Armor Master requires you to slot and use a skill for a temporary buff; Fortified Brass was just up all the time for no cost. Now if you want always-on, you either have to manage your buffs or settle for less resists.
DanStartheFirst wrote: »Armor Master requires you to slot and use a skill for a temporary buff; Fortified Brass was just up all the time for no cost. Now if you want always-on, you either have to manage your buffs or settle for less resists.
Doesn't take much to just slot shuffle or something along the line fort brass is good if you don't run that, armour masters is a better choice for that though hands down. Edit: armour masters is always buffed just have to have an armour ability slotted be that shuffle, immovable, or harness magicka.
Tommy_The_Gun wrote: »Ok... just... just compare Fortified Brass to this new crafted set...
New Moon Acolyte:
2 – 833 Weapon and Spell Critical
3 – 129 Weapon and Spell Damage
4 – 1487 Physical and Spell Penetration
5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
I mean... WTF... The power creep is too damn high ! ! !
Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...
Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?
With the nerf to Lingering Health potions, I imagine most Stamina players will switch from [Restore Health, Restore Stamina, Lingering Health]-potions to ones that grant health, stamina + the new unique resistance buff from potions, if it's strong enough. Though, honestly, I'm not sure if such a combination of effects is currently possible. So, Stamina builds that relied on Fortified Brass are probably safe in that regard. Magicka builds on the other hand...
Vercingetorix wrote: »Just another random nerf without reason or thought behind it. This is standard behavior from ZoS and one of the reasons why the game is failing. ZoS will fail to fix performance with ESO as well. I think their plan is to alienate enough of the player base into leaving so the servers appear to be fixed to fools that stick around, lol.
Chilly-McFreeze wrote: »Tommy_The_Gun wrote: »Ok... just... just compare Fortified Brass to this new crafted set...
New Moon Acolyte:
2 – 833 Weapon and Spell Critical
3 – 129 Weapon and Spell Damage
4 – 1487 Physical and Spell Penetration
5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
I mean... WTF... The power creep is too damn high ! ! !
Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...
Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?
What is it with the "hurr durr power creep". Sure, it looks awesome but mind that you might have to swap a dmg glyph for regen or cost reduction, then it becomes somewhat comparable to basic sets like hundings:
HR: 299 wpn dmg + 1096 stam (10,5:1 ratio = 104 dmg) = 403 weapon dmg.
NMA gives 481 + 129 = 601 set dmg - 174 (swapped out non-infused jewel glyph) = 436 weapon dmg.
If you can manage with 5% higher costs, then kudos to you. Most people don't tend to over-regenerate.
EtTuBrutus wrote: »Chilly-McFreeze wrote: »Tommy_The_Gun wrote: »Ok... just... just compare Fortified Brass to this new crafted set...
New Moon Acolyte:
2 – 833 Weapon and Spell Critical
3 – 129 Weapon and Spell Damage
4 – 1487 Physical and Spell Penetration
5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
I mean... WTF... The power creep is too damn high ! ! !
Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...
Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?
What is it with the "hurr durr power creep". Sure, it looks awesome but mind that you might have to swap a dmg glyph for regen or cost reduction, then it becomes somewhat comparable to basic sets like hundings:
HR: 299 wpn dmg + 1096 stam (10,5:1 ratio = 104 dmg) = 403 weapon dmg.
NMA gives 481 + 129 = 601 set dmg - 174 (swapped out non-infused jewel glyph) = 436 weapon dmg.
If you can manage with 5% higher costs, then kudos to you. Most people don't tend to over-regenerate.
Um, that's not how you compare sets.
WillhelmBlack wrote: »It's because medium is too strong in PvP xDDDD
Littlebluelizard wrote: »Ironically, Pariah was better than Brass in every way and didn't get touched.
Why? Just leave it alone or nerf all resistances sets so they have simalar power.
Littlebluelizard wrote: »Ironically, Pariah was better than Brass in every way and didn't get touched.
Why? Just leave it alone or nerf all resistances sets so they have simalar power.
Pariah doesn't have 100% uptime
Littlebluelizard wrote: »Littlebluelizard wrote: »Ironically, Pariah was better than Brass in every way and didn't get touched.
Why? Just leave it alone or nerf all resistances sets so they have simalar power.
Pariah doesn't have 100% uptime
So? Do you need resistances when you are not taking damage? You wont get bursted 100-0 anyways unless you are reeeally out of position which by then it doenst matter.
At 68% health Pariah = old Brass in resistances, and reaches the max at 33%. It is just better. I tested both and man Pariah just feels much better for general survivability.
Saril_Durzam wrote: »Littlebluelizard wrote: »Littlebluelizard wrote: »Ironically, Pariah was better than Brass in every way and didn't get touched.
Why? Just leave it alone or nerf all resistances sets so they have simalar power.
Pariah doesn't have 100% uptime
So? Do you need resistances when you are not taking damage? You wont get bursted 100-0 anyways unless you are reeeally out of position which by then it doenst matter.
At 68% health Pariah = old Brass in resistances, and reaches the max at 33%. It is just better. I tested both and man Pariah just feels much better for general survivability.
Best issue with BRass is that is crafteable and you can make it Light or Medium; getting all the advantages of such armors passives and still good resistances like Heavy. Best of all words. Pariah is Heavy. Brass is/was far superior to Pariah for this, and thats why it was nerfed. My Sorc has around 26k resists unbuffed on no CD in Light armour.
Tommy_The_Gun wrote: »Ok... just... just compare Fortified Brass to this new crafted set...
New Moon Acolyte:
2 – 833 Weapon and Spell Critical
3 – 129 Weapon and Spell Damage
4 – 1487 Physical and Spell Penetration
5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
I mean... WTF... The power creep is too damn high ! ! !
Btw. I really do hope they wont touch Shacklebreaker... but seeing how they nerfed strong set just to introduce set that is on a different power level makes me thing they will...
Note: perhaps "kiss curse" could save Fortified Brass set ? You know, some disadvatage, just like their new set gives 5% increased cost of your abilities. So it could be something like 5% lower movement / sprint speed for Fortified Brass ?