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27 PvE safe zones with year round events

Ysbriel
Ysbriel
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And yet people want to come to the PvP land and cry and complain they got killed by other player’s.

Most of the game events revolve around those 27 PvE safe zones and there simply a Midyear Mayhem and this event and in both people want to complain about why they are forced to do a PvP event.

Im not even a mid tier PvP player and i managed to make 200k Tel Var in two days that i was able to join, how? My group and i went prepared with PvP focused Builds and organization. We avoided being bombed by not stacking in like fish on a feeding frenzy when looting. we helped others and recruited people who were stragglers.
If you are in IC you will either face death by Daedra or by the enemy alliance, face it.

  • Cadbury
    Cadbury
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    So what you're saying is, we need more PvE zones, right?
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Heimpai
    Heimpai
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    Well they got what they wanted with mayhem..It was replaced with a pve event

    Maybe i should cry about not being able to kill other players in pve events 🤔
  • Marcus_Thracius
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    we need an ERP event
    Edited by Marcus_Thracius on September 15, 2019 6:30AM
  • Cadbury
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    we need an ERP event

    That would cause even more problems...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • RPGplayer13579
    RPGplayer13579
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    Maybe this is the main complaint.

    When a PvE player goes into a PvP zone they get killed quickly and often.

    When a PvP player goes into a PvE zone I assume they don't die as quickly and often while trying to do the event.

    The transition for one group is much harder then it is for the other.

    Just a guess.
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  • Glurin
    Glurin
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    Maybe this is the main complaint.

    When a PvE player goes into a PvP zone they get killed quickly and often.

    When a PvP player goes into a PvE zone I assume they don't die as quickly and often while trying to do the event.

    The transition for one group is much harder then it is for the other.

    Just a guess.

    That and PvP players are jerks. What I mean by that is by it's very nature you are going to run into someone who's specifically out to ruin your fun far more often in PvP than in PvE. For example, if open world PvP were a thing, you'd be almost guaranteed to run into "that guy" who thinks it's funny to use his max level, fully geared up character (and probably a few exploits) to deny access to necessary areas of the game and destroy anyone not already at his level. Which would probably be everyone around him since they usually set up shop in low level areas.

    There's a reason IC is dead most of the time.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • markulrich1966
    markulrich1966
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    and just to avoid confusion (like that I would "whine"):

    I am cp 945, enter IC with PVP gear, so am able to kill enemy players and do it if required in the sewers.
    During the event though I'd prefer if people would respect a neutral zone down there, so that newbees with 0% chance in a fight can do their tickets.

    I was involved in many fights during the event - in cyro, where everybody wants to fight, (gained 400.000 AP).
    Edited by markulrich1966 on September 15, 2019 7:17AM
  • starkerealm
    starkerealm
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    yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?

    Wait, "Champion Points points?"

    Also, there are two no-CP IC campaigns. If you're under CP300, that's the better campaign to visit.
  • MJallday
    MJallday
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    We need a purge day. Every zone, every player, for 24 hours is kill able
  • Cadbury
    Cadbury
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    and just to avoid confusion (like that I would "whine"):

    I am cp 945, enter IC with PVP gear, so am able to kill enemy players and do it if required in the sewers.
    During the event though I'd prefer if people would respect a neutral zone down there, so that newbees with 0% chance in a fight can do their tickets.

    I was involved in many fights during the event - in cyro, where everybody wants to fight, (gained 400.000 AP).

    From what I understand, the devs plan to address the issue next week, so this may be a moot point later.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Destruent
    Destruent
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    and just to avoid confusion (like that I would "whine"):

    I am cp 945, enter IC with PVP gear, so am able to kill enemy players and do it if required in the sewers.
    During the event though I'd prefer if people would respect a neutral zone down there, so that newbees with 0% chance in a fight can do their tickets.

    I was involved in many fights during the event - in cyro, where everybody wants to fight, (gained 400.000 AP).

