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Fortified Brass Nerf>?

DanStartheFirst
DanStartheFirst
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Fort Brass has been in the game for 2 years basically a slightly weaker version of armour masters. Why nerf it now when it has been fine all this time and there is other sets that essentially do the exact same thing in the game>? Just to make people like me mad over having a set that I spent a fair bit on golding out (X3) because it's one of the many resistance buffing sets in the game and I happened to pick that one over others like armour masters or mark of the pariah? Both of which provide the same resistances and then some. Is it because it is relatively easy to acquire or something?
  • StShoot
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    well last time it was protective jewelery this time its brass nextime there will be the resistance buffs
  • NBrookus
    NBrookus
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    Armor Master requires you to slot and use a skill for a temporary buff; Fortified Brass was just up all the time for no cost. Now if you want always-on, you either have to manage your buffs or settle for less resists.
  • chrightt
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    The funniest thing is fortified brass benefited medium and light armor more than heavy armor as a good sustain set. RIPPERONI, more mediums swapping to heavy.
  • DanStartheFirst
    DanStartheFirst
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    NBrookus wrote: »
    Armor Master requires you to slot and use a skill for a temporary buff; Fortified Brass was just up all the time for no cost. Now if you want always-on, you either have to manage your buffs or settle for less resists.

    Doesn't take much to just slot shuffle or something along the line fort brass is good if you don't run that, armour masters is a better choice for that though hands down. Edit: armour masters is always buffed just have to have an armour ability slotted be that shuffle, immovable, or harness magicka.
    Edited by DanStartheFirst on September 16, 2019 11:53PM
  • NBrookus
    NBrookus
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    NBrookus wrote: »
    Armor Master requires you to slot and use a skill for a temporary buff; Fortified Brass was just up all the time for no cost. Now if you want always-on, you either have to manage your buffs or settle for less resists.

    Doesn't take much to just slot shuffle or something along the line fort brass is good if you don't run that, armour masters is a better choice for that though hands down. Edit: armour masters is always buffed just have to have an armour ability slotted be that shuffle, immovable, or harness magicka.

    You get the health buff for having a skill slotted. You have to cast the armor skill to get the 10 seconds of resist.
  • juhislihis19
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    With 12s Onslaught, what's the point of resistances?
  • Bashev
    Bashev
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    Next nerf will be the new armor/spell resistance potions.
    Because I can!
  • Tommy_The_Gun
    Tommy_The_Gun
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    Ok... just... just compare Fortified Brass to this new crafted set...

    New Moon Acolyte:
    2 – 833 Weapon and Spell Critical
    3 – 129 Weapon and Spell Damage
    4 – 1487 Physical and Spell Penetration
    5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.

    I mean... WTF... The power creep is too damn high ! ! !

    Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...

    Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?
  • Chilly-McFreeze
    Chilly-McFreeze
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    Ok... just... just compare Fortified Brass to this new crafted set...

    New Moon Acolyte:
    2 – 833 Weapon and Spell Critical
    3 – 129 Weapon and Spell Damage
    4 – 1487 Physical and Spell Penetration
    5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.

    I mean... WTF... The power creep is too damn high ! ! !

    Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...

    Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?

    What is it with the "hurr durr power creep". Sure, it looks awesome but mind that you might have to swap a dmg glyph for regen or cost reduction, then it becomes somewhat comparable to basic sets like hundings:

    HR: 299 wpn dmg + 1096 stam (10,5:1 ratio = 104 dmg) = 403 weapon dmg.
    NMA gives 481 + 129 = 601 set dmg - 174 (swapped out non-infused jewel glyph) = 436 weapon dmg.

    If you can manage with 5% higher costs, then kudos to you. Most people don't tend to over-regenerate.
  • Vermethys
    Vermethys
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    With the nerf to Lingering Health potions, I imagine most Stamina players will switch from [Restore Health, Restore Stamina, Lingering Health]-potions to ones that grant health, stamina + the new unique resistance buff from potions, if it's strong enough. Though, honestly, I'm not sure if such a combination of effects is currently possible. So, Stamina builds that relied on Fortified Brass are probably safe in that regard. Magicka builds on the other hand...
    Edited by Vermethys on September 17, 2019 8:10AM
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  • DanStartheFirst
    DanStartheFirst
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    Vermethys wrote: »
    With the nerf to Lingering Health potions, I imagine most Stamina players will switch from [Restore Health, Restore Stamina, Lingering Health]-potions to ones that grant health, stamina + the new unique resistance buff from potions, if it's strong enough. Though, honestly, I'm not sure if such a combination of effects is currently possible. So, Stamina builds that relied on Fortified Brass are probably safe in that regard. Magicka builds on the other hand...

