Necro has extremely powerful heals and a fantastic toolkit for group utility. I love my Warden though, and wouldn't toss it out for Necro, but in certain instances, my Necro wins out for just sheer healing strength and debuff ability. They have an AoE Major breach and fracture which provides an extra synergy, an AoE minor protection coupled with AoE minor vulnerability, an AoE burst heal with a cleanse and a hot if used properly, a set-and-forget portable smart HoT, a single target burst heal that offers potentially more than the major resistances a warden can offer, plus the option to slot either an extra Colossus for the group or emergency necro rez.
The Necro is an incredibly powerful heal spec, but it's not an intuitive one. it takes time to learn how to use it to its full potential properly.
WrathOfInnos wrote: »Warden healers keep allies alive. Necro healers bring them back after getting them all killed. XD
WrathOfInnos wrote: »Warden healers keep allies alive. Necro healers bring them back after getting them all killed. XD
WrathOfInnos wrote: »Warden healers keep allies alive. Necro healers bring them back after getting them all killed. XD
I just healed an almost perfect vSS run that put my team first on the weekly and the overall leaderboards while on a Necro healer. I'd say they do okay.
Taleof2Cities wrote: »WrathOfInnos wrote: »Warden healers keep allies alive. Necro healers bring them back after getting them all killed. XD
I just healed an almost perfect vSS run that put my team first on the weekly and the overall leaderboards while on a Necro healer. I'd say they do okay.
But is it a dedicated healer ... or an off-heals DPS support role?
Because Colossus, Necro resurrection, major breach, minor vulnerability, and minor protection are all associated with an off-heals spec.
That’s a good build for Trials ... but unfortunately that’s not what the OP’s topic is ...
Taleof2Cities wrote: »WrathOfInnos wrote: »Warden healers keep allies alive. Necro healers bring them back after getting them all killed. XD
I just healed an almost perfect vSS run that put my team first on the weekly and the overall leaderboards while on a Necro healer. I'd say they do okay.
But is it a dedicated healer ... or an off-heals DPS support role?
Because Colossus, Necro resurrection, major breach, minor vulnerability, and minor protection are all associated with an off-heals spec.
That’s a good build for Trials ... but unfortunately that’s not what the OP’s topic is ...
OP didn't specify what they were healing. It's absolutely a dedicated healer, and like any good dedicated healer, it also provides buffs and debuffs, which just happen to be pretty unique on a Necro healer (which it already sounds like you know).
Warden is stronger I think but Necro is good. Healing output isn’t as important for a healer in PvE as people think, what’s more important are all the other buffs, debuffs, synergies, etc... that a class can bring.
Warden will almost always win a healing output competition because of the major mending passive. Their only issue is lack of a burst heal outside of seeds, which has a smallish area and is only directly in front of you. Warden’s main issue is range, but are the strongest healers by almost all other metrics. That’s why they’re the favoured pvp healer by ball groups and BG premades.
The primary reason Warden is the better healer is that raid groups kind of need one and they are weak in other positions. Necromancers on the other hand are great in every position and most meta groups run quite a few of them. But honestly, apart from minor toughness and frostcloak Warden can't offer much. The healing kit consists mostly out of skills that are either completely useless (Lotus) or too unreliable and situational (Vines). Healing Seed is very strong, but it has to function as everything at once, while eating up GCD like crazy. Necromancer has a complete, reliable and convenient healing kit that does not interfere with offensive support. It has the strongest offensive ultimate in the game, absurd ultigen, two good synergies, decent damage potential and the absolute best sustain.
and the absolute best sustain.
Schattenfluegel wrote: »The primary reason Warden is the better healer is that raid groups kind of need one and they are weak in other positions. Necromancers on the other hand are great in every position and most meta groups run quite a few of them. But honestly, apart from minor toughness and frostcloak Warden can't offer much. The healing kit consists mostly out of skills that are either completely useless (Lotus) or too unreliable and situational (Vines). Healing Seed is very strong, but it has to function as everything at once, while eating up GCD like crazy. Necromancer has a complete, reliable and convenient healing kit that does not interfere with offensive support. It has the strongest offensive ultimate in the game, absurd ultigen, two good synergies, decent damage potential and the absolute best sustain.