    You can do white gold tower on normal to get them...you don't need an eytra safezone for that...
    Noobplar
  • Ysbriel
    Ysbriel
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    yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?

    For one there is a non CP campaign in both IC and General Cyrodiil area, and unless you just happened to buy the game in the same week of this event, why would you be running around IC with a level 10 Character when every PvE enemy there hits hard and you will most likely die anyways? this event has a dungeon raid option which you can safely do if all you wants is the tickets.
  • markulrich1966
    markulrich1966
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    Ysbriel wrote: »
    yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?

    For one there is a non CP campaign in both IC and General Cyrodiil area, and unless you just happened to buy the game in the same week of this event, why would you be running around IC with a level 10 Character when every PvE enemy there hits hard and you will most likely die anyways? this event has a dungeon raid option which you can safely do if all you wants is the tickets.

    The sewers are not the place where PVP is common in IC, there is just a handfull of people hunting other just because of pure fun on sadistic gameplay.
    Those who want to PVP (player versus PLAYER), and not PVV (Player versus victim) play one floor above, at least not in the sewer entry area. 99%..

    Edited by markulrich1966 on September 15, 2019 7:54AM
  • Ysbriel
    Ysbriel
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    Ysbriel wrote: »
    yes, 27 zones. Is this a reason to act like an ashole though, hunting level 10 players down using 810 cp points optimized for PVP?

    For one there is a non CP campaign in both IC and General Cyrodiil area, and unless you just happened to buy the game in the same week of this event, why would you be running around IC with a level 10 Character when every PvE enemy there hits hard and you will most likely die anyways? this event has a dungeon raid option which you can safely do if all you wants is the tickets.

    The sewers are not the place where PVP is common in IC, there is just a handfull of people hunting other just because of pure fun on sadistic gameplay.
    Those who want to PVP (player versus PLAYER), and not PVV (Player versus victim) play one floor above, at least not in the sewer entry area. 99%..

    IC both upstairs and down in the sewer is a Warzone those who want to PvP enter the Imperial City campaign its not an area that happens to be a PvP zone and you are part of 3 factions that are against each other period. The Tel Var system is there as a loss/gain gamble. I will however recognize that ZoS should put the safe aura you get when you go through the ladders up and down and doors just I to give people the chance not to be surprised after loading.
  • markulrich1966
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    I guess it will end like cyro.

    A minority of players disrupted gameplay, massive insult in zonechat, boycotting revival camps.
    Requests for fair-play were ignored, so finally ZOS decided to introduce a programmed "solution".

    The result: the issues were solved, but many players were angry, because now they no longer can play all of their toons in one campaign.

    In IC, it easily could be solved if people would accept fair play for just some days.
    As they obviously don't, I am curious about how a "programmed" solution will look like, how many negative effects it will introduce for many more than just the few unfair players.
    Edited by markulrich1966 on September 15, 2019 8:42AM
  • starkerealm
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    In IC, it easily could be solved if people would accept fair play for just some days.

    PvP is not about fairness. Hell, combat isn't about fairness. I'm not talking about just ESO here, by the way. Everything we do, as players, in combat, is to leverage advantages over our foes. PvP follows the same path. There's never going to be, "fair" PvP. At least not in a game where players have radically different supported playstyles. It's a massive game of Rock, Paper, Nightblade.
  • Banana
    Banana
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    Not me. I dont go. Its an easy fix
  • markulrich1966
    markulrich1966
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    In IC, it easily could be solved if people would accept fair play for just some days.

    PvP is not about fairness. Hell, combat isn't about fairness. I'm not talking about just ESO here, by the way. Everything we do, as players, in combat, is to leverage advantages over our foes. PvP follows the same path. There's never going to be, "fair" PvP. At least not in a game where players have radically different supported playstyles. It's a massive game of Rock, Paper, Nightblade.

    obviously many players as well as ZOS have a different opinion, hence faction lock.
    As people like you do not understand such a basic concept, obviously a game based ruleset like faction lock is the only way (and I say that as someone who opposes the current implementation of faction-lock).
  • starkerealm
    starkerealm
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    In IC, it easily could be solved if people would accept fair play for just some days.

