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I’m going to join in on the Templar discussion

gamerguy757
gamerguy757
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Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
Low Cost Spammable that ALSO snares.
Built in class “OH S***” heal.
Jesus beam spamming.
Cheap class Purge

How is this “balanced” again?
  • The_Art_of_Paw
    The_Art_of_Paw
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    temporary templar teamplay. i.e a fad.
    even hyper-color shirts were once thought to balance an outfit, things just get crazy some days
  • Sanguinor2
    Sanguinor2
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    Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
    Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
    Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
    Low Cost Spammable that ALSO snares.
    Built in class “OH S***” heal.
    Jesus beam spamming.
    Cheap class Purge

    How is this “balanced” again?

    Insane tankiness: Seems like a zerg issue if they cant outdamage 1 blockcasted HtD a second and (Maybe) 2 Living dark ticks, advice for zergs here: if you want to kill someone using ccs and not spamming ranged executes on 100% hp Targets might help.
    CCs: Javelin is plenty avoidable, snare circle is irrelevant as soon as you have a stronger snare on you (plenty of snares stronger than 30% in the game or the templar toolkit for that matter), total dark can be Pretty annoying but unless they changed it you have either a bubble around you or in case of Living dark one around the caster so you should see it.
    Spammable: Jabs/Sweeps is actually average in cost compared to other spammables (dk, warden are cheaper, necro and nb cost the same and dk snares on every hit) and only snares on the final hit and can be avoided without dodgerolling unlike many other spammables.
    Nearly every class has a built in "Oh *** heal"
    Other classes can spam ranged executes too.
    The "cheap" class purge is among the most expensive mag abilities with a cost around 5k, AvA purge Costs 400 more.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • InvictusApollo
    InvictusApollo
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    Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
    Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.

    My magblade with Dark Cloak does as good against zergs as the Templar you just described. I guess your build is bad.
    Almost anyone can survive a zerg attack if they use proper skills:
    - Magsorc: resto ult, shield spam, streak away.
    - Magblade (Dark Cloak): Resto Ult, Dark Cloak, Rapid Regenetration, Major Expedition (potion, RAT, Mist Form etc.)
    - Magblade (Shadowy Disguise): Resto Ult, Shadowy Disguise, Rapid Regenetration, Major Expedition (potion, RAT, Mist Form etc.)
    - Necromancer: Goliath, Rapid Regeneration, Intensive Mender, Totem to mass CC, Major Expedition (potion, RAT, Mist Form etc.)
    I could continue with this list but as you can see you can find proper skills on every class.
    Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
    You do know that you get CC immunity after you get CCed, right? You do know that there are potions that make you immune to CC, right? I have fought many templars and haven't even noticed any additional CCs. Why? Because at higher MMR you get CCed at CC immunity cooldown - all the time.
    Besides all classes have CC. Just look on Dizzy Swing on all stamina melee builds.
    And as for Javelin - it makes Templar the only magicka class that has ranged knockback - part of gamestyle that many people love and the reason why I play mostly Templar right now. I wouldn't be surprised if more people felt like that after nerf to Flame Reach. Actually Javelin is so much fun that if ZOS removes it's knockback, I'll leave this game. And it is balanced cause it depletes your magicka pool like crazy.
    Low Cost Spammable that ALSO snares.
    You mean jabs? You do know that you have to be melee for that and the skill often doesn't actually hit because of lag and bugs, right? And if you don't know: going melee puts you in a disadvantage. Not only do you have to stay on top of a moving target to do any damage, but you are the first member of your team that gets targeted by the entire enemy team since you are the closest one. Also other classes also have snares.
    Built in class “OH S***” heal.
    My most powerfull Magplar build actually doesn't even use it. Other classes also have “OH S*** heal":
    - Magsorc: Hardened Ward actually gives more "HP".
    - Magnecro: Resistant Flesh
    - MagDK: Stonefist
    - All ranged stamina builds: Draining Shot - it heals less but it also knockbacks your enemy, preventing almost all damage from him for 2 seconds.
    Some classes have “OH S*** heal", some don't. But those who don't have them, have other means of survival so your argument is invalid.
    Jesus beam spamming.
    Spamming Jesus beam is worthless unless your target is on low health or is attacked by multiple opponents. Furthermore other classes also have powerfull executes. Jesus beam is actually not even in top three.
    Cheap class Purge
    This is Templar's class identity skill. Other classes also have their class identity skills that give them advantage over other classes. Bringin this into conversation is like saying that:
    - DKs are OP because they can cut all ranged damage in half.
    - NBs are OP because they can turn invisible at will.
    - Sorcs are OP because they can teleport around the battlefield.
    - Necromancers are OP because they have invincibility frames during Goliath transformation.
    - Wardens are OP because they generate ultimate while completely nullifing projectiles.

