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Millz
Millz
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Delete
Edited by Millz on September 20, 2019 2:22AM
Brenhji
PC NA - 400 cp
(Retired) XBOX NA - 1006 cp

---Say no to standardization---
  • Insco851
    Insco851
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    This single change is probably the worst outta the whole load of bs patch notes.... and I’m a mag main.
  • Orchish
    Orchish
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    R.I.P Dswing. Will be utterly useless in lagrodiil.
  • Daemonai
    Daemonai
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    6ot6bw9du67s.png
  • Orchish
    Orchish
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    At least my stamDK can now use stonefist for a stun... i'm sure hitting the button 5 times at nearly 4k stam a cost will work great in Cyrodiil...
  • SilverPaws
    SilverPaws
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    All they needed is to fix the buggy cc and maybe lower a bit damage and it would be fine, but they just must redo the ability completely.
  • Insco851
    Insco851
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    Orchish wrote: »
    At least my stamDK can now use stonefist for a stun... i'm sure hitting the button 5 times at nearly 4k stam a cost will work great in Cyrodiil...

    Oh man I lol’d HEAVILY when I read those notes... 5 staggers for a stun huh... lol you won’t be able to stun on cooldown effectively making many players unkillable. BRILLIANT
  • Millz
    Millz
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    SilverPaws wrote: »
    All they needed is to fix the buggy cc and maybe lower a bit damage and it would be fine, but they just must redo the ability completely.

    I rather them revert it back to before this current patch tbh make cast time back to 1sec
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • ZarkingFrued
    ZarkingFrued
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    Dumb change, I'm against it, and the new dk stun is the laughing stock of the community
    Edited by ZarkingFrued on September 16, 2019 9:49PM
  • Rekt_gaming
    Rekt_gaming
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    For those of you thinking the sky is falling with the dizzying swing change are failing to realize that it will set your enemy off balance, meaning all of your skills will do 10% more damage to said enemy and any medium weave between your Dizzy's will result in a stun.
  • Millz
    Millz
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    For those of you thinking the sky is falling with the dizzying swing change are failing to realize that it will set your enemy off balance, meaning all of your skills will do 10% more damage to said enemy and any medium weave between your Dizzy's will result in a stun.

    Literally no one asked for it though. The whole point of dizzying swing is that it was your combo opener. Think about fighting games for a moment. When you initiate a combo (usually a longer one) towards the beginning if not the first move is a juggler. Meaning you launch them in the air to set up your next skill. That's what people used dizzying swing for, wrecking blow was the counter part that does more damage but at the cost of no cc. NOW dizzying swing will essential do more dps in pvp than wrecking blow depending on build but no cc. This whole patch was about class identity yet they didn't add any stam stuns to any class besides stone fist which is laughable. So now if you want a stun on stam you are limited to the fighters guild line, s&b (specific morph) and bow (specific morph).
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Vapirko
    Vapirko
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    Orchish wrote: »
    At least my stamDK can now use stonefist for a stun... i'm sure hitting the button 5 times at nearly 4k stam a cost will work great in Cyrodiil...

    lmao I saw this and just laughed.

    Could be worse though, you could be a stam sorc. DoTs dead Dizzy dead. Sorry guys you literally have no viable play style anymore. Have fun in your own personal bound armaments/light attack meta.
    For those of you thinking the sky is falling with the dizzying swing change are failing to realize that it will set your enemy off balance, meaning all of your skills will do 10% more damage to said enemy and any medium weave between your Dizzy's will result in a stun.

    You dont get it though. What are stam wardens stam sorcs supposed to do for a CC now? Magnum shot or reverb bash? Shield charge? That skill was an entire viable play style that could be used by stamina classes. Removing that CC completely deleted that play style. Dizzy swing was viable for a single patch again. And people couldn't shut the *** up and L2P instead of bitching about it on the forums. I play with 280-300 ping and have no problem with it. Everyone crying about that skill was a *** pansy. Rant over.
    Edited by Vapirko on September 17, 2019 2:31AM
  • Millz
    Millz
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    And to the people ment
    Vapirko wrote: »
    Orchish wrote: »
    At least my stamDK can now use stonefist for a stun... i'm sure hitting the button 5 times at nearly 4k stam a cost will work great in Cyrodiil...

    lmao I saw this and just laughed.

    Could be worse though, you could be a stam sorc. DoTs dead Dizzy dead. Sorry guys you literally have no viable play style anymore. Have fun in your own personal bound armaments/light attack meta.

    pepeHands
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Lord_Sando
    Lord_Sando
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    Could be worse though, you could be a stam sorc. DoTs dead Dizzy dead. Sorry guys you literally have no viable play style anymore. Have fun in your own personal bound armaments/light attack meta.