Naaah Wardentank isnt that weak. The only Reason, Raidgroups prefer Warden, is Minor Toughness and maybe the Regbuff. Ice Fortress is great, too - especially on the new Raids.
Necro is heavyly overloaded with Buffs, etc. The Nerfs will come.
icefyer_ESO wrote: »and the absolute best sustain.
What sustain? So far I'm only seeing two sources for magicka. The mystic siphon which needs corpses and needs to be cast twice to offer what Netch does without the bonus regen passive Warden has, and the summon one, which gives less than the power consumes over its duration so it's generally a net loss. The other one, the one where enemies dying gives you magicka nad stuff, only works on enemies as far as I'm aware. During a boss fight with no spawns or rare spawns, it's useless and requires a Bone Tyrant ability slotted on both bars to begin with.
And almost all I hear with trial groups and such asking for healers is warden + templar. I never hear them actively looking for necro healers. So are necros basically relegated to DPS?
icefyer_ESO wrote: »and the absolute best sustain.
What sustain? So far I'm only seeing two sources for magicka. The mystic siphon which needs corpses and needs to be cast twice to offer what Netch does without the bonus regen passive Warden has, and the summon one, which gives less than the power consumes over its duration so it's generally a net loss. The other one, the one where enemies dying gives you magicka nad stuff, only works on enemies as far as I'm aware. During a boss fight with no spawns or rare spawns, it's useless and requires a Bone Tyrant ability slotted on both bars to begin with.
And almost all I hear with trial groups and such asking for healers is warden + templar. I never hear them actively looking for necro healers. So are necros basically relegated to DPS?
Necromancer gets 200 mag and stam regen for having a pet active. And that is actual regen, so it scales with all of the percent modifiers. And yes the other one is 200 mag and stam when an enemy in 28 meters dies, thats somewhat situational but still actually pretty strong. Necromancer also doesn't have terribly high resource drain and that's damn good sustain.
Stamina heavy groups want to stack as many stamina necros as possible, so you use the healer spots to fill in the additional classes. Thats Warden to add tankyness, cause stamina necro has none and Templar for basically POTL and off DPS.
Magicka groups work a lot more in favor of necro healer, but I guess most groups aren't even aware they are an option.
OP didn't specify what they were healing. It's absolutely a dedicated healer, and like any good dedicated healer, it also provides buffs and debuffs, which just happen to be pretty unique on a Necro healer (which it already sounds like you know).
icefyer_ESO wrote: »
Schattenfluegel wrote: »The primary reason Warden is the better healer is that raid groups kind of need one and they are weak in other positions. Necromancers on the other hand are great in every position and most meta groups run quite a few of them. But honestly, apart from minor toughness and frostcloak Warden can't offer much. The healing kit consists mostly out of skills that are either completely useless (Lotus) or too unreliable and situational (Vines). Healing Seed is very strong, but it has to function as everything at once, while eating up GCD like crazy. Necromancer has a complete, reliable and convenient healing kit that does not interfere with offensive support. It has the strongest offensive ultimate in the game, absurd ultigen, two good synergies, decent damage potential and the absolute best sustain.
Naaah Wardentank isnt that weak. The only Reason, Raidgroups prefer Warden, is Minor Toughness and maybe the Regbuff. Ice Fortress is great, too - especially on the new Raids.
Necro is heavyly overloaded with Buffs, etc. The Nerfs will come.
Warden tank isn't weak, but NB and DK are stronger. And with those two tanks and ideally 8 stamina necros, the healer role is more a filler for class passives then anything else.
icefyer_ESO wrote: »
icefyer_ESO wrote: »