Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

If you want us to play in Imperial City, you need to disable the gankers camping outside the bases

  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    All these folks whining about gankers...you do realize how hard it is for a NB to actually gank anyone in a real PVP build nowadays?

    I’m not saying a skilled NB can’t attack you out of stealth; but, the days of “Wtf just hit me” boom your dead from some combo out of stealth are over.

    This isn't about ganking. We have all pretty much accepted that ganking no matter what we think of it is a viable option in PvP. This is about sitting on a door and killing people while they load in.
    and then the parrot said, "must be the water mines green too."
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    How do you know what kind of players they are?
    I've fought mudcrabs more fearsome than me!
  • Marcus684
    Marcus684
    ✭✭✭✭✭
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    Are the playing in a PvP zone and actually fighting other players? Yes? Then they are PvPers. So sick of people creating this arbitrary divide between players.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    How do you know what kind of players they are?

    Because when you actually fight them they melt. On the flip side, how does everyone posting about gankers know they're pvpers?
    Edited by Rave the Histborn on September 14, 2019 4:30AM
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Marcus684 wrote: »
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    Are the playing in a PvP zone and actually fighting other players? Yes? Then they are PvPers. So sick of people creating this arbitrary divide between players.

    Well then by your definition of PVPer everyone that comes into Cyro/IC is a PVPer so there is no need to extend an olive branch or feel bad for ganks because they are all PVPers that died in fights.

    I'm not creating this divide either lol, there are labels for a reason. It's not something to get mad over.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    On Xbox NA there was a group of PvErs with min 1 star rank....
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    During today's ESO live (about 5 min into it) they said next weeks patch was fixing a number of exploits, and those people doing the exploits better stop. Now they didn't go into details, but hopefully they don't just forgive and forget. Unfortunately ESO has a history of letting people run crazy with exploits until it gets fixed, or completely blows up the game.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Mr_Walker wrote: »
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    On Xbox NA there was a group of PvErs with min 1 star rank....

    I didn't say this wouldn't happen I said i've seen a lot of PVE players myself. I've also seen 1 and 2 starts roaming opposite sides of the sewers to PVP in a PVP zone. They're just playing it how it's supposed to be.
  • fastolfv_ESO
    fastolfv_ESO
    ✭✭✭✭✭
    i love when clueless people cry pvp ruined whatever they are using at that time, pvp is the boogieman to noobs
  • evoniee
    evoniee
    ✭✭✭✭
    nerf shadowy disguise, add a fatigue/ cost increase everytime cast cloak between 6 sec
    as a nightblade myself, im tired of bullshlt
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Take some invis pots with you. Pop one the second you walk out the door then run into a random direction to go around them. Are gankers camping bases the scum of the earth? Yes, yes they are. Are they doing anything wrong? No, they're not. It's a PvP enabled area, so once you walk out that door everything is fair game.
  • Diarf
    Diarf
    ✭✭✭
    Eh. Git gud.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    How do you know what kind of players they are?

    Because when you actually fight them they melt. On the flip side, how does everyone posting about gankers know they're pvpers?

    I can't imagine why any players who melt when fought would be crazy enough to camp at the base door of an enemy alliance. The only times I've strayed into enemy alliance territory-- hoping to collect skyshards and maybe kill a group boss or two-- I've done my best to avoid running into anyone, but of course it didn't last long because I eventually did. I managed to get the skyshards closest to the bases, by going in through the district sewer entrances, but it's going to be next to impossible to get the other two during the event.

    It does seem like people usually fall into a pack mentality when they're in a group. I've seen a group of a dozen players get mowed down by a single enemy player, so if I'm waiting for the boss to spawn with a dozen other players, and one enemy player pops in, the normal reaction is for everyone to go after the lone enemy before he or she starts tearing into us. It seems safe to assume that any enemies who have gotten that deep into our territory must be pretty powerful. And I know they aren't all coming in through the district sewer entrances, because I've been working my way toward the center when they've come charging through on their way to our base.
    I've fought mudcrabs more fearsome than me!
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    There are always going to be cowards doing what cowards do. Best thing to do is to not give them any reward for it. You need to queue for another campaign to get out.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    How do you know what kind of players they are?

    Practically speaking, you can look at their PVP rank or, often enough, regular PVP players can recognize the account names of other regular PVPers.

