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Please tell me those patch notes are some kind of joke

  • Ozby
    Ozby
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    just when we thought last patch was bad this happens! All Zos needed to do was buff some class skills but no ZOS just has to nerf everything instead as normal :(
    Edited by Ozby on September 17, 2019 1:59AM
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • mb10
    mb10
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    Free yourself from this game. Don’t be afraid to close this chapter of your life and move on. I did and it was a great decision.

    The game is awful now and has been for a while
  • Lucky28
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    I read the patch notes. Then I cried. :(

    i just laughed. i mean i was just reading complete nonsense. i don't even really know what to say about this. they where closest to class balance before one tamriel, now @ZOS is just completely off course with no compass. ESO is literally imploding at this point.
    Edited by Lucky28 on September 17, 2019 2:35AM
    Invictus
  • Sahidom
    Sahidom
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    My mind is still in awe-horrified at the proposed changes. Glad they posted this before my subscription renews; may be going without ESO plus moving forward. My friend whom I've played with since Beta has proclaimed, "ESO is dead to me (him)." I feel his pain and distaste, and he doesn't PVP much; but hell on wheels when it came to PVE.
  • Banana
    Banana
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    Sustain and damage :|
  • Morgul667
    Morgul667
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    MojaveHeld wrote: »
    Morgul667 wrote: »
    what happens in the patch notes?

    Massive damage decreases while also implementing large cost increases. Plus, the removal of extra effects for a bunch of skills. It's just a massive all-around nerf.
    Vlad9425 wrote: »
    Morgul667 wrote: »
    what happens in the patch notes?

    Elder Nerfs Online happened.

    Thanks

    That doe not seem fun


  • Jaraal
    Jaraal
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    It's like a game show in the Twilight Zone: Wheel of Nerfs. Developers take turns each quarter.... "What shall we nerf today? Spin the wheel..... oh, look at that! It landed on Bleeds! Ok, spin again...woooo, werewolves! Nobody likes those furry beasts anyway.... spin again....AOE DOTS! Yes! Code that in there, too....... maybe players will get lucky next quarter and we'll nerf single target spammables..... or maybe it will get worse and we'll increase DOT costs! Yeah! They're gonna love the way we're killing it!" **High fives all around**






    Edited by Jaraal on September 17, 2019 5:35AM
  • MehrunesFlagon
    MehrunesFlagon
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    Ashtaris wrote: »
    Wow, I can't believe what I just read in the patch notes. I really didn't think it would get much worse than Scalebreaker. I was sadly mistaken.

    I did.
  • Faulgor
    Faulgor
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    People act like this is something new. ESO has stumbled around in its class and character system design from the very beginning. The whole initial design process was so bad they had to overhaul the game multiple times.

    Classes are completely pointless in ESO, there are no distinct playstyles to any of them. Calls for class identity will never amount to anything when there is only one way to DPS, heal and tank. It's all dot + LA rotations for dps, hot + burst heal for healers, and hold your block for tanks. There are barely any differences between mag and stam too. Remember when there weren't even stam morphs for class skills? That's how much thought went into any of this. They have been winging it from the very start.

    IMO, ESO has the best core combat - blocking, dodging, interrupting, etc - of any TES game to date, but everything around it is a complete mess. Always has been, always will be.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • mocap
    mocap
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    Kagukan wrote: »
    DoT's were perfect. People cried. Now they are worthless. Point made. Cry for changes and get them. And now people are surprised when everything gets nerfed.
    PvP vs PvE problem. And this problem is "skyrocket to hell" now.
  • olsborg
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    Buffs and nerfs aside. They change the game/abilities so drasticly so often that its hard to enjoy playing. Then add the lagg and you have a recipe for a dying/dead game imo.

    PC EU
    PvP only
  • paulychan
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    c0mbat team be like


    https://youtu.be/rDyb_alTkMQ
  • BalticBlues
    BalticBlues
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    The new combat team IMHO is a COMPLETE FAILURE
    - balance in Elder Stamina Online is worse than ever
    - values go up wild one patch, next patch values down wild again
    - certain Magicka skills suddeny work totally different or become Stamina skills

    I HATE HAVING TO RELEARN THIS GAME EVERY 3 MONTHS

  • master_vanargand
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    ZOS is a devil who likes people's tears.
  • Vanos444
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    Vlad9425 wrote: »
    Are you actually trying to drive people away from your game at this point? Is this how you plan to fix the lag? To have empty servers? That was easily the worst Patch Notes I've seen in years. 90% of the changes make no logical sense from both a fun or balance perspective. You've now nerfed pretty much every build across the board and added very niche uses to some abilities in a very strange attempt at class identity.

    Last couple of patches you completely ruined class identity then you added overpowered DOTs to then nerf them again, then you added cast times to Ultimates and now you nerf pretty much everyone with all your cost increases and damage nerfs? At what point do the horrible decisions stop?

    I think it's difficult for them to balance the game with less lag spikes. Also, the coding structure might be complex for a new dev. So, till then except an alpha state of the game. Maybe after 5 years or so we might get the right patch.
    Edited by Vanos444 on September 17, 2019 9:59AM
  • redlink1979
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    It's just the 1st week of this pts cycle. Let's wait and see.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • iJuacob
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    It's about time they stop nerfing abilities and do something about item sets . By nerfing abilities a class becomes useless but nerfing sets they only have to farm new sets and not change a complete character.

    Ffs when will they comprehend that armor sets are increasing dps and not abilities.
  • Papachico
    Papachico
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    BOOM BABY
  • iJuacob
    iJuacob
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    It's just the 1st week of this pts cycle. Let's wait and see.