    Your problem isn't with Purge. Your problem is with multiple yet the same DOTs coming from multiple enemies. If you had just one instance of Soul Trap on you, then you wouldn't whine about purging at all. No one whined about it before DOT meta. If anything Templar shouldn't be nerfed for this. One of the Purge morphs from Support tree, should be turned into a lower cost self purge. Instead we have two aoe purges that most players don't need.
    How is this “balanced” again?
    It actually is balanced, but your nerual network isn't capable of servicing a sufficient number of data entry points to facilitate comprehensive analysis of such a sophisticated system as the ESO's class balance.

    I have created builds - OP builds for almost every single class. And except of magicka Necromancer, they all get almost the same results. Your problem isn't with the Templar. Your problem is with the fact that right now Templars are easy to build to counter current meta. The same problem was with Magsorcs some time ago. Anyone could stack magicka to get good results. More sophisticated builds weren't required on Sorcerer but were required on other classes to get the same results.
    Yet everyone who made those better builds could outperform a Sorcerer.
    For example before nerfs to Sorcerer, when Dark Cloak lasted just 3,4 seconds I had much, much better results with my Magblade than my Magosrc. And yet everyone whined to nerf Sorcerer. My magblade could literally stand in place, take on an entire enemy team in BGs, killing them one by one to capture a point. While my Magsorc had to kite, evade and use LOS to get his kills.

  • Kadoin
    Kadoin
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    None of what templar is doing is unique in PvP, esp. since this patch is heavily gear and proc-based. Very few templars will be able to actually take advantage of this patch, and those that do were already dangerous before the patch and still will be afterwards.
  • HowlKimchi
    HowlKimchi
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    Templars are okay. Aside from doing well against dots, they aren't super weak to anything but they aren't super strong against anything either.

    What's *** though is Living Dark. Freakin' annoying skill that doesn't require skill whatsoever to use.
    Edited by HowlKimchi on September 14, 2019 12:43PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • NoodleESO
    NoodleESO
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    Other than the buggy CC this is the way templars have always played and it was never a problem before, the reason why they outshine this patch is because of the dot meta.
    Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
    Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
    Any player with the know how can do this on any class, just because you saw someone do it on a templar doesn't mean the whole class needs to be brought down. This really looks like a "pls nerf cus STRONG" post.

    On a side note why is this the only game where players frown on the ability to play outnumbered? With any other game on the market this is the hight of PVP and they thrive, but in ESO its always been a 50/50 split on the opinion and people still wonder why the pvp here stumbles to get attention.
  • Firerock2
    Firerock2
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    Looks like somebody didn't even go to the effort of reading Templar skill tooltips. I'm always amazed at how many QQ threads there are about classes when they haven't even done any research. People just like to spout bs.
    Edited by Firerock2 on September 14, 2019 12:48PM
  • HowlKimchi
    HowlKimchi
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    NoodleESO wrote: »
    On a side note why is this the only game where players frown on the ability to play outnumbered? With any other game on the market this is the hight of PVP and they thrive, but in ESO its always been a 50/50 split on the opinion and people still wonder why the pvp here stumbles to get attention.

    I think its because a lot of casual people are also playing ESO because of how accessible this game is. Majority of ESO players are probably casual.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • regime211
    regime211
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    Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
    Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.

