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DOT Nerfs & DKs not balanced

SirDopey
SirDopey
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Sooo, I know this is only the first cycle but after jumping on the PTS and using the exact same build as on Live has resulted in a 3 mil Parse going from 42k to 24k.

Now I'm not completely against toning down damage, but when Kra'gh's is literally doing more dps than both Venomous Claw and Blood Craze - which require pushing buttons and consuming stamina - then something is not right. The nerfs to these skills have gone way too far.
NA PC | AD
xx Doc Holliday xx
  • Vapirko
    Vapirko
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    Perhaps they did this on purpose. So lets say their actual goal with the nerfs to DoTs was about 30%. Instead of releasing that on the first week and having everyone yell about it that its too much they start with 50-62% nerfs. Then when they eventually bring them back up people will be like ok thats not so bad.
  • Olupajmibanan
    Olupajmibanan
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    Vapirko wrote: »
    Perhaps they did this on purpose. So lets say their actual goal with the nerfs to DoTs was about 30%. Instead of releasing that on the first week and having everyone yell about it that its too much they start with 50-62% nerfs. Then when they eventually bring them back up people will be like ok thats not so bad.

    More likely they have no idea what they are doing.
  • SirDopey
    SirDopey
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    Vapirko wrote: »
    Perhaps they did this on purpose. So lets say their actual goal with the nerfs to DoTs was about 30%. Instead of releasing that on the first week and having everyone yell about it that its too much they start with 50-62% nerfs. Then when they eventually bring them back up people will be like ok thats not so bad.

    hahah many patch cycles ago I said the same thing about templar nerfs which destroyed the class for a couple of years, except they only went on to make the changes worse during the PTS cycle than back away from them.

    At the moment, as it stands, its completely rediculous that 2 piece monster sets are out performing skills.....
    NA PC | AD
    xx Doc Holliday xx
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