RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
This would not make PvP attractive to me. This would simply frustrate me to no end, because it would lock even more content behind PvP, making those things unavailable to me.
No, thanks.
Proper attention to resource management, self healing, keeping up buffs, etc. makes a lot more of a difference than wearing a meta set or not - especially for an inexperienced player who wouldn't be able to use such sets to their full potential anyway.
RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
With how frequent calls are from PewPewEers on these forums to remove the PvP part of the game altogether - the only gesture we can make is to smack and stomp them, and ruthlessly take their Telvar over and over again.
Veinblood1965 wrote: »I just wish we had open world PVP in all zones. Would make it such a fun game.
I agree. The problem is people in PvE gear instantly melt so they never learn anything except frustration. I think it is relatively easy to go farm/craft PvP sets but I'm sure a lot of people are turned off by the idea or don't have the spare time and so just don't bother. .
jainiadral wrote: »RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
Yeah, that's a big nope for me. I like my PvE and storytelling to be stress and interruption-free.
You can't. The problem is not with PvP itself.
I think you've got it.
From what I've seen in other threads, plus the less than fun experiences I've had when I had to go to IC for crafting purposes, the problem isn't with pvp.
The problem is with *some* of the pvp *players*.
Getting killed isn't a problem. Happens all the time in questing in pve, in dungeons, in pledges, and trials. What doesn't happen in pve is the insults, trash talk, and other happy stuff. Not one world boss ever told me what my Mom said last night. Not one critter in a delve ever sent a "Learn2Play, expletive deleted no0b" whisper. And not one boss, monster, or critter ever followed me across the zone to keep killing me because I didn't want to fight, only get to the crafting station. There may be pvpers that actually do want a fair fight, who won't take getting beaten as a personal insult, but I have yet to run into one.
I get enough random abuse in RL; work, traffic, even just grocery shopping sometimes. I really don't need that in my "for fun and enjoyment" activity.How can you make something more friendly when the ones who are on here crying about it don’t even want to try? They say they hate PvP and dont want to ever do and that they’re forced to even though they’re not. They don’t want to make it more fun they want PvE only versions of Cyro and IC.
Ever consider that some players really aren't competitive and don't really care whether anyone else's character can beat theirs? It's not so much I don't want to try, I just don't see the point in it at all. You can kill me, good on you, congrats, gold star. Really makes not the slightest bit of difference in anything. See, while I don't pvp, I will help out guildies who want to try out a character by dueling. If they win, good for them. If I win, I show them what I did, so they can figure out how to beat it. Getting beaten is not a personal insult. If I want to do quests, talk to npcs, play the story, then getting killed by another player who feels a need to trash other players just because, is an annoyance and an interruption. A pve only version of Cyro and IC *would* be fun for me because I would have to deal with the npc monsters and enemies, and not the hyper competitive players who have to kill everyone everywhere constantly.
yeah bosses dont insult. but players do there. oh you have 20k dps? get lost. lulw. all the nerfs and pve fights, people quitting in mid dungeon all of it because of this.
you are delusional to think pvp is the toxic one here.
to the topic. they just want it to be easy as daily normal pledges, thats it. you can do NOTHING about it.
jainiadral wrote: »RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
Yeah, that's a big nope for me. I like my PvE and storytelling to be stress and interruption-free. I'd probably check out IC once or twice if there were no PvE whatsoever.
Same here, I finished the IC mainquest in peace (on my main) shortly before IC became its own campaign.Yup, that's the problem with the questing in Imperial City. I made sure to do it on one character before IC became its own campaign. I got it done completely stress free and it was an enjoyable experience. I wouldn't even consider going in there to do it now... doubly so during an event.
Agenericname wrote: »jainiadral wrote: »RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
Yeah, that's a big nope for me. I like my PvE and storytelling to be stress and interruption-free. I'd probably check out IC once or twice if there were no PvE whatsoever.
I don't mind. It's about the only place where I can quest and there is a threat of dying. That being said, every time I go it's like "squirrel!" and I run off to kill or be killed. Outside of Cyrodiil I have less than 30 skill points to obtain, I think 17 to be exact. IC may be the last one I get to.
It may not be interruption free, but it is stress free. They're only soul gems and pixels.
jainiadral wrote: »RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
Yeah, that's a big nope for me. I like my PvE and storytelling to be stress and interruption-free.
Yup, that's the problem with the questing in Imperial City. I made sure to do it on one character before IC became its own campaign. I got it done completely stress free and it was an enjoyable experience. I wouldn't even consider going in there to do it now... doubly so during an event. I would like to do those quests again on my Imperial character, but... it's not gonna happen. Not unless I go in there with a group, which presents its own set of problems for immersion and interruptions.
But it's not supposed to be a quiet stress free zone. It's supposed to be the story of soldiers in a warzone.jainiadral wrote: »RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
Yeah, that's a big nope for me. I like my PvE and storytelling to be stress and interruption-free.
Yup, that's the problem with the questing in Imperial City. I made sure to do it on one character before IC became its own campaign. I got it done completely stress free and it was an enjoyable experience. I wouldn't even consider going in there to do it now... doubly so during an event. I would like to do those quests again on my Imperial character, but... it's not gonna happen. Not unless I go in there with a group, which presents its own set of problems for immersion and interruptions.
No. You can PvP on all of your characters if you want to.jainiadral wrote: »Side note: I totally don't get the whole campaign thing at all. If I'm going to try out these zones, it looks like I have to make a major time and method commitment-- am I getting that much right? A week or a month, and I can't decide to do something else PvP-ish on a different toon?
Zerging = strength in numbers (kinda... sorta...) - so what else were you expecting?thatlaurachick wrote: »This is really a design problem with PvP in ESO. Ganking or zerging are literally the best ways to not die in PvP...
brandonv516 wrote: »When they die, some of their loot/gold should be accessible on their corpse.
This.MojaveHeld wrote: »with IC (...) The PvE play is doing all the work, and the PvP playing is usually stealing a significant amount of the rewards, at little to no risk to themselves. It's just poor zone design.