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Backlash

Pelican
Pelican
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Why does this ability need to crit? It already hits super hard and it is based on damage done which includes crit damage. Won't that technically be double critting? Isn't that the exact reason you removed Reverse Slice AOE's ability to crit?
PC NA - EP Solo PvP Player
https://www.youtube.com/c/pelicaneso
  • MirkoZ
    MirkoZ
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    Good point
  • IronWooshu
    IronWooshu
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    With a good portion of templars damage coming from dots and them being nerfed. It wont be so easy to hit the maximum modifier anymore. This was one of the reasons why Templars worked so well in the dot meta.
  • BohnT2
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    With backlash being able to crit it has to be reworked:
    Make it work only on your own damage, reduce the maximum damage stored but increase the amount of damage stored.

    It's completely overperforming right now we're this close to when it just dealt 20k damage because it ignored battle spirit even after only storing like 2k damage.

    #StamplarsAgainstBacklash or short #STAB
  • Pelican
    Pelican
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    You don't even have to do damage yourself for it to reach max dmg. Now 35k hp tank healbots can dish out insane damage while not attacking themselves by just placing down purifying and letting their groupmates max it out.
    Edited by Pelican on September 16, 2019 11:39PM
    PC NA - EP Solo PvP Player
    https://www.youtube.com/c/pelicaneso
  • Royalthought
    Royalthought
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    IronWooshu wrote: »
    With a good portion of templars damage coming from dots and them being nerfed. It wont be so easy to hit the maximum modifier anymore. This was one of the reasons why Templars worked so well in the dot meta.

    Can other players add to the max?

    For me the ult into jabs always made it easy to pop. DoTs were side dishes. It won't be difficuly max honestly.
  • chrightt
    chrightt
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    Pelican wrote: »
    Why does this ability need to crit? It already hits super hard and it is based on damage done which includes crit damage. Won't that technically be double critting? Isn't that the exact reason you removed Reverse Slice AOE's ability to crit?

    This was exactly what I talked about in another thread, but you know no one bothers with you when you’re not famous even though you slam facts at their face~ The same guys that don’t math for *** were the same guys that said this is a “bug” and not a feature. Well ZOS with their diminished brain size thought it would be nice as a feature now. Go effing figure.
  • FlamingBeard
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    Pelican wrote: »
    You don't even have to do damage yourself for it to reach max dmg. Now 35k hp tank healbots can dish out insane damage while not attacking themselves by just placing down purifying and letting their groupmates max it out.

    Since it can Critically Strike now, just make the skill detect only the caster's damage.

    And the contributing damage Critically Striking does not mean "Double Critting" where do you people even get these ridiculous buzzwords?

    Would you then say that all damage done by a Sorc before and between Haunting Curse's TWO (Critically Striking) explosions mean that Haunting Curse shouldn't Critically Strike since the other damage occurring before and after the explosions can also Critically Strike and gets a pretty hefty tooltip itself?

    No, because it doesn't make sense.

    And it didn't make sense to force Templars (a class highly dependent on Critical Damage) into using a HIGHLY telegraphed burst damage ability which could not Critically Strike.

    Sorcerers don't have to work for their (double) Haunting Curse explosion tooltip with Critical Striking ability, nor should any other class have to do so with similar skills.
    Edited by FlamingBeard on September 17, 2019 12:31AM
  • IronWooshu
    IronWooshu
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    It's unfair to templar tanks or healers that want to help their team if it only tracks Templar damage.
  • BohnT2
    BohnT2
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    IronWooshu wrote: »
    It's unfair to templar tanks or healers that want to help their team if it only tracks Templar damage.

    No it's not. Want to do damage? Be a DD
  • Vapirko
    Vapirko
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    It’s not really doubt crit because there’s a damage limit. Filling that meter isn’t very hard.
    Edited by Vapirko on September 17, 2019 12:43PM
  • FlamingBeard
    FlamingBeard
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    IronWooshu wrote: »
    It's unfair to templar tanks or healers that want to help their team if it only tracks Templar damage.

    Read the following comment with the knowledge that I have mained a Templar when healing and as a damage dealer:

    Tanks and healers are not supposed to be significant sources of raw damage themselves; they are meant to buff the damage output and survival of the group as a whole.

    As a tank or healer, the only damage you should be concerned about is what's coming from your damage dealers and if you can fit some DoTs into your buff/heal rotation, the more the merrier! But the buffs and healing always come first and foremost by far.

    Make critically-striking Backlash build-up detect only the caster's damage.
    Edited by FlamingBeard on September 17, 2019 12:46AM
  • red_bird
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    I'm on console; does it still have the same cap on the final explosion's max damage? If so the change won't increase explosion damage for players - especially in groups - who are already hitting the cap in Live without crit.
    Or can it crit above the cap?

    As for "double crit" at one point devs removed the crit capability of hits that were calculated as a % of that ability's earlier damage that did crit. So your final hit, based off of a percent of earlier crit damage, didn't then crit again. It's why the sweeps % heal doesn't crit. That's different from skills like Haunting Curse that fire twice but have no % calculation.

    (Don't get me wrong... I main a templar, and have enough trouble learning trials, so despite this unexpected move, I'm happy for any boost. Anything that doesn't have "reduced the damage" next to it is a win for me at this point.)
    Edited by red_bird on September 17, 2019 1:09AM
    pve on ps4
  • FrancisCrawford
    FrancisCrawford
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    BohnT2 wrote: »
    Want to do damage? Be a DD

    Why would you want to change the game to that extreme?
  • Juhasow
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    BohnT2 wrote: »
    Want to do damage? Be a DD

    Why would you want to change the game to that extreme?