    PvP is not about fairness. Hell, combat isn't about fairness. I'm not talking about just ESO here, by the way. Everything we do, as players, in combat, is to leverage advantages over our foes. PvP follows the same path. There's never going to be, "fair" PvP. At least not in a game where players have radically different supported playstyles. It's a massive game of Rock, Paper, Nightblade.

    obviously many players as well as ZOS have a different opinion, hence faction lock.
    As people like you do not understand such a basic concept, obviously a game based ruleset like faction lock is the only way (and I say that as someone who opposes the current implementation of faction-lock).

    The problem in Cyrodiil that lead to the reimplementation of the faction locking system was players actively working against their faction. There is nothing analogous to that in the IC.
  • Linaleah
    Linaleah
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    Destruent wrote: »
    and just to avoid confusion (like that I would "whine"):

    I am cp 945, enter IC with PVP gear, so am able to kill enemy players and do it if required in the sewers.
    During the event though I'd prefer if people would respect a neutral zone down there, so that newbees with 0% chance in a fight can do their tickets.

    I was involved in many fights during the event - in cyro, where everybody wants to fight, (gained 400.000 AP).

    You can do white gold tower on normal to get them...you don't need an eytra safezone for that...

    you mean the dungeon that you can only start queueing up for once you hit lvl 45, but not before that which makes it less accessible to newbies than IC with or without cp? that white gold tower?
    dirty worthless casual.
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  • markulrich1966
    markulrich1966
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    In IC, it easily could be solved if people would accept fair play for just some days.

    PvP is not about fairness. Hell, combat isn't about fairness. I'm not talking about just ESO here, by the way. Everything we do, as players, in combat, is to leverage advantages over our foes. PvP follows the same path. There's never going to be, "fair" PvP. At least not in a game where players have radically different supported playstyles. It's a massive game of Rock, Paper, Nightblade.

    obviously many players as well as ZOS have a different opinion, hence faction lock.
    As people like you do not understand such a basic concept, obviously a game based ruleset like faction lock is the only way (and I say that as someone who opposes the current implementation of faction-lock).

    The problem in Cyrodiil that lead to the reimplementation of the faction locking system was players actively working against their faction. There is nothing analogous to that in the IC.

    it was ignoring fair play.
    As Cadbury stated above, the devs obviously plan to adress it next week, so we will see and don't depend on speculations much longer.
  • kinguardian
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    Maybe this is the main complaint.

    When a PvE player goes into a PvP zone they get killed quickly and often.

    When a PvP player goes into a PvE zone I assume they don't die as quickly and often while trying to do the event.

    The transition for one group is much harder then it is for the other.

    Just a guess.

    You hit it on the head.

    And honoustly people know they will die if they go there it is just frustrating to get hunted while you just want to jump in and out. 1 or 2 times meh no problem but like over and over again that really really sucks especially if your wandering around on your own.
  • Morgul667
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    Why is it such a problem to die in a video game ??
  • Heimpai
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    Okay..My first experience with this games pvp was in Sotha while i was under lvl 50..They thought it was funny to gate camp and tbag me as a new player then blame me for being on AD

    Some EP players reached out to me( before i quit which i was going to) and taught me how to play so i swapped to EP..1.5 years later i still play and still despise gate/spawn camping

    Tldr-find a group, you might enjoy it once you do..I used to main pve, now i main pvp and barely touch pve
  • bmnoble
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    MJallday wrote: »
    We need a purge day. Every zone, every player, for 24 hours is kill able

    Yeah and when you realize all the PVE players have not bothered logging in for most of that 24 hrs you will end up spending the day in Cyrodiil or Imperial city unless you want to roam the zones hoping to find someone to kill.

    And if individuals were stupid enough to attack/grief players during that 24hrs, doing their daily writs in the main towns, good luck getting any crafted armor made again after that at a good price.



