It's simple and sticking to this premise is all you need to do to keep us mice happily running on your treadmill. Yet someone at ZOS seems to have lost the forest through the trees. The simple premise is:
The more you play, the more power you gain and the more stuff you can do.
Yes, it's that easy. Build a character. Accomplish stuff. Get stronger. Accomplish more challenging stuff. Repeat ad nauseum while happily paying $15/mo. EverQuest figured it out in 1999 and MMORPGs have successfully followed that model for 20 years.
[snip]
Edit for bashing.]
[Quoted post has been removed.]
It's simple and sticking to this premise is all you need to do to keep us mice happily running on your treadmill. Yet someone at ZOS seems to have lost the forest through the trees. The simple premise is:
The more you play, the more power you gain and the more stuff you can do.
Yes, it's that easy. Build a character. Accomplish stuff. Get stronger. Accomplish more challenging stuff. Repeat ad nauseum while happily paying $15/mo. EverQuest figured it out in 1999 and MMORPGs have successfully followed that model for 20 years.
[snip]
Edit for bashing.]
I agree with you in part. This game does need to include a Veteran Avenue of content that continuously scales with the obtainable power of your character. Letting the content stagnate while your character continues to grow more powerful results in what we have now - which is a laughably easy environment for high level characters to explore and quest in.
But let's be honest Krachail - the damage has gotten out of hand even for on par characters. Any character - new or not - who takes the time to put together a decent build and upgrade their armor is going to obliterate. The game shouldn't be balanced around nude characters punching things.
It's simple and sticking to this premise is all you need to do to keep us mice happily running on your treadmill. Yet someone at ZOS seems to have lost the forest through the trees. The simple premise is:
The more you play, the more power you gain and the more stuff you can do.
Yes, it's that easy. Build a character. Accomplish stuff. Get stronger. Accomplish more challenging stuff. Repeat ad nauseum while happily paying $15/mo. EverQuest figured it out in 1999 and MMORPGs have successfully followed that model for 20 years.
But ZOS seems to be incapable of completing half of the equation: "more challenging stuff." So instead of increasing the numerator, they take the easy road and decrease the denominator.
Making characters WEAKER as your game ages to compensate for your inability to create content that matches the additions YOU made to YOUR game is incompetence.
I agree with you in part. This game does need to include a Veteran Avenue of content that continuously scales with the obtainable power of your character. Letting the content stagnate while your character continues to grow more powerful results in what we have now - which is a laughably easy environment for high level characters to explore and quest in.
But let's be honest Krachail - the damage has gotten out of hand even for on par characters. Any character - new or not - who takes the time to put together a decent build and upgrade their armor is going to obliterate. The game shouldn't be balanced around nude characters punching things.
And yet the completion rates for truly difficult PVE achievements are insanely low. Only a handful of groups have tick-tock tormenter and those progression groups that are and should be trying for those difficult achievements changes are going to get hit the hardest by these changes. Its really hard to improve when the rug keeps getting pulled out from under you.
It's simple and sticking to this premise is all you need to do to keep us mice happily running on your treadmill. Yet someone at ZOS seems to have lost the forest through the trees. The simple premise is:
The more you play, the more power you gain and the more stuff you can do.
Yes, it's that easy. Build a character. Accomplish stuff. Get stronger. Accomplish more challenging stuff. Repeat ad nauseum while happily paying $15/mo. EverQuest figured it out in 1999 and MMORPGs have successfully followed that model for 20 years.
[snip]
Edit for bashing.]
It's simple and sticking to this premise is all you need to do to keep us mice happily running on your treadmill. Yet someone at ZOS seems to have lost the forest through the trees. The simple premise is:
The more you play, the more power you gain and the more stuff you can do.
Yes, it's that easy. Build a character. Accomplish stuff. Get stronger. Accomplish more challenging stuff. Repeat ad nauseum while happily paying $15/mo. EverQuest figured it out in 1999 and MMORPGs have successfully followed that model for 20 years.
[snip]
Edit for bashing.]
I agree with you in part. This game does need to include a Veteran Avenue of content that continuously scales with the obtainable power of your character. Letting the content stagnate while your character continues to grow more powerful results in what we have now - which is a laughably easy environment for high level characters to explore and quest in.
But let's be honest Krachail - the damage has gotten out of hand even for on par characters. Any character - new or not - who takes the time to put together a decent build and upgrade their armor is going to obliterate. The game shouldn't be balanced around nude characters punching things.
