Bigevilpeter wrote: »PvE was as hard as it should be, the trials were already very elite and the dlc dungeons were hard till people got the hang of mechanics which is what it should be like.
The game was faceroll for the elite top 5% not for the whole playerbase, the other 95% should have to suffer for that
To be fair PVE has become too easy nowadays, right?
something is wrong here, dev comments are that aoe dmg is supposed to be adjusted back up a bit with corresponding increase in cost, but many aoe abilities like shards got major nerf AND drastic increase in cost. Perhaps just an error in the patch notes?
@ZOS_GinaBruno @ZOS_JessicaFolsom
those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.Sanguinor2 wrote: »
RiskyChalice863 wrote: »Bigevilpeter wrote: »PvE was as hard as it should be, the trials were already very elite and the dlc dungeons were hard till people got the hang of mechanics which is what it should be like.
The game was faceroll for the elite top 5% not for the whole playerbase, the other 95% should have to suffer for that
For the much of the player base that have a decently leveled character, the vast majority of PvE content is a faceroll. Normal difficulty dungeons—even DLC ones—are a faceroll. Non-DLC veteran dungeons are mostly a faceroll. Public dungeons are a faceroll that any competent person can solo with their eyes closed (which sort of goes against the concept of what public dungeons are supposed to be). Delves and dolmens are absurdly easy. There’s really only a very small sliver of the PvE content in this game right now that has any difficulty whatsoever. And, for me at least, that makes me not even want to bother doing much of the PvE content for the first time—because I don’t really find it super fun to faceroll everything with no difficulty whatsoever. If you can destroy everything in a second without really needing to understand any mechanics or even have a remotely well made character, then there’s no sense of progression or achievement. IMO, the PvE content should be structured in a way that you actually have a lot of content (including solo content) that you need to get better at the game and get a good build in order to complete. Otherwise it becomes boring fast.
something is wrong here, dev comments are that aoe dmg is supposed to be adjusted back up a bit with corresponding increase in cost, but many aoe abilities like shards got major nerf AND drastic increase in cost. Perhaps just an error in the patch notes?
@ZOS_GinaBruno @ZOS_JessicaFolsom
Sanguinor2 wrote: »
Nordic__Knights wrote: »Sanguinor2 wrote: »
The only reason why we only have 36 in the world is because the elitist won't let nobody else join their groups
Nordic__Knights wrote: »Sanguinor2 wrote: »
The only reason why we only have 36 in the world is because the elitist won't let nobody else join their groups
those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.Sanguinor2 wrote: »
They definitely were not brought close to equality. AoE DoTs were already nerfed with Update 23, and ZOS specifically said that they were going to make AoE DoTs more comparable to their ST counterparts, albeit with an increase in cost to account for the return to previous damage numbers. But with Update 24, AoE DoTs not only received approximately a 40% cost increase, but their damage was further reduced by 32-33% from their post-Update 23 numbers. So while ST skills were nerfed from their Update 23 damage numbers, the fact that AoE DoTs were AGAIN nerfed in terms of damage and in terms of cost effectively makes them useless.FrancisCrawford wrote: »
Single-target skills were generally nerfed by 50%. Most of the AoE ones were nerfed by less than that. So without checking the arithmetic, I'm guessing they were brought close to equality.
LiquidPony wrote: »those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.Sanguinor2 wrote: »
Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.
The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.
I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).
MLGProPlayer wrote: »LiquidPony wrote: »those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.Sanguinor2 wrote: »
Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.
The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.
I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).
That's a problem with how ZOS has been creating content.
Due to power creep, they kept creating harder and harder content. But when they only release 1 raid per year, people still need to be able to enjoy the older content. So they attempted to correct power creep with this patch and make older content challenging again.
But you can't correct power creep without adjusting the difficulty of the newer content.
To be fair PVE has become too easy nowadays, right?
Yeah - if this patch goes through as is... I am out for sure.LiquidPony wrote: »those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.Sanguinor2 wrote: »
Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.
The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.
I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).