    Stam sorc now the RP class and not even that good at that.


  • regime211
    regime211
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    Orchish wrote: »
    At least my stamDK can now use stonefist for a stun... i'm sure hitting the button 5 times at nearly 4k stam a cost will work great in Cyrodiil...

    Especially when someone hits you with resource drain poisons
  • sneakymitchell
    sneakymitchell
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    Insco851 wrote: »
    Orchish wrote: »
    At least my stamDK can now use stonefist for a stun... i'm sure hitting the button 5 times at nearly 4k stam a cost will work great in Cyrodiil...

    Oh man I lol’d HEAVILY when I read those notes... 5 staggers for a stun huh... lol you won’t be able to stun on cooldown effectively making many players unkillable. BRILLIANT

    I think the stone giant can stun when damaging the enemy with other dragon knight abilities. Need to test that and see for yourself
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Diarf
    Diarf
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    WB for perma empower burst with turn evil as a aoe stun.

    If someone eat your onslaught/db/atro/ballista/what-ever then just pop WB+ Bound Armaments + Turn Evil and watch them burn.

    New BoL is sooooo OP for stamsorc. Don't cry. We're in good spot PvP wise.
    Edited by Diarf on September 17, 2019 2:57AM
  • Rekt_gaming
    Rekt_gaming
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    Maybe its not clear to people saying they have no stun choice how off balance works. Any off balance player without cc immunity up will be instantly stunned by any medium weave or heavy attack. In the case of dizzying swing you can start holding your left click or whatever button you use for light heavy attacking while in the animation for dizzying swing release it two tenths of a second after you land the dizzying and the enemy will be immediately stunned. IMO this makes it easier to follow up with a ult as you won't possibly knock the person out of range if you get instantly rooted while landing the dizzy, which is very much the case when fighting skilled players right now particularly magplars. People who have used the skill for along time did this already as it makes you turn to face the target even if they try to roll behind you.
  • Millz
    Millz
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    Diarf wrote: »
    WB for perma empower burst with turn evil as a aoe stun.

    If someone eat your onslaught/db/atro/ballista/what-ever then just pop WB+ Bound Armaments + Turn Evil and watch them burn.

    New BoL is sooooo OP for stamsorc. Don't cry. We're in good spot PvP wise.

    Thats cool and all but youre missing the point. I don't want to use wrecking blow and slot bound armaments and use turn evil. I had a perfectly viable combo and bar set up. Yes it might sound like I don't want to change and honestly I don't. With these recent patches say the last 2 in particular it has just been a headache trying to follow their map. They took away the stun to dizzying swing but left the crystal blast stun. These abilities were the exception to high dmg w a stun because guess what they had a cast time which literally telegraphs what youre doing.

    On the side though I do believe youre combo would be good current/future patch but maybe my build has been centered around this one skill that I've actually had to practice with over the last 3 years ive been playing and just hate to see change completely after they just buffed it
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Millz
    Millz
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    At this point I rather them make it a 1 sec cast time again and leave the stun and damage
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Millz
    Millz
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    Maybe its not clear to people saying they have no stun choice how off balance works. Any off balance player without cc immunity up will be instantly stunned by any medium weave or heavy attack. In the case of dizzying swing you can start holding your left click or whatever button you use for light heavy attacking while in the animation for dizzying swing release it two tenths of a second after you land the dizzying and the enemy will be immediately stunned. IMO this makes it easier to follow up with a ult as you won't possibly knock the person out of range if you get instantly rooted while landing the dizzy, which is very much the case when fighting skilled players right now particularly magplars. People who have used the skill for along time did this already as it makes you turn to face the target even if they try to roll behind you.

    I understand that you can stun off balanced targets but even if I adapt to doing this why did they nerf the damage of d swing AGAIN after it just got buffed last patch
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • MincVinyl
    MincVinyl
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    Also note that not only did dizzy get reduced by itself, but your overall weave will end up doing less.

    Medium attacks end up doing less damage and take more time than light attacks, but grants you a stun.

    Full heavy attack ends up with more damage, but now you are talking about giving the enemy 3 full chances to disrupt your stun which was previously only 2 chances in a shorter time period.

    The stun time becomes a major issue in getting the most damage out, stamsorc for example:

    once entering overload you would be able to do dizzy(stun)>OL>onslaught>OL>execute. With the correct build all of these would hit around the same damage wise within a timeframe that required precision from both the attacking party(timing buffs and ani canceling) and the defender(dodging dizzy>or stunned>cc breaking> block/roll,)

    now a similar combo wont be possible since the stun wont go off, chances are your burst potential is gone.
    at best you will most likely do dizzy>heavy(follow up) > onslaught > LA> execute.