    My magblade with Dark Cloak does as good against zergs as the Templar you just described. I guess your build is bad.
    Almost anyone can survive a zerg attack if they use proper skills:
    - Magsorc: resto ult, shield spam, streak away.
    - Magblade (Dark Cloak): Resto Ult, Dark Cloak, Rapid Regenetration, Major Expedition (potion, RAT, Mist Form etc.)
    - Magblade (Shadowy Disguise): Resto Ult, Shadowy Disguise, Rapid Regenetration, Major Expedition (potion, RAT, Mist Form etc.)
    - Necromancer: Goliath, Rapid Regeneration, Intensive Mender, Totem to mass CC, Major Expedition (potion, RAT, Mist Form etc.)
    I could continue with this list but as you can see you can find proper skills on every class.
    Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
    You do know that you get CC immunity after you get CCed, right? You do know that there are potions that make you immune to CC, right? I have fought many templars and haven't even noticed any additional CCs. Why? Because at higher MMR you get CCed at CC immunity cooldown - all the time.
    Besides all classes have CC. Just look on Dizzy Swing on all stamina melee builds.
    And as for Javelin - it makes Templar the only magicka class that has ranged knockback - part of gamestyle that many people love and the reason why I play mostly Templar right now. I wouldn't be surprised if more people felt like that after nerf to Flame Reach. Actually Javelin is so much fun that if ZOS removes it's knockback, I'll leave this game. And it is balanced cause it depletes your magicka pool like crazy.
    Low Cost Spammable that ALSO snares.
    You mean jabs? You do know that you have to be melee for that and the skill often doesn't actually hit because of lag and bugs, right? And if you don't know: going melee puts you in a disadvantage. Not only do you have to stay on top of a moving target to do any damage, but you are the first member of your team that gets targeted by the entire enemy team since you are the closest one. Also other classes also have snares.
    Built in class “OH S***” heal.
    My most powerfull Magplar build actually doesn't even use it. Other classes also have “OH S*** heal":
    - Magsorc: Hardened Ward actually gives more "HP".
    - Magnecro: Resistant Flesh
    - MagDK: Stonefist
    - All ranged stamina builds: Draining Shot - it heals less but it also knockbacks your enemy, preventing almost all damage from him for 2 seconds.
    Some classes have “OH S*** heal", some don't. But those who don't have them, have other means of survival so your argument is invalid.
    Jesus beam spamming.
    Spamming Jesus beam is worthless unless your target is on low health or is attacked by multiple opponents. Furthermore other classes also have powerfull executes. Jesus beam is actually not even in top three.
    Cheap class Purge
    This is Templar's class identity skill. Other classes also have their class identity skills that give them advantage over other classes. Bringin this into conversation is like saying that:
    - DKs are OP because they can cut all ranged damage in half.
    - NBs are OP because they can turn invisible at will.
    - Sorcs are OP because they can teleport around the battlefield.
    - Necromancers are OP because they have invincibility frames during Goliath transformation.
    - Wardens are OP because they generate ultimate while completely nullifing projectiles.

    Your problem isn't with Purge. Your problem is with multiple yet the same DOTs coming from multiple enemies. If you had just one instance of Soul Trap on you, then you wouldn't whine about purging at all. No one whined about it before DOT meta. If anything Templar shouldn't be nerfed for this. One of the Purge morphs from Support tree, should be turned into a lower cost self purge. Instead we have two aoe purges that most players don't need.
    How is this “balanced” again?
    It actually is balanced, but your nerual network isn't capable of servicing a sufficient number of data entry points to facilitate comprehensive analysis of such a sophisticated system as the ESO's class balance.

    I have created builds - OP builds for almost every single class. And except of magicka Necromancer, they all get almost the same results. Your problem isn't with the Templar. Your problem is with the fact that right now Templars are easy to build to counter current meta. The same problem was with Magsorcs some time ago. Anyone could stack magicka to get good results. More sophisticated builds weren't required on Sorcerer but were required on other classes to get the same results.
    Yet everyone who made those better builds could outperform a Sorcerer.
    For example before nerfs to Sorcerer, when Dark Cloak lasted just 3,4 seconds I had much, much better results with my Magblade than my Magosrc. And yet everyone whined to nerf Sorcerer. My magblade could literally stand in place, take on an entire enemy team in BGs, killing them one by one to capture a point. While my Magsorc had to kite, evade and use LOS to get his kills.

    Damnnn cuh why you have to do ALL of them like that with FACTS!
  • Commancho
    Commancho
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    I don't even play Templar except PVE healer , but this whine train is getting ridiculous. I main magDK in PVP and I feel like even after last nerfs this class is top. I can't wait for nerf DK threads after next update. Leave poor Templars alone you non skilled cry babies.
  • bearbelly
    bearbelly
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    I love watching this uneducated (the same word he used to describe a group of players) little dork get owned.