And yet the completion rates for truly difficult PVE achievements are insanely low. Only a handful of groups have tick-tock tormenter and those progression groups that are and should be trying for those difficult achievements changes are going to get hit the hardest by these changes. Its really hard to improve when the rug keeps getting pulled out from under you.
If certain high end content like Veteran Trials becomes too difficult as a result I would not oppose adjusting them. But the game can't be focused or balanced around Veteran Trials - which encompasses a tiny fraction of this game's content and player participation. There is an entire game out there that is beginning to languish due to players simply being too powerful for it. The developers finally recognized this too - which is why they have held off on further CP increases. Something had to be done.
I'm not saying this is the best approach - or even my preferred approach - but it's certainly a valid approach and isn't going to ruin the game.
[Quoted post has been removed.]
BrianLovesLisa wrote: »It's simple and sticking to this premise is all you need to do to keep us mice happily running on your treadmill. Yet someone at ZOS seems to have lost the forest through the trees. The simple premise is:
The more you play, the more power you gain and the more stuff you can do.
Yes, it's that easy. Build a character. Accomplish stuff. Get stronger. Accomplish more challenging stuff. Repeat ad nauseum while happily paying $15/mo. EverQuest figured it out in 1999 and MMORPGs have successfully followed that model for 20 years.
[snip]
Edit for bashing.]
I agree with you in part. This game does need to include a Veteran Avenue of content that continuously scales with the obtainable power of your character. Letting the content stagnate while your character continues to grow more powerful results in what we have now - which is a laughably easy environment for high level characters to explore and quest in.
But let's be honest Krachail - the damage has gotten out of hand even for on par characters. Any character - new or not - who takes the time to put together a decent build and upgrade their armor is going to obliterate. The game shouldn't be balanced around nude characters punching things.
And yet the completion rates for truly difficult PVE achievements are insanely low. Only a handful of groups have tick-tock tormenter and those progression groups that are and should be trying for those difficult achievements changes are going to get hit the hardest by these changes. Its really hard to improve when the rug keeps getting pulled out from under you.
If certain high end content like Veteran Trials becomes too difficult as a result I would not oppose adjusting them. But the game can't be focused or balanced around Veteran Trials - which encompasses a tiny fraction of this game's content and player participation. There is an entire game out there that is beginning to languish due to players simply being too powerful for it. The developers finally recognized this too - which is why they have held off on further CP increases. Something had to be done.
I'm not saying this is the best approach - or even my preferred approach - but it's certainly a valid approach and isn't going to ruin the game.
Overland is not "a whole game"
Zos business model has always been to cater to casuals or players who are not good at the game. If bad players “feel powerful” because the content is weak than they are more likely to stick around and play the next DLC vs a bad player who can’t beat content because it is too hard. Zos takes the easy way. They figure the hardcore players will beat the pve and move into pvp or trials. Zos doesn’t want a dark souls or remnant. They want people to easily win so people don’t rage quit and leave. I bet there are more casuals who are happy walking through content than those who want a challenge.
Zos business model has always been to cater to casuals or players who are not good at the game. If bad players “feel powerful” because the content is weak than they are more likely to stick around and play the next DLC vs a bad player who can’t beat content because it is too hard. Zos takes the easy way. They figure the hardcore players will beat the pve and move into pvp or trials. Zos doesn’t want a dark souls or remnant. They want people to easily win so people don’t rage quit and leave. I bet there are more casuals who are happy walking through content than those who want a challenge.
There is a lot of middle ground between Dark Souls and then content that is challenging enough to be interesting. And that is middle ground ZoS needs to find and I believe that is what they are attempting to do here.
We'll see.
nafensoriel wrote: »It's simple and sticking to this premise is all you need to do to keep us mice happily running on your treadmill. Yet someone at ZOS seems to have lost the forest through the trees. The simple premise is:
The more you play, the more power you gain and the more stuff you can do.
Yes, it's that easy. Build a character. Accomplish stuff. Get stronger. Accomplish more challenging stuff. Repeat ad nauseum while happily paying $15/mo. EverQuest figured it out in 1999 and MMORPGs have successfully followed that model for 20 years.
[snip]
Edit for bashing.]
Heck, 1T was thought to be the death of the game. Turned out those people were wrong too.
nafensoriel wrote: »[snip]
MMOs have done worse than this for less logical reasons. Powercreep nerfs are GOING to happen to any MMO thats been alive a few years.
[Edit for bait.]