gamerguy757 wrote: »Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
Low Cost Spammable that ALSO snares.
Built in class “OH S***” heal.
Jesus beam spamming.
Cheap class Purge
How is this “balanced” again?
gamerguy757 wrote: »Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
You do know that you get CC immunity after you get CCed, right? You do know that there are potions that make you immune to CC, right? I have fought many templars and haven't even noticed any additional CCs. Why? Because at higher MMR you get CCed at CC immunity cooldown - all the time.gamerguy757 wrote: »Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
You mean jabs? You do know that you have to be melee for that and the skill often doesn't actually hit because of lag and bugs, right? And if you don't know: going melee puts you in a disadvantage. Not only do you have to stay on top of a moving target to do any damage, but you are the first member of your team that gets targeted by the entire enemy team since you are the closest one. Also other classes also have snares.gamerguy757 wrote: »Low Cost Spammable that ALSO snares.
My most powerfull Magplar build actually doesn't even use it. Other classes also have “OH S*** heal":gamerguy757 wrote: »Built in class “OH S***” heal.
Spamming Jesus beam is worthless unless your target is on low health or is attacked by multiple opponents. Furthermore other classes also have powerfull executes. Jesus beam is actually not even in top three.gamerguy757 wrote: »Jesus beam spamming.
This is Templar's class identity skill. Other classes also have their class identity skills that give them advantage over other classes. Bringin this into conversation is like saying that:gamerguy757 wrote: »Cheap class Purge
It actually is balanced, but your nerual network isn't capable of servicing a sufficient number of data entry points to facilitate comprehensive analysis of such a sophisticated system as the ESO's class balance.gamerguy757 wrote: »How is this “balanced” again?
Any player with the know how can do this on any class, just because you saw someone do it on a templar doesn't mean the whole class needs to be brought down. This really looks like a "pls nerf cus STRONG" post.gamerguy757 wrote: »Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
On a side note why is this the only game where players frown on the ability to play outnumbered? With any other game on the market this is the hight of PVP and they thrive, but in ESO its always been a 50/50 split on the opinion and people still wonder why the pvp here stumbles to get attention.
InvictusApollo wrote: »gamerguy757 wrote: »Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
My magblade with Dark Cloak does as good against zergs as the Templar you just described. I guess your build is bad.
Almost anyone can survive a zerg attack if they use proper skills:
- Magsorc: resto ult, shield spam, streak away.
- Magblade (Dark Cloak): Resto Ult, Dark Cloak, Rapid Regenetration, Major Expedition (potion, RAT, Mist Form etc.)
- Magblade (Shadowy Disguise): Resto Ult, Shadowy Disguise, Rapid Regenetration, Major Expedition (potion, RAT, Mist Form etc.)
- Necromancer: Goliath, Rapid Regeneration, Intensive Mender, Totem to mass CC, Major Expedition (potion, RAT, Mist Form etc.)
I could continue with this list but as you can see you can find proper skills on every class.You do know that you get CC immunity after you get CCed, right? You do know that there are potions that make you immune to CC, right? I have fought many templars and haven't even noticed any additional CCs. Why? Because at higher MMR you get CCed at CC immunity cooldown - all the time.gamerguy757 wrote: »Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
Besides all classes have CC. Just look on Dizzy Swing on all stamina melee builds.
And as for Javelin - it makes Templar the only magicka class that has ranged knockback - part of gamestyle that many people love and the reason why I play mostly Templar right now. I wouldn't be surprised if more people felt like that after nerf to Flame Reach. Actually Javelin is so much fun that if ZOS removes it's knockback, I'll leave this game. And it is balanced cause it depletes your magicka pool like crazy.You mean jabs? You do know that you have to be melee for that and the skill often doesn't actually hit because of lag and bugs, right? And if you don't know: going melee puts you in a disadvantage. Not only do you have to stay on top of a moving target to do any damage, but you are the first member of your team that gets targeted by the entire enemy team since you are the closest one. Also other classes also have snares.gamerguy757 wrote: »Low Cost Spammable that ALSO snares.My most powerfull Magplar build actually doesn't even use it. Other classes also have “OH S*** heal":gamerguy757 wrote: »Built in class “OH S***” heal.
- Magsorc: Hardened Ward actually gives more "HP".
- Magnecro: Resistant Flesh
- MagDK: Stonefist
- All ranged stamina builds: Draining Shot - it heals less but it also knockbacks your enemy, preventing almost all damage from him for 2 seconds.
Some classes have “OH S*** heal", some don't. But those who don't have them, have other means of survival so your argument is invalid.Spamming Jesus beam is worthless unless your target is on low health or is attacked by multiple opponents. Furthermore other classes also have powerfull executes. Jesus beam is actually not even in top three.gamerguy757 wrote: »Jesus beam spamming.This is Templar's class identity skill. Other classes also have their class identity skills that give them advantage over other classes. Bringin this into conversation is like saying that:gamerguy757 wrote: »Cheap class Purge
- DKs are OP because they can cut all ranged damage in half.