    That being said, I know a specific guild that was called out earlier this week for camping the ledges, so I'd hazard a guess that its at least a mix of players.
    Ackwalan wrote: »
    During today's ESO live (about 5 min into it) they said next weeks patch was fixing a number of exploits, and those people doing the exploits better stop. Now they didn't go into details, but hopefully they don't just forgive and forget. Unfortunately ESO has a history of letting people run crazy with exploits until it gets fixed, or completely blows up the game.

    Oh, I do hope ZOS fixes the ledges properly and deals with the exploiters! It would be nice if they fixed buildings in Cyrodiil too while they're at it so we don't have a repeat of load screen killing.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Oh, I do hope ZOS fixes the ledges properly and deals with the exploiters! It would be nice if they fixed buildings in Cyrodiil too while they're at it so we don't have a repeat of load screen killing.
    Yes, that was quite a major pain point at the 5th anniversary event.

    The regular massacres of questers at Chey and Chorrol/Priory, although highly unsporting behavior on part of the "elite PvPers" (many had GO rank!), that was nonetheless technically legitimate.

    But camping inside the quest giver houses, with the sole intention of killing characters not controlled by a player (stuck in a loadscreen), that's not PvP, it's "PvLoadscreen".

    ZOS already removed resource tower doors to stop such behavior, but they weren't thorough enough with that "fix" :/
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Major_Lag wrote: »
    Oh, I do hope ZOS fixes the ledges properly and deals with the exploiters! It would be nice if they fixed buildings in Cyrodiil too while they're at it so we don't have a repeat of load screen killing.
    Yes, that was quite a major pain point at the 5th anniversary event.

    The regular massacres of questers at Chey and Chorrol/Priory, although highly unsporting behavior on part of the "elite PvPers" (many had GO rank!), that was nonetheless technically legitimate.

    But camping inside the quest giver houses, with the sole intention of killing characters not controlled by a player (stuck in a loadscreen), that's not PvP, it's "PvLoadscreen".

    ZOS already removed resource tower doors to stop such behavior, but they weren't thorough enough with that "fix" :/

    Yep. They could fix a lot of the quest issues by taking the doors off or moving the quest giver outside so players retain control. It wouldn't stop the massacre, necessarily, but at least players could fight back when attacked.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
    You can get those precious tickets doing the dungeons.
    Jensmom wrote: »
    HOWEVER

    I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together.
    Fun fact. Most gankers during PvP events are people who mostly play PvE and stealth on every occasion to gank other mostly PvE playing people.
    Jensmom wrote: »
    How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained.
    I know a lot of people who play 95% of their time PvP and have multiple houses fully decorated and own most mounts from crown store. So this is ***.
    Jensmom wrote: »
    Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear?
    So hard to get, yet everybody has it. I bought it from the golden. But yeah it sucks when it's nerfed. But don't blame it on people who play PvP. DEVS make sheit decisions. They could have easily made EARTHGORE behave different in PvP environment.
    Jensmom wrote: »
    I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
    More ***. When you res in PvP (killed by another player) you spawn in a save area. The only way they could camp her body was if she died by an NPC and wanted to rez using a soulgem.

    Traumatized? What is the difference between dying to another player and a worldboss? Being a sore loser is.
    Jensmom wrote: »
    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
    My wife hates PvP. She is very bad at it. Yes she does, WITHOUT COMPLAINING every event. Midyear mayhem? No problem, she does quests in a town and rarely runs into other players. When she does they are mostly other people minding their own business and doing the quests.
    IC? She runs one dungeon a day or goes with a group. Most of people who despise PvP complain before they event has started. While poor people who dislike PvE have to endure 9 or 10 events which are boring PvE.
    Jensmom wrote: »
    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
    Catering to PvP for ages? Do you know how much content or attention PvP has been given in these last 5 years? VERY LITTLE. We can't even use costumes or pets anymore in PvP. Yet people still buy them but only will see them in their houses.
    Edited by Knootewoot on September 14, 2019 1:16PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    Mtp
    Phex wrote: »
    What the PVE players are complaining about is the culture of curb-stomping "scrubs" in Imperial City. You can observe it happening. Extremelly experienced pvp players go out camping for newly arrived or low ranked enemies (usually staring pvp or pve ones) because they Know that they won't be able to be any challenge to them. These people even know the best places to gank down to an inch.
    No one will ever admit it, not the devs and not even the PVP community, but what it is is exploiting and trolling. Because frankly, you don't get THAT good at camping and ganking by accident or by "just doing pvp".
    But you know, we PVE players give it a shot but it's not fair and certainly not fun to be killed again and again and again by people you don't have a chance against even if there's four of you. And to be left feeling like crap after that.

