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Please tell me those patch notes are some kind of joke

Vlad9425
Vlad9425
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Are you actually trying to drive people away from your game at this point? Is this how you plan to fix the lag? To have empty servers? That was easily the worst Patch Notes I've seen in years. 90% of the changes make no logical sense from both a fun or balance perspective. You've now nerfed pretty much every build across the board and added very niche uses to some abilities in a very strange attempt at class identity.

Last couple of patches you completely ruined class identity then you added overpowered DOTs to then nerf them again, then you added cast times to Ultimates and now you nerf pretty much everyone with all your cost increases and damage nerfs? At what point do the horrible decisions stop?
  • ZarkingFrued
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    Vlad9425 wrote: »
    Are you actually trying to drive people away from your game at this point? Is this how you plan to fix the lag? To have empty servers? That was easily the worst Patch Notes I've seen in years. 90% of the changes make no logical sense from both a fun or balance perspective. You've now nerfed pretty much every build across the board and added very niche uses to some abilities in a very strange attempt at class identity.

    Last couple of patches you completely ruined class identity then you added overpowered DOTs to then nerf them again, then you added cast times to Ultimates and now you nerf pretty much everyone with all your cost increases and damage nerfs? At what point do the horrible decisions stop?

    They won't stop. Get out now and look for another game. All of this will not matter when it comes time for their next patch. Why discuss it or argue our points? Every single patch will entirely change the game from the ground up. Before anyone asks, no I'm not new to MMOs, get bent 😂✌😘
  • MojaveHeld
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    They honestly understand their game less than the experienced portion of their playerbase does, judging from these patch notes. They look like they were written by someone who has never played any MMO before, let alone ESO. Completely inexcusable.
  • Kagukan
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    DoT's were perfect. People cried. Now they are worthless. Point made. Cry for changes and get them. And now people are surprised when everything gets nerfed.
  • Deathlord92
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    They killed eso for me since they butchered stamblade.
  • Chicharron
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    @ZOS lost course a long time ago.

    They should go back to before ONE Tamriel and start over, there's nothing wrong with admitting they were wrong.

    Or step aside and let someone else take over.
  • AcadianPaladin
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    I read the patch notes. Then I cried. :(
    PC NA(no Steam), PvE, mostly solo
  • Ashtaris
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    Wow, I can't believe what I just read in the patch notes. I really didn't think it would get much worse than Scalebreaker. I was sadly mistaken.
  • Nirntrotter
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    Seemingly having to relearn a character so frequently is getting exhausting for me.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Royalthought
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    I would complain about the combat direction but it has yet to be proven their is one.

    I'd like to believe they had a vision but seeing each patch do a 180 from the previous means they're contradicting themselves. In ways that most of us knew were bad to begin with.

    They don't seem to be in touch with what's needed. I enjoyed making builds in eso. Right now I see no point in investing into it.
  • Morgul667
    Morgul667
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    what happens in the patch notes?
  • Vlad9425
    Vlad9425
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    Morgul667 wrote: »
    what happens in the patch notes?

    Elder Nerfs Online happened.
  • Ratzkifal
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    I don't get why everyone is so upset. The same people that complained about the dots should be happy that dots are getting nerfed. Sure, there are a few points I don't like, like getting yet another nerf to Werewolf, but overall it's not that bad. Or what am I not seeing here?
    This Bosmer was tortured to death. There is nothing left to be done.
  • MojaveHeld
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    Morgul667 wrote: »
    what happens in the patch notes?

    Massive damage decreases while also implementing large cost increases. Plus, the removal of extra effects for a bunch of skills. It's just a massive all-around nerf.
  • psycoprophet
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    After last patch the forums exploded with post saying "dots dps was way too high, why did they change it?"etc. Now that the ki da did a 180 the forum explodes again. I mean yeah kinda seems like their trying random things out as far as direction but sounds like we as players don't know what we want either lol
  • xMovingTarget
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    Ashtaris wrote: »
    Wow, I can't believe what I just read in the patch notes. I really didn't think it would get much worse than Scalebreaker. I was sadly mistaken.

    Everything not striked through is your answer :D
    Edited by xMovingTarget on September 16, 2019 11:33PM
  • BahometZ
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    Except they didn't just nerf DoTs, they also increased the cost of AoEs and other staple skills.

    Essentially, as this patch stands, we will be doing less damage at more cost. Sustain and dps are going to suffer.

    Our cleave damage is worse, our DoT is worse, our AoE is worse. And you can't live off spammables.

    If you didn't get your Tick Tock Tormentor a couple of patches ago, good luck with that now.