    Not to mention time wise the Dizzy>OL>Onslaught was much quicker, meaning any short 5 second buffs(wd enchant) carry further through the burst combo. This might seem like a small deal, but getting an execute off with ~500 more wd is a big difference.
    At this point in the game most people know to dodge dizzy, now the window that the defender has to avoid burst is extended into another gcd. Overall i think it is silly to get rid of a playstyle that has been in the game for so long, why not make dswing do offbalance and wrecking blow do a knockback?
  • Sahidom
    Sahidom
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    Now Dizzying Swing will trigger Exploiter on demand for an extra +10% damage.

    Armor of Truth will be a valued set with Dizzying Swing for that extra WD with Exploiter leading into Onslaunt ult.
    Edited by Sahidom on September 17, 2019 4:47AM
  • botxa
    botxa
    Soul Shriven
    Dizzying swing should be instant with low damage and cost otherwise it would be useless
  • Millz
    Millz
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    [quote="MincVinyl;c-6339550"
    At this point in the game most people know to dodge dizzy, now the window that the defender has to avoid burst is extended into another gcd. Overall i think it is silly to get rid of a playstyle that has been in the game for so long, why not make dswing do offbalance and wrecking blow do a knockback?[/quote]

    You would think since after all it's has a cast time and for pc there are ad ons that tell you when a dizzy is coming. Alas this change was due to l2p issues. Because if they were to use this logic they would have also removed the stun from crystal blast (opposite morph of crystal frags) that stuns and is a cast time skill.

    There are such few cast time skills in the game and they should be more powerful than skills you can spam since you cannot animation cancel them. NOW uppercut is useless. People talk about "it sets them off balance so you can heavy and stun them" makes no logical sense as you explained very well. So they decided to reduce the damage to put dizzying swing in line with dots and got rid of the stun for no reason. ZoS wants variety but if they think making two DIFFERENT kinds of DD skills the same and calling it balance? Well what is the variety in that?

    There were already skills that were better than dizzying swing but they came from class lines ie (jabbing bites, surprise attack) with this change they put it in the ground after they just made it more viable than it was. At this point like I said I rather them bring back the 1 sec cast time and leave the stun and damage

    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Millz
    Millz
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    Sahidom wrote: »
    Now Dizzying Swing will trigger Exploiter on demand for an extra +10% damage.

    Armor of Truth will be a valued set with Dizzying Swing for that extra WD with Exploiter leading into Onslaunt ult.

    what about no cp?
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Millz
    Millz
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    Side note, how do I just quote part of someones response?
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Kadoin
    Kadoin
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    Where where all of these people when frags were nerfed and DK whip? Both not as good as dizzy swing on live.

    Hmm...

    ZOS should have nerfed it a long time ago with both of those skills above, the only reason why they didn't was because no one used it. Now that people are and its "working", its become clear how strong it is. The fact that your build is destroyed by a single addition or removal of a skill is testament to how OP it really is.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Millz wrote: »
    For those of you thinking the sky is falling with the dizzying swing change are failing to realize that it will set your enemy off balance, meaning all of your skills will do 10% more damage to said enemy and any medium weave between your Dizzy's will result in a stun.

    Literally no one asked for it though. The whole point of dizzying swing is that it was your combo opener. Think about fighting games for a moment. When you initiate a combo (usually a longer one) towards the beginning if not the first move is a juggler. Meaning you launch them in the air to set up your next skill. That's what people used dizzying swing for, wrecking blow was the counter part that does more damage but at the cost of no cc. NOW dizzying swing will essential do more dps in pvp than wrecking blow depending on build but no cc. This whole patch was about class identity yet they didn't add any stam stuns to any class besides stone fist which is laughable. So now if you want a stun on stam you are limited to the fighters guild line, s&b (specific morph) and bow (specific morph).

    My stamina Templar still doesnt have a stamina based class skill gap closer....boo hoo...and ZOS didn't ask if players "wanted" the change...they did it bc DSwing is currently toxic on live.

    DKs got their stamina spammable. Get over it. It's like the last 3 patches that DKs have been OP they feel like every change should make em more OP. No class stamina spammable comes with a stun, except NB that has to be combined with using stealth. I'm just surprised there are no s tree am sorcs arguing this Patch.
  • Dojohoda
    Dojohoda
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    Wait, what? Dizzy's nerfed and I haven't mastered it yet? This is madness. That has a ring of TRUTH.

    Edited by Dojohoda on September 17, 2019 4:26PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Dojohoda
    Dojohoda
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    Millz wrote: »
    Side note, how do I just quote part of someones response?

    Some will use bold to highlight the part that is being addressed.

    If editing, be careful not to remove the quote brackets.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
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