    Exactly! It is not smart of any company making an MMO to not help people learn new areas rather than making it a "throw you in the deep end with others trying to pull you under" to start.

    Hate to blow your mind here but I've seen more PVE players base/door camping than high end lvl pvpers.

    How do you know what kind of players they are?

    Because when you actually fight them they melt. On the flip side, how does everyone posting about gankers know they're pvpers?

    I can't imagine why any players who melt when fought would be crazy enough to camp at the base door of an enemy alliance. The only times I've strayed into enemy alliance territory-- hoping to collect skyshards and maybe kill a group boss or two-- I've done my best to avoid running into anyone, but of course it didn't last long because I eventually did. I managed to get the skyshards closest to the bases, by going in through the district sewer entrances, but it's going to be next to impossible to get the other two during the event.

    It does seem like people usually fall into a pack mentality when they're in a group. I've seen a group of a dozen players get mowed down by a single enemy player, so if I'm waiting for the boss to spawn with a dozen other players, and one enemy player pops in, the normal reaction is for everyone to go after the lone enemy before he or she starts tearing into us. It seems safe to assume that any enemies who have gotten that deep into our territory must be pretty powerful. And I know they aren't all coming in through the district sewer entrances, because I've been working my way toward the center when they've come charging through on their way to our base.

    Because it doesn't matter if you melt if you can stun lock someone and kill them or kill them in a load screen. You can also go through the city districts into the sewers to bypass how long it takes to get to sewer bases so it's much faster.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Because it doesn't matter if you melt if you can stun lock someone and kill them or kill them in a load screen.
    Hmm, a few weeks ago some players complained that they wanted ZOS to start selling training dummies for PvP. Oh, wait... :D
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    I think the ppl complaining about the gankers are forgetting that PvP is a warzone and as such some ppl will play with "honour" and others will not, you are fighting a real person not an NPC that follows its coding. if you go into a PvP zone unprepared then you WILL be killed ALOT. buff up before going through a door, sneak across open ground, always stop every now and then and look around, if you see a fight you cant handle HIDE until it pass's, use invis pots, put your pets away when in sneak "we can see them" apply shields/buffs constantly so you can survive the ganker (they usually hit and run if the fail to kill you). remember there is always another route, Roll dodge and block are just as important as attack.
    common sense is your best friend.
    PvP is fun with the right prep and mindset
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    Take some invis pots with you. Pop one the second you walk out the door then run into a random direction to go around them. Are gankers camping bases the scum of the earth? Yes, yes they are. Are they doing anything wrong? No, they're not. It's a PvP enabled area, so once you walk out that door everything is fair game.

    Yeah because invisibility potions make you immune to AoE attacks! They also make it so you can fly.

    And there is that little problem of being dead the instant you pop out the door so you would have to have a potion that allows you to drink it while dead and then ports you back in time.
    and then the parrot said, "must be the water mines green too."
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Major_Lag wrote: »
    Oh, I do hope ZOS fixes the ledges properly and deals with the exploiters! It would be nice if they fixed buildings in Cyrodiil too while they're at it so we don't have a repeat of load screen killing.
    Yes, that was quite a major pain point at the 5th anniversary event.

    Awesome. They fix the exploits now that the event is practically over.
    How about they play their game and find those exploits earlier?

    Same with bots. By the time they get around to your report, the bot has probably already profited too much and laundered all their gains. Or maybe even deleted themselves and resurfaced elsewhere as a different account.

    Yes it's great they are fixing exploits.
    But it seems like they need to devote more resources to this sort of thing or it's always going to be Too Little Too Late. @ZOS_GinaBruno
    Sorry to say it but I feel that's just the reality.

    And if you try to retroactively punish accounts there'll be uproar because "ZOS let us do it and did nothing".

    Edited by Dusk_Coven on September 14, 2019 9:23PM
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    I think the ppl complaining about the gankers are forgetting that PvP is a warzone and as such some ppl will play with "honour" and others will not, you are fighting a real person not an NPC that follows its coding.

