Genuinely confused about AOE dot changes

SaucyMcSauceface
SaucyMcSauceface
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To be clear, I am geuinely asking for a clarification here.

The explanation of the changes to AOE dots says:

Area of Effect Damage over Time abilities will now once again mirror the damage of their single target counterparts, instead of dealing approximately 33% less damage. To ensure they do not always beat out their single target counterpart, they will now cost approximately 66% more resources per second to maintain than their single target counterparts, up from 30%. Their standard durations have increased to 10 seconds from 8 seconds as well.

Yet, in the changes listed to AOE DOTS it seems that instead of the damage and the cost being increased, in many cases, the cost has been increased, and the damage has been nerfed. To clarify, i am not a fan of the DOT meta, but it seems strange to promise that the previous nerfs would be reverted, only to nerf them instead in the same set of patch notes.

Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 33%.

Fiery Breath:
• Increased base cost to 3510, up from 2808.
Reduced the damage per tick of the Damage over Time portion of this ability by approximately 47%.

Lotus Fan (morph):
Decreased the damage per tick by approximately 47%.

Path of Darkness:
• Twisting Path: Decreased the damage per tick of this morph by approximately 33%.

Summon Unstable Familiar:
Reduced the damage of this ability and its morphs’ basic attack by approximately 17%.
• Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808.

Lightning Splash:
• Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
• Increased the base cost to 4950, up from 3024.
Reduced the damage per tick by approximately 33%.

Spear Shards:
• This ability and its morphs now last 10 seconds, up from 8.
• Increased the base cost to 4950, up from 3024.
Reduced the damage per tick of the Damage over Time portion of this ability and the Luminous Shards morph by approximately 53%
o Blazing spear (morph): Increased the initial hit damage of this ability by 10%, but decreased the damage over time by approximately 59% per tick.

Ritual of Retribution (morph): Reduced the damage per tick of this morph by approximately 33%.

Swarm:
• Increased the cost of this ability and its morphs to 2970 to encapsulate their new functionalities.
• These abilities now apply Minor Vulnerability to the target for the duration of the DoT.
Decreased the damage per tick of these abilities by approximately 50%.

Carve (morph): Reduced the damage per tick of this morph by approximately 60%.

Stampede (morph): Increased the duration of this morph to 10 seconds, up from 8, and reduced the damage per tick by approximately 42%.

Blade Cloak:
• Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
• Increased base cost to 4950, up from 3024.
Reduced the damage per tick by approximately 32%.

Volley:
• Increased the base cost of this ability and its morphs to 4500, up from 2808.
Decreased the damage per tick of these abilities by approximately 17%.

Wall of Elements:
• Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
• Increased base cost to 4950, up from 3024.
Reduced the damage per tick by approximately 32%.
  • Insco851
    Insco851
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    For comparison- here’s a direct quote from the previous patch that went live

    Boneyard:
    Increased the cost of this ability and its morphs to 3780 from 3510.
    Decreased the damage by approximately 32% per tick.
    Increased the bonus damage modifier for consuming a corpse to 50% from 20%.”


    Then it’s gets a 30%~ cost increase while ALSO getting nerfed 33% more?

    PTS:

    Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 33%.

    We need answers

    65% dmg REDUCTION at a 41% cost INCREASE.
    Edited by Insco851 on September 16, 2019 10:22PM
  • jypcy
    jypcy
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    Answer is in the patch notes:
    Adjusted the standards from Damage over Time abilities to no longer deal approximately 2.5x the damage of a traditional “spammable” attack, such as Force Shock or Lava Whip, and now deal approximately 1.25x the damage over their duration. Specific changes will be listed in the skill line section.

    Dots now deal about the same damage regardless of whether they’re ST or AoE, but overall their damage was decreased.
  • red_bird
    red_bird
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    I think it's because the single target DOTs are getting nerfed even more heavily than what you're listing for aoe DOTs. Once you take all the many new nerfs into account, aoe DOTs are supposed to deal similar damage at a higher cost. (Or so they say... I'm terrible at math.)
    Destructive Touch: Decreased the damage per tick of this ability and the Destructive Reach morph by approximately 63%.
    Trap Beast: Reduced the damage per tick of this ability and its morphs by approximately 63%.
    Soul Trap...Reduced the damage per tick of this ability and its morphs by 50%.
    Entropy: This ability and the Structured Entropy morph no longer grant Major Sorcery.
    Decreased the damage dealt of all 3 versions of this ability by 50%

    Edited by red_bird on September 16, 2019 10:40PM
    pve on ps4
  • ChefZero
    ChefZero
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    ZOS did two different things if I understand it right. One thing is they decreased the damage of DoTs in general and the second thing is they increased the cost per damage ratio from AoE to Single-Target DoTs.
    PC EU - DC only
  • SaucyMcSauceface
    SaucyMcSauceface
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    Ah, I misread. I had not factored in the massive nerfs to single target having a flow on effect....
  • CynicK
    CynicK
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    Seriously single target dots should do more damage maybe 1,5 more damage that area of effect.