    And if by some miracle, they concede that with reduced player capability, they must nerf some of the hardest trials, then we'll have the joy of knowing that we didn't beat it at full strength.

    I would love to know what ZOS want us to be doing, and what their actual vision is, not some ambiguous "feeling of achievement/balance/synergisation" claptrap, but explain to us what the purpose of all this. Do they expect only 1% of players to ever complete some content?

    Pact Magplar - Max CP (NA XB)
  • Wolfpaw
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    Liking the new direction & patch notes.
  • Witar
    Witar
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    Probably gonna leave the game. I honestly don't understand how devs can be THAT incompetent.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Sorbin
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    Yep. I'm out. If this is their attempt to balance the game it's utterly pathetic, and if it's their attempt to keep people grinding, I'm not about it. This constant massive swing of the pendulum for every patch is just exhausting and utterly unfun to play.
  • mongoLC
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    Never thought I would say this but.....

    #BringBackWrobel

    hahaha Wheeler needs to go!
  • Katahdin
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    I wish they were a joke.

    Instead this patch notes and scalebreaker have been more like a nightmare
    Beta tester November 2013
  • DanStartheFirst
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    Katahdin wrote: »
    I wish they were a joke.

    Instead this patch notes and scalebreaker have been more like a nightmare

    I seriously hope I wake up and this was just all a nightmare. Big draw to eso is how much it stays somewhat the same not changing majorly every patch like wow. Last patch I came close to quitting, this patch nothing is stopping me from quitting even the friends that got me to stay last patch are like "what is this nightmare of a patch"
  • LiquidPony
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    Ratzkifal wrote: »
    I don't get why everyone is so upset. The same people that complained about the dots should be happy that dots are getting nerfed. Sure, there are a few points I don't like, like getting yet another nerf to Werewolf, but overall it's not that bad. Or what am I not seeing here?

    Log on to PTS.

    Take any character that is hitting 90-100k on the raid dummy on live. Parse it on PTS.

    What are you hitting now?

    Maybe that'll help you understand.
  • Azyle1
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    I heave heard people have lost anywhere from 15 - 35K dps.
  • Eirinin
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    ethuiliel wrote: »
    Seemingly having to relearn a character so frequently is getting exhausting for me.

    And that's why I began looking for a new mmo tonight. ESO is becoming exhausting, not fun.
  • Wayshuba
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    I would complain about the combat direction but it has yet to be proven their is one.

    I'd like to believe they had a vision but seeing each patch do a 180 from the previous means they're contradicting themselves. In ways that most of us knew were bad to begin with.

    They don't seem to be in touch with what's needed. I enjoyed making builds in eso. Right now I see no point in investing into it.

    There is none. The audit was a load of marketing doublespeak.

    When all I heard today was - we feel this would be cool - we thought this would be neat. Hey, let's give every class a purge. I knew we are forever in trouble.

    I was down this road in one other MMO before... to say it caused a mass exodus of players is an understatement. It was so bad it made the news on many gaming sites.

    ZoS had best wake up quickly. Whoever is running this whole team best reel this out-of-control combat team in fast. We are already starting to lose people and many current players are getting extremely frustrated with this (and that is saying it lightly).

    Sorry, we are five years into an MMO. There is no excuse, whatsoever, except for a new class introduction, to be having 30%+ increase/decrease in skill adjustments at this point in time. That is what you alpha was for. Now it should simply be making sure all classes with DPS perform about the same among same players, etc.

    Since I have run many software product teams in my almost thirty year career, I will say I recognize this. This is change for the sake of making change and all it does is end up costing customers and eventually revenue. I have seen it too many times.

    How you know it's now reached a point that's really bad, is few really cared about the new content coming in the Dragonhold DLC and everyone wanted to know about the combat skill fixes. Instead, it was a rash of disappointment.

    I don't know if Rich Lambert is the ultimate man in charge, but if he is, I would highly suggest he spend some time reviewing the videos of well known community members that he has had a ZoS HQ to see just how bad these proposed changes went over today. It was not pretty at all and the majority of them basically said the same thing - this combat team hasn't a clue what they are doing.
    Edited by Wayshuba on September 17, 2019 1:36AM
  • Wayshuba
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    Eirinin wrote: »
    ethuiliel wrote: »
    Seemingly having to relearn a character so frequently is getting exhausting for me.

    And that's why I began looking for a new mmo tonight. ESO is becoming exhausting, not fun.
    Eirinin wrote: »
    ethuiliel wrote: »
    Seemingly having to relearn a character so frequently is getting exhausting for me.

    And that's why I began looking for a new mmo tonight. ESO is becoming exhausting, not fun.

    Talking with a few of my guildies, it is depressing to say the same was being discussed after today's stream.