    War has never been about honor. (Though even IRL war has conventions which prevent it from getting too out of control).
    But this is a GAME and for a game to be feasible there has to be rules that make it playable and not cheesy.
    As people are starting to discover, without rule enforcement, you're mostly just wasting your time when you could be doing something else more productive.
    Edited by Dusk_Coven on September 14, 2019 9:28PM
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    kargen27 wrote: »
    Alucardo wrote: »
    Take some invis pots with you. Pop one the second you walk out the door then run into a random direction to go around them. Are gankers camping bases the scum of the earth? Yes, yes they are. Are they doing anything wrong? No, they're not. It's a PvP enabled area, so once you walk out that door everything is fair game.

    Yeah because invisibility potions make you immune to AoE attacks! They also make it so you can fly.

    And there is that little problem of being dead the instant you pop out the door so you would have to have a potion that allows you to drink it while dead and then ports you back in time.

    Geeze pop the invis pot, walk through the door invisible lol. Not exactly rocket science.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Major_Lag wrote: »
    The regular massacres of questers at Chey and Chorrol/Priory, although highly unsporting behavior on part of the "elite PvPers" (many had GO rank!), that was nonetheless technically legitimate.

    How do you know who an elite PVP player is? A subpar PVP regular can kill an unprepared player in divines in one gcd. AR is irrelevant. Ironically, GO is more important to casual players for dyes. There are many pvdoor GOs and many elite PVP players with no GO characters.
    But camping inside the quest giver houses, with the sole intention of killing characters not controlled by a player (stuck in a loadscreen), that's not PvP, it's "PvLoadscreen".
    The actual door mechanic in those cabins only involves a load screen for players with client issues -- most likely related to addons. For players with properly functioning clients, there is no load screen. At least on PC. It was a totally legitimate place to ambush players, and actual PVP groups were able to handle it.

    The persecution complexes here are unreal. I hate event tickets and gift boxes. I would be happy to see them permanently removed from all PVP zones so PVE loot addicts never feel the need to spaz out like this ever again.

    This is all about loot addiction. ESO PVE is full of players who don't care about gameplay at all. The do the most mundane, repetitive tasks for the endorphin rush of loot.

    Here is how PVP players handled the alleged "exploit":

    https://www.youtube.com/watch?v=oH37_HaI7XI

    You'll notice no instant death or load screens.
    Edited by zyk on September 14, 2019 9:36PM
  • dcam86b14_ESO
    dcam86b14_ESO
    ✭✭✭✭✭
    I just read complaining and no real understanding of the game.
    If one would only research the things in-game to combat this sort of behaviour then this post would be less troll.

    Magelight
    detect pots
    revealing flare
    heavy armour sets
    using the other ladders to go around
    asking for help from your guild
    asking a group in the zone
    doing WGT or ICP pve for tickets
    crown store for tickets or paying for crowns for your tickets

    etc....
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    kargen27 wrote: »
    Alucardo wrote: »
    Take some invis pots with you. Pop one the second you walk out the door then run into a random direction to go around them. Are gankers camping bases the scum of the earth? Yes, yes they are. Are they doing anything wrong? No, they're not. It's a PvP enabled area, so once you walk out that door everything is fair game.

    Yeah because invisibility potions make you immune to AoE attacks! They also make it so you can fly.

    And there is that little problem of being dead the instant you pop out the door so you would have to have a potion that allows you to drink it while dead and then ports you back in time.

    Geeze pop the invis pot, walk through the door invisible lol. Not exactly rocket science.

    Invisibility does not protect against groundbased AOEs. Quite the opposite.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    kargen27 wrote: »
    Alucardo wrote: »
    Take some invis pots with you. Pop one the second you walk out the door then run into a random direction to go around them. Are gankers camping bases the scum of the earth? Yes, yes they are. Are they doing anything wrong? No, they're not. It's a PvP enabled area, so once you walk out that door everything is fair game.

    Yeah because invisibility potions make you immune to AoE attacks! They also make it so you can fly.

    And there is that little problem of being dead the instant you pop out the door so you would have to have a potion that allows you to drink it while dead and then ports you back in time.

    Geeze pop the invis pot, walk through the door invisible lol. Not exactly rocket science.

    You obviously do not understand the problem. When you go out that door there is an AoE waiting for you. They spam the AoE so it has 100% up time.
    and then the parrot said, "must be the water mines green too."
This discussion has been closed.