    As for OP if the PVP player base were larger there would be more PVP zones, since the PVE player base is larger that is where ZOS puts their resources.

    Imperial city becoming free, in my opinion, is an attempt to solve the complaints of low population in the Imperial city campaigns.

    A lot of PVE players went to the Imperial city for their tickets because not all the DPS wanted to spend a long time in the queues for the two dungeons and more than a few people who play the support roles have been avoiding the random group finder because they don't want to take people doing the dungeons for the first time through them, they group with guild mates to get their tickets.


    I didn't care about the event, I just went to the Imperial city early on during the event to fight other players, while there was a high population, it was fun for a few hours killed "some" other players, died a lot, was thankful I didn't have to ride from Cyrodiil anymore, got bored left and went back to what I was doing before.

    As for Tel var, does not matter to me in the slightest, PVP players grind it to make gold, I already make lots of gold so what motivation do I have to grind it or even consider it a valuable currency? If I wan't something from the Tel var merchants I just buy it off of a PVP player.
  • code65536
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    The problem is the IC is a zone with PvE objectives and PvP hazards.

    Look at the requirements for tickets. It's not "get two tickets for killing an enemy player". It's "get two tickets for killing a PvE sewer boss, a PvE topside boss, or a PvE final dungeon boss".

    PvP is fine when both parties want to PvP. Dueling. Battlegrounds. That's PvP between people who want to fight each other and are there specifically to fight each other. IC? Sometimes you get that. But more often than not, it's someone who wants to PvP vs. someone who has no desire to.

    And that is the source of the problem. Frankly, what they should've done for the IC event is hand out 2 tickets for completing WGT or ICP. And hand out 2 tickets for killing another player in IC. No tickets for killing PvE enemies in IC. That way, the only people who are in IC are the people who actually want to be in IC to complete an actual PvP ticket objective, instead of a PvE ticket objective that happens to be in a PvP-enabled zone.
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  • WeerW3ir
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    Why the low lvl not joins into the noncp low lvl campaign? im not want to be mean but cmon. this way they just feeding the pvp tryhards <3

    and thats how you hurt both side :trollface:
  • iamkeebler
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    Tips to get your tickets/survive/have fun:
    1. Bring a PvP toon
    2. Bring friends
    3. Go into the campaign that best matches your level (cp vs non cp)
    4. Type “LFG” in zone chat to get teamed up with people who know what they are doing (you can learn a lot on how to pvp this way too AND stay relatively safe)
    5. Expect to die. A lot. Even experienced PvP players die often. It’s a part of PvP. Every death is a lesson learned.
    6. Or do the dungeons to get your tickets instead and stop whining on the forums about PvP and PvP players that know how to play the zone🙃


    Things to understand about PvP:
    1. We aren’t specifically “hunting you down”. You are easy to kill because you don’t know what you are doing. Plain and simple. Try sneaking around, try putting your telvar in the bank. Don’t make it easy for us to kill you.
    2. PvP players aren’t the only “jerks” in this game, there are plenty of jerks in all areas of ESO content. Block them and move on.
    3. It’s a zone with its own playstyle and mechanics. As a PvE player you take the time to learn the mechanics of your dungeons and trials, PvP is no different. You just need to learn the mechanics of these zones too.
    4. Whining about PvP on the forums wont make it go away. Don’t enjoy it? Don’t play it. Stop trying to suggest changes to it. You come off as entitled and it’s annoying.
    Edited by iamkeebler on September 15, 2019 3:02PM
  • idk
    idk
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    Heimpai wrote: »
    Maybe i should cry about not being able to kill other players in pve events 🤔

    There are people who seem to claim to be PvP that complain they cannot kill non-PvP players in PvE zones. Of course they are just looking for easy kills since it is to challenging for them to go after those actually prepared for PvP.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a handful of nonconstructive and combative comments. This is a reminder to remain constructive and civil when posting.
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