The Change
Old effect:
Grant 740 Stamina to allies hit by the initial heal of Grand Healing
New effect:
The initial heal of Grand Healing will restore 100 Magicka and Stamina to allies every second for 4 secondsWhy it Doesn't Make Sense
The new effect makes little sense for three reasons:
1) It contradicts what the combat team were initially trying to accomplish by removing the ability for springs to stack: Preventing springs spam. By removing the ability for springs to stack it discouraged spamming the skill. However, since the previous effect for the Master's Restoration Staff only granted stamina on the initial tick it still encouraged springs spam for the stamina return. The new effect does not discourage springs spam, nor does it synergize well with the skill.
2) It does not synergize well with the skill itself. The new effect only provides magicka/stamina return for allies who were hit by the initial tick, and the resource return only lasts for 4 seconds. This is problematic as it does not synergize well with the skill at all. Illustrious Healing lasts for 12 seconds and Healing Springs lasts for 8 seconds. In order to maintain the resource return (outside of spamming the skill) it would require reapplying it every 4 seconds. This simply does not make sense. Take the Maelstrom Destruction staff for example: The Maelstrom Destro adds 1341 damage to your light/heavy attacks to enemies within your Wall of Elements. That effect lasts for the
FULL duration of WoE. Not 4 seconds. The effect for the Maelstrom Destro
synergizes well with the skill which it buffs.
3) It is a major nerf to the amount of resources returned. Previously, the Master's Resto Staff provided 740 stamina immediately, but now to reach that same amount of return it will take nearly 8 seconds. What previously granted 740 stamina in 1 second will now take 8 seconds. That is simply an unnecessarily significant nerf. I understand that now it grants both magicka and stamina, but the nerf still seems too much to justify.
What should be done?
The Master's Restoration Staff should behave similar to the Maelstrom Destruction Staff: Rather than only returning resources for 4 seconds to allies hit by the initial tick, it should provide 100 magicka/stamina to allies hit by
any tick of Grand Healing for the
full duration of the skill. This would discourage spamming it for resources (since spamming it would not increase the resource return) and it would synergize well with the skill in which it buffs (due to it lasting for the full duration of the skill rather than only 4 seconds). So this is how the set ought to function:
Old effect:
Grant 740 Stamina to allies hit by the initial heal of Grand Healing
New effect:
Grant 100 Magicka and Stamina to allies every time they are healed by Grand Healing@ZOS_BrianWheeler @ZOS_Gilliam @ZOS_RobGarrett
Edited by Suddwrath on September 17, 2019 1:28PM