see you in Cyro.

    (hope not in my aliance)

    Well that wasn't nice.

    I don't mean to offend you.
    (Frag is a commonly used term in first-person shooter game. When you kill an opponent in the game you call it a "frag" rather than kill. The term frag is commonly associated with multiplayer deathmatchgames.)
    I just say the truth.
    Edited by Runkorko on September 18, 2019 12:06AM
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    uppercut was always used to farm ppl who have no idea of pvp, seems you are one of them. against decent pvp players it require more than button spam to land. and its hardly punishable if you fail to land it.
    anyway i see no point to argue with you. with d/s stun or not, you will be always a "frag"
    see you in Cyro.

    (hope not in my aliance)

    Well that wasn't nice.
  • WeerW3ir
    WeerW3ir
    ✭✭✭✭✭
    wvAo9kz.jpg
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D

    In my experience CC is endemic to zerging. It's not a counter. Because nothing promotes zerging more than the ability to simply stun your opponent and them make them go splat with superior numbers while they are unable to move. That's exactly the kind of game play that promotes offensive strategies that depend on piling on a single target. Without CC - players are able to more effectively flee or escape when larger numbers approach them. So I'm not sure I agree with you that CC somehow gives players more of a fighting change against superior numbers. I more often than not see it turned against them to make zerging even more effective than it would otherwise be.

    Zerlings using CC?
    This should be new.
    You sure we play the same game ?
    Let me tell you smth m8
    The ability to smart CC is the thin line separating the mindless keymashers from good players.
    I dont want to ofend you. You want to be able to run 24/7, jump and spam heals? Be my guest.
    But dont forget to ask ZoS to remove CC from mobs and especialy dungeon bosses, because this *** can be nasty ...
    Have fun.

    Oh yes. Any respectable zerg uses the tactic of stunning opponents then land multiple bursts by multiple attackers. If you have never seen a zerg employ these tactics - then you are correct - we indeed must be playing different games. Because that's basically all I ever see them do.

    Strategic use of CC can be ok in small bouts or 1v1 situations because it does add a layer of strategy or two. But in the context of zergs I would argue it serves as a crutch to aid superior numbers in overwhelming smaller forces far more than it does to counter it.
    Edited by ZOS_GregoryV on September 18, 2019 1:49AM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    as a stamblade...im good...il just keep using fear.
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snitp]on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D

    In my experience CC is endemic to zerging. It's not a counter. Because nothing promotes zerging more than the ability to simply stun your opponent and them make them go splat with superior numbers while they are unable to move. That's exactly the kind of game play that promotes offensive strategies that depend on piling on a single target. Without CC - players are able to more effectively flee or escape when larger numbers approach them. So I'm not sure I agree with you that CC somehow gives players more of a fighting change against superior numbers. I more often than not see it turned against them to make zerging even more effective than it would otherwise be.

    Zerlings using CC?
    This should be new.
    You sure we play the same game ?
    Let me tell you smth m8
    The ability to smart CC is the thin line separating the mindless keymashers from good players.
    I dont want to ofend you. You want to be able to run 24/7, jump and spam heals? Be my guest.
    But dont forget to ask ZoS to remove CC from mobs and especialy dungeon bosses, because this *** can be nasty ...
    Have fun.

    Oh yes. Any respectable zerg uses the tactic of stunning opponents then land bursst by multiple attackers. If you have never seen a zerg employ these tactics - then you are correct - we indeed must be playing different games. Because that's basically all I ever see them do.

    Strategic use of CC can be ok and in small bouts or 1v1 situations because it does add a layer of strategy or two. But in the context of zergs I would argue it serves as a crutch to aid superior numbers in overwhelming smaller forces far more than it does to counter it.

    respectable zerg ? I learn so many new terms tonight:)

    I never died from zerg because i get CCed.
    Zerg domination come from skill spam.
    DMG skill spam/ AoE dmg skill spam
    If you get cought in a zerg there is no point of them trowing CC on you. They just trample you and continue.
    We will see this more often if the pts changes go live because then skill play will be useless.
    Will be the battle of the numbers. The bigger one wins.
    (mean YOU will see it more often. I wont bother at all)
    Edited by ZOS_GregoryV on September 18, 2019 1:47AM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D

    In my experience CC is endemic to zerging. It's not a counter. Because nothing promotes zerging more than the ability to simply stun your opponent and them make them go splat with superior numbers while they are unable to move. That's exactly the kind of game play that promotes offensive strategies that depend on piling on a single target. Without CC - players are able to more effectively flee or escape when larger numbers approach them. So I'm not sure I agree with you that CC somehow gives players more of a fighting change against superior numbers. I more often than not see it turned against them to make zerging even more effective than it would otherwise be.