    People used to get excited about the new content. Instead now they are getting fed up with what they feel is a combat skill team that has no clue what they are doing (and sorry, the wild swings from patch to patch every three months is proof that it is the case).
  • Nerhesi
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    Vlad9425 wrote: »
    Are you actually trying to drive people away from your game at this point? Is this how you plan to fix the lag? To have empty servers? That was easily the worst Patch Notes I've seen in years. 90% of the changes make no logical sense from both a fun or balance perspective. You've now nerfed pretty much every build across the board and added very niche uses to some abilities in a very strange attempt at class identity.

    Last couple of patches you completely ruined class identity then you added overpowered DOTs to then nerf them again, then you added cast times to Ultimates and now you nerf pretty much everyone with all your cost increases and damage nerfs? At what point do the horrible decisions stop?

    DoTs were not overpowered - they added a powerful option to compete with just spammable DD.

    In what other MMO, or rpg, or hell - any game, would designers think it's a good idea to have a damage over time ability, take 10 seconds, to do only 25% more than a 1-second spammable. What ridiculousness.
  • Wayshuba
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    Nerhesi wrote: »
    Vlad9425 wrote: »
    Are you actually trying to drive people away from your game at this point? Is this how you plan to fix the lag? To have empty servers? That was easily the worst Patch Notes I've seen in years. 90% of the changes make no logical sense from both a fun or balance perspective. You've now nerfed pretty much every build across the board and added very niche uses to some abilities in a very strange attempt at class identity.

    Last couple of patches you completely ruined class identity then you added overpowered DOTs to then nerf them again, then you added cast times to Ultimates and now you nerf pretty much everyone with all your cost increases and damage nerfs? At what point do the horrible decisions stop?

    DoTs were not overpowered - they added a powerful option to compete with just spammable DD.

    In what other MMO, or rpg, or hell - any game, would designers think it's a good idea to have a damage over time ability, take 10 seconds, to do only 25% more than a 1-second spammable. What ridiculousness.

    See, the issue is they don't understand what the OP meant.

    The DoTs in damage for cost overtime was fine. In PvP, the issue is they made them to easy to lay down and most classes, except Necro or Templar, only had the extremely too expensive for return Purge to counter it.

    The fix, is to simpy up the number of effects Purge removes or lower the cost of Purge. Simple thing to try for a cycle to see if that balances things.

    Instead, we got an essay of changes coming because of it.

    The example I gave (of adjusting Purge) is one a competent team would try. Simple, and easy to measure. Also what you would expect five years into a game. A small adjustment to try and balance things.

    A team who doesn't really know what they are doing would change the meta across the board.

    You can't ever fix or balance things if you are changing so much every three months that you don't have any idea what to measure.
  • jcm2606
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    Wayshuba wrote: »
    I would complain about the combat direction but it has yet to be proven their is one.

    I'd like to believe they had a vision but seeing each patch do a 180 from the previous means they're contradicting themselves. In ways that most of us knew were bad to begin with.

    They don't seem to be in touch with what's needed. I enjoyed making builds in eso. Right now I see no point in investing into it.

    There is none. The audit was a load of marketing doublespeak.

    When all I heard today was - we feel this would be cool - we thought this would be neat. Hey, let's give every class a purge. I knew we are forever in trouble.

    I was down this road in one other MMO before... to say it caused a mass exodus of players is an understatement. It was so bad it made the news on many gaming sites.

    ZoS had best wake up quickly. Whoever is running this whole team best reel this out-of-control combat team in fast. We are already starting to lose people and many current players are getting extremely frustrated with this (and that is saying it lightly).

    Sorry, we are five years into an MMO. There is no excuse, whatsoever, except for a new class introduction, to be having 30%+ increase/decrease in skill adjustments at this point in time. That is what you alpha was for. Now it should simply be making sure all classes with DPS perform about the same among same players, etc.

    Since I have run many software product teams in my almost thirty year career, I will say I recognize this. This is change for the sake of making change and all it does is end up costing customers and eventually revenue. I have seen it too many times.

    How you know it's now reached a point that's really bad, is few really cared about the new content coming in the Dragonhold DLC and everyone wanted to know about the combat skill fixes. Instead, it was a rash of disappointment.

    I don't know if Rich Lambert is the ultimate man in charge, but if he is, I would highly suggest he spend some time reviewing the videos of well known community members that he has had a ZoS HQ to see just how bad these proposed changes went over today. It was not pretty at all and the majority of them basically said the same thing - this combat team hasn't a clue what they are doing.

    This needs to be in its own thread, ideally pinging every relevant ZoS staff member.
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