    Now I have to switch from using trash pots like i have been for years :P
  • OG_Kaveman
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    the point is that ZoS is standardizing armor, finally. before you had 2975 spell or physical resists. now you get 1487 of both on a set bonus, to mirror the spell/physical penetration set bonus. since we know that ZoS wants 5 piece set to be 2.31x the set bonus, that leaves the 3460 to be the correct one to have on brass. brass is now the exact armor/resists mirror of hundings/julianos. 129 weapon/spell multiplied by 2.31 is ~299. it is also the mirror for spriggan/spriggans.
  • Vercingetorix
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    Just another random nerf without reason or thought behind it. This is standard behavior from ZoS and one of the reasons why the game is failing. ZoS will fail to fix performance with ESO as well. I think their plan is to alienate enough of the player base into leaving so the servers appear to be fixed to fools that stick around, lol.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • OG_Kaveman
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    Just another random nerf without reason or thought behind it. This is standard behavior from ZoS and one of the reasons why the game is failing. ZoS will fail to fix performance with ESO as well. I think their plan is to alienate enough of the player base into leaving so the servers appear to be fixed to fools that stick around, lol.

    the reason is clear. the 5 piece set bonus was over budget. a 5 piece is, by ZoSs own statements, suppose to be 2.31x a single set bonus. and since a single set bonus of armor is now 1487 armor, both spell and physical, the 5170 resists from brass needed to be lower to 3460 to have the set adhere to ZoSs stated goal. whether you agree with this goal, is another ball of wax.
  • Baz
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    Fortified Brass Live : 2975 + 5170 = 8145
    Fortified Brass PTS : 1487 + 1487 + 3460 = 6434

    Armor Master Live : 2975 + 5334 = 8307
    Armor Master PTS : 1487 + 1487 + 5334 = 8308

    BUT, Armor Master is a 10sec buff, so you may have downtime. (We know, you can also back bar it, but in this case, you lose 1487 on main bar)

    IMO, the nerf is not a shame, though a bit too high, ~4000 for 5pc would have been great
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  • Casterial
    Casterial
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    Not a big nerf.. oh no my medium armor with bspawn goes from 39k to 36k..eh still soft capped
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  • InvictusApollo
    InvictusApollo
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    Strange nerf. Illogical.
  • EtTuBrutus
    EtTuBrutus
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    Ok... just... just compare Fortified Brass to this new crafted set...

    New Moon Acolyte:
    2 – 833 Weapon and Spell Critical
    3 – 129 Weapon and Spell Damage
    4 – 1487 Physical and Spell Penetration
    5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.

    I mean... WTF... The power creep is too damn high ! ! !

    Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...

    Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?

    What is it with the "hurr durr power creep". Sure, it looks awesome but mind that you might have to swap a dmg glyph for regen or cost reduction, then it becomes somewhat comparable to basic sets like hundings:

    HR: 299 wpn dmg + 1096 stam (10,5:1 ratio = 104 dmg) = 403 weapon dmg.
    NMA gives 481 + 129 = 601 set dmg - 174 (swapped out non-infused jewel glyph) = 436 weapon dmg.

    If you can manage with 5% higher costs, then kudos to you. Most people don't tend to over-regenerate.

    Um, that's not how you compare sets.
  • Chilly-McFreeze
    Chilly-McFreeze
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    EtTuBrutus wrote: »
    Ok... just... just compare Fortified Brass to this new crafted set...

    New Moon Acolyte:
    2 – 833 Weapon and Spell Critical
    3 – 129 Weapon and Spell Damage
    4 – 1487 Physical and Spell Penetration
    5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.

    I mean... WTF... The power creep is too damn high ! ! !

    Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...

    Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?

    What is it with the "hurr durr power creep". Sure, it looks awesome but mind that you might have to swap a dmg glyph for regen or cost reduction, then it becomes somewhat comparable to basic sets like hundings:

    HR: 299 wpn dmg + 1096 stam (10,5:1 ratio = 104 dmg) = 403 weapon dmg.
    NMA gives 481 + 129 = 601 set dmg - 174 (swapped out non-infused jewel glyph) = 436 weapon dmg.

    If you can manage with 5% higher costs, then kudos to you. Most people don't tend to over-regenerate.

    Um, that's not how you compare sets.