    Zerlings using CC?
    This should be new.
    You sure we play the same game ?
    Let me tell you smth m8
    The ability to smart CC is the thin line separating the mindless keymashers from good players.
    I dont want to ofend you. You want to be able to run 24/7, jump and spam heals? Be my guest.
    But dont forget to ask ZoS to remove CC from mobs and especialy dungeon bosses, because this *** can be nasty ...
    Have fun.

    Oh yes. Any respectable zerg uses the tactic of stunning opponents then land bursst by multiple attackers. If you have never seen a zerg employ these tactics - then you are correct - we indeed must be playing different games. Because that's basically all I ever see them do.

    Strategic use of CC can be ok and in small bouts or 1v1 situations because it does add a layer of strategy or two. But in the context of zergs I would argue it serves as a crutch to aid superior numbers in overwhelming smaller forces far more than it does to counter it.

    respectable zerg ? I learn so many new terms tonight:)

    I never died from zerg because i get CCed.
    Zerg domination come from skill spam.
    DMG skill spam/ AoE dmg skill spam if i need to be corect.
    If you get cought in a zerg there is no point of them trowing CC on you. They just trample you and continue.
    We will see this more often if the pts changes go live because then skill play will be useless.
    Will be the battle of the numbers. The bigger one wins.
    (mean YOU will see it more often. I wont bother at all)

    Well skill spam is part of it. Skill spam following a disabling effect though is more effective and what I typically see used against me and others when encountering larger forces. It's a lot easier to burn down a disabled opponent than one who is still able to maneuver and attempt an escape. I also don't see what is more "skill-based" about a zerg killing a player who is unable to move. That seems to me like it takes less skill to me, not more.

    But regardless, my point was CC and other disabling effects make it easier for zergs to "trample you and continue". There is a reason so many people (myself included) like to use Mist Form in PvP. Because it gives me a better chance to escape situations where I"m outnumbered - where as otherwise they would simply hold me in place and gang ____ me. Which is usually what happens when I attempt to PvP without it. lol ; ;
    Edited by ZOS_GregoryV on September 18, 2019 1:52AM
  • starkerealm
    starkerealm
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    ✭✭✭✭✭
    Kel wrote: »
    Was promised more class identity. Saw none.

    Well, DKs now throw rocks at people, which is in keeping with what I expect from the Dragon Knight contingent.

    Sorcs now throw spectral knives at people and feed them to their clanfear. So, that's good.

    And Wardens now have pet mosquitoes... *shudders*
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D

    In my experience CC is endemic to zerging. It's not a counter. Because nothing promotes zerging more than the ability to simply stun your opponent and them make them go splat with superior numbers while they are unable to move. That's exactly the kind of game play that promotes offensive strategies that depend on piling on a single target. Without CC - players are able to more effectively flee or escape when larger numbers approach them. So I'm not sure I agree with you that CC somehow gives players more of a fighting change against superior numbers. I more often than not see it turned against them to make zerging even more effective than it would otherwise be.

    Zerlings using CC?
    This should be new.
    You sure we play the same game ?
    Let me tell you smth m8
    The ability to smart CC is the thin line separating the mindless keymashers from good players.
    I dont want to ofend you. You want to be able to run 24/7, jump and spam heals? Be my guest.
    But dont forget to ask ZoS to remove CC from mobs and especialy dungeon bosses, because this *** can be nasty ...
    Have fun.

    Oh yes. Any respectable zerg uses the tactic of stunning opponents then land bursst by multiple attackers. If you have never seen a zerg employ these tactics - then you are correct - we indeed must be playing different games. Because that's basically all I ever see them do.