    Seriously I am very disapointed some people loses a match and comes complaining and they do as they say I have been hit hard by dots too sometimes but does times I was hit hard with all.

    I liked having more tools than the spamable in my arsenal, and they even nerfed spamables because people told them to nerf dots and oh now no one will use dots nerf the spamable too.

  • Wayshuba
    Wayshuba
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    Insco851 wrote: »
    For comparison- here’s a direct quote from the previous patch that went live

    Boneyard:
    Increased the cost of this ability and its morphs to 3780 from 3510.
    Decreased the damage by approximately 32% per tick.
    Increased the bonus damage modifier for consuming a corpse to 50% from 20%.”


    Then it’s gets a 30%~ cost increase while ALSO getting nerfed 33% more?

    PTS:

    Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 33%.

    We need answers

    65% dmg REDUCTION at a 41% cost INCREASE.

    You are not going to like this answer.

    These kind of massive swings in abilities and costs are indicative of a team that hasn't the foggiest clue what they are doing. Sorry, it needs to be said. We are five years into this game. Pages of skill changes should not be happening at this point and we should be well beyond 30%+ increases/decreases at this point. 10% here, 5% there is one thing.

    Furthermore, they are starting to completely change what skills are doing. There was a serious question asked today for a good reason if they played the game, because regular streamers could already see how bad so many of these changes were and their reasoning displayed people who really did not understand the mechanics of how people are playing the game.

    The fact they went live with overpowered DoTs in U23 when they were given feedback saying they were overpowered on PTS to have them ignore it, only to come to U24 and now say they are cutting the damage back by 50% is a glaring example of this.

    ESO is a really good MMO. But all it's good characteristics are starting to get overshadowed by this wild patch to patch redo of meta every three months. New gear meta is one thing. Having to re-learn new builds and rotations, frankly, there is no excuse for 5 years into a game. This is stuff you expect in alpha development - not now.

    They really need to stop, right now, and spend some time reviewing videos from long term streamers and supporters in their reaction to today's stream. They were, to put it mildly, extremely upset at this stream with just how out of touch the combat team seems to be with their game and just how terrible many of the proposed changes are. LIke U23, they already are pointing out the problems that are going to be caused by some of these ability changes (like they did with overpowered DoTs), and they also are basically saying they are done giving ZoS feedback because ZoS isn't going to listen anyway. Today's stream went over like a lead balloon with some of their long term community members. They definately did not do themselves any favors today.

    Things are not getting better from patch to patch with builds (as they should be after five years), but they are getting much worse. It is also beginning to frustrate a lot of players. I HOPE SOMEONE FROM ZOS READS THIS - PEOPLE ARE GETTING FED UP WITH HAVING TO RE-LEARN THEIR CHARACTERS EVERY THREE MONTHS. Especially when so many people have a bunch of characters. Someone at ZoS really needs to put the brakes on this team and get them under control before it starts causing player retention issues. In addition, they need to start monitoring in game chat discussions to see some of the frustration they are causing every three months.

    ZoS has a lot of goodwill with their regular content cadence, but it is now being overshadowed by the dreaded changes that will be coming to the character meta. Funny that today, not many wanted to hear about the cool new stuff coming with Dragonhold, instead they wanted to hear how they were fixing what they messed up with U22 and U23 and instead we got more of - we are going to mess things up even further. This is what I mean that this is starting to overshadow the good things about ESO and they really need someone at the top of the chain to reel this team into reality before it does start causing a lot of player loss.

    Oh, and you heard it here first - Templars were the overwhelming meta in U23.... Wardens will be it in U24. This is not balance at all.
    Edited by Wayshuba on September 16, 2019 11:47PM
  • TrinityFlint
    TrinityFlint
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    These kind of massive swings in abilities and costs are indicative of a team that hasn't the foggiest clue what they are doing. Sorry, it needs to be said. We are five years into this game. Pages of skill changes should not be happening at this point and we should be well beyond 30%+ increases/decreases at this point. 10% here, 5% there is one thing.


