redspecter23 wrote: »Make heavy armor very defensive at the cost of offense. Throw all sorts of offensive debuffs in there. You want 5+ heavy pieces? Take a 90% reduction on your outgoing damage.
I'm sure I'm being a bit excessive but my point is, as long as you can be both defensive and offensive at the same time, you'll see people flock to heavy so they get at least a few seconds of combat before they melt away. Let players be defensive but they shouldn't also be able to burst players down while wearing heavy gear.
redspecter23 wrote: »as long as you can be both defensive and offensive at the same time
redspecter23 wrote: »Make heavy armor very defensive at the cost of offense. Throw all sorts of offensive debuffs in there. You want 5+ heavy pieces? Take a 90% reduction on your outgoing damage.
I'm sure I'm being a bit excessive but my point is, as long as you can be both defensive and offensive at the same time, you'll see people flock to heavy so they get at least a few seconds of combat before they melt away. Let players be defensive but they shouldn't also be able to burst players down while wearing heavy gear.
redspecter23 wrote: »Make heavy armor very defensive at the cost of offense. Throw all sorts of offensive debuffs in there. You want 5+ heavy pieces? Take a 90% reduction on your outgoing damage.
I'm sure I'm being a bit excessive but my point is, as long as you can be both defensive and offensive at the same time, you'll see people flock to heavy so they get at least a few seconds of combat before they melt away. Let players be defensive but they shouldn't also be able to burst players down while wearing heavy gear.
This doesn't work though. As it stands, a player that wants to play to survive can equip full mitigation/sustain/healing and out-survive a damage build 1v1, indefinitely. This shouldn't be possible. There shouldn't be heavy armor stam builds with crazy dps, healing, and mitigation, but there also shouldn't be tanks and healers that can't be killed by a full damage spec'd medium or light armor setup.
The real issue of the heavy armor meta is the CP. They need to overhaul the CP system, or reduce the cap in PVP down to 300-500 (or just remove it entirely in favor of NO-CP pvp, while making a pass at damage dealing proc sets to ensure balance across the board).
rotaugen454 wrote: »1 Make all armor sets give the same protection and set bonuses, regardless of type/weight
2 Make all skills give the same damage/heals regardless of class for the same cost
3 Make all weapons do exact same damage
There you go, balance. An incredibly boring game, but a balanced one.