    Edited by bearbelly on September 14, 2019 1:45PM
  • Juhasow
    Juhasow
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    Templars are not the issue. Heals in general are.
  • ZarkingFrued
    ZarkingFrued
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    bearbelly wrote: »
    I love watching this uneducated little dork get owned.
    Keep it up folks! :D

    Someone plays a magplar and doesn't wanna lose his easy mode
  • TequilaFire
    TequilaFire
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    Another thread where the OP doesn't have the balls to list what class they play.
    Bet it is a bitter sorc.
  • bearbelly
    bearbelly
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    bearbelly wrote: »
    I love watching this uneducated little dork get owned.
    Keep it up folks! :D

    Someone plays a magplar and doesn't wanna lose his easy mode

    I don't play Templar at all.
  • GhostofDatthaw
    GhostofDatthaw
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    The best thing about templar atm for me is how people tell me "fotm noob" and stuff like that. To which I respond, yeah the toon that is the same name as my account with 950cp is me playing fotm.

    Git gud lol

    Really though temp is not as op as people really think. It's a strong class and has been buffed to the top of the magic ladder. But it's in no way op. It's just the latest punching bag. Same as my magnb which was heavily nerfed, same for sorcs which are always under attack, same for the blocking tank and spank dks of the past.

    People just like to cry when thier 1 spec they play is not top tier anymore
  • Mayrael
    Mayrael
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    The best thing about templar atm for me is how people tell me "fotm noob" and stuff like that. To which I respond, yeah the toon that is the same name as my account with 950cp is me playing fotm.

    Git gud lol

    Really though temp is not as op as people really think. It's a strong class and has been buffed to the top of the magic ladder. But it's in no way op. It's just the latest punching bag. Same as my magnb which was heavily nerfed, same for sorcs which are always under attack, same for the blocking tank and spank dks of the past.

    People just like to cry when thier 1 spec they play is not top tier anymore

    TBH I'll start to cry when my sepc will be top tier because of all that noobs ruining reputation of a class.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • technohic
    technohic
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    They survive zergs as zergs all want to spam dots and light attack from range often with tanky builds because they dont know how to survive in melee while keeping their defenses and HOTs up.
  • BohnT2
    BohnT2
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    Ah yes people defending total darkness are always a good indicator why you can still 1vX players who've been here from the beginning.

    jUsT doN'T uSe DirEct dAmaGE sKiLls
    Edited by BohnT2 on September 14, 2019 2:15PM
  • BohnT2
    BohnT2
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    For the record there's multiple reasons why magplars are so common right now which all happen to be strengthened with scalebreaker:
    1. Crescent sweep being the only burstult that hasn't a cast or travel time
    2. magplar benefiting most from dot buffs as they have the most reliable counter while their offensive was always a cycle of swapping between being either full offensive or full defensive with them being only focused on staying alive or dealing damage. Unlike other classes like which don't have such a strict separation.
    With access to strong hots and access to strong dots magplars now still heal a lot while pressuring the enemy and still do a lot of damage while they're healing.
    Purifying light damage output now being very high and reliable because you still deal damage even if you're using gcds on defense.
    3. jabs fix in CP which highly increased their damage output there
    4. eclipse being absolutely overperforming and making old wings look like some kindergarten bully compared to it being a sicario for some Mexican drug cartell, this skill has to be balanced right now it grants more healing than a full vigor while also being a huge resource drain for the enemy with continuous roots which also helps templars offence again.
    It's a balance nightmare that should have never made it into the game because now people think they should be compensated for its current broken implementation once it'll be rightful nerfed
  • Vapirko
    Vapirko
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    First of all you mean Magplar and second of all you’re not joining in on a discussion you’re just bringing your biased point of view. You offer no specific evidence, no numbers, nothing. You clearly do not play a Templar and you are clearly new at PvP. If an entire Zerg can not kill one person that is because they are very bad players. I can think of very few people, if anyone in Cyrodiil that I cannot kill with a few other people.

    If you knew anything at all about this game you would understand that Templars are not OP they just synergize well with the new dots and living dark snares too often.

    Please learn to play and then learn to play a magicka templar before you talk about balance.
  • huschdeguddzje
    huschdeguddzje
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    Meanwhile pve stamplars are hot garbage
  • Stibbons
    Stibbons
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    Another cry for nerf this and that. Mainly learn to play issues.
  • NoodleESO
    NoodleESO
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    BohnT2 wrote: »
    For the record there's multiple reasons why magplars are so common right now which all happen to be strengthened with scalebreaker:
    1. Crescent sweep being the only burstult that hasn't a cast or travel time
    2. magplar benefiting most from dot buffs as they have the most reliable counter while their offensive was always a cycle of swapping between being either full offensive or full defensive with them being only focused on staying alive or dealing damage. Unlike other classes like which don't have such a strict separation.
    With access to strong hots and access to strong dots magplars now still heal a lot while pressuring the enemy and still do a lot of damage while they're healing.
    Purifying light damage output now being very high and reliable because you still deal damage even if you're using gcds on defense.
    3. jabs fix in CP which highly increased their damage output there
    4. eclipse being absolutely overperforming and making old wings look like some kindergarten bully compared to it being a sicario for some Mexican drug cartell, this skill has to be balanced right now it grants more healing than a full vigor while also being a huge resource drain for the enemy with continuous roots which also helps templars offence again.
    It's a balance nightmare that should have never made it into the game because now people think they should be compensated for its current broken implementation once it'll be rightful nerfed