    This, and everything else you said, @Wayshuba

    I'm sure they'll walk a bunch of these changes back but that they've put them out there in the first place is really, really disappointing.
  • SeaUnicorn
    SeaUnicorn
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    I lost half the guild mates during Heal-breaker patch, now I'm losing another half due to Dot-nerf-hold.
    Does ZOS not look at their subscription/player base swings and not analyze how their yo-yo changes affect it.
    Ppl literally quit the game doe to changes, yet ZOS keeps on with the nerf rampage.
  • Alienoutlaw
    Alienoutlaw
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    Wayshuba wrote: »
    Insco851 wrote: »
    For comparison- here’s a direct quote from the previous patch that went live

    Boneyard:
    Increased the cost of this ability and its morphs to 3780 from 3510.
    Decreased the damage by approximately 32% per tick.
    Increased the bonus damage modifier for consuming a corpse to 50% from 20%.”


    Then it’s gets a 30%~ cost increase while ALSO getting nerfed 33% more?

    PTS:

    Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 33%.

    We need answers

    65% dmg REDUCTION at a 41% cost INCREASE.

    You are not going to like this answer.

    These kind of massive swings in abilities and costs are indicative of a team that hasn't the foggiest clue what they are doing. Sorry, it needs to be said. We are five years into this game. Pages of skill changes should not be happening at this point and we should be well beyond 30%+ increases/decreases at this point. 10% here, 5% there is one thing.

    Furthermore, they are starting to completely change what skills are doing. There was a serious question asked today for a good reason if they played the game, because regular streamers could already see how bad so many of these changes were and their reasoning displayed people who really did not understand the mechanics of how people are playing the game.

    The fact they went live with overpowered DoTs in U23 when they were given feedback saying they were overpowered on PTS to have them ignore it, only to come to U24 and now say they are cutting the damage back by 50% is a glaring example of this.

    ESO is a really good MMO. But all it's good characteristics are starting to get overshadowed by this wild patch to patch redo of meta every three months. New gear meta is one thing. Having to re-learn new builds and rotations, frankly, there is no excuse for 5 years into a game. This is stuff you expect in alpha development - not now.

    They really need to stop, right now, and spend some time reviewing videos from long term streamers and supporters in their reaction to today's stream. They were, to put it mildly, extremely upset at this stream with just how out of touch the combat team seems to be with their game and just how terrible many of the proposed changes are. LIke U23, they already are pointing out the problems that are going to be caused by some of these ability changes (like they did with overpowered DoTs), and they also are basically saying they are done giving ZoS feedback because ZoS isn't going to listen anyway. Today's stream went over like a lead balloon with some of their long term community members. They definately did not do themselves any favors today.

    Things are not getting better from patch to patch with builds (as they should be after five years), but they are getting much worse. It is also beginning to frustrate a lot of players. I HOPE SOMEONE FROM ZOS READS THIS - PEOPLE ARE GETTING FED UP WITH HAVING TO RE-LEARN THEIR CHARACTERS EVERY THREE MONTHS. Especially when so many people have a bunch of characters. Someone at ZoS really needs to put the brakes on this team and get them under control before it starts causing player retention issues. In addition, they need to start monitoring in game chat discussions to see some of the frustration they are causing every three months.

    ZoS has a lot of goodwill with their regular content cadence, but it is now being overshadowed by the dreaded changes that will be coming to the character meta. Funny that today, not many wanted to hear about the cool new stuff coming with Dragonhold, instead they wanted to hear how they were fixing what they messed up with U22 and U23 and instead we got more of - we are going to mess things up even further. This is what I mean that this is starting to overshadow the good things about ESO and they really need someone at the top of the chain to reel this team into reality before it does start causing a lot of player loss.

    Oh, and you heard it here first - Templars were the overwhelming meta in U23.... Wardens will be it in U24. This is not balance at all.

