Marcus_Thracius wrote: »we need an ERP event
RPGplayer13579 wrote: »Maybe this is the main complaint.
When a PvE player goes into a PvP zone they get killed quickly and often.
When a PvP player goes into a PvE zone I assume they don't die as quickly and often while trying to do the event.
The transition for one group is much harder then it is for the other.
Just a guess.
markulrich1966 wrote: »yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?
markulrich1966 wrote: »and just to avoid confusion (like that I would "whine"):
I am cp 945, enter IC with PVP gear, so am able to kill enemy players and do it if required in the sewers.
During the event though I'd prefer if people would respect a neutral zone down there, so that newbees with 0% chance in a fight can do their tickets.
I was involved in many fights during the event - in cyro, where everybody wants to fight, (gained 400.000 AP).
markulrich1966 wrote: »and just to avoid confusion (like that I would "whine"):
I am cp 945, enter IC with PVP gear, so am able to kill enemy players and do it if required in the sewers.
During the event though I'd prefer if people would respect a neutral zone down there, so that newbees with 0% chance in a fight can do their tickets.
I was involved in many fights during the event - in cyro, where everybody wants to fight, (gained 400.000 AP).
markulrich1966 wrote: »yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?
markulrich1966 wrote: »yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?
For one there is a non CP campaign in both IC and General Cyrodiil area, and unless you just happened to buy the game in the same week of this event, why would you be running around IC with a level 10 Character when every PvE enemy there hits hard and you will most likely die anyways? this event has a dungeon raid option which you can safely do if all you wants is the tickets.
markulrich1966 wrote: »markulrich1966 wrote: »yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?
For one there is a non CP campaign in both IC and General Cyrodiil area, and unless you just happened to buy the game in the same week of this event, why would you be running around IC with a level 10 Character when every PvE enemy there hits hard and you will most likely die anyways? this event has a dungeon raid option which you can safely do if all you wants is the tickets.
The sewers are not the place where PVP is common in IC, there is just a handfull of people hunting other just because of pure fun on sadistic gameplay.
Those who want to PVP (player versus PLAYER), and not PVV (Player versus victim) play one floor above, at least not in the sewer entry area. 99%..
markulrich1966 wrote: »In IC, it easily could be solved if people would accept fair play for just some days.
starkerealm wrote: »markulrich1966 wrote: »In IC, it easily could be solved if people would accept fair play for just some days.
PvP is not about fairness. Hell, combat isn't about fairness. I'm not talking about just ESO here, by the way. Everything we do, as players, in combat, is to leverage advantages over our foes. PvP follows the same path. There's never going to be, "fair" PvP. At least not in a game where players have radically different supported playstyles. It's a massive game of Rock, Paper, Nightblade.
markulrich1966 wrote: »starkerealm wrote: »markulrich1966 wrote: »In IC, it easily could be solved if people would accept fair play for just some days.
PvP is not about fairness. Hell, combat isn't about fairness. I'm not talking about just ESO here, by the way. Everything we do, as players, in combat, is to leverage advantages over our foes. PvP follows the same path. There's never going to be, "fair" PvP. At least not in a game where players have radically different supported playstyles. It's a massive game of Rock, Paper, Nightblade.
obviously many players as well as ZOS have a different opinion, hence faction lock.
As people like you do not understand such a basic concept, obviously a game based ruleset like faction lock is the only way (and I say that as someone who opposes the current implementation of faction-lock).
markulrich1966 wrote: »and just to avoid confusion (like that I would "whine"):
I am cp 945, enter IC with PVP gear, so am able to kill enemy players and do it if required in the sewers.
During the event though I'd prefer if people would respect a neutral zone down there, so that newbees with 0% chance in a fight can do their tickets.
I was involved in many fights during the event - in cyro, where everybody wants to fight, (gained 400.000 AP).
You can do white gold tower on normal to get them...you don't need an eytra safezone for that...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
starkerealm wrote: »markulrich1966 wrote: »starkerealm wrote: »markulrich1966 wrote: »In IC, it easily could be solved if people would accept fair play for just some days.
PvP is not about fairness. Hell, combat isn't about fairness. I'm not talking about just ESO here, by the way. Everything we do, as players, in combat, is to leverage advantages over our foes. PvP follows the same path. There's never going to be, "fair" PvP. At least not in a game where players have radically different supported playstyles. It's a massive game of Rock, Paper, Nightblade.
obviously many players as well as ZOS have a different opinion, hence faction lock.
As people like you do not understand such a basic concept, obviously a game based ruleset like faction lock is the only way (and I say that as someone who opposes the current implementation of faction-lock).
The problem in Cyrodiil that lead to the reimplementation of the faction locking system was players actively working against their faction. There is nothing analogous to that in the IC.
RPGplayer13579 wrote: »Maybe this is the main complaint.
When a PvE player goes into a PvP zone they get killed quickly and often.
When a PvP player goes into a PvE zone I assume they don't die as quickly and often while trying to do the event.
The transition for one group is much harder then it is for the other.
Just a guess.
We need a purge day. Every zone, every player, for 24 hours is kill able
Maybe i should cry about not being able to kill other players in pve events 🤔