    Strategic use of CC can be ok and in small bouts or 1v1 situations because it does add a layer of strategy or two. But in the context of zergs I would argue it serves as a crutch to aid superior numbers in overwhelming smaller forces far more than it does to counter it.

    respectable zerg ? I learn so many new terms tonight:)

    I never died from zerg because i get CCed.
    Zerg domination come from skill spam.
    DMG skill spam/ AoE dmg skill spam if i need to be corect.
    If you get cought in a zerg there is no point of them trowing CC on you. They just trample you and continue.
    We will see this more often if the pts changes go live because then skill play will be useless.
    Will be the battle of the numbers. The bigger one wins.
    (mean YOU will see it more often. I wont bother at all)

    Well skill spam is part of it. Skill spam following a disabling effect though is more effective and what I typically see used against me and others when encountering larger forces. It's a lot easier to burn down a disabled opponent than one who is still able to maneuver and attempt an escape. I also don't see what is more "skill-based" about a zerg killing a player who is unable to move. That seems to me like it takes less skill to me, not more.

    But regardless, my point was CC and other disabling effects make it easier for zergs to "trample you and continue". There is a reason so many people (myself included) like to use Mist Form in PvP. Because it gives me a better chance to escape situations where I"m outnumbered - where as otherwise they would simply hold me in place and gang ____ me. Which is usually what happens when I attempt to PvP without it. lol ; ;

    CC is efective when its used at the right moment/ not when spamming it / like zergs do.
    With the right skills on your bar you can cross the entire zerg without been CC once.
    And even if they menage to CC you, CC break is a thing...
    There is no CC lock in this game so please stop acting like its a constant future.
    You cant expect to do pvp with 9k stamina (becuse "HEY IM MAGICKA BUILD), to have no imovable potion/skills and to probably not even use cc break, and then get sympathy in the forums, complaining how crowd control ruin pvp.
    Its like to complain that chess mat ruins the chess....
    If CC is so efective against you, learn how to use it against other players and dominate.
    Then you MAY learn how to counter it / after you see how oposite players counter yours.
    And then you MAY find the fun in pvp, and see how sily your arguments are atm.
    Edited by ZOS_GregoryV on September 18, 2019 1:53AM
  • NyassaV
    NyassaV
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    ✭✭
    You have class skills and bows y'know
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Kadoin wrote: »
    Kadoin wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly [snip] on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    [Edit for censor bypass.]

    So far on the PTS none of the stam duelers seem to have issues heavy attacking. Why don't you try it first before you knock it?

    From what I've seen the change is not too bad...except in the same cases where it sucked before (vs. speed builds)

    Duelers...
    What have duels to do with cyro or bg pvp ?
    Read again:
    " In general, CC removal from PvP is silly. (any game)
    Removing it only from one /stamina/ side, is more than silly"

    What magicka skill is equivalent to dizzy swing? I'll wait.

    wait for what ? Just to argue?
    d/s is a CC and there are lot of mag cc skills.
    even better than d/s

    Aspect of Terror
    Destructive Clench
    Aurora Javelin
    Fossilize
    Bone Totem both morphs
    Streak
    wont mention ults or soft cc`s like roots

    now you tell me what cc stamina have after pts patch?
    outside templar spear and fear from warriors guild.

    waiting

    (dont even put Scatter Shot here :D please)

    Jeremy wrote: »
    Converting ALL hard cc stam skills to "off balance" ones and tell ppl to use heavy attack after....
    I wana see you do this in pvp. 1vX, heavy attacking them to death :D
    You guys, literaly snit on the time this players spend to gear up and upgrade this gear.
    On top of that you killed DK too / both stamina and magick.
    Good job. Casuals will be hapy. No one will dizzy swings them to death anymore :D
    I dont know to laugh or to cry ...

    CC has always been an annoying mechanic - especially in PvP.. If they must put it into the game - it should be sparingly. It gets very old constantly being stunned and knocked around like a rag doll - unable to move while people swarm on top of you like vultures. I've never really liked it and always thought it just made combat more irritating.

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    In EVERY other game CC is a key in pvp.
    You will say "ok but EsO is diferent. Ok i`l "agree"
    If they remove CC, sure, remove it from both sides.
    Btw removing CC from pvp, will lead to one thing.
    The bigger grp/ zerg/ wins. Noob and zerg friendly pvp.
    Is that what you want ?
    Jeremy wrote: »

    So if they want to start limiting CC I"m all for it. That's music to my ears.

