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WTH did they do to all DoT abilities, PvE dps is basically down by more than 50%, is that a joke?

Bigevilpeter
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Adjusting stuff is fine, but drops of 50% and 63%? are they intentionally making people quit the game? PvE will be so much harder now with half the effective dps. Trials and DLC dungeons will return to be for elites only.

Well I just decided to come back to ESO after months of quitting, seems like I'll be leaving again. Shame I was actually starting to get hooked again.
  • LiquidPony
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    Hey, it's OK, the 3 top groups in the game got God Slayer.

    No one else ever will LOL!
  • jaws343
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    I would imagine the 100K DPS from the last patches wasn't an intent and that hard content is supposed to be hard.
  • Jodynn
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    I'm actually pretty stoked, wonder what my 100k parse will turn into, stay tuned.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • cheifsoap
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    jaws343 wrote: »
    I would imagine the 100K DPS from the last patches wasn't an intent and that hard content is supposed to be hard.

    Except none of that matters when only 1% of the player base actually did vet DLC trials.
    Edited by cheifsoap on September 16, 2019 8:30PM
  • Bigevilpeter
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    The high dps was from OP sets not from the freaking abilities
  • Currygaminginc
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    Isn't it funny that on a PVE adventure zone DLC they do a bunch of PVP balancing that nerfs the PVE stuff down for their new DLC? Hmn, wish I was that good a game making. In truth I have no idea what I'm talking about just flappin my gums outta boredom.
  • vovus69
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    Yeah, usual brain fart from zos... We definitely need some new MMO where skills will not be nerfed each update...If they don't understand that DOT meta was because of sets, not from skills, they are even dumber than I thought...

    -vovus
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • HowlKimchi
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    To be fair PVE has become too easy nowadays, right?
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • RiskyChalice863
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    PvE being less of a faceroll isn’t a bad thing, for the most part. It’ll certainly make the really difficult PvE group stuff as well as stuff like vMA really hard, but I think PvE loses a lot of allure when it’s too easy.
  • Mickey
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    Okay 🤡
  • Bigevilpeter
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    PvE was as hard as it should be, the trials were already very elite and the dlc dungeons were hard till people got the hang of mechanics which is what it should be like.

    The game was faceroll for the elite top 5% not for the whole playerbase, the other 95% should have to suffer for that
  • Pevey
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    something is wrong here, dev comments are that aoe dmg is supposed to be adjusted back up a bit with corresponding increase in cost, but many aoe abilities like shards got major nerf AND drastic increase in cost. Perhaps just an error in the patch notes?

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    Edited by Pevey on September 16, 2019 8:45PM
  • RiskyChalice863
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    PvE was as hard as it should be, the trials were already very elite and the dlc dungeons were hard till people got the hang of mechanics which is what it should be like.

    The game was faceroll for the elite top 5% not for the whole playerbase, the other 95% should have to suffer for that

    For the much of the player base that have a decently leveled character, the vast majority of PvE content is a faceroll. Normal difficulty dungeons—even DLC ones—are a faceroll. Non-DLC veteran dungeons are mostly a faceroll. Public dungeons are a faceroll that any competent person can solo with their eyes closed (which sort of goes against the concept of what public dungeons are supposed to be). Delves and dolmens are absurdly easy. There’s really only a very small sliver of the PvE content in this game right now that has any difficulty whatsoever. And, for me at least, that makes me not even want to bother doing much of the PvE content for the first time—because I don’t really find it super fun to faceroll everything with no difficulty whatsoever. If you can destroy everything in a second without really needing to understand any mechanics or even have a remotely well made character, then there’s no sense of progression or achievement. IMO, the PvE content should be structured in a way that you actually have a lot of content (including solo content) that you need to get better at the game and get a good build in order to complete. Otherwise it becomes boring fast.
    Edited by RiskyChalice863 on September 16, 2019 8:54PM
  • Sanguinor2
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    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • FrancisCrawford
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    Pevey wrote: »
    something is wrong here, dev comments are that aoe dmg is supposed to be adjusted back up a bit with corresponding increase in cost, but many aoe abilities like shards got major nerf AND drastic increase in cost. Perhaps just an error in the patch notes?