    Teach me, senpai.
  • WillhelmBlack
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    It's because medium is too strong in PvP xDDDD
    PC EU
  • Casterial
    Casterial
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    It's because medium is too strong in PvP xDDDD

    It'll still be good, shuffle makes it good
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  • Nevasca
    Nevasca
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    Ironically, Pariah was better than Brass in every way and didn't get touched. If I recall even Robes of the Swift was better.

    Why nerf it? Why?? Just leave it alone or nerf all resistances sets so they have similar power, make the game consistent please! We have too many garbage sets already. And no I dont mean niche, I mean unusable garbage sets that are noob traps at best.
    Edited by Nevasca on September 17, 2019 6:31PM
  • Casterial
    Casterial
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    Ironically, Pariah was better than Brass in every way and didn't get touched.

    Why? Just leave it alone or nerf all resistances sets so they have simalar power.

    Pariah doesn't have 100% uptime
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  • Nevasca
    Nevasca
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    Casterial wrote: »
    Ironically, Pariah was better than Brass in every way and didn't get touched.

    Why? Just leave it alone or nerf all resistances sets so they have simalar power.

    Pariah doesn't have 100% uptime

    So? Do you need resistances when you are not taking damage? You wont get bursted 100-0 anyways unless you are reeeally out of position which by then it doenst matter.

    At 68% health Pariah = old Brass in resistances, and reaches the max at 33%. It is just better. I tested both and man Pariah just feels much better for general survivability.
    Edited by Nevasca on September 17, 2019 7:01PM
  • Saril_Durzam
    Saril_Durzam
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    Casterial wrote: »
    Ironically, Pariah was better than Brass in every way and didn't get touched.

    Why? Just leave it alone or nerf all resistances sets so they have simalar power.

    Pariah doesn't have 100% uptime

    So? Do you need resistances when you are not taking damage? You wont get bursted 100-0 anyways unless you are reeeally out of position which by then it doenst matter.

    At 68% health Pariah = old Brass in resistances, and reaches the max at 33%. It is just better. I tested both and man Pariah just feels much better for general survivability.

    Best issue with BRass is that is crafteable and you can make it Light or Medium; getting all the advantages of such armors passives and still good resistances like Heavy. Best of all words. Pariah is Heavy. Brass is/was far superior to Pariah for this, and thats why it was nerfed. My Sorc has around 26k resists unbuffed on no CD in Light armour.
  • Bashev
    Bashev
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    Casterial wrote: »
    Ironically, Pariah was better than Brass in every way and didn't get touched.

    Why? Just leave it alone or nerf all resistances sets so they have simalar power.

    Pariah doesn't have 100% uptime

    So? Do you need resistances when you are not taking damage? You wont get bursted 100-0 anyways unless you are reeeally out of position which by then it doenst matter.

    At 68% health Pariah = old Brass in resistances, and reaches the max at 33%. It is just better. I tested both and man Pariah just feels much better for general survivability.

    Best issue with BRass is that is crafteable and you can make it Light or Medium; getting all the advantages of such armors passives and still good resistances like Heavy. Best of all words. Pariah is Heavy. Brass is/was far superior to Pariah for this, and thats why it was nerfed. My Sorc has around 26k resists unbuffed on no CD in Light armour.

    You can use rings and weapons from pariah.
    Because I can!
  • xaraan
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    They probably nerfed it to make the new set that gives defense when you are under 50% more appealing without making that set stronger. Half the nerfs they do in the game are for balance, the other half you'll notice some new sets come out that fill a gap in something that was taken away.
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  • Emma_Overload
    Emma_Overload
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    Ok... just... just compare Fortified Brass to this new crafted set...

    New Moon Acolyte:
    2 – 833 Weapon and Spell Critical
    3 – 129 Weapon and Spell Damage
    4 – 1487 Physical and Spell Penetration
    5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.

    I mean... WTF... The power creep is too damn high ! ! !

    Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...

    Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?

    That set would have to have 5000 Weapon/Spell damage to make up for the damage nerfs to class dots like Lightning Splash. There is no power creep to worry about now. We're all going to be doing less DPS than a year ago.

    Edited by Emma_Overload on September 17, 2019 7:48PM
    #CAREBEARMASTERRACE
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    It's not a big enough nerf for me to immediately change the armor of my 2 characters who are using it. But I'll look around for others options now.
    Edited by starlizard70ub17_ESO on September 17, 2019 7:50PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Waffennacht
    Waffennacht
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    Resistance was meh already, now it's REALLY not worth investing into (PvP)
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