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Keep major sorcery on both entropy morphs

Vexarius
Vexarius
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I felt like finally after years (since beta), the right identity change had been made to entropy in the last patch, only to have its identity messed again this patch. The ability finally felt really good to use, themed properly and with the choice between Magicka return or healing. The sorcery gave it a reason not to be always replaced with something else. Now the choice is between sorcery or healing and the damage is nerfed. Please leave this ability how it was with major sorcery on the base ability as of last patch but with only the damage nerf applied as per the standardisation. Keep the Magicka return in the morph.
  • Vapirko
    Vapirko
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    That seems fair.
  • Darkmage1337
    Darkmage1337
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    Agreed.
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Mayrael
    Mayrael
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    I second this. Nobody ever complained about healing or magicka return of this skill. In 5.2.0 change makes this skill even worse than it used to be before 5.1.0 since its cost went very high while functionality has been removed completly from one morph. This is the only viable source of major sorcery for templars and magblades. Don't do this.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Saril_Durzam
    Saril_Durzam
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    Need. More. Sustain.

    Yes please.
  • wheem_ESO
    wheem_ESO
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    It's silly that they both gutted the damage and nerfed the utility at the same time. If the damage is going to be so low, they just need to remove it entirely, have both morphs offer Major Sorcery, and improve the other utility so that it's on the same level as Forward Momentum and Rally (and not require a target). There comes a point where damage on a skill serves no purpose beyond artificially inflating its "budget" to the point that it gets nerfed in other, more important areas.
  • Baphomet
    Baphomet
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    Don't do anything but reduce the damage a bit - revert the rest of the changes.

    This ability (plus morphs) are working excellent now. With the access to major brutality everywhere, magicka builds must have a generic major sorcery ability too.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • mikemacon
    mikemacon
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    Need. More. Sustain.

    Yes please.

    Do. More. Heavy. Attacks.
  • Papachico
    Papachico
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    BOOM BABY
  • Spartabunny08
    Spartabunny08
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    Major Sorcery is the main reason to slot this skill in the first place. I didn't like the last patch because I had to remorph, but I at least agreed that it was fair. Now I have to do it again just to preserve the primary function of the skill. This change just doesn't even seem to make sense.
  • josh.lackey_ESO
    josh.lackey_ESO
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    I completely agree.
  • Aurie
    Aurie
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    Vexarius wrote: »
    I felt like finally after years (since beta), the right identity change had been made to entropy in the last patch, only to have its identity messed again this patch. The ability finally felt really good to use, themed properly and with the choice between Magicka return or healing. The sorcery gave it a reason not to be always replaced with something else. Now the choice is between sorcery or healing and the damage is nerfed. Please leave this ability how it was with major sorcery on the base ability as of last patch but with only the damage nerf applied as per the standardisation. Keep the Magicka return in the morph.

    Now you understand why dps MagSorcs were gutted by the changes to Surge/morphs in the previous patch.

  • SeaUnicorn
    SeaUnicorn
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    I didn't hate mag return on degen either, was very unique and usable skill.
  • Darkenarlol
    Darkenarlol
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    this change leave no options to classes

    that don't have access to maj sorcery

    other than this skill or potions

    (theoretically they can be buffed

    by DK buddy but let's be realistic)

    so for mag templars and necros

    there is no choise between morphs now
  • Drdeath20
    Drdeath20
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    Degeneration should deal major damage and grant major sorcery

    Entropy should deal minor damage, have a healing system and grant major sorcery

    There is zero reason to use entropy without MS
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