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Single-target skills were generally nerfed by 50%. Most of the AoE ones were nerfed by less than that. So without checking the arithmetic, I'm guessing they were brought close to equality.
  • Nifty2g
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    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.
    #MOREORBS
  • Olupajmibanan
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    Nahvintas on hard mode will be impossible. It was damn hard to kill Eternal Servant with something different than Pestillent Colossus abusers even now, so after patch it will become absolutely unbeatable.
    Edited by Olupajmibanan on September 16, 2019 9:06PM
  • sentientomega
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    PvE was as hard as it should be, the trials were already very elite and the dlc dungeons were hard till people got the hang of mechanics which is what it should be like.

    The game was faceroll for the elite top 5% not for the whole playerbase, the other 95% should have to suffer for that

    For the much of the player base that have a decently leveled character, the vast majority of PvE content is a faceroll. Normal difficulty dungeons—even DLC ones—are a faceroll. Non-DLC veteran dungeons are mostly a faceroll. Public dungeons are a faceroll that any competent person can solo with their eyes closed (which sort of goes against the concept of what public dungeons are supposed to be). Delves and dolmens are absurdly easy. There’s really only a very small sliver of the PvE content in this game right now that has any difficulty whatsoever. And, for me at least, that makes me not even want to bother doing much of the PvE content for the first time—because I don’t really find it super fun to faceroll everything with no difficulty whatsoever. If you can destroy everything in a second without really needing to understand any mechanics or even have a remotely well made character, then there’s no sense of progression or achievement. IMO, the PvE content should be structured in a way that you actually have a lot of content (including solo content) that you need to get better at the game and get a good build in order to complete. Otherwise it becomes boring fast.

    No thanks, please try to remember that no single player has a monopoly on interpreting game difficulty. I'd much rather be inclusive of players, not exclusive toward them. Last time I looked, in fact, this game's title wasn't Dark Souls.
  • SilverPaws
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    Why did they nerfed dk dots when it's dot class and it's dots weren't op in first place ? There is so many stupid and unlogical changes I just don't understand... All it needed was few adjustments and they just nerf again everything.

    They don't know what they are doing.
  • Insco851
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    Pevey wrote: »
    something is wrong here, dev comments are that aoe dmg is supposed to be adjusted back up a bit with corresponding increase in cost, but many aoe abilities like shards got major nerf AND drastic increase in cost. Perhaps just an error in the patch notes?

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Yea my thoughts as well. 5k aoe dots lol okay zos
  • Nordic__Knights
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    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?

    The only reason why we only have 36 in the world is because the elitist won't let nobody else join their groups
  • Jodynn
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    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?

    The only reason why we only have 36 in the world is because the elitist won't let nobody else join their groups

    No because it's hard with over optimized builds with cheesy strats relying on damage now it's improbable due to a approx. 25% damage nerf.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • BooPerScOOper
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    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?

    The only reason why we only have 36 in the world is because the elitist won't let nobody else join their groups

    Dumbest thing I've read all day...

  • LiquidPony
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    Nifty2g wrote: »
    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.

    Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.

    The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.

    I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).
    Edited by LiquidPony on September 17, 2019 8:33PM
  • KingZeldaMaster
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    Single-target skills were generally nerfed by 50%. Most of the AoE ones were nerfed by less than that. So without checking the arithmetic, I'm guessing they were brought close to equality.
    They definitely were not brought close to equality. AoE DoTs were already nerfed with Update 23, and ZOS specifically said that they were going to make AoE DoTs more comparable to their ST counterparts, albeit with an increase in cost to account for the return to previous damage numbers. But with Update 24, AoE DoTs not only received approximately a 40% cost increase, but their damage was further reduced by 32-33% from their post-Update 23 numbers. So while ST skills were nerfed from their Update 23 damage numbers, the fact that AoE DoTs were AGAIN nerfed in terms of damage and in terms of cost effectively makes them useless.
  • MLGProPlayer
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    LiquidPony wrote: »
    Nifty2g wrote: »
    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.

    Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.

    The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.

    I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).

    That's a problem with how ZOS has been creating content.

    Due to power creep, they kept creating harder and harder content. But when they only release 1 raid per year, people still need to be able to enjoy the older content. So they attempted to correct power creep with this patch and make older content challenging again.

    But you can't correct power creep without adjusting the difficulty of the newer content. The newer raids were designed for 90k+ DDs.
    Edited by MLGProPlayer on September 17, 2019 8:44PM
  • LiquidPony
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    LiquidPony wrote: »
    Nifty2g wrote: »
    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.

    Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.

    The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.

    I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).

    That's a problem with how ZOS has been creating content.

    Due to power creep, they kept creating harder and harder content. But when they only release 1 raid per year, people still need to be able to enjoy the older content. So they attempted to correct power creep with this patch and make older content challenging again.

    But you can't correct power creep without adjusting the difficulty of the newer content.

    Much easier solution: just increase the difficulty of the older content.

    That is a single-step change (a pass through older dungeons and trials to most likely just buff HP and damage output) versus the multi-step change they'll have to take to fix this mess (nerfing the *** out of players and then nerfing content to compensate).

    You can't rationalize this nonsense no matter how hard you try.

    Relequen still does 10k DPS. Lokkestiiz is still ridiculously OP compared to the prior War Machine meta. The "power creep" was self-induced and the players knew it! When Relequen came out, everyone knew it was OP. When Lokkestiiz came out, everyone knew it was OP. When Major Vulnerability came out, everyone knew it was OP. When the new DoT meta of U23 hit PTS, everyone knew it was OP. And ZOS stumbled forward with their horrible ideas anyway.

    And then years down the road, here we are paying the price in the dumbest possible way.
  • MartiniDaniels
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    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Base game dungeons and trials are really easy for CP400+. But DLC ones are far from easy, and if vMoL can be done by 25-30k (6M self-buffed) "just" by following mechanics, all others have 35-40k requirement for reliable completion and most of "vSS/vCR weekly" runs now have 45-50k+ requirements or you will be frowned upon.

    Also we have such a nice source like ESO Database.

    Let's look (given that only active players ever used it and uploaded their accounts):

    vSS non-HM completed by 20% of players
    vSS HM completed by 2.5% of players
    nSS completed by 67% of players

    vMoL non-HM completed by 40% of players
    vMoL HM completed by 10% of players
    nMoL completed by 100% of players

    vHRC non-HM completed by 77% of players
    vHRC HM completed by 31% of players
    nHRC completed by 100% of players

    Comparing nSS completion rate we may figure out that 33% of players don't have chapter or already QQ, so we may increase completion rate by 33%, which will end up in roughly vSS 26% completion and vSS-HM 3.7% completion by active players.

    Ok, we may say that vSS non-HM is just what average active PVE group player should be satisfied with and percent is ok and will increase over time, but now imagine what % of players will be able to complete it after 25% of global dps decrease??? All who was doing 50k+ will fall to 40k and 40k will fall to low 30s and all others will be out of vDLC trials and dungeons at all. I am sure that class reps were vocal about all of this, so I guess combat team just do what they want or they are making all this purposefully so we enrage and become distracted from performance issues, from abnormal CS prices and so on. I bet dots will be returned back to Elsweyr level before PTS end or this will be apocalypse.
  • Azyle1
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    LiquidPony wrote: »
    Nifty2g wrote: »
    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.

    Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.

    The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.

    I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).
    Yeah - if this patch goes through as is... I am out for sure.
  • validifyedneb18_ESO
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    I do, personally, agree with the culling of this incessant power creep. Sadly however as was mentioned by others in this thread, the cause of power creep is new sets - not abilities that have remained mostly unchained in terms of dps for the last few years.

    This change will deal with the power creep. And in doing so will sadly massively inflate the importance of the already eclipsing sets that stand so much ahead of anything else.

    The right sentiment, but in the wrong way. So to say.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
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