MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
There is little overlap between the players benefiting from over-the-top power-creep dps and the players who will be most impacted by these changes.
MaleAmazon wrote: »Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
.
Only praise threads are allowed, I see. Did you dye you armour white yet?
I'm quite happy to come here and read why some people, including me, think this current PTS patch is BS and why some people, like you think it's sliced bread, however you ruin your own post be telling others how they should think.
MaleAmazon wrote: »There is little overlap between the players benefiting from over-the-top power-creep dps and the players who will be most impacted by these changes.
And who are these players? People complain that lower tier players 'always spam only LA' so they should not be too impacted. Yes the DoT nerf seems like too much. (OTOH this patch ppl complained that the game was dot spam so go figure). I don't think it will be quite as big a nerf on live tbh.
ESO was perfectly playable when the game was harder, CP was lower and sets were worse. Several of the nerfed skills got boosts as well as nerfs, and I doubt any class was 'gutted'; how many times have I not heard that about sorcs and NBs - yet they are alive and kicking in PvP.
And if you cannot complete dungeons if your dps is lowered - adapt. Learn mechanics. Not being able to dps and bypass mechanics is largely good. We cleared vMoL on a semi-PUG a long time ago with several people, me included, having to learn the mechanics as we did the dungeon, and having less CP and upgraded gear. So long as that can be done things are fine. The only issue I have with it is that (especially the older) trials have mechanics that are poorly explained, however google exists and once you learn, you'll know that trial - the mechanics haven't changed.
And by the way (and this is serious advice): if someone's life is ruined because their build performs worse in a computer game, imo that person has maybe lost their aim a bit. Yes, it's not all for fun and competition is nice, but seriously... take a break and rethink why you play.
MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
My thoughts exactly lmao 😂runkorkoeb17_ESO wrote: »MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.
I`m still sleepy but you are either sarcstic or troll...
MaleAmazon wrote: »- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
There's plenty of playersin the 20-30K range who find that serves their playstyle just fine. They may not have their rotation down perfectly; they may not have the best gear; they may lack the dexterity to ever reach the top-tier; but they darn-well exist, and there's actually a lot of them.
There are ways to bring top-tier dps down without kicking the legs out from under weaker players, like more finely-targeted nerfs, soft or hard caps on synergies and DPS itself, etc. Those require more work than blanket nerfing of abilities, however.
Bigevilpeter wrote: »Nothing of the other changes matter if they killed the dps of every single class because a top few facerolled stuff. No one goes full 50% damage nerfs, dont think it ever happened in any game. The Devs just went full *** there
brandonMFlee wrote: »Where are the new patch notes everyone is threading about? Last one I read was on scalebreaker and a broad idea of changes to come. Am I overlooking a thread?
So if up to this time, if I played as WW in ESO and builded for it, but I dont have this one specific DLC, then I am screwed am I ?MaleAmazon wrote: »-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
MaleAmazon wrote: »No, really.
- Neat new sets (that hopefully won't be nerfed to the ground by whiny testers like soldier of anguish was).
- 3-p sets now better meaning the unique 2-p sets will be used more.
- Mount can no longer sprint with no stamina but stamina was increased and drains more slowly so this makes perfect sense and is as it always should have been. Mounts sprinting forever with no stamina when they could not start sprinting with no stamina made no sense.
- Standardizing dots and aoes is fundamentally good. Numbers are debatable.
- Good group finder and queueing changes. No more BG penalty for bad teams, no more 'kicked out of dungeon before quest complete'.
- Generally seemingly good changes like dizzying swing.
-Werewolf bleed got a big nerf but blood moon is a lot better so I might hold on to my furry form a bit longer.
- They had the guts to decrease damage, thus reducing power creep. Yes, seeing someone bypassing Voriak Solkyn's upstairs phase was impressive. Yes, I think it shows dps has gone over the top.
Really, I am only a bit worried over some questionable changes like applying off-balance which might be too strong when combined with a heavy attack weave. Also dubious templar changes and entropy changes, etc.
Also the DoT / AoE nerfs do seem like overkill. But that can be adjusted. Say 1.5x instead of 1.25x.
Oh, and people who want to leave should just leave. Don't spam whine threads, don't destroy sets on your way out by calling for huge nerfs because you can't beat up large groups of newbies in Cyrodiil anymore.
I have been around since the start and tbh, despite many debatable changes, by large the game has gotten better and better. All classes are played, population is good, ui and qol have consistently gotten better. ESO has survived, many of us have adapted and overcome. I got my first vMA no-death no-sigil werewolf clear a few days ago. If you are tired of the game that is understandable and I respect it, but don't act like the game has gotten worse and worse because it has not.
Now we just need veteran questing mode.to all.