    At this point we should know that they won't change anything or listen to the people that actually test stuff in pts. They do what they think is right and boy oh boy, little do they know about their own game.
  • Baphomet
    Baphomet
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    ... and no nerfs to onslaught??
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Deathlord92
    Deathlord92
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    It's just the 1st week of this pts cycle. Let's wait and see.
    They always ignore feedback anyway.
  • Caff32
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    So they make changes to make the game easier for casuals then they massively change everything every patch? How does it make the game easier for people who don’t have time to parse all day?!? Every patch need to learn a completely new rotation?!
  • Vlad9425
    Vlad9425
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    Wayshuba wrote: »
    I would complain about the combat direction but it has yet to be proven their is one.

    I'd like to believe they had a vision but seeing each patch do a 180 from the previous means they're contradicting themselves. In ways that most of us knew were bad to begin with.

    They don't seem to be in touch with what's needed. I enjoyed making builds in eso. Right now I see no point in investing into it.

    There is none. The audit was a load of marketing doublespeak.

    When all I heard today was - we feel this would be cool - we thought this would be neat. Hey, let's give every class a purge. I knew we are forever in trouble.

    I was down this road in one other MMO before... to say it caused a mass exodus of players is an understatement. It was so bad it made the news on many gaming sites.

    ZoS had best wake up quickly. Whoever is running this whole team best reel this out-of-control combat team in fast. We are already starting to lose people and many current players are getting extremely frustrated with this (and that is saying it lightly).

    Sorry, we are five years into an MMO. There is no excuse, whatsoever, except for a new class introduction, to be having 30%+ increase/decrease in skill adjustments at this point in time. That is what you alpha was for. Now it should simply be making sure all classes with DPS perform about the same among same players, etc.

    Since I have run many software product teams in my almost thirty year career, I will say I recognize this. This is change for the sake of making change and all it does is end up costing customers and eventually revenue. I have seen it too many times.

    How you know it's now reached a point that's really bad, is few really cared about the new content coming in the Dragonhold DLC and everyone wanted to know about the combat skill fixes. Instead, it was a rash of disappointment.

    I don't know if Rich Lambert is the ultimate man in charge, but if he is, I would highly suggest he spend some time reviewing the videos of well known community members that he has had a ZoS HQ to see just how bad these proposed changes went over today. It was not pretty at all and the majority of them basically said the same thing - this combat team hasn't a clue what they are doing.

    Completely agree with what you’re saying. It feels like they’re nerfing and changing stuff just for the sake of it and it’s going to hurt this game big time. There’s definitely a lack of direction.
  • Major_Lag
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    Ashtaris wrote: »
    Wow, I can't believe what I just read in the patch notes. I really didn't think it would get much worse than Scalebreaker. I was sadly mistaken.
    Cheer up! Things are never so bad that they can't possibly get even worse! :D
  • Stibbons
    Stibbons
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    I really have to end my monthly pay for this nonsense. Imposible to play when you have to change skills, attributes, sets and the whole character what you can play in every few months. How the hell can you craft any trinkets to golden when in next patch the whole set can be just horrible!!!!
  • Drako_Ei
    Drako_Ei
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    I canceled my 1 year sub last patch (I dont know how much i have left), this patch makes me feel so happy about it
  • Heatnix90
    Heatnix90
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    And y'all thought my fake PAX notes were bad :D
  • LiquidPony
    LiquidPony
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    Wayshuba wrote: »
    Nerhesi wrote: »
    Vlad9425 wrote: »
    Are you actually trying to drive people away from your game at this point? Is this how you plan to fix the lag? To have empty servers? That was easily the worst Patch Notes I've seen in years. 90% of the changes make no logical sense from both a fun or balance perspective. You've now nerfed pretty much every build across the board and added very niche uses to some abilities in a very strange attempt at class identity.

    Last couple of patches you completely ruined class identity then you added overpowered DOTs to then nerf them again, then you added cast times to Ultimates and now you nerf pretty much everyone with all your cost increases and damage nerfs? At what point do the horrible decisions stop?

    DoTs were not overpowered - they added a powerful option to compete with just spammable DD.

    In what other MMO, or rpg, or hell - any game, would designers think it's a good idea to have a damage over time ability, take 10 seconds, to do only 25% more than a 1-second spammable. What ridiculousness.

    See, the issue is they don't understand what the OP meant.

    The DoTs in damage for cost overtime was fine. In PvP, the issue is they made them to easy to lay down and most classes, except Necro or Templar, only had the extremely too expensive for return Purge to counter it.

    The fix, is to simpy up the number of effects Purge removes or lower the cost of Purge. Simple thing to try for a cycle to see if that balances things.

    Instead, we got an essay of changes coming because of it.

    The example I gave (of adjusting Purge) is one a competent team would try. Simple, and easy to measure. Also what you would expect five years into a game. A small adjustment to try and balance things.

    A team who doesn't really know what they are doing would change the meta across the board.

    You can't ever fix or balance things if you are changing so much every three months that you don't have any idea what to measure.

    A competent team would've seen that the DoT meta was out of control *before* Scalebreaker ever hit PTS.

    A responsive team would've seen the results on PTS and made an adjustment then.

    A poorly performing but well-meaning team would've seen the results on PTS and Live and pushed an incremental with a minor adjustment to Purge (or something similar) like you suggested.

    I'll leave my assessment of the actual team's performance to your imagination, since I've already been chastised by the forum moderators for criticizing them.
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