    1. how bout dem o v e r l o a d s
    2. slot purge if you have a hard time dealing with dots
    3. major evasion is a thing
    4. i think everyone can see that eclipse needs a rework and it should be the primary focus, not dismantling the class that is templar.
  • Royalthought
    Royalthought
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    The real issue is that classes that were once considered top were simply effective. Not OP.

    They were unnecessarily nerfed for being so.

    The fear here is that the saga will continue...
  • Wrexsoul
    Wrexsoul
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    Yes Templar’s are just way too strong right now...definitely affects the balance of PvP.
    Insane tankiness: I mean when one Templar can withstand a Zerg...and fully heal them selves, that shows you that’s just a little too much.
    Infinite CCs(low cost, unavoidable and no delay). Between the Snare Circle, the instant Javelin that you can’t break out of UNTIL you hit the ground (oh hello Templar version of Draining Shot), the Total Dark immobilize you never see (still confused on why Rune Cage got a delay but this doesn’t).
    Low Cost Spammable that ALSO snares.
    Built in class “OH S***” heal.
    Jesus beam spamming.
    Cheap class Purge

    How is this “balanced” again?

    Sorry you got ganked. There are some youtube videos I can recommend that might help you out with PvP.
  • BohnT2
    BohnT2
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    NoodleESO wrote: »
    BohnT2 wrote: »
    For the record there's multiple reasons why magplars are so common right now which all happen to be strengthened with scalebreaker:
    1. Crescent sweep being the only burstult that hasn't a cast or travel time
    2. magplar benefiting most from dot buffs as they have the most reliable counter while their offensive was always a cycle of swapping between being either full offensive or full defensive with them being only focused on staying alive or dealing damage. Unlike other classes like which don't have such a strict separation.
    With access to strong hots and access to strong dots magplars now still heal a lot while pressuring the enemy and still do a lot of damage while they're healing.
    Purifying light damage output now being very high and reliable because you still deal damage even if you're using gcds on defense.
    3. jabs fix in CP which highly increased their damage output there
    4. eclipse being absolutely overperforming and making old wings look like some kindergarten bully compared to it being a sicario for some Mexican drug cartell, this skill has to be balanced right now it grants more healing than a full vigor while also being a huge resource drain for the enemy with continuous roots which also helps templars offence again.
    It's a balance nightmare that should have never made it into the game because now people think they should be compensated for its current broken implementation once it'll be rightful nerfed

    1. how bout dem o v e r l o a d s
    2. slot purge if you have a hard time dealing with dots
    3. major evasion is a thing
    4. i think everyone can see that eclipse needs a rework and it should be the primary focus, not dismantling the class that is templar.

    You see the list is there to show that not everything needs to be directly changed in templars to balance them.
    Also "jUsT sLot PuRGe" should result in forum mute for 4 weeks
  • Vapirko
    Vapirko
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    Also Jesus beam is a channel, you can’t spam channel. If you’re gonna bs at least bs correctly.
  • SenpaiNFT
    SenpaiNFT
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    AFK Damage + AFK Burst + Good CC that Offbalances and is a Gap Closer + Cheap Burst Ulti with no cast time + Spammable counter to DoTs + Burst Heal + Strong HoTs + Broken Root and Heal in Living Dark = Broken Class that needs nerfs and anyone who defends it or says things like “slot purge” should not be taken seriously and from here on out should have their opinion on balance made completely irrelevant.
  • NoodleESO
    NoodleESO
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    BohnT2 wrote: »
    You see the list is there to show that not everything needs to be directly changed in templars to balance them.
    Also "jUsT sLot PuRGe" should result in forum mute for 4 weeks

    Lol I had to do it, but seriously now if you have a hard time dealing with dots you might wanna look at Essence of lingering health pots which give you a HOT, minor protection, and major vitality. This combined with troll king is pretty strong on any Stam class, I hope this helps
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