- NBs are OP because they can turn invisible at will.
- Sorcs are OP because they can teleport around the battlefield.
- Necromancers are OP because they have invincibility frames during Goliath transformation.
- Wardens are OP because they generate ultimate while completely nullifing projectiles.
Your problem isn't with Purge. Your problem is with multiple yet the same DOTs coming from multiple enemies. If you had just one instance of Soul Trap on you, then you wouldn't whine about purging at all. No one whined about it before DOT meta. If anything Templar shouldn't be nerfed for this. One of the Purge morphs from Support tree, should be turned into a lower cost self purge. Instead we have two aoe purges that most players don't need.It actually is balanced, but your nerual network isn't capable of servicing a sufficient number of data entry points to facilitate comprehensive analysis of such a sophisticated system as the ESO's class balance.gamerguy757 wrote: »How is this “balanced” again?
I have created builds - OP builds for almost every single class. And except of magicka Necromancer, they all get almost the same results. Your problem isn't with the Templar. Your problem is with the fact that right now Templars are easy to build to counter current meta. The same problem was with Magsorcs some time ago. Anyone could stack magicka to get good results. More sophisticated builds weren't required on Sorcerer but were required on other classes to get the same results.
Yet everyone who made those better builds could outperform a Sorcerer.
For example before nerfs to Sorcerer, when Dark Cloak lasted just 3,4 seconds I had much, much better results with my Magblade than my Magosrc. And yet everyone whined to nerf Sorcerer. My magblade could literally stand in place, take on an entire enemy team in BGs, killing them one by one to capture a point. While my Magsorc had to kite, evade and use LOS to get his kills.
GhostofDatthaw wrote: »The best thing about templar atm for me is how people tell me "fotm noob" and stuff like that. To which I respond, yeah the toon that is the same name as my account with 950cp is me playing fotm.
Git gud lol
Really though temp is not as op as people really think. It's a strong class and has been buffed to the top of the magic ladder. But it's in no way op. It's just the latest punching bag. Same as my magnb which was heavily nerfed, same for sorcs which are always under attack, same for the blocking tank and spank dks of the past.
People just like to cry when thier 1 spec they play is not top tier anymore
For the record there's multiple reasons why magplars are so common right now which all happen to be strengthened with scalebreaker:
1. Crescent sweep being the only burstult that hasn't a cast or travel time
2. magplar benefiting most from dot buffs as they have the most reliable counter while their offensive was always a cycle of swapping between being either full offensive or full defensive with them being only focused on staying alive or dealing damage. Unlike other classes like which don't have such a strict separation.
With access to strong hots and access to strong dots magplars now still heal a lot while pressuring the enemy and still do a lot of damage while they're healing.
Purifying light damage output now being very high and reliable because you still deal damage even if you're using gcds on defense.
3. jabs fix in CP which highly increased their damage output there
4. eclipse being absolutely overperforming and making old wings look like some kindergarten bully compared to it being a sicario for some Mexican drug cartell, this skill has to be balanced right now it grants more healing than a full vigor while also being a huge resource drain for the enemy with continuous roots which also helps templars offence again.
It's a balance nightmare that should have never made it into the game because now people think they should be compensated for its current broken implementation once it'll be rightful nerfed
gamerguy757 wrote: »Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
Low Cost Spammable that ALSO snares.
Built in class “OH S***” heal.
Jesus beam spamming.
Cheap class Purge
How is this “balanced” again?
For the record there's multiple reasons why magplars are so common right now which all happen to be strengthened with scalebreaker:
1. Crescent sweep being the only burstult that hasn't a cast or travel time
2. magplar benefiting most from dot buffs as they have the most reliable counter while their offensive was always a cycle of swapping between being either full offensive or full defensive with them being only focused on staying alive or dealing damage. Unlike other classes like which don't have such a strict separation.
With access to strong hots and access to strong dots magplars now still heal a lot while pressuring the enemy and still do a lot of damage while they're healing.
Purifying light damage output now being very high and reliable because you still deal damage even if you're using gcds on defense.
3. jabs fix in CP which highly increased their damage output there
4. eclipse being absolutely overperforming and making old wings look like some kindergarten bully compared to it being a sicario for some Mexican drug cartell, this skill has to be balanced right now it grants more healing than a full vigor while also being a huge resource drain for the enemy with continuous roots which also helps templars offence again.
It's a balance nightmare that should have never made it into the game because now people think they should be compensated for its current broken implementation once it'll be rightful nerfed
1. how bout dem o v e r l o a d s
2. slot purge if you have a hard time dealing with dots
3. major evasion is a thing
4. i think everyone can see that eclipse needs a rework and it should be the primary focus, not dismantling the class that is templar.
You see the list is there to show that not everything needs to be directly changed in templars to balance them.
Also "jUsT sLot PuRGe" should result in forum mute for 4 weeks