    1st of all may i commend you on one of the best answers i have read on these forums to date
    2nd i agree 100% the stream tonight was very uncomfortable viewing it was clear the Dev's had nothing prep'd by way of justifying the sweeping changes other than the "it was OP last patch".
    i also noticed as i am sure everyone else did alot of key changes were scrolled past very quickly as if to avoid discussion for instance the scamp now scaling from max stam not max magicka which will destroy alot of mag sorc builds (but this is not about those changes).
    for me i feel "Balance" will never be achieved because they do not seem to listen to feedback until its to late, they started this cycle (for me) with Morrowind, and have been playing swingball ever since every patch is either a roll back to correct a mistake or a sweeping nerf or buff to cover a mistake. once they run out of things to change they will then (and only then) attempt to redress the remaining gaps with the CP overhaul and then i feel things will be beyond repair
  • BlackMadara
    BlackMadara
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    Wayshuba wrote: »
    Insco851 wrote: »
    For comparison- here’s a direct quote from the previous patch that went live

    Boneyard:
    Increased the cost of this ability and its morphs to 3780 from 3510.
    Decreased the damage by approximately 32% per tick.
    Increased the bonus damage modifier for consuming a corpse to 50% from 20%.”


    Then it’s gets a 30%~ cost increase while ALSO getting nerfed 33% more?

    PTS:

    Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 33%.

    We need answers

    65% dmg REDUCTION at a 41% cost INCREASE.

    You are not going to like this answer.

    These kind of massive swings in abilities and costs are indicative of a team that hasn't the foggiest clue what they are doing. Sorry, it needs to be said. We are five years into this game. Pages of skill changes should not be happening at this point and we should be well beyond 30%+ increases/decreases at this point. 10% here, 5% there is one thing.

    Furthermore, they are starting to completely change what skills are doing. There was a serious question asked today for a good reason if they played the game, because regular streamers could already see how bad so many of these changes were and their reasoning displayed people who really did not understand the mechanics of how people are playing the game.

    The fact they went live with overpowered DoTs in U23 when they were given feedback saying they were overpowered on PTS to have them ignore it, only to come to U24 and now say they are cutting the damage back by 50% is a glaring example of this.

    ESO is a really good MMO. But all it's good characteristics are starting to get overshadowed by this wild patch to patch redo of meta every three months. New gear meta is one thing. Having to re-learn new builds and rotations, frankly, there is no excuse for 5 years into a game. This is stuff you expect in alpha development - not now.

    They really need to stop, right now, and spend some time reviewing videos from long term streamers and supporters in their reaction to today's stream. They were, to put it mildly, extremely upset at this stream with just how out of touch the combat team seems to be with their game and just how terrible many of the proposed changes are. LIke U23, they already are pointing out the problems that are going to be caused by some of these ability changes (like they did with overpowered DoTs), and they also are basically saying they are done giving ZoS feedback because ZoS isn't going to listen anyway. Today's stream went over like a lead balloon with some of their long term community members. They definately did not do themselves any favors today.

    Things are not getting better from patch to patch with builds (as they should be after five years), but they are getting much worse. It is also beginning to frustrate a lot of players. I HOPE SOMEONE FROM ZOS READS THIS - PEOPLE ARE GETTING FED UP WITH HAVING TO RE-LEARN THEIR CHARACTERS EVERY THREE MONTHS. Especially when so many people have a bunch of characters. Someone at ZoS really needs to put the brakes on this team and get them under control before it starts causing player retention issues. In addition, they need to start monitoring in game chat discussions to see some of the frustration they are causing every three months.

    ZoS has a lot of goodwill with their regular content cadence, but it is now being overshadowed by the dreaded changes that will be coming to the character meta. Funny that today, not many wanted to hear about the cool new stuff coming with Dragonhold, instead they wanted to hear how they were fixing what they messed up with U22 and U23 and instead we got more of - we are going to mess things up even further. This is what I mean that this is starting to overshadow the good things about ESO and they really need someone at the top of the chain to reel this team into reality before it does start causing a lot of player loss.

    Oh, and you heard it here first - Templars were the overwhelming meta in U23.... Wardens will be it in U24. This is not balance at all.

    I have constantly argued against the sentiment that there are just mindless wild swings from the combat team, but I agree with you. This change in damage and cost and DoTs makes them essentially unviable as damage sources. Compared to before the audit, cost has increased dramatically and damage has actually gone down. It's the meme that ZoS over buffs and then nerfs down to the point that skills are worse than they were before buffing...
  • FakeFox
    FakeFox
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    Well spoken @Wayshuba

    We all have our own reasons why we play certain content and certain characters. Those should be flashed out, not taken out of the game. The current changes are alienating many long time players. Of course we can mostly "adapt and move on", but is that really the point?