    Can't say if serious or trolling.
  • HowlKimchi
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    With the nerf to dots and jabs not getting modified by thaumaturge anymore, i do think magplars needed some additional burst. The crit could be just the thing. Though I agree that allies being able to max it isn’t healthy especially when fighting against it in outnumbered scenarios. Imo it needs to be changed to only scale with the damage the templar deals.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • SenpaiNFT
    SenpaiNFT
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    Proud member of #StamplarsAgainstBacklash
  • Darkmage1337
    Darkmage1337
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    Does Backlash still remove you from stealth when you cast it on enemies? Unlike Nightblade's Marked Target, which can be used while in stealth and doesn't take you out of stealth when you cast it.

    Backlash (+morphs) would make for a better burst / combo-starter skill if it functioned more like Marked Target and could be used from stealth.

    Especially when many Templar class skills have casting-times or are channeled.
    Edited by Darkmage1337 on September 17, 2019 3:36AM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • technohic
    technohic
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    IronWooshu wrote: »
    With a good portion of templars damage coming from dots and them being nerfed. It wont be so easy to hit the maximum modifier anymore. This was one of the reasons why Templars worked so well in the dot meta.
    Lol Not getting much DOT damage in 6 second for 20 % of that damage to hurt.
  • Royalthought
    Royalthought
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    Does Backlash still remove you from stealth when you cast it on enemies? Unlike Nightblade's Marked Target, which can be used while in stealth and doesn't take you out of stealth when you cast it.

    Backlash (+morphs) would make for a better burst / combo-starter skill if it functioned more like Marked Target and could be used from stealth.

    I think the reason it removes you is because it actually does damage.
  • MaleAmazon
    MaleAmazon
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    I can't tell from the patch notes if a crit would increase the actual damage beyond the max 20%, or only increase damage that was under the damage cap up to it, though...
  • Darkmage1337
    Darkmage1337
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    Does Backlash still remove you from stealth when you cast it on enemies? Unlike Nightblade's Marked Target, which can be used while in stealth and doesn't take you out of stealth when you cast it.

    Backlash (+morphs) would make for a better burst / combo-starter skill if it functioned more like Marked Target and could be used from stealth.

    I think the reason it removes you is because it actually does damage.

    Ah, tiny damage, which should be removed from the ability and added to the ability's damage cap, instead.
    That way one can burst/crit from stealth with Backlash active, thus making up for the small damage in the short-term for greater damage and greater utility in the long-term. :)
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Drdeath20
    Drdeath20
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    It doesnt double crit.

    The crit damage you used to build up the explosion came at the expense of magicka from other skills.

    Im more curious if all the bug's were fixed. Last i heard it would explode for no damage at times and that backlash could only be used by 1 templar vs 1 opponent, any additional backlashes would overwrite the previous 1
  • Pelican
    Pelican
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    Drdeath20 wrote: »
    It doesnt double crit.

    The crit damage you used to build up the explosion came at the expense of magicka from other skills.

    ????
    PC NA - EP Solo PvP Player
    https://www.youtube.com/c/pelicaneso
  • Kadoin
    Kadoin
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    It needs to crit because ZOS needs one magic class to stand above the others so that players can say "mag is still good" and refer to that one mag class, while the rest are shambles. Haven't you been around long enough?
  • Emma_Overload
    Emma_Overload
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    Kadoin wrote: »
    It needs to crit because ZOS needs one magic class to stand above the others so that players can say "mag is still good" and refer to that one mag class, while the rest are shambles. Haven't you been around long enough?

    Well, if that's the reasoning, I wish they had buffed Haunting Curse damage by 50%, instead :D
    #CAREBEARMASTERRACE
  • Vapirko
    Vapirko
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    HaruKamui wrote: »
    With the nerf to dots and jabs not getting modified by thaumaturge anymore, i do think magplars needed some additional burst. The crit could be just the thing. Though I agree that allies being able to max it isn’t healthy especially when fighting against it in outnumbered scenarios. Imo it needs to be changed to only scale with the damage the templar deals.

    Agreed.
  • aetherial_heavenn
    aetherial_heavenn
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    BohnT2 wrote: »
    IronWooshu wrote: »
    It's unfair to templar tanks or healers that want to help their team if it only tracks Templar damage.

    No it's not. Want to do damage? Be a DD

    Want to be healed? ...go roll a healer. Fairs fair. No vigour for you.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • BohnT2
    BohnT2
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    BohnT2 wrote: »
    IronWooshu wrote: »
    It's unfair to templar tanks or healers that want to help their team if it only tracks Templar damage.

    No it's not. Want to do damage? Be a DD

    Want to be healed? ...go roll a healer. Fairs fair. No vigour for you.
    You don't understand, potl is hitting for more damage than ultimates from people who actually invest into dealing damage, while the guy using potl could probably not even kill mudcrabs in under 2 minutes.

  • HowlKimchi
    HowlKimchi
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    <snip>

    Replied on wrong thread.
    Edited by HowlKimchi on September 17, 2019 2:06PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Kadoin
    Kadoin
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    Kadoin wrote: »
    It needs to crit because ZOS needs one magic class to stand above the others so that players can say "mag is still good" and refer to that one mag class, while the rest are shambles. Haven't you been around long enough?

    Well, if that's the reasoning, I wish they had buffed Haunting Curse damage by 50%, instead :D

    Maybe a few patches down the road...!
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