    Letting ONE CC (Turn Undead) for the entire stamina builds is everything but limiting :D

    In my experience CC is endemic to zerging. It's not a counter. Because nothing promotes zerging more than the ability to simply stun your opponent and them make them go splat with superior numbers while they are unable to move. That's exactly the kind of game play that promotes offensive strategies that depend on piling on a single target. Without CC - players are able to more effectively flee or escape when larger numbers approach them. So I'm not sure I agree with you that CC somehow gives players more of a fighting change against superior numbers. I more often than not see it turned against them to make zerging even more effective than it would otherwise be.

    Zerlings using CC?
    This should be new.
    You sure we play the same game ?
    Let me tell you smth m8
    The ability to smart CC is the thin line separating the mindless keymashers from good players.
    I dont want to ofend you. You want to be able to run 24/7, jump and spam heals? Be my guest.
    But dont forget to ask ZoS to remove CC from mobs and especialy dungeon bosses, because this *** can be nasty ...
    Have fun.

    Oh yes. Any respectable zerg uses the tactic of stunning opponents then land bursst by multiple attackers. If you have never seen a zerg employ these tactics - then you are correct - we indeed must be playing different games. Because that's basically all I ever see them do.

    Strategic use of CC can be ok and in small bouts or 1v1 situations because it does add a layer of strategy or two. But in the context of zergs I would argue it serves as a crutch to aid superior numbers in overwhelming smaller forces far more than it does to counter it.

    respectable zerg ? I learn so many new terms tonight:)

    I never died from zerg because i get CCed.
    Zerg domination come from skill spam.
    DMG skill spam/ AoE dmg skill spam if i need to be corect.
    If you get cought in a zerg there is no point of them trowing CC on you. They just trample you and continue.
    We will see this more often if the pts changes go live because then skill play will be useless.
    Will be the battle of the numbers. The bigger one wins.
    (mean YOU will see it more often. I wont bother at all)

    Well skill spam is part of it. Skill spam following a disabling effect though is more effective and what I typically see used against me and others when encountering larger forces. It's a lot easier to burn down a disabled opponent than one who is still able to maneuver and attempt an escape. I also don't see what is more "skill-based" about a zerg killing a player who is unable to move. That seems to me like it takes less skill to me, not more.

    But regardless, my point was CC and other disabling effects make it easier for zergs to "trample you and continue". There is a reason so many people (myself included) like to use Mist Form in PvP. Because it gives me a better chance to escape situations where I"m outnumbered - where as otherwise they would simply hold me in place and gang ____ me. Which is usually what happens when I attempt to PvP without it. lol ; ;

    With the right skills on your bar you can cross the entire zerg without been CC once.
    And even if they menage to CC you, CC break is a thing...
    There is no CC lock in this game so please stop acting like its a constant future.
    You cant expect to do pvp with 9k stamina (becuse "HEY IM MAGICKA BUILD), to have no imovable potion/skills and to probably not even use cc break, and then get sympathy in the forums, complaining how crowd control ruin pvp.
    Its like to complain that chess mat ruins the chess....
    If CC is so efective against you, learn how to use it against other players and dominate.
    Then you MAY learn how to counter it / after you see how oposite players counter yours.
    And then you MAY find the fun in pvp, and see how sily your arguments are atm.

    I never said there as a CC lock in this game. So please stop accusing me of saying things I never did.

    What I said is that CC aids zergs more than it hinders then - and benefits larger forces attacking smaller forces more than obstructs them. I'm aware people can break CC...but often that single animation is enough to give them a chance to get on top of you, not to mention there are snares as well. I"m also aware there are counters to CC - like potions and my preferred method - Mist Form - which I mentioned. But that doesn't change the fact that zergs use CC effects to their advantage far more than I have never seen them used to their detriment.

    So until I see you (or anyone for that matter) actually employ a CC effect to dominate a zerg - which I simply do not believe is possible - I'll continue to believe you are the one with the "silly" argument. Because CC effects do not change the course of zerg combat. Larger numbers are still likely going to win - and I would argue win even more quickly and easily with CC thrown into the mix because it can be employed offensively to a far greater extent than a much smaller force could employ them defensively. CC is simply not the counter to zergs you are making them out to be. So I don't buy the argument that CC is vital to this game's PvP because it somehow put zerglings in check. In my experience it empowers zerglings and makes them more effective at ganging up on others. Not less.
    Edited by ZOS_GregoryV on September 18, 2019 1:54AM
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