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This game is not meant to be taken slow.

  • ghastley
    ghastley
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    SirAndy wrote: »
    That is done on purpose so you can play with (and contribute to) groups of higher level characters without dying to the first mudcrab you run into.
    This especially. If it were not done this way, you'd only be able to group with other players if you all started the game together. You do still need to keep your equipment at a "current" level, and invest your attribute and skill points as you go.

    It's also part of having an open world. The starter islands give you some space without over-powered enemies, but after those you can go anywhere and encounter anything. You have to be able to walk down the road without getting killed.
  • Inaya
    Inaya
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    To some of us taking it slow and enjoying the journey IS the fun part of the game.
  • DaveMoeDee
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    You have 1500 hours in the game. How valid is the opinion about the experience of playing a new character from someone with 1500 hours of experience in the game?

    You already got plenty of value from your purchase of the game. Why are you insisting on playing more if you aren't enjoying it? There are countless great games out there.
  • casparian
    casparian
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    DaveMoeDee wrote: »
    You have 1500 hours in the game. How valid is the opinion about the experience of playing a new character from someone with 1500 hours of experience in the game?

    You already got plenty of value from your purchase of the game. Why are you insisting on playing more if you aren't enjoying it? There are countless great games out there.

    ZOS is the one choosing to lock nearly all the interesting story and lore content behind mind-numbingly easy combat. Many of us just want to find out how the story goes, but find the combat so boring that we lose immersion.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
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