    I started to play ESO back when it released as a Templar healer, because I liked playing as a healer and I mean actual healer. Having additional Support was something new to me, coming from MMOs with more straight forward healer roles, but I really liked it. Over the years I adapted to the changes in order to stay competitive, to the point where I basically play Magicka DD with two healing skills right now. This is for sure fun as well, but it is not what I started playing this game for anymore. Big changes are nothing new, but it is getting a lot worse lately, making it increasingly difficult to stay connected to the game.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Munkfist
    Munkfist
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    Wayshuba wrote: »
    Insco851 wrote: »
    For comparison- here’s a direct quote from the previous patch that went live

    Boneyard:
    Increased the cost of this ability and its morphs to 3780 from 3510.
    Decreased the damage by approximately 32% per tick.
    Increased the bonus damage modifier for consuming a corpse to 50% from 20%.”


    Then it’s gets a 30%~ cost increase while ALSO getting nerfed 33% more?

    PTS:

    Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 33%.

    We need answers

    65% dmg REDUCTION at a 41% cost INCREASE.

    You are not going to like this answer.

    These kind of massive swings in abilities and costs are indicative of a team that hasn't the foggiest clue what they are doing. Sorry, it needs to be said. We are five years into this game. Pages of skill changes should not be happening at this point and we should be well beyond 30%+ increases/decreases at this point. 10% here, 5% there is one thing.

    Furthermore, they are starting to completely change what skills are doing. There was a serious question asked today for a good reason if they played the game, because regular streamers could already see how bad so many of these changes were and their reasoning displayed people who really did not understand the mechanics of how people are playing the game.

    The fact they went live with overpowered DoTs in U23 when they were given feedback saying they were overpowered on PTS to have them ignore it, only to come to U24 and now say they are cutting the damage back by 50% is a glaring example of this.

    ESO is a really good MMO. But all it's good characteristics are starting to get overshadowed by this wild patch to patch redo of meta every three months. New gear meta is one thing. Having to re-learn new builds and rotations, frankly, there is no excuse for 5 years into a game. This is stuff you expect in alpha development - not now.

    They really need to stop, right now, and spend some time reviewing videos from long term streamers and supporters in their reaction to today's stream. They were, to put it mildly, extremely upset at this stream with just how out of touch the combat team seems to be with their game and just how terrible many of the proposed changes are. LIke U23, they already are pointing out the problems that are going to be caused by some of these ability changes (like they did with overpowered DoTs), and they also are basically saying they are done giving ZoS feedback because ZoS isn't going to listen anyway. Today's stream went over like a lead balloon with some of their long term community members. They definately did not do themselves any favors today.

    Things are not getting better from patch to patch with builds (as they should be after five years), but they are getting much worse. It is also beginning to frustrate a lot of players. I HOPE SOMEONE FROM ZOS READS THIS - PEOPLE ARE GETTING FED UP WITH HAVING TO RE-LEARN THEIR CHARACTERS EVERY THREE MONTHS. Especially when so many people have a bunch of characters. Someone at ZoS really needs to put the brakes on this team and get them under control before it starts causing player retention issues. In addition, they need to start monitoring in game chat discussions to see some of the frustration they are causing every three months.

    ZoS has a lot of goodwill with their regular content cadence, but it is now being overshadowed by the dreaded changes that will be coming to the character meta. Funny that today, not many wanted to hear about the cool new stuff coming with Dragonhold, instead they wanted to hear how they were fixing what they messed up with U22 and U23 and instead we got more of - we are going to mess things up even further. This is what I mean that this is starting to overshadow the good things about ESO and they really need someone at the top of the chain to reel this team into reality before it does start causing a lot of player loss.

    Oh, and you heard it here first - Templars were the overwhelming meta in U23.... Wardens will be it in U24. This is not balance at all.

    If I could give this more Awesome, I would. The last few patches have been rough. There's nothing fun about having to change up an enjoyable playstyle with each new patch. The combat team is so out of focus on everything related to combat these days and it's disappointing. I've been sticking it out, but it's getting much, much harder to enjoy this game with as little communication and acknowledgement that the developers show their community. It's getting very hard to find the fun in this game for me now, and I know I'm not the only that feels this way. It's truly a shame since this is such an amazing game.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Celestro
    Celestro
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    1st of all may i commend you on one of the best answers i have read on these forums to date
    2nd i agree 100% the stream tonight was very uncomfortable viewing it was clear the Dev's had nothing prep'd by way of justifying the sweeping changes other than the "it was OP last patch".
    i also noticed as i am sure everyone else did alot of key changes were scrolled past very quickly as if to avoid discussion for instance the scamp now scaling from max stam not max magicka which will destroy alot of mag sorc builds (but this is not about those changes).
    for me i feel "Balance" will never be achieved because they do not seem to listen to feedback until its to late, they started this cycle (for me) with Morrowind, and have been playing swingball ever since every patch is either a roll back to correct a mistake or a sweeping nerf or buff to cover a mistake. once they run out of things to change they will then (and only then) attempt to redress the remaining gaps with the CP overhaul and then i feel things will be beyond repair

    Indeed, this isn't entirely about those changes but just want to clarify that they changed the Clannfear to scale off Max stamina, not the Scamp. MagSorc remain the same in that regard.
  • Alienoutlaw
    Alienoutlaw
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    Celestro wrote: »
    1st of all may i commend you on one of the best answers i have read on these forums to date
    2nd i agree 100% the stream tonight was very uncomfortable viewing it was clear the Dev's had nothing prep'd by way of justifying the sweeping changes other than the "it was OP last patch".
    i also noticed as i am sure everyone else did alot of key changes were scrolled past very quickly as if to avoid discussion for instance the scamp now scaling from max stam not max magicka which will destroy alot of mag sorc builds (but this is not about those changes).
    for me i feel "Balance" will never be achieved because they do not seem to listen to feedback until its to late, they started this cycle (for me) with Morrowind, and have been playing swingball ever since every patch is either a roll back to correct a mistake or a sweeping nerf or buff to cover a mistake. once they run out of things to change they will then (and only then) attempt to redress the remaining gaps with the CP overhaul and then i feel things will be beyond repair

    Indeed, this isn't entirely about those changes but just want to clarify that they changed the Clannfear to scale off Max stamina, not the Scamp. MagSorc remain the same in that regard.

    i stand corrected :)
  • SaucyMcSauceface
    SaucyMcSauceface
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    I must say, “our numbers aren’t engraved in stone” suggested that there might be minor adjustments to fine tune the balance. Because the U23 change to DOTs was billed as being the foundation of an audit that provided consistent numbers. To dramatically increase the damage that DOTs do last Patch, and then to cut them in half or more while dramatically increasing the cost associated with them this patch suggests that you would be better off describing your numbers as “written on the back of a napkin that has the word ‘plan’ at the top.” If your calculations regarding the ‘foundation’ of the new balance were off by that much, my faith in where you plan to go from here is severely shaken. How reliable can your standards possibly be if they can produce numbers that are so dramatically wrong? When the numbers were originally released, it took all of 3 minutes for everyone to realise what the changes would mean. How did they make them through internal testing without anyone working it out?

    To then promise class identity fixes as a cover for gutting dps across the board is, at best, underhanded.

    Does power creep need to be addressed? Sure. But at least have the courage to say that that is what you are doing rather than pretending that you are helping give classes a sense of identity.

    Yes, this set of patch notes makes it seem likely that there will be more diversity in terms for build options, but when an endgame player is losing 30K dps as a result of these changes, where does that leave the rest of us who are still progressing? Changes this drastic do not indicate an openness to altering numbers, but a fundamental lack of vision for where the game is going.
  • Wayshuba
    Wayshuba
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    I must say, “our numbers aren’t engraved in stone” suggested that there might be minor adjustments to fine tune the balance. Because the U23 change to DOTs was billed as being the foundation of an audit that provided consistent numbers. To dramatically increase the damage that DOTs do last Patch, and then to cut them in half or more while dramatically increasing the cost associated with them this patch suggests that you would be better off describing your numbers as “written on the back of a napkin that has the word ‘plan’ at the top.” If your calculations regarding the ‘foundation’ of the new balance were off by that much, my faith in where you plan to go from here is severely shaken. How reliable can your standards possibly be if they can produce numbers that are so dramatically wrong? When the numbers were originally released, it took all of 3 minutes for everyone to realise what the changes would mean. How did they make them through internal testing without anyone working it out?

    To then promise class identity fixes as a cover for gutting dps across the board is, at best, underhanded.

    Does power creep need to be addressed? Sure. But at least have the courage to say that that is what you are doing rather than pretending that you are helping give classes a sense of identity.

    Yes, this set of patch notes makes it seem likely that there will be more diversity in terms for build options, but when an endgame player is losing 30K dps as a result of these changes, where does that leave the rest of us who are still progressing? Changes this drastic do not indicate an openness to altering numbers, but a fundamental lack of vision for where the game is going.

    I am going to have to remember that planning on the back of a napkin thing. Sadly, I would say that is probably